TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
@cds gotta be able to keep the threat on the KM! :wink:
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 56 Sea Zone
3 fighters moved from Queensland to 56 Sea Zone
1 fighter moved from New Zealand to 56 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 56 Sea Zone
3 fighters moved from Queensland to 56 Sea Zone
1 fighter moved from New Zealand to 56 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 5 fighters in 56 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to 55 Sea Zone
4 fighters moved from 56 Sea Zone to Queensland
1 artillery moved from New South Wales to South Australia
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.17
@cds didnt offer a scramble in 56 as had 96% even with the scamble…hope thats ok
@cds thats the one!
Wow, almost went crazy… Battle in sz128 was terrible… I was really afraid after that disaster in dice of the battle in sz82, but that went really well, thank god!
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Rostov to Kursk
Russians take Kursk from Italians
1 artillery and 2 infantry moved from Buyant-Uhaa to Buryatia
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Rostov to Kursk
Russians take Kursk from Italians
1 artillery and 2 infantry moved from Buyant-Uhaa to Buryatia
Combat - Russians
Battle in Buryatia
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Buryatia, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 1 artillery and 1 infantry in Buryatia, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Buryatia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Buryatia, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 21 infantry moved from Buyant-Uhaa to Jehol
5 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
2 fighters and 3 tactical_bombers moved from Stalingrad to Smolensk
1 fighter moved from Stalingrad to Russia
3 armour and 3 mech_infantrys moved from Samara to Russia
2 armour and 2 mech_infantrys moved from Stalingrad to Russia
1 artillery and 6 infantry moved from Samara to Stalingrad
1 infantry moved from Stalingrad to Rostov
Place Units - Russians
3 infantry placed in Stalingrad
1 artillery, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : -1.83
@cds RN should hang its head in shame after that debacle!
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsu
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Shantung
3 artilleries and 6 infantry moved from Yunnan to Burma
3 artilleries and 6 infantry moved from Shan State to Burma
1 fighter moved from Shan State to Eastern India
1 bomber moved from Kweichow to Eastern India
1 tactical_bomber moved from French Indo China to Eastern India
4 fighters, 1 submarine and 2 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangtung
1 tactical_bomber moved from Kweichow to Kwangtung
1 fighter and 1 tactical_bomber moved from Davao to Kwangtung
1 fighter moved from 36 Sea Zone to 56 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangtung
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour moved from Kweichow to Burma
I guess Churchill can start writing a new speech ;) and leave the part about we shall fight on the seas and oceans out of it :dog:
Do you wish to scramble/intercept anywhere on the board?
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsu
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Shantung
4 fighters, 1 submarine and 2 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone
1 fighter moved from Davao to 56 Sea Zone
1 tactical_bomber moved from Davao to Kwangtung
1 tactical_bomber moved from French Indo China to Eastern India
1 fighter moved from Shan State to Eastern India
1 bomber moved from Kweichow to Eastern India
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 artilleries and 6 infantry moved from Shan State to Burma
3 artilleries and 6 infantry moved from Yunnan to Burma
1 armour moved from Kweichow to Burma
1 tactical_bomber moved from Kweichow to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
Changed it a bit, but still the question remains, intercept/scramble?
