@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
Snigg (X) vs. Mainah (+16) BM3
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 6 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Russia to 127 Sea Zone Combat - Russians Battle in 127 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Russians 1 fighter moved from 127 Sea Zone to Urals 1 infantry moved from Timguska to Urals 5 infantry moved from Timguska to Novosibirsk 10 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Tambov 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 6 artilleries, 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Siam to Shan State 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State 10 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi 6 infantry and 3 transports moved from 33 Sea Zone to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 4 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 2 bombers moved from Kweichow to Kwangtung 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from ANZAC 1 submarine moved from 33 Sea Zone to 49 Sea Zone 1 submarine moved from 43 Sea Zone to 34 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 2 battleships and 2 cruisers moved from 33 Sea Zone to 21 Sea Zone 2 battleships and 2 cruisers moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangtung 2 fighters moved from Caroline Islands to 34 Sea Zone 1 fighter moved from Kweichow to Kwangtung Combat - Japanese Battle in Guam Battle in Wake Island Battle in Philippines Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Guam from Americans, taking Wake Island from Americans, taking Philippines from Americans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 46 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Kwangtung Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/7 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 49 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 4 carriers and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kiangsi to 35 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 3 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 3 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Hopei 2 fighters and 2 tactical_bombers moved from Shan State to Kweichow 2 fighters and 1 tactical_bomber moved from Kiangsi to Kweichow 2 bombers moved from Kwangtung to Kwangsi 2 fighters moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi Place Units - Japanese 3 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu 1 artillery, 1 fighter and 1 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.00 Japanese regular : 0.00 ANZAC regular : -0.67 UK_Pacific regular : 1.33Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Paulau Island : 1 infantry Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Kwangsi : 1 flag, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber Kiangsu : 1 flag, 1 factory_minor and 3 infantry Kiangsi : 1 flag, 1 artillery Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry Jehol : 1 flag Manchuria : 1 flag, 2 artilleries and 3 infantry Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 aaGun, 5 artilleries, 4 fighters, 10 infantry and 3 tactical_bombers Hunan : 1 flag, 1 infantry Hopei : 1 flag, 2 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 1 infantry Kwangtung : 1 flag, 1 harbour and 1 infantry Philippines : 1 flag, 1 airfield, 1 harbour and 3 infantry Guam : 1 flag, 1 airfield and 2 infantry Wake Island : 1 flag, 1 airