Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 cruiser and 1 destroyer moved from 32 Sea Zone to 31 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 33 Sea Zone
1 destroyer moved from 47 Sea Zone to 50 Sea Zone
1 destroyer moved from 47 Sea Zone to 49 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
1 marine moved from New Britain to 47 Sea Zone
1 fighter moved from 47 Sea Zone to 33 Sea Zone
1 fighter moved from 47 Sea Zone to 24 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to Siberia
4 infantry moved from 5 Sea Zone to Siberia
3 fighters moved from Japan to French Indo China
2 infantry and 3 tactical_bombers moved from French Indo China to Shan State
2 bombers moved from Sumatra to Shan State
1 submarine moved from 42 Sea Zone to 40 Sea Zone
1 submarine moved from 76 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
3 transports moved from 37 Sea Zone to 36 Sea Zone
@cds cant scramble for subs…only for surface warships…so no scramble!! :wink:
I send a des and sub, or do you mean your sub?! But triplea gives that option, just so you know!
@cds yeah they couldnt get the engine to distinguish i dont think…its a player enforced rule
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 2 destroyers and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 cruiser and 1 destroyer moved from 32 Sea Zone to 31 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 33 Sea Zone
1 destroyer moved from 47 Sea Zone to 50 Sea Zone
1 destroyer moved from 47 Sea Zone to 49 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
1 marine moved from New Britain to 47 Sea Zone
1 fighter moved from 47 Sea Zone to 33 Sea Zone
1 fighter moved from 47 Sea Zone to 24 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to Siberia
4 infantry moved from 5 Sea Zone to Siberia
3 fighters moved from Japan to French Indo China
2 infantry and 3 tactical_bombers moved from French Indo China to Shan State
2 bombers moved from Sumatra to Shan State
1 submarine moved from 42 Sea Zone to 40 Sea Zone
1 submarine moved from 76 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
3 transports moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 24 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans and Japanese reach a stalemate
. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Shan State
Japanese attack with 2 bombers, 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 1/7 hits, 2,83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Shan State, round 3 : 3/7 hits, 2,83 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Siberia
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Siberia, round 2 : 3/8 hits, 3,00 expected hits
Russians roll dice for 3 infantry in Siberia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
Non Combat Move - Japanese
Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
2 fighters and 2 tactical_bombers moved from Siberia to Korea
2 aaGuns moved from Korea to Southern Manchuria
9 infantry moved from Korea to Southern Manchuria
2 artilleries moved from Korea to Southern Manchuria
1 aaGun moved from Korea to Southern Manchuria
1 battleship and 1 marine moved from 47 Sea Zone to 34 Sea Zone
1 carrier moved from 47 Sea Zone to 48 Sea Zone
1 battleship moved from 35 Sea Zone to 48 Sea Zone
1 carrier moved from 35 Sea Zone to 48 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 carriers and 2 cruisers moved from 7 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 24 Sea Zone to 34 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo China
2 bombers and 3 tactical_bombers moved from Shan State to Yunnan
4 artilleries and 7 infantry moved from French Indo China to Yunnan
1 armour, 1 artillery and 1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
2 fighters moved from 33 Sea Zone to 48 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 48 Sea Zone
2 infantry moved from Korea to Southern Manchuria
Place Units - Japanese
1 airfield, 1 artillery and 2 infantry placed in French Indo China
2 destroyers placed in 7 Sea Zone
3 infantry placed in Korea
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 4,5
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : -3,00
UK_Pacific regular : -1,00
Russians regular : 0,00
Dice are so FUBAR!
