@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Purchase Units - Italians
        Italians buy 1 artillery, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Algeria to Morocco
              Italians take Morocco from Americans
        1 infantry moved from Libya to Tobruk
              Italians take Tobruk from Americans
        1 infantry moved from Southern Italy to 95 Sea Zone
        1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
        1 infantry moved from 98 Sea Zone to Alexandria
        1 infantry moved from Southern Italy to 95 Sea Zone
        1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
        1 infantry moved from 98 Sea Zone to Syria
        3 fighters moved from 95 Sea Zone to Egypt
        1 bomber moved from Southern Italy to Egypt
    Combat - Italians
        Air Battle in Egypt
            Italians attacks with 4 units heading to Egypt
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Egypt
                British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
            Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
            Bombing raid in Egypt causes 6 damage total. 
        Battle in Alexandria
        Battle in Syria
        Cleaning up after air battles
    Non Combat Move - Italians
        1 transport moved from 95 Sea Zone to 97 Sea Zone
        1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
        1 artillery and 1 infantry moved from 97 Sea Zone to Greece
        1 carrier moved from 95 Sea Zone to 98 Sea Zone
        3 fighters moved from Egypt to 98 Sea Zone
        1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
        1 carrier moved from 95 Sea Zone to 98 Sea Zone
        1 submarine moved from 98 Sea Zone to 95 Sea Zone
        2 destroyers moved from 95 Sea Zone to 98 Sea Zone
        1 infantry moved from Tunisia to Libya
        3 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
        2 artilleries and 1 infantry moved from Volgograd to Caucasus
        1 armour and 4 mech_infantrys moved from Volgograd to Caucasus
        1 artillery moved from Tunisia to Libya
        1 infantry moved from Algeria to Tunisia
        1 bomber moved from Egypt to Greece
    Place Units - Italians
        1 transport placed in 97 Sea Zone
        2 infantry and 1 tactical_bomber placed in Southern Italy
        1 artillery placed in Northern Italy
    Turn Complete - Italians
        Italians collect 20 PUs; end with 20 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
        Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
British AA : -0,17
Think it was just a double-post.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Combat Move - ANZAC
        4 fighters moved from Shan State to 19 Sea Zone
        1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
        1 infantry moved from Marshall Islands to 32 Sea Zone
        1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
        1 infantry moved from 34 Sea Zone to Paulau Island
    Combat - ANZAC
        Battle in Paulau Island
        Battle in 19 Sea Zone
            British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer and 4 fighters
            Japanese defend with 5 submarines
                ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                Japanese roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                1 cruiser owned by the ANZAC and 4 submarines owned by the Japanese lost in 19 Sea Zone
                ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 19 Sea Zone
            ANZAC win, taking Paulau Island from Japanese, taking 19 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
            Casualties for ANZAC: 1 cruiser
            Casualties for Japanese: 5 submarines
    Non Combat Move - ANZAC
    Turn Complete - ANZAC
Combat Hit Differential Summary :
Japanese regular : -0.00
ANZAC regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Combat Move - ANZAC
        4 fighters moved from Shan State to 19 Sea Zone
        1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
        1 infantry moved from Marshall Islands to 32 Sea Zone
        1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
        1 infantry moved from 34 Sea Zone to Paulau Island
    Combat - ANZAC
        Battle in Paulau Island
        Battle in 19 Sea Zone
            British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 cruiser, 1 destroyer and 4 fighters
            Japanese defend with 5 submarines
                ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                Japanese roll dice for 5 submarines in 19 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                1 cruiser owned by the ANZAC and 4 submarines owned by the Japanese lost in 19 Sea Zone
                ANZAC roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 19 Sea Zone
            ANZAC win, taking Paulau Island from Japanese, taking 19 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
            Casualties for ANZAC: 1 cruiser
            Casualties for Japanese: 5 submarines
    Non Combat Move - ANZAC
    Turn Complete - ANZAC
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.00
ANZAC regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 4 artilleries, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 infantry moved from Ukraine to Rostov
        1 infantry moved from Bryansk to Tambov
              Germans take Tambov from Russians
        1 infantry moved from Nenetsia to Vologda
              Germans take Vologda from Russians
        1 armour moved from Yenisey to Yakut S.S.R.
