thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 artillery moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 110 Sea Zone
Americans attack with 1 fighter and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Algeria, round 2 : 3/5 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 fighter moved from Algeria to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 4 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from France to United Kingdom
Place Units - Americans
1 airfield placed in Morocco
3 artilleries and 3 infantry placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Italians regular : -0.67
Germans AA : -0.17
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
3 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 0.67
Territory Summary for Chinese :
Tsinghai : 1 fighter and 11 infantry
Sikang : 2 infantry
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Combat Move - British
1 bomber moved from India to 43 Sea Zone
2 fighters moved from Greece to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Morocco to 95 Sea Zone
1 bomber and 1 tactical_bomber moved from Egypt to 95 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Combat Move - British
1 bomber moved from India to 43 Sea Zone
2 fighters moved from Greece to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Morocco to 95 Sea Zone
1 bomber and 1 tactical_bomber moved from Egypt to 95 Sea Zone
@Snigg
Scramble SZ 95? Seems an obvious no, but I didn’t expect you to go for a 36% strafe either. Plan B is, uhh, somewhere…
@mainah no scramble, thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 artillery moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Algeria
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 110 Sea Zone
Americans attack with 1 fighter and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Algeria, round 2 : 3/5 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 fighter moved from Algeria to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 4 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from France to United Kingdom
Place Units - Americans
1 airfield placed in Morocco
3 artilleries and 3 infantry placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
3 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to 43 Sea Zone
2 fighters moved from Greece to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Morocco to 95 Sea Zone
1 bomber and 1 tactical_bomber moved from Egypt to 95 Sea Zone
Combat - British
Battle in 43 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
British attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 95 Sea Zone
British win with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 bomber moved from 43 Sea Zone to Burma
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 bomber, 4 fighters and 1 tactical_bomber moved from 95 Sea Zone to Greece
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 factory_minor placed in Iraq
Turn Complete - British
British collect 41 PUs; end with 47 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs
Place Units - UK_Pacific
1 aaGun and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 aaGun and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 1.50
Japanese regular : 0.67
Italians regular : -1.00
Germans AA : -0.17
Germans regular : -0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 armour and 1 mech_infantry moved from Western Ukraine to Romania
2 artilleries, 2 infantry and 2 mech_infantrys moved from Yugoslavia to Romania
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Tunisia : 1 flag
Romania : 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Libya : 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 16 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Queensland
1 infantry moved from India to 39 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 16 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Queensland
1 infantry moved from India to 39 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
9 armour, 14 artilleries, 1 bomber, 22 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
@mainah any requests for OOL? Save AA’s or no first round?
@Snigg
2 AA’s, 30 INF, 2 AA’s, rest inf, mech, art, tanks, tac fig
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
9 armour, 14 artilleries, 1 bomber, 22 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 10 armour, 14 artilleries, 1 bomber, 23 infantry, 24 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 9 artilleries, 1 fighter, 61 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Bryansk : 1/5 hits, 0.83 expected hits
1 tactical_bomber owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 14 artilleries, 1 bomber, 23 infantry, 24 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 26/75 hits, 22.50 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 9 artilleries, 1 fighter, 61 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 37/76 hits, 26.17 expected hits
24 infantry owned by the Russians, 23 infantry owned by the Germans, 2 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Bryansk
1 bomber owned by the Germans and 3 tactical_bombers owned by the Germans retreated
14 artilleries owned by the Germans, 10 armour owned by the Germans and 10 mech_infantrys owned by the Germans retreated to Belarus
Russians win with 2 aaGuns, 2 armour, 9 artilleries, 1 fighter, 37 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -54
Casualties for Germans: 23 infantry, 14 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 24 infantry
Non Combat Move - Germans
2 artilleries and 10 infantry moved from Novgorod to Belarus
1 bomber and 3 tactical_bombers moved from Bryansk to Belarus
3 aaGuns moved from Western Ukraine to Eastern Poland
1 infantry moved from Archangel to Belarus
1 fighter moved from Southern Italy to Western Germany
3 infantry moved from Western Germany to France
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery, 1 bomber and 6 infantry placed in Western Germany
2 destroyers placed in 110 Sea Zone
Germans undo move 3.
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 10.83
Germans regular : 3.50
Russians AA : 0.17
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 10 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major
Southern Italy : 1 fighter
Belarus : 1 flag, 10 armour, 16 artilleries, 1 bomber, 11 infantry, 10 mech_infantrys and 3 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 3 aaGuns
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
Ouch…that hurt, but only way to get those slow movers involved.
