@crockett36 Thanks!
CDS (X) vs Wiz (L) PTV
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@cds np tricky decisions for italy
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In the interest of continue-ing the game, Ill have to put a pin at this moment… I hope you are up to play again from this point in time later on, after we finished my first journey ;)
Think of it like a book with different endings, depending on which road you take…
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 4 artilleries, 4 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 101 Sea Zone 1 cruiser moved from 97 Sea Zone to 100 Sea Zone 4 artilleries moved from Northern Italy to 97 Sea Zone 4 artilleries and 4 transports moved from 97 Sea Zone to 99 Sea Zone 4 infantry moved from Albania to 99 Sea Zone 1 infantry moved from Albania to Greece 1 transport moved from 100 Sea Zone to 97 Sea Zone 1 transport moved from 100 Sea Zone to 101 Sea Zone 2 infantry moved from Greece to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Syria 4 artilleries, 4 infantry and 4 transports moved from 99 Sea Zone to 100 Sea Zone 4 artilleries and 4 infantry moved from 100 Sea Zone to Egypt 4 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt 2 armour moved from Romania to Ukraine 1 bomber and 3 fighters moved from Southern Italy to Ukraine Combat - Italians Battle in Syria Battle in Ukraine Italians attack with 2 armour, 1 bomber and 3 fighters Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 3 fighters in Ukraine, round 2 : 2/6 hits, 3,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Syria from British, taking Ukraine from Russians with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Italians attack with 8 artilleries, 8 infantry and 1 mech_infantry British defend with 1 airfield, 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 8 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians 1 bomber moved from Ukraine to Greece 3 fighters moved from Ukraine to Bessarabia Place Units - Italians 1 artillery, 1 infantry and 1 marine placed in Southern Italy 3 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 Russians regular : -0,33 British regular : -0,67
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@cds well we will have to see! If I win (unlikely at this stage!) I may just rest on my laurels!
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 3 fighters moved from New South Wales to Queensland 1 fighter moved from New South Wales to 65 Sea Zone 1 fighter moved from New South Wales to New Zealand 2 submarines moved from 63 Sea Zone to 55 Sea Zone 1 cruiser and 1 destroyer moved from 31 Sea Zone to 55 Sea Zone 1 submarine moved from 59 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 artillery placed in New South Wales 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 14 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Alexandria to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Trans-Jordan Combat - Germans Battle in Trans-Jordan Non Combat Move - Germans 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 105 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 fighter and 2 tactical_bombers moved from Morocco to Egypt 1 fighter moved from Gibraltar to 100 Sea Zone 2 fighters moved from 93 Sea Zone to Morocco 1 armour and 1 infantry moved from Southern France to 95 Sea Zone 1 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 96 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 100 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 armour, 1 artillery and 2 infantry moved from 100 Sea Zone to Egypt 1 bomber and 2 tactical_bombers moved from Alexandria to Ukraine 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Ukraine 1 aaGun moved from Southern France to Northern Italy 1 infantry moved from Normandy Bordeaux to Southern France 1 submarine moved from 93 Sea Zone to 112 Sea Zone 3 submarines moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 122 Sea Zone 6 infantry moved from Germany to Poland 1 artillery and 5 infantry moved from Poland to Baltic States 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 2 armour, 7 infantry and 2 mech_infantrys moved from Vologda to Leningrad 8 infantry moved from Northern Belarus to Leningrad 4 infantry moved from Northern Belarus to Eastern Poland 1 aaGun moved from Northern Belarus to Leningrad 1 aaGun, 4 artilleries and 10 infantry moved from Northern Belarus to Baltic States 1 aaGun moved from Eastern Poland to Baltic States Place Units - Germans 1 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 10 infantry placed in Germany 1 destroyer placed in 116 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4 Germans collect 54 PUs; end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
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Just wonder what would have happend if I would have stayed at Gibraltar with my fleet… I didnt dare to do it, because those submarines could have run havoc on my fleet… Dice are so unpredictable…
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Gorky to Vologda Russians take Vologda from Germans 1 infantry moved from Southern Belarus to Northern Belarus Russians take Northern Belarus from Germans Combat - Russians Non Combat Move - Russians 3 armour and 3 mech_infantrys moved from Smolensk to Samara 3 artilleries and 2 infantry moved from Rostov to Stalingrad 2 infantry moved from Samara to Stalingrad 1 armour and 1 mech_infantry moved from Russia to Stalingrad 3 fighters and 3 tactical_bombers moved from Russia to Stalingrad 1 artillery and 6 infantry moved from Russia to Samara 1 infantry moved from Yaroslavl to Smolensk 1 infantry moved from Novgorod to Smolensk 2 aaGuns, 3 artilleries and 21 infantry moved from Buryatia to Buyant-Uhaa 2 infantry moved from Northern Manchuria to Buyant-Uhaa 1 infantry moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Hopei Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,2 Russians collect 33 PUs (1 lost to blockades); end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
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@cds well you are certainly playing the german fleet well…although such a heavy investment at sea means a stronger russia…and unless there is some master plan im not seeing in the pacific…japan will start losing its headway
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Yes, very familiar with the downside of such a strategy. According to JC every disadvantage has its advantage. So in the grand scheme of things, its all good ;) At least I have kept you busy with US and have given Italy a chance to gain control over MED and North Africa.
Yes, the Japanese can be my downfall sometimes. I also had problems playing them in G40 games, but there I managed to do oke. This game is totally new to me, like I told you upfront, that it was my second or third game. So still figuring things out. I think the push towards Russia shouldnt have happend, I can live with the 2 pu Russia gets if I dont occupy sz5 or Amur. Also the Chinese guerilla are a real pain in the ass.
But you are right that I need to figure out a good plan for the coming turns, or otherwise it can become very difficult.
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 7 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Korea to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Southern Manchuria to Jehol Japanese take Jehol from Chinese 1 fighter and 1 tactical_bomber moved from Korea to 22 Sea Zone 1 destroyer moved from 7 Sea Zone to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 48 Sea Zone to 50 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 50 Sea Zone 2 bombers moved from Yunnan to Eastern India 1 fighter moved from French Indo China to Eastern India
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Intercept in Eastern India? 1 ftr 2 bmb vs 1 ftr
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@cds no intercept thanks…lets hope the aa guns have their sights set!
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Unreal, those aa are fubar… Played it several times in local without a hit the last couple of times and when its for real its always a hit…
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 7 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Korea to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Southern Manchuria to Jehol Japanese take Jehol from Chinese 1 fighter and 1 tactical_bomber moved from Korea to 22 Sea Zone 1 destroyer moved from 7 Sea Zone to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 48 Sea Zone to 50 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 50 Sea Zone 2 bombers moved from Yunnan to Eastern India 1 fighter moved from French Indo China to Eastern India Combat - Japanese Japanese creates battle in territory 42 Sea Zone Air Battle in Eastern India Japanese attacks with 3 units heading to Eastern India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Eastern India rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Eastern India causes 5 damage total. Battle in 50 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 50 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 22 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Cleaning up after air battles Non Combat Move - Japanese 1 destroyer moved from 34 Sea Zone to 56 Sea Zone 1 destroyer moved from 49 Sea Zone to 47 Sea Zone 1 battleship and 2 carriers moved from 48 Sea Zone to 36 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 marine moved from 34 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 50 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from French Indo China to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 artillery moved from Dutch New Guinea to 46 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 aaGun moved from Caroline Islands to 35 Sea Zone 1 aaGun and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 43 Sea Zone 1 aaGun, 2 artilleries, 4 infantry and 1 marine moved from 43 Sea Zone to Java 2 fighters moved from French Indo China to 43 Sea Zone 1 fighter moved from Eastern India to Shan State 1 bomber moved from Eastern India to Kweichow 1 artillery moved from Kweichow to Yunnan 3 artilleries and 3 infantry moved from Yunnan to Shan State 1 infantry moved from French Indo China to Shan State 1 armour and 1 mech_infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 2 tactical_bombers moved from Yunnan to French Indo China 4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Korea to Southern Manchuria 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 1 cruiser and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Southern Manchuria Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 2 infantry and 1 mech_infantry placed in Korea 1 destroyer placed in 7 Sea Zone 3 transports placed in 6 Sea Zone 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5 Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -2,67 UK_Pacific AA : 0,67
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The dice gods better make this up to me later on in this game, when it really matters…
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from French Guiana to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 bombers moved from Eastern United States to 105 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 infantry moved from 55 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands 1 fighter moved from 55 Sea Zone to Solomon Islands 1 destroyer and 1 submarine moved from 28 Sea Zone to 50 Sea Zone 1 fighter moved from Hawaiian Islands to 50 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from 65 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from 55 Sea Zone to 50 Sea Zone
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 submarine moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from French Guiana to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 bombers moved from Eastern United States to 105 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 infantry moved from 55 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands 1 fighter moved from 55 Sea Zone to Solomon Islands 1 destroyer and 1 submarine moved from 28 Sea Zone to 50 Sea Zone 1 fighter moved from Hawaiian Islands to 50 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from 65 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from 55 Sea Zone to 50 Sea Zone Combat - Americans Battle in New Guinea Battle in 50 Sea Zone Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 50 Sea Zone Americans win, taking New Guinea from Japanese with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 91 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 91 Sea Zone Americans win, taking 91 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 105 Sea Zone Americans attack with 2 bombers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 105 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 47 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Solomon Islands Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier and 1 fighter moved from 65 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 50 Sea Zone to Queensland 2 fighters and 1 tactical_bomber moved from 47 Sea Zone to 55 Sea Zone 3 fighters moved from 50 Sea Zone to 55 Sea Zone 1 fighter moved from Solomon Islands to 55 Sea Zone 1 aaGun and 1 infantry moved from Hawaiian Islands to 28 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 28 Sea Zone to 65 Sea Zone 1 aaGun and 1 infantry moved from 65 Sea Zone to New Zealand 1 armour and 2 mech_infantrys moved from Central United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 marine moved from Central United States to 104 Sea Zone 1 aaGun moved from Eastern United States to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 90 Sea Zone 1 tactical_bomber moved from 90 Sea Zone to French Guiana 1 aaGun, 1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 mech_infantrys, 14 submarines and 4 transports moved from 104 Sea Zone to 90 Sea Zone 2 mech_infantrys moved from 90 Sea Zone to French Guiana 1 infantry moved from 90 Sea Zone to French Guiana 1 aaGun moved from 90 Sea Zone to French Guiana 1 armour and 1 marine moved from 90 Sea Zone to French Guiana 2 bombers moved from 105 Sea Zone to French Guiana Place Units - Americans 1 harbour placed in French Guiana 1 tactical_bomber placed in Eastern United States 1 submarine placed in 104 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : -1.50 Germans regular : 0.33
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TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Fukien Chinese take Fukien from Japanese 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 2 infantry moved from Anhwe to Jehol 1 infantry moved from Shantung to Jehol 1 fighter moved from Anhwe to Jehol
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Fukien Chinese take Fukien from Japanese 1 infantry moved from Kiangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 2 infantry moved from Anhwe to Jehol 1 infantry moved from Shantung to Jehol 1 fighter moved from Anhwe to Jehol Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi 23 infantry moved from Anhwe to Kiangsi 1 fighter moved from Jehol to Kiangsi Place Units - Chinese 7 infantry placed in Jehol Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.33