              Germans take Yakut S.S.R. from Russians
        1 mech_infantry moved from Volgograd to Northwest Persia
              Germans take Northwest Persia from British
        2 infantry moved from France to Normandy Bordeaux
        2 infantry moved from France to Holland Belgium
        11 artilleries and 14 infantry moved from Volgograd to Rostov
        1 infantry moved from Ukraine to Rostov
        3 mech_infantrys moved from Bessarabia to Rostov
        4 fighters moved from Volgograd to Russia
        2 bombers moved from Archangel to Russia
        1 fighter moved from France to Normandy Bordeaux
        1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
        1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
        1 fighter moved from Western Germany to Holland Belgium
        1 fighter moved from Southern Italy to Normandy Bordeaux
        2 fighters moved from Western Germany to Holland Belgium
    Combat - Germans
        Air Battle in Russia
            Germans attacks with 6 units heading to Russia
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Russia
                Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
            Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
            Bombing raid in Russia causes 11 damage total. 
        Battle in Normandy Bordeaux
            Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
            Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits, 2,50 expected hits
                Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Americans: 1 infantry
        Battle in Holland Belgium
            Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
            Americans defend with 1 infantry
                Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 3,00 expected hits
                Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
            Germans win, taking Holland Belgium from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Americans: 1 infantry
        Battle in Rostov
            Germans attack with 11 artilleries, 17 infantry and 3 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 11 artilleries, 17 infantry and 3 mech_infantrys in Rostov, round 2 : 8/31 hits, 8,83 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Rostov
            Germans win, taking Rostov from Russians with 11 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Cleaning up after air battles
    Non Combat Move - Germans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        EDIT: 1 infantry moved from Rostov to Samara
        9 armour and 20 mech_infantrys moved from Volgograd to Northwest Persia
        1 infantry moved from Ukraine to Rostov
        1 infantry moved from Archangel to Smolensk
        1 infantry moved from Smolensk to Bryansk
        1 mech_infantry moved from Yenisey to Yakut S.S.R.
        1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
        2 fighters moved from Russia to Ukraine
        2 fighters moved from Russia to Volgograd
        1 tactical_bomber moved from Volgograd to Yenisey
        1 aaGun moved from Volgograd to Rostov
        2 mech_infantrys moved from Romania to Ukraine
        6 mech_infantrys moved from Ukraine to Caucasus
        1 artillery moved from Bulgaria to Romania
        1 transport moved from 95 Sea Zone to 97 Sea Zone
        1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
        1 carrier moved from 95 Sea Zone to 97 Sea Zone
        2 submarines moved from 98 Sea Zone to 95 Sea Zone
        1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
        2 fighters moved from Normandy Bordeaux to 112 Sea Zone
        3 fighters moved from Holland Belgium to Western Germany
        3 mech_infantrys moved from Yugoslavia to Bessarabia
        2 mech_infantrys moved from Poland to Western Ukraine
        1 mech_infantry moved from Archangel to Urals
        5 infantry moved from Novgorod to Belarus
        2 aaGuns moved from Archangel to Belarus
        2 infantry moved from Archangel to Belarus
        1 transport moved from 115 Sea Zone to 114 Sea Zone
        2 infantry moved from Germany to 114 Sea Zone
        2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
        2 infantry moved from 115 Sea Zone to Novgorod
        2 infantry moved from Northern Italy to 97 Sea Zone
        2 infantry moved from 97 Sea Zone to Greece
        1 infantry moved from Eastern Persia to Turkmenistan
        2 bombers moved from Russia to Timguska
        1 fighter moved from Normandy Bordeaux to Western Germany
        1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
        1 fighter moved from Holland Belgium to Western Germany
        3 mech_infantrys moved from Germany to Eastern Poland
    Place Units - Germans
        3 infantry placed in Volgograd
        3 artilleries placed in Ukraine
        3 infantry placed in Novgorod
        1 artillery and 2 infantry placed in France
        1 armour, 2 infantry and 3 mech_infantrys placed in Germany
        7 infantry placed in Western Germany
    Turn Complete - Germans
        Germans collect 68 PUs; end with 68 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Russians regular : -0,33
Germans regular : 2,67
Russians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
    Purchase Units - Russians
        Russians repair damage of 7x factory_major; Remaining resources: 18 PUs; 
        Russians buy 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Russia to Samara
        1 infantry moved from Russia to Tambov
        1 infantry moved from Russia to Smolensk
        5 artilleries, 1 infantry and 4 mech_infantrys moved from Russia to Vologda
        10 artilleries and 10 infantry moved from Russia to Bryansk
        1 tactical_bomber moved from Russia to Tambov
        1 fighter moved from Russia to Samara
        1 fighter moved from Russia to Smolensk
    Combat - Russians
        Battle in Bryansk
            Russians attack with 10 artilleries and 10 infantry
            Germans defend with 1 infantry
                Russians roll dice for 10 artilleries and 10 infantry in Bryansk, round 2 : 7/20 hits, 6.67 expected hits
                Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Bryansk
            Russians win, taking Bryansk from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Tambov
            Russians attack with 1 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Tambov
            Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Smolensk
            Russians attack with 1 fighter and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