Serious ouch. But when you attack a bunch of guys that’ll get shot if they retreat, you have to be prepared for that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
11 infantry moved from Amur to Manchuria
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
Combat - Russians
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 2 artilleries and 3 infantry
Russians roll dice for 11 infantry in Manchuria, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 3 : 0/10 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 4 : 2/8 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Manchuria, round 4 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 5 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 5 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 infantry moved from Novosibirsk to Tsinghai
5 infantry moved from Kansu to Tsinghai
2 mech_infantrys moved from Volgograd to Novosibirsk
1 infantry moved from Russia to Smolensk
9 infantry moved from Russia to Bryansk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
9 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,4,2,1,1,2,5,3,6,1,2,2,1,3,5,5
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Russians regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Shantung to Manchuria
2 bombers moved from French Indo China to Manchuria
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
2 fighters moved from Kweichow to Sikang
5 artilleries and 10 infantry moved from Shensi to Tsinghai
4 fighters and 4 tactical_bombers moved from Kweichow to Tsinghai
3 mech_infantrys moved from Kweichow to Tsinghai
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Malaya
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 battleships in Korea, round 2 : 2/2 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Malaya from UK_Pacific, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 2 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 6 infantry
Russians roll AA dice in Manchuria : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Manchuria, round 2 : 6/9 hits, 4.17 expected hits
Chinese roll dice for 2 aaGuns and 6 infantry in Manchuria, round 2 : 1/6 hits, 2.00 expected hits
4 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Manchuria, round 3 : 5/8 hits, 4.00 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 6 infantry
Battle in Tsinghai
Japanese attack with 5 artilleries, 4 fighters, 10 infantry, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 1 fighter and 11 infantry; Russians defend with 6 infantry
Japanese roll dice for 5 artilleries, 4 fighters, 10 infantry, 3 mech_infantrys and 4 tactical_bombers in Tsinghai, round 2 : 11/26 hits, 9.33 expected hits
Chinese roll dice for 1 fighter and 17 infantry in Tsinghai, round 2 : 5/18 hits, 6.33 expected hits
5 infantry owned by the Japanese, 6 infantry owned by the Russians and 5 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 5 artilleries, 4 fighters, 5 infantry, 3 mech_infantrys and 4 tactical_bombers in Tsinghai, round 3 : 10/21 hits, 8.50 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Tsinghai, round 3 : 4/7 hits, 2.67 expected hits
4 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 5 artilleries, 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 9 infantry
Casualties for Chinese: 1 fighter and 11 infantry
Casualties for Russians: 6 infantry
Battle in Sikang
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 3 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 aaGun moved from Shensi to Kweichow
2 fighters moved from Sikang to Kweichow
4 fighters and 4 tactical_bombers moved from Tsinghai to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 bombers moved from Manchuria to Anhwe
Place Units - Japanese
3 infantry placed in Kiangsu
1 harbour placed in Hainan
3 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67
Japanese regular : 7.00
Russians regular : -0.33
Russians AA : 0.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun, 6 fighters, 1 infantry and 4 tactical_bombers
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 5 artilleries, 1 infantry and 3 mech_infantrys
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 2 infantry
Anhwe : 1 flag, 2 bombers and 3 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 2 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag, 2 artilleries and 4 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 transport
36 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines, 2 tactical_bombers and 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 fighters, 9 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 infantry moved from Gibraltar to Spain
3 mech_infantrys moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 marine moved from Morocco to 91 Sea Zone
1 marine moved from 91 Sea Zone to Spain
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Spain
Americans attack with 3 artilleries, 2 fighters, 6 infantry, 1 marine and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 2 fighters, 6 infantry, 1 marine and 3 mech_infantrys in Spain, round 2 : 4/15 hits, 4.33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys in Spain, round 3 : 1/11 hits, 3.67 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys in Spain, round 4 : 2/11 hits, 3.67 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 91 Sea Zone
1 aaGun moved from Morocco to Algeria
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 5 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
9 infantry placed in Central United States
2 fighters and 1 tactical_bomber placed in Eastern United States
2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -5.17
Germans AA : -0.17
Neutral_True regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 fighters, 9 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 infantry moved from Gibraltar to Spain
3 mech_infantrys moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 marine moved from Morocco to 91 Sea Zone
1 marine moved from 91 Sea Zone to Spain
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Spain
Americans attack with 3 artilleries, 2 fighters, 6 infantry, 1 marine and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 2 fighters, 6 infantry, 1 marine and 3 mech_infantrys in Spain, round 2 : 4/15 hits, 4.33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys in Spain, round 3 : 1/11 hits, 3.67 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys in Spain, round 4 : 2/11 hits, 3.67 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 2 fighters, 2 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 91 Sea Zone
1 aaGun moved from Morocco to Algeria
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 5 fighters, 4 infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
9 infantry placed in Central United States
2 fighters and 1 tactical_bomber placed in Eastern United States
2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 4 mech_infantrys moved from India to Afghanistan
1 bomber moved from Burma to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Afghanistan
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 infantry moved from Iraq to Turkey
1 tactical_bomber moved from Persia to Saudi Arabia
3 mech_infantrys moved from Egypt to Saudi Arabia
2 armour moved from Egypt to Saudi Arabia
3 fighters moved from Greece to Turkey
1 tactical_bomber moved from Greece to Turkey
1 bomber moved from Greece to Turkey
3 infantry moved from Greece to Turkey
3 artilleries moved from Greece to Turkey
1 armour and 3 infantry moved from Brazil to Venezuela
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 fighter moved from Persia to Turkey
Combat - British
Battle in 37 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Saudi Arabia
British attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 2 infantry
British roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 2 : 1/6 hits, 2.17 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 3 : 2/6 hits, 2.17 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Neutral_True: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Venezuela
British attack with 1 armour, 1 artillery and 4 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 4 infantry in Venezuela, round 2 : 4/6 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Venezuela
British win, taking Venezuela from Neutral_True with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Afghanistan
British attack with 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 4 infantry
British roll dice for 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 5/9 hits, 3.33 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British and 4 infantry owned by the Neutral_True lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 4 infantry
Battle in Turkey
British attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 9/16 hits, 6.33 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits
8 infantry owned by the Neutral_True and 4 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
1 fighter moved from Greece to Spain
1 transport moved from 86 Sea Zone to 89 Sea Zone
2 fighters moved from Morocco to Spain
1 bomber moved from Turkey to Egypt
3 fighters and 1 tactical_bomber moved from Turkey to Egypt
1 tactical_bomber moved from Saudi Arabia to Persia
1 fighter moved from Turkey to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Afghanistan to India
1 bomber moved from 37 Sea Zone to India
3 infantry moved from Burma to India
Place Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 95 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 submarine placed in 98 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 aaGun and 3 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Queensland: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs
Place Units - UK_Pacific
3 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
Americans regular : -5.17
Germans AA : -0.17
Neutral_True regular : 2.33
British regular : 5.33