@Daaras I’m not quite sure I have heard both on this forum.
L21 #1 trulpen (X) vs Ghostglider (A+18) BM3
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 destroyers, 5 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 armour moved from French Indo China to Malaya Japanese take Shan State from UK_Pacific Japanese take Malaya from UK_Pacific 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from French Indo China to 34 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 bomber and 4 fighters moved from French Indo China to Borneo 1 infantry moved from South Australia to Western Australia Japanese take Western Australia from ANZAC 1 infantry moved from Queensland to Northern Territory Japanese take Northern Territory from ANZAC Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 bomber, 4 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 bomber, 4 fighters and 2 infantry in Borneo, round 2 : 6/7 hits, 3,00 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 bomber moved from Borneo to French Indo China 1 battleship moved from 62 Sea Zone to 63 Sea Zone 1 marine moved from New Zealand to 63 Sea Zone 1 battleship and 1 marine moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from Victoria to New South Wales 1 marine moved from Queensland to New South Wales 1 battleship, 8 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 61 Sea Zone 3 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales 3 transports moved from 62 Sea Zone to 61 Sea Zone 3 carriers and 1 destroyer moved from 41 Sea Zone to 43 Sea Zone 4 fighters moved from Borneo to 43 Sea Zone 1 infantry moved from Siam to Shan State 1 carrier moved from 41 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 1 bomber moved from 34 Sea Zone to French Indo China 2 fighters moved from Shantung to 36 Sea Zone 1 fighter moved from Japan to Shantung 1 submarine moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 2 tactical_bombers placed in Japan 3 infantry placed in Shantung 2 destroyers and 1 transport placed in 36 Sea Zone 1 destroyer placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - Japanese Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,3,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,4,6,2,4,1,2,6,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,5,2,2,2,5,6,2,5,6,3,5,4,4,3,1,5,5,4,2,3,6,6,4,5,1,2,5,3,5,2,2 Japanese collect 45 PUs (18 lost to blockades); end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : 3,00 UK_Pacific regular : -0,67
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Jehol to Anhwe 1 fighter moved from Jehol to Chahar 1 fighter moved from Jehol to Hopei 1 fighter moved from Jehol to Kweichow 1 fighter moved from Jehol to Hunan 2 fighters moved from Gibraltar to 112 Sea Zone 2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Iceland to 112 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 20 Sea Zone
Combat Hit Differential Summary :
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I’m away until tomorrow in the afternoon. Can’t really dice on the fly. Can you post a screenshot of the map?
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@trulpen said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
I’m away until tomorrow in the afternoon. Can’t really dice on the fly. Can you post a screenshot of the map?
Not dice, but decide.
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Did some serious miscalculation or mixed things up or something. Thought I had something like 80 % in z112, but now it’s more than shaky.
Anyway, I have to send 3 figs up and hope for the best. Need to make decisions on casualties as we go, since it’s complicated and some follow-up by UK.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Jehol to Anhwe 1 fighter moved from Jehol to Chahar 1 fighter moved from Jehol to Hopei 1 fighter moved from Jehol to Kweichow 1 fighter moved from Jehol to Hunan 2 fighters moved from Gibraltar to 112 Sea Zone 2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Iceland to 112 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 20 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Hunan Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win, taking 20 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Kweichow, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Kweichow, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Kweichow, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 62 Sea Zone British loiter and taunt; Americans attack with 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 7/11 hits, 5.83 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 62 Sea Zone Americans win, taking 62 Sea Zone from Japanese with 1 battleship, 7 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone Americans attack with 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 transports Germans defend with 1 battleship, 2 carriers, 2 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers Americans roll dice for 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 10 fighters and 2 transports in 112 Sea Zone, round 2 : 5/14 hits, 7.17 expected hits
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -2.33
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5 hits will dmg 1 bs and 1 ac and sink 3 subs.
Now lets hope for +10 hits for G on the defense!
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1 cr, 9 fig, 2 sb attacking in battle-round 2 giving 3 hits.
G having 2 des, 1 ac, 1 dmg ac, 1 dmg bs, 2 tac and 5 fig in defense.
Will try and consider the 3 casualties.
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Correct after round 1.
All battles in China resulted in Cleared without loss -
Hoping for a good roll now, so take out 1 des and 2 tac.
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5 FTR, 1 CRU, 2 S.BMB vs. DD, AC(hit), BB(hit), 5 FTR
5 hits, please give casulties -
I should have 1 ac as well, right?
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Yes. 1 unhit ac
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Ok, US is too persistent. Won’t survive the british onslaught anyway, so sink all the ships. Should be 5 hits there.
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In the battle you dont have an AC, so I will have to edit/reload again
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@ghostglider said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
In the battle you dont have an AC, so I will have to edit/reload again
Ok, but the dice were correct? You changed an ac for a des, right?
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 7 carriers, 2 cruisers, 9 fighters and 2 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from Jehol to Anhwe 1 fighter moved from Jehol to Chahar 1 fighter moved from Jehol to Hopei 1 fighter moved from Jehol to Kweichow 1 fighter moved from Jehol to Hunan 2 fighters moved from Gibraltar to 112 Sea Zone 2 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Iceland to 112 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 20 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 3 submarines EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1 EDIT: Removing units owned by Americans from 112 Sea Zone: 2 carriers EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 112 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Battle in 112 Sea Zone Americans attack with 2 bombers, 1 cruiser, 9 fighters and 2 transports Germans defend with 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 2 tactical_bombers Americans roll dice for 2 bombers, 1 cruiser, 9 fighters and 2 transports in 112 Sea Zone, round 2 : 3/12 hits, 6.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 2 destroyers, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/11 hits, 6.00 expected hits 1 destroyer owned by the Germans, 4 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone Americans roll dice for 2 bombers, 1 cruiser, 5 fighters and 2 transports in 112 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 5 fighters in 112 Sea Zone, round 3 : 8/8 hits, 4.67 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 5 fighters owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone 2 transports owned by the Americans retreated to 110 Sea Zone Germans win, taking 20 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is -36 Casualties for Americans: 2 bombers, 1 cruiser and 9 fighters Casualties for Germans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.67 Germans regular : 1.33
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@trulpen said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
@ghostglider said in L21 #1 trulpen (X) vs Ghostglider (A+18) BM3:
In the battle you dont have an AC, so I will have to edit/reload again
Ok, but the dice were correct? You changed an ac for a des, right?
Think G should roll another 2 for the ac in the last battle-round. The des that was a stand-in for the ac was taken as casualty, but the ac would’ve stayed.
Have to look at it in the map, so correct me if I’m wrong.
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need 1 more defensive dice @2 before the battle is over…
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5 FTRs can land. Where do you want them?
Last d2 will be first China INF in the rolling for China as these results have already been CWOL.