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsu
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Shantung
4 fighters, 1 submarine and 2 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone
1 fighter moved from Davao to 56 Sea Zone
1 tactical_bomber moved from Davao to Kwangtung
1 tactical_bomber moved from French Indo China to Eastern India
1 fighter moved from Shan State to Eastern India
1 bomber moved from Kweichow to Eastern India
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 artilleries and 6 infantry moved from Shan State to Burma
3 artilleries and 6 infantry moved from Yunnan to Burma
1 armour moved from Kweichow to Burma
1 tactical_bomber moved from Kweichow to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
@cds no scrambles or intercepts thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to Wake Island
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsu
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Shantung
4 fighters, 1 submarine and 2 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone
1 fighter moved from Davao to 56 Sea Zone
1 tactical_bomber moved from Davao to Kwangtung
1 tactical_bomber moved from French Indo China to Eastern India
1 fighter moved from Shan State to Eastern India
1 bomber moved from Kweichow to Eastern India
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 artilleries and 6 infantry moved from Shan State to Burma
3 artilleries and 6 infantry moved from Yunnan to Burma
1 armour moved from Kweichow to Burma
1 tactical_bomber moved from Kweichow to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
Combat - Japanese
Air Battle in Eastern India
Japanese attacks with 3 units heading to Eastern India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0,17 expected hits
UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0,17 expected hits
Bombing raid in Eastern India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Eastern India rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Eastern India causes 10 damage total. Damaged units is as follows: factory_major = 8, airfield = 2
Battle in Kiangsu
Battle in Shantung
Battle in Midway
Battle in Wake Island
Battle in Kwangtung
Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/9 hits, 4,33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kiangsu from Chinese, taking Shantung from Chinese, taking Midway from Americans, taking Wake Island from Americans, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Burma
Japanese attack with 2 armour, 6 artilleries, 12 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 6 artilleries, 12 infantry and 2 mech_infantrys in Burma, round 2 : 7/22 hits, 6,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 6 artilleries, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 infantry moved from Kwangsi to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
3 fighters and 4 tactical_bombers moved from Kwangtung to French Indo China
1 bomber moved from Eastern India to French Indo China
1 marine moved from Java to 43 Sea Zone
1 aaGun, 2 artilleries and 4 infantry moved from Java to 43 Sea Zone
1 aaGun, 2 artilleries, 1 battleship, 4 infantry, 1 marine and 4 transports moved from 43 Sea Zone to 39 Sea Zone
1 infantry moved from Sumatra to 39 Sea Zone
1 submarine moved from 40 Sea Zone to 39 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 1 marine moved from 39 Sea Zone to Burma
1 carrier moved from 43 Sea Zone to 39 Sea Zone
2 fighters moved from 56 Sea Zone to 39 Sea Zone
2 carriers and 2 cruisers moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 56 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to Shan State
1 destroyer moved from 22 Sea Zone to 47 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Korea to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Korea to Southern Manchuria
1 fighter and 1 tactical_bomber moved from Southern Manchuria to French Indo China
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan
Place Units - Japanese
1 carrier and 2 destroyers placed in 7 Sea Zone
1 fighter placed in 7 Sea Zone
3 infantry placed in Korea
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50
UK_Pacific AA : -0,33
ANZAC regular : -0,50
UK_Pacific regular : -0,67
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 submarine moved from 50 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from Queensland to 56 Sea Zone
4 fighters moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 transport moved from 55 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Britain
1 marine moved from French Guiana to 90 Sea Zone
1 mech_infantry moved from French Guiana to 90 Sea Zone
1 infantry moved from French Guiana to 90 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 cruiser and 1 marine moved from 90 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from French Guiana to 93 Sea Zone
2 fighters moved from 90 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Eastern United States to 93 Sea Zone
2 destroyers moved from 90 Sea Zone to 93 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 submarine moved from 50 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from Queensland to 56 Sea Zone
4 fighters moved from 55 Sea Zone to 56 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 transport moved from 55 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Britain
1 marine moved from French Guiana to 90 Sea Zone
1 mech_infantry moved from French Guiana to 90 Sea Zone
1 infantry moved from French Guiana to 90 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 cruiser and 1 marine moved from 90 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from French Guiana to 93 Sea Zone
2 fighters moved from 90 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Eastern United States to 93 Sea Zone
2 destroyers moved from 90 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in New Britain
Battle in Caroline Islands
Battle in 56 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 56 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win, taking New Britain from Japanese, taking Caroline Islands from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 47 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Battle in Morocco
Non Combat Move - Americans
6 submarines moved from 90 Sea Zone to 29 Sea Zone
1 armour moved from French Guiana to 90 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from French Guiana to 90 Sea Zone
1 aaGun, 1 armour, 1 artillery, 1 carrier, 3 infantry, 8 submarines and 3 transports moved from 90 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Morocco
1 aaGun, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar
1 infantry moved from 93 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to French Guiana
2 bombers moved from French Guiana to United Kingdom
1 aaGun and 1 infantry moved from New Zealand to 65 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 65 Sea Zone to 31 Sea Zone
1 aaGun and 1 infantry moved from 31 Sea Zone to Johnston Island
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 31 Sea Zone
1 fighter moved from 47 Sea Zone to 34 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 marine moved from 55 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Caroline Islands
1 tactical_bomber moved from 47 Sea Zone to 31 Sea Zone
4 fighters and 1 tactical_bomber moved from 56 Sea Zone to 34 Sea Zone
1 destroyer moved from 50 Sea Zone to 48 Sea Zone
1 fighter moved from 47 Sea Zone to 34 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 48 Sea Zone to 34 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
1 artillery placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Japanese regular : 0.83
Germans regular : -0.33