I know that scramble vs a sub is useless in sz40 for example, but then there is no battle anyway… But in sz33 there was a battle, where you could have scrambled from AC with 3 ftr’s… I would have won according to battlecalc, but you never know! :D
Another rule that would have made me choose a different attack then… Instead of more units in sz33, I would have supported sz24 more… Probably I would have scored a hit then, but thats all in the past now :(
One thing I find very important is that when we have a large battle, we have the opportunity to choose casualties… And not to tell the OOL upfront… I choose according to the hits scored, especially when there are units present (bombers for example) with a low defense, but high value…
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 12 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 31 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 50 Sea Zone
5 fighters moved from 31 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 12 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 31 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 50 Sea Zone
5 fighters moved from 31 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 marine moved from Johnston Island to 31 Sea Zone
1 artillery and 3 infantry moved from Johnston Island to 31 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 31 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 65 Sea Zone
1 carrier moved from 30 Sea Zone to 65 Sea Zone
1 artillery and 3 infantry moved from 55 Sea Zone to Queensland
1 marine moved from 55 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 aaGun and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
1 submarine moved from 24 Sea Zone to 22 Sea Zone
1 artillery and 2 infantry moved from Brazil to French Guiana
1 fighter moved from Eastern United States to French Guiana
Place Units - Americans
10 submarines placed in 104 Sea Zone
2 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Szechwan to Hunan
1 infantry moved from Hopei to Hunan
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 7 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Kiangsi from Japanese, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter and 21 infantry moved from Shansi to Anhwe
Place Units - Chinese
2 infantry placed in Kiangsi
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 12 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 31 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 50 Sea Zone
5 fighters moved from 31 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 marine moved from Johnston Island to 31 Sea Zone
1 artillery and 3 infantry moved from Johnston Island to 31 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 31 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 65 Sea Zone
1 carrier moved from 30 Sea Zone to 65 Sea Zone
1 artillery and 3 infantry moved from 55 Sea Zone to Queensland
1 marine moved from 55 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 aaGun and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
1 submarine moved from 24 Sea Zone to 22 Sea Zone
1 artillery and 2 infantry moved from Brazil to French Guiana
1 fighter moved from Eastern United States to French Guiana
Place Units - Americans
10 submarines placed in 104 Sea Zone
2 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Szechwan to Hunan
1 infantry moved from Hopei to Hunan
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 7 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Kiangsi from Japanese, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter and 21 infantry moved from Shansi to Anhwe
Place Units - Chinese
2 infantry placed in Kiangsi
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 aaGuns, 5 artilleries and 15 infantry moved from Burma to Eastern India
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to French Equatorial Africa
1 transport moved from 74 Sea Zone to 78 Sea Zone
1 artillery moved from Italian Somaliland to 78 Sea Zone
1 artillery and 1 transport moved from 78 Sea Zone to 74 Sea Zone
1 artillery moved from 74 Sea Zone to Tanganyika Territory
1 transport moved from 73 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Tanganyika Territory
5 infantry moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Syria to Iraq
1 infantry moved from Northwest Persia to Iraq
2 fighters moved from Egypt to Anglo-Egyptian Sudan
1 bomber moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan
2 fighters moved from Egypt to Iraq
Place Units - British
1 infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
1 armour and 2 fighters placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to Iraq: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,5,6,3,1,4,1,2
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
2 artilleries placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.83
Japanese regular : -2.33
Did you develop german shipyards with ‘tech’ ;) Subs galore :D
#Crossroad
Working on it, but in real doubt about which way to go from here… Its a difficult decision…
@cds np tricky decisions for italy
In the interest of continue-ing the game, Ill have to put a pin at this moment… I hope you are up to play again from this point in time later on, after we finished my first journey ;)
Think of it like a book with different endings, depending on which road you take…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 artilleries, 4 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 101 Sea Zone
1 cruiser moved from 97 Sea Zone to 100 Sea Zone
4 artilleries moved from Northern Italy to 97 Sea Zone
4 artilleries and 4 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from Albania to 99 Sea Zone
1 infantry moved from Albania to Greece
1 transport moved from 100 Sea Zone to 97 Sea Zone
1 transport moved from 100 Sea Zone to 101 Sea Zone
2 infantry moved from Greece to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Syria
4 artilleries, 4 infantry and 4 transports moved from 99 Sea Zone to 100 Sea Zone
4 artilleries and 4 infantry moved from 100 Sea Zone to Egypt
4 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 armour moved from Romania to Ukraine
1 bomber and 3 fighters moved from Southern Italy to Ukraine
Combat - Italians
Battle in Syria
Battle in Ukraine
Italians attack with 2 armour, 1 bomber and 3 fighters
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 3 fighters in Ukraine, round 2 : 2/6 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Syria from British, taking Ukraine from Russians with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 8 artilleries, 8 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 8 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
1 bomber moved from Ukraine to Greece
3 fighters moved from Ukraine to Bessarabia
Place Units - Italians
1 artillery, 1 infantry and 1 marine placed in Southern Italy
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
Russians regular : -0,33
British regular : -0,67
@cds well we will have to see! If I win (unlikely at this stage!) I may just rest on my laurels!
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 fighters moved from New South Wales to Queensland
1 fighter moved from New South Wales to 65 Sea Zone
1 fighter moved from New South Wales to New Zealand
2 submarines moved from 63 Sea Zone to 55 Sea Zone
1 cruiser and 1 destroyer moved from 31 Sea Zone to 55 Sea Zone
1 submarine moved from 59 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :