@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
CDS (X) vs Wiz (L) PTV
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Szechwan to Hunan 1 infantry moved from Hopei to Hunan Combat - Chinese Chinese creates battle in territory Kiangsi Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Kiangsi from Japanese, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter and 21 infantry moved from Shansi to Anhwe Place Units - Chinese 2 infantry placed in Kiangsi 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -2.00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 12 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 31 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to 50 Sea Zone 5 fighters moved from 31 Sea Zone to 50 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 marine moved from Johnston Island to 31 Sea Zone 1 artillery and 3 infantry moved from Johnston Island to 31 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 31 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 50 Sea Zone to 65 Sea Zone 1 carrier moved from 30 Sea Zone to 65 Sea Zone 1 artillery and 3 infantry moved from 55 Sea Zone to Queensland 1 marine moved from 55 Sea Zone to Queensland 5 fighters and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 aaGun and 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 submarine moved from 24 Sea Zone to 22 Sea Zone 1 artillery and 2 infantry moved from Brazil to French Guiana 1 fighter moved from Eastern United States to French Guiana Place Units - Americans 10 submarines placed in 104 Sea Zone 2 submarines placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Szechwan to Hunan 1 infantry moved from Hopei to Hunan Combat - Chinese Chinese creates battle in territory Kiangsi Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Kiangsi from Japanese, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter and 21 infantry moved from Shansi to Anhwe Place Units - Chinese 2 infantry placed in Kiangsi 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 aaGuns, 5 artilleries and 15 infantry moved from Burma to Eastern India 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to French Equatorial Africa 1 transport moved from 74 Sea Zone to 78 Sea Zone 1 artillery moved from Italian Somaliland to 78 Sea Zone 1 artillery and 1 transport moved from 78 Sea Zone to 74 Sea Zone 1 artillery moved from 74 Sea Zone to Tanganyika Territory 1 transport moved from 73 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from French Madagascar to 74 Sea Zone 1 artillery and 1 infantry moved from 74 Sea Zone to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 artillery moved from Rhodesia to Tanganyika Territory 5 infantry moved from Egypt to Anglo-Egyptian Sudan 1 infantry moved from Syria to Iraq 1 infantry moved from Northwest Persia to Iraq 2 fighters moved from Egypt to Anglo-Egyptian Sudan 1 bomber moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan 2 fighters moved from Egypt to Iraq Place Units - British 1 infantry placed in Union of South Africa 1 transport placed in 73 Sea Zone 1 armour and 2 fighters placed in Iraq Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 fighter EDIT: Adding units owned by British to Iraq: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,5,6,3,1,4,1,2 British collect 32 PUs (4 lost to blockades); end with 32 PUs Place Units - UK_Pacific 2 artilleries placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in Eastern India change ownership: 2 artilleriesCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.83 Japanese regular : -2.33 -
Did you develop german shipyards with ‘tech’ ;) Subs galore :D
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#Crossroad
Working on it, but in real doubt about which way to go from here… Its a difficult decision…
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@cds np tricky decisions for italy
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In the interest of continue-ing the game, Ill have to put a pin at this moment… I hope you are up to play again from this point in time later on, after we finished my first journey ;)
Think of it like a book with different endings, depending on which road you take…
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 4 artilleries, 4 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 101 Sea Zone 1 cruiser moved from 97 Sea Zone to 100 Sea Zone 4 artilleries moved from Northern Italy to 97 Sea Zone 4 artilleries and 4 transports moved from 97 Sea Zone to 99 Sea Zone 4 infantry moved from Albania to 99 Sea Zone 1 infantry moved from Albania to Greece 1 transport moved from 100 Sea Zone to 97 Sea Zone 1 transport moved from 100 Sea Zone to 101 Sea Zone 2 infantry moved from Greece to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Syria 4 artilleries, 4 infantry and 4 transports moved from 99 Sea Zone to 100 Sea Zone 4 artilleries and 4 infantry moved from 100 Sea Zone to Egypt 4 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt 2 armour moved from Romania to Ukraine 1 bomber and 3 fighters moved from Southern Italy to Ukraine Combat - Italians Battle in Syria Battle in Ukraine Italians attack with 2 armour, 1 bomber and 3 fighters Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 3 fighters in Ukraine, round 2 : 2/6 hits, 3,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Syria from British, taking Ukraine from Russians with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Italians attack with 8 artilleries, 8 infantry and 1 mech_infantry British defend with 1 airfield, 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 8 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians 1 bomber moved from Ukraine to Greece 3 fighters moved from Ukraine to Bessarabia Place Units - Italians 1 artillery, 1 infantry and 1 marine placed in Southern Italy 3 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians regular : 0,33 Russians regular : -0,33 British regular : -0,67 -
@cds well we will have to see! If I win (unlikely at this stage!) I may just rest on my laurels!
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 3 fighters moved from New South Wales to Queensland 1 fighter moved from New South Wales to 65 Sea Zone 1 fighter moved from New South Wales to New Zealand 2 submarines moved from 63 Sea Zone to 55 Sea Zone 1 cruiser and 1 destroyer moved from 31 Sea Zone to 55 Sea Zone 1 submarine moved from 59 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 artillery placed in New South Wales 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 14 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Alexandria to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Trans-Jordan Combat - Germans Battle in Trans-Jordan Non Combat Move - Germans 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 105 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 fighter and 2 tactical_bombers moved from Morocco to Egypt 1 fighter moved from Gibraltar to 100 Sea Zone 2 fighters moved from 93 Sea Zone to Morocco 1 armour and 1 infantry moved from Southern France to 95 Sea Zone 1 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 96 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 100 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 armour, 1 artillery and 2 infantry moved from 100 Sea Zone to Egypt 1 bomber and 2 tactical_bombers moved from Alexandria to Ukraine 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Ukraine 1 aaGun moved from Southern France to Northern Italy 1 infantry moved from Normandy Bordeaux to Southern France 1 submarine moved from 93 Sea Zone to 112 Sea Zone 3 submarines moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 122 Sea Zone 6 infantry moved from Germany to Poland 1 artillery and 5 infantry moved from Poland to Baltic States 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 2 armour, 7 infantry and 2 mech_infantrys moved from Vologda to Leningrad 8 infantry moved from Northern Belarus to Leningrad 4 infantry moved from Northern Belarus to Eastern Poland 1 aaGun moved from Northern Belarus to Leningrad 1 aaGun, 4 artilleries and 10 infantry moved from Northern Belarus to Baltic States 1 aaGun moved from Eastern Poland to Baltic States Place Units - Germans 1 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 10 infantry placed in Germany 1 destroyer placed in 116 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4 Germans collect 54 PUs; end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
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Just wonder what would have happend if I would have stayed at Gibraltar with my fleet… I didnt dare to do it, because those submarines could have run havoc on my fleet… Dice are so unpredictable…
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Gorky to Vologda Russians take Vologda from Germans 1 infantry moved from Southern Belarus to Northern Belarus Russians take Northern Belarus from Germans Combat - Russians Non Combat Move - Russians 3 armour and 3 mech_infantrys moved from Smolensk to Samara 3 artilleries and 2 infantry moved from Rostov to Stalingrad 2 infantry moved from Samara to Stalingrad 1 armour and 1 mech_infantry moved from Russia to Stalingrad 3 fighters and 3 tactical_bombers moved from Russia to Stalingrad 1 artillery and 6 infantry moved from Russia to Samara 1 infantry moved from Yaroslavl to Smolensk 1 infantry moved from Novgorod to Smolensk 2 aaGuns, 3 artilleries and 21 infantry moved from Buryatia to Buyant-Uhaa 2 infantry moved from Northern Manchuria to Buyant-Uhaa 1 infantry moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Hopei Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,2 Russians collect 33 PUs (1 lost to blockades); end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
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@cds well you are certainly playing the german fleet well…although such a heavy investment at sea means a stronger russia…and unless there is some master plan im not seeing in the pacific…japan will start losing its headway
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Yes, very familiar with the downside of such a strategy. According to JC every disadvantage has its advantage. So in the grand scheme of things, its all good ;) At least I have kept you busy with US and have given Italy a chance to gain control over MED and North Africa.
Yes, the Japanese can be my downfall sometimes. I also had problems playing them in G40 games, but there I managed to do oke. This game is totally new to me, like I told you upfront, that it was my second or third game. So still figuring things out. I think the push towards Russia shouldnt have happend, I can live with the 2 pu Russia gets if I dont occupy sz5 or Amur. Also the Chinese guerilla are a real pain in the ass.
But you are right that I need to figure out a good plan for the coming turns, or otherwise it can become very difficult.
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 7 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Korea to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Southern Manchuria to Jehol Japanese take Jehol from Chinese 1 fighter and 1 tactical_bomber moved from Korea to 22 Sea Zone 1 destroyer moved from 7 Sea Zone to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 48 Sea Zone to 50 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 50 Sea Zone 2 bombers moved from Yunnan to Eastern India 1 fighter moved from French Indo China to Eastern India -
Intercept in Eastern India? 1 ftr 2 bmb vs 1 ftr
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@cds no intercept thanks…lets hope the aa guns have their sights set!
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Unreal, those aa are fubar… Played it several times in local without a hit the last couple of times and when its for real its always a hit…
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 7 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Korea to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Southern Manchuria to Jehol Japanese take Jehol from Chinese 1 fighter and 1 tactical_bomber moved from Korea to 22 Sea Zone 1 destroyer moved from 7 Sea Zone to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 48 Sea Zone to 50 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 50 Sea Zone 2 bombers moved from Yunnan to Eastern India 1 fighter moved from French Indo China to Eastern India Combat - Japanese Japanese creates battle in territory 42 Sea Zone Air Battle in Eastern India Japanese attacks with 3 units heading to Eastern India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Eastern India rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Eastern India causes 5 damage total. Battle in 50 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 50 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 22 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Cleaning up after air battles Non Combat Move - Japanese 1 destroyer moved from 34 Sea Zone to 56 Sea Zone 1 destroyer moved from 49 Sea Zone to 47 Sea Zone 1 battleship and 2 carriers moved from 48 Sea Zone to 36 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 marine moved from 34 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 50 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from French Indo China to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 artillery moved from Dutch New Guinea to 46 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 aaGun moved from Caroline Islands to 35 Sea Zone 1 aaGun and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 43 Sea Zone 1 aaGun, 2 artilleries, 4 infantry and 1 marine moved from 43 Sea Zone to Java 2 fighters moved from French Indo China to 43 Sea Zone 1 fighter moved from Eastern India to Shan State 1 bomber moved from Eastern India to Kweichow 1 artillery moved from Kweichow to Yunnan 3 artilleries and 3 infantry moved from Yunnan to Shan State 1 infantry moved from French Indo China to Shan State 1 armour and 1 mech_infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 2 tactical_bombers moved from Yunnan to French Indo China 4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Korea to Southern Manchuria 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Kwangsi 1 cruiser and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Southern Manchuria Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 2 infantry and 1 mech_infantry placed in Korea 1 destroyer placed in 7 Sea Zone 3 transports placed in 6 Sea Zone 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5 Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -2,67 UK_Pacific AA : 0,67 -
The dice gods better make this up to me later on in this game, when it really matters…





