L21 #1 trulpen (X) vs Ghostglider (A+18) BM3
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Did some serious miscalculation or mixed things up or something. Thought I had something like 80 % in z112, but now it’s more than shaky.
Anyway, I have to send 3 figs up and hope for the best. Need to make decisions on casualties as we go, since it’s complicated and some follow-up by UK.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Jehol to Anhwe 1 fighter moved from Jehol to Chahar 1 fighter moved from Jehol to Hopei 1 fighter moved from Jehol to Kweichow 1 fighter moved from Jehol to Hunan 2 fighters moved from Gibraltar to 112 Sea Zone 2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Iceland to 112 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 20 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Hunan Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win, taking 20 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Kweichow, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Kweichow, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Kweichow, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 62 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 7/11 hits, 5.83 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 62 Sea Zone Americans win, taking 62 Sea Zone from Japanese with 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone Americans attack with 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 transports Germans defend with 1 battleship, 2 carriers, 2 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers Americans roll dice for 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 transports in 112 Sea Zone, round 2 : 5/14 hits, 7.17 expected hits
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.33
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5 hits will dmg 1 bs and 1 ac and sink 3 subs.
Now lets hope for +10 hits for G on the defense!
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1 cr, 9 fig, 2 sb attacking in battle-round 2 giving 3 hits.
G having 2 des, 1 ac, 1 dmg ac, 1 dmg bs, 2 tac and 5 fig in defense.
Will try and consider the 3 casualties.
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Correct after round 1.
All battles in China resulted in Cleared without loss -
Hoping for a good roll now, so take out 1 des and 2 tac.
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5 FTR, 1 CRU, 2 S.BMB vs. DD, AC(hit), BB(hit), 5 FTR
5 hits, please give casulties -
I should have 1 ac as well, right?
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Yes. 1 unhit ac
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Ok, US is too persistent. Won’t survive the british onslaught anyway, so sink all the ships. Should be 5 hits there.
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In the battle you dont have an AC, so I will have to edit/reload again
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@ghostglider said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
In the battle you dont have an AC, so I will have to edit/reload again
Ok, but the dice were correct? You changed an ac for a des, right?
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Jehol to Anhwe 1 fighter moved from Jehol to Chahar 1 fighter moved from Jehol to Hopei 1 fighter moved from Jehol to Kweichow 1 fighter moved from Jehol to Hunan 2 fighters moved from Gibraltar to 112 Sea Zone 2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Iceland to 112 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 20 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 3 submarines EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1 EDIT: Removing units owned by Americans from 112 Sea Zone: 2 carriers EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 112 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Battle in 112 Sea Zone Americans attack with 2 bombers, 1 cruiser, 9 fighters and 2 transports Germans defend with 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 2 tactical_bombers Americans roll dice for 2 bombers, 1 cruiser, 9 fighters and 2 transports in 112 Sea Zone, round 2 : 3/12 hits, 6.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/11 hits, 6.00 expected hits 1 destroyer owned by the Germans, 4 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone Americans roll dice for 2 bombers, 1 cruiser, 5 fighters and 2 transports in 112 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 5 fighters in 112 Sea Zone, round 3 : 8/8 hits, 4.67 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 5 fighters owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone 2 transports owned by the Americans retreated to 110 Sea Zone Germans win, taking 20 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is -36 Casualties for Americans: 2 bombers, 1 cruiser and 9 fighters Casualties for Germans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.67 Germans regular : 1.33
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@trulpen said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
@ghostglider said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
In the battle you dont have an AC, so I will have to edit/reload again
Ok, but the dice were correct? You changed an ac for a des, right?
Think G should roll another 2 for the ac in the last battle-round. The des that was a stand-in for the ac was taken as casualty, but the ac would’ve stayed.
Have to look at it in the map, so correct me if I’m wrong.
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need 1 more defensive dice @2 before the battle is over…
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5 FTRs can land. Where do you want them?
Last d2 will be first China INF in the rolling for China as these results have already been CWOL. -
@ghostglider said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
need 1 more defensive dice @2 before the battle is over…
I’ll roll it here for you.
[dice 1d6<=2]
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1d6<=2: 2; Hits: 1
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@dicebot said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
1d6<=2: 2; Hits: 1
One of the trannies goes down then, right?
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@ghostglider said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
5 FTRs can land. Where do you want them?
Last d2 will be first China INF in the rolling for China as these results have already been CWOL.Think 3 of the figs need to land in WG since they were scrambled from there. The other 2 have the option to land in either WG, Denmark or Norway. It will be WG as I believe it’s suicide in any of the other two territories.