@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
2 infantry placed in Szechwan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Hopei
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
2 infantry placed in Szechwan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 unit repaired.
2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Ethiopia to Kenya
1 fighter moved from Tanganyika Territory to Kenya
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
Combat - British
Battle in Gibraltar
British attack with 2 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Gibraltar, round 4 : 2/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
British attack with 1 bomber and 2 fighters
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 cruiser owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 19
Casualties for British: 2 fighters
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in Kenya
British attack with 1 artillery and 1 fighter
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 fighter in Kenya, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 fighter in Kenya, round 3 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 fighter in Kenya, round 4 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Kenya to Egypt
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Shan State to Burma
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
3 infantry moved from Burma to India
1 aaGun and 4 infantry moved from Burma to India
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Ethiopia
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from 92 Sea Zone to British Guiana
2 fighters moved from United Kingdom to 91 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
1 infantry placed in Union of South Africa
1 fighter and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 28 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,17
Italians regular : -0,83
Japanese regular : -1,00
British regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
1 bomber moved from Southern Italy to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Germany
1 artillery and 2 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Greece to Romania
1 artillery and 3 infantry moved from Greece to Bulgaria
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 artillery moved from Tobruk to Alexandria
2 fighters moved from Southern Italy to Alexandria
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0,17
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Java to India
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Germans defend with 1 infantry; Italians defend with 1 transport
1 transport owned by the Italians and 1 infantry owned by the Germans lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 1 transport
Casualties for Germans: 1 infantry
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
This is like some slugger bar-fight.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 fighters moved from Western Germany to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western Germany to Gibraltar
1 bomber moved from Alexandria to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
Combat Hit Differential Summary :
Germans regular : 0,50
6 hits in z91. Save a des or not?
Kill destroyer thanks
(keep damaged BB+2 FTR after round 1)
Ok, proceeding.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 fighters moved from Western Germany to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western Germany to Gibraltar
1 bomber moved from Alexandria to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the Germans, 2 destroyers owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 carrier owned by the British lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 2/8 hits, 4,17 expected hits
Combat Hit Differential Summary :
Germans regular : -2,33
British regular : -0,50
Only 2 hits. Sink bs or all air?
I’ll assume the bs since there are subs around.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 fighters moved from Western Germany to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western Germany to Gibraltar
1 bomber moved from Alexandria to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 1 transport
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 4/9 hits, 4,50 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the Germans, 2 destroyers owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 carrier owned by the British lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 2/8 hits, 4,17 expected hits
British roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
British roll dice for 2 fighters in 91 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 2/2 hits, 0,67 expected hits
1 transport owned by the British lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 4 : 2/6 hits, 3,17 expected hits
British roll dice for 1 fighter in 91 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the British lost in 91 Sea Zone
Germans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 57
Casualties for Germans: 1 destroyer, 2 fighters and 1 submarine
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Battle in Gibraltar
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 harbour and 1 infantry; French defend with 1 fighter
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 fighter and 1 infantry in Gibraltar, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Gibraltar
Germans roll dice for 1 bomber and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits, 0,83 expected hits
British roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the French lost in Gibraltar
Germans win, taking Gibraltar from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Casualties for French: 1 fighter
Non Combat Move - Germans
1 bomber moved from Gibraltar to Morocco
1 bomber, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 artillery moved from France to Western Germany
1 infantry moved from France to Northern Italy
1 aaGun and 6 infantry moved from Finland to Vyborg
1 infantry moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
2 infantry moved from Poland to Eastern Poland
6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
3 mech_infantrys moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
1 aaGun, 5 artilleries and 20 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
1 submarine moved from 123 Sea Zone to 109 Sea Zone
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 43 PUs (1 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : -2,00
British regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Ukraine to Baltic States
1 fighter moved from Ukraine to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 4 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Novgorod to Belarus
5 infantry moved from Bryansk to Belarus
2 aaGuns, 6 artilleries and 13 infantry moved from Ukraine to Bryansk
9 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians regular : -0,50
Germans regular : -1,00
Russians regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
2 bombers moved from Kwangsi to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 artillery and 3 infantry moved from Anhwe to Hopei
1 armour moved from Jehol to Hopei
1 mech_infantry moved from Hunan to Hopei
1 artillery and 2 infantry moved from Hunan to Yunnan
2 artilleries moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 5/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 3/5 hits, 2,67 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Hopei, round 2 : 6/11 hits, 4,17 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/7 hits, 2,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
EDIT: 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kiangsi
EDIT: 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
EDIT: 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
EDIT: 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
EDIT: 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
EDIT: 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
EDIT: 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Kwangsi
1 fighter moved from Caroline Islands to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from Shantung to Anhwe
1 aaGun moved from Anhwe to Hopei
2 bombers moved from Suiyuyan to Anhwe
1 aaGun moved from Kwangsi to Yunnan
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to Japan
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsi to Hunan
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
2 infantry and 1 marine placed in Shantung
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -2,67
Japanese regular : 6,67
I’ve never ever before abstained from a J3 DOW. Not sure it was wise, but alea actae est.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to Guam
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Shensi to Kweichow
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to Guam
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Shensi to Kweichow
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from British Guiana to 91 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 fighter and 1 tactical_bomber moved from Ethiopia to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 fighter moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
Combat - British
Battle in French Madagascar
Battle in 91 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Germans submerged
British roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
1 fighter owned by the British lost in 91 Sea Zone
1 bomber owned by the British retreated
Germans win, taking French Madagascar from Neutral_Axis with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Iraq
British attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2,50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 bomber moved from 91 Sea Zone to United Kingdom
1 fighter moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Belgian Congo to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Burma to India
1 infantry moved from French Indo China to Shan State
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 83 Sea Zone to 70 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
9 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 27 PUs
Some Units in India change ownership: 9 infantry
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : 0,67
Germans regular : -0,17
Neutral_Axis regular : -0,33
British regular : -1,33