            Russians win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in Samara
            Russians attack with 1 fighter and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Samara
             retreated to Samara
            Germans win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Russians: 1 infantry
        Battle in Vologda
            Russians attack with 5 artilleries, 1 infantry and 4 mech_infantrys
            Germans defend with 1 infantry
                Russians roll dice for 5 artilleries, 1 infantry and 4 mech_infantrys in Vologda, round 2 : 1/10 hits, 3.33 expected hits
                Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
            Russians win, taking Vologda from Germans with 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 fighter moved from Smolensk to Russia
        1 fighter moved from Samara to Russia
        1 tactical_bomber moved from Tambov to Russia
        46 infantry moved from Russia to Bryansk
        3 artilleries moved from Russia to Bryansk
        2 infantry moved from Russia to Vologda
        1 infantry moved from Russia to Vologda
        1 infantry moved from Russia to Bryansk
        1 infantry moved from Russia to Vologda
        1 infantry moved from Russia to Vologda
        1 infantry moved from Russia to Bryansk
    Place Units - Russians
        6 infantry placed in Russia
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Buryatia: 2 infantry
        EDIT: Adding units owned by Russians to Amur: 2 infantry
        EDIT: Turning off Edit Mode
        Russians undo move 1.
        6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 14 PUs; end with 14 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
    Purchase Units - Japanese
        Japanese buy 3 destroyers, 5 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 41 Sea Zone to 43 Sea Zone
        1 armour moved from French Indo China to Malaya
              Japanese take Shan State from UK_Pacific
              Japanese take Malaya from UK_Pacific
        2 infantry moved from Sumatra to 41 Sea Zone
        2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
        2 infantry moved from 43 Sea Zone to Borneo
        1 bomber moved from French Indo China to 34 Sea Zone
        1 submarine moved from 37 Sea Zone to 35 Sea Zone
        1 bomber and 4 fighters moved from French Indo China to Borneo
        1 infantry moved from South Australia to Western Australia
              Japanese take Western Australia from ANZAC
        1 infantry moved from Queensland to Northern Territory
              Japanese take Northern Territory from ANZAC
    Combat - Japanese
        Battle in 43 Sea Zone
            Japanese attack with 1 submarine and 1 transport
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 43 Sea Zone
            Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 35 Sea Zone
            Japanese attack with 1 submarine
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 35 Sea Zone
            Japanese win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 34 Sea Zone
            Japanese attack with 1 bomber
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 34 Sea Zone
            Japanese win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Borneo
            Japanese attack with 1 bomber, 4 fighters and 2 infantry
            Americans defend with 2 infantry
                Japanese roll dice for 1 bomber, 4 fighters and 2 infantry in Borneo, round 2 : 6/7 hits, 3,00 expected hits
                UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Americans lost in Borneo
            Japanese win, taking Borneo from UK_Pacific with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
            Casualties for Americans: 2 infantry
    Non Combat Move - Japanese
        1 bomber moved from Borneo to French Indo China
        1 battleship moved from 62 Sea Zone to 63 Sea Zone
        1 marine moved from New Zealand to 63 Sea Zone
        1 battleship and 1 marine moved from 63 Sea Zone to 61 Sea Zone
        1 infantry moved from Victoria to New South Wales
        1 marine moved from Queensland to New South Wales
        1 battleship, 8 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 61 Sea Zone
        3 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
        3 transports moved from 62 Sea Zone to 61 Sea Zone
        3 carriers and 1 destroyer moved from 41 Sea Zone to 43 Sea Zone
        4 fighters moved from Borneo to 43 Sea Zone
        1 infantry moved from Siam to Shan State
        1 carrier moved from 41 Sea Zone to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
        1 bomber moved from 34 Sea Zone to French Indo China
        2 fighters moved from Shantung to 36 Sea Zone
        1 fighter moved from Japan to Shantung
        1 submarine moved from 37 Sea Zone to 36 Sea Zone
    Place Units - Japanese
        2 tactical_bombers placed in Japan
        3 infantry placed in Shantung
        2 destroyers and 1 transport placed in 36 Sea Zone
        1 destroyer placed in 62 Sea Zone
        2 infantry placed in New South Wales
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 18
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,3,3
            Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,4,6,2,4,1,2,6,6
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,2
            Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,5,2,2,2,5,6,2,5,6,3,5,4,4,3,1,5,5,4,2,3,6,6,4,5,1,2,5,3,5,2,2
        Japanese collect 45 PUs (18 lost to blockades); end with 45 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : 3,00
UK_Pacific regular : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
        1 fighter moved from Jehol to Anhwe
        1 fighter moved from Jehol to Chahar
        1 fighter moved from Jehol to Hopei
        1 fighter moved from Jehol to Kweichow
        1 fighter moved from Jehol to Hunan
        2 fighters moved from Gibraltar to 112 Sea Zone
        2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone
        1 fighter moved from Iceland to 112 Sea Zone
        2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone
        1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
        1 armour and 1 infantry moved from 112 Sea Zone to Norway
        1 infantry moved from United Kingdom to 110 Sea Zone
        1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
        1 infantry moved from 112 Sea Zone to Denmark
    Combat - Americans
        Americans creates battle in territory 20 Sea Zone
Combat Hit Differential Summary :
I’m away until tomorrow in the afternoon. Can’t really dice on the fly. Can you post a screenshot of the map?
@trulpen said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
I’m away until tomorrow in the afternoon. Can’t really dice on the fly. Can you post a screenshot of the map?
Not dice, but decide.
Did some serious miscalculation or mixed things up or something. Thought I had something like 80 % in z112, but now it’s more than shaky.
Anyway, I have to send 3 figs up and hope for the best. Need to make decisions on casualties as we go, since it’s complicated and some follow-up by UK.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
        1 fighter moved from Jehol to Anhwe
        1 fighter moved from Jehol to Chahar
        1 fighter moved from Jehol to Hopei
        1 fighter moved from Jehol to Kweichow
        1 fighter moved from Jehol to Hunan
        2 fighters moved from Gibraltar to 112 Sea Zone
        2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone
        1 fighter moved from Iceland to 112 Sea Zone
        2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone
        1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
        1 armour and 1 infantry moved from 112 Sea Zone to Norway
        1 infantry moved from United Kingdom to 110 Sea Zone
        1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
        1 infantry moved from 112 Sea Zone to Denmark
    Combat - Americans
        Americans creates battle in territory 20 Sea Zone
        Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
        Battle in Hunan
            Americans attack with 1 fighter
            Japanese defend with 1 infantry
                Americans roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hunan
            Americans win, taking 20 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Americans attack with 1 fighter
            Japanese defend with 1 infantry
                Americans roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Americans win with 1 fighter remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Anhwe
            Americans attack with 1 fighter
            Japanese defend with 1 infantry
                Americans roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Americans win with 1 fighter remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Chahar
            Americans attack with 1 fighter
            Japanese defend with 1 infantry
                Americans roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Americans win with 1 fighter remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Kweichow
            Americans attack with 1 fighter
            Japanese defend with 1 infantry
                Americans roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 fighter in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 fighter in Kweichow, round 4 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 fighter in Kweichow, round 5 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Americans win with 1 fighter remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in 62 Sea Zone
            British loiter and taunt; Americans attack with 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 7/11 hits, 5.83 expected hits
                Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Units damaged: 1 battleship owned by the Americans
                1 destroyer owned by the Japanese lost in 62 Sea Zone
            Americans win, taking 62 Sea Zone from Japanese with 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 112 Sea Zone
            Americans attack with 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 transports
            Germans defend with 1 battleship, 2 carriers, 2 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
                Americans roll dice for 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 transports in 112 Sea Zone, round 2 : 5/14 hits, 7.17 expected hits
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -2.33
5 hits will dmg 1 bs and 1 ac and sink 3 subs.
Now lets hope for +10 hits for G on the defense!
1 cr, 9 fig, 2 sb attacking in battle-round 2 giving 3 hits.
G having 2 des, 1 ac, 1 dmg ac, 1 dmg bs, 2 tac and 5 fig in defense.
Will try and consider the 3 casualties.
Correct after round 1.
All battles in China resulted in Cleared without loss
Hoping for a good roll now, so take out 1 des and 2 tac.
5 FTR, 1 CRU, 2 S.BMB vs. DD, AC(hit), BB(hit), 5 FTR
5 hits, please give casulties
I should have 1 ac as well, right?
Yes. 1 unhit ac
Ok, US is too persistent. Won’t survive the british onslaught anyway, so sink all the ships. Should be 5 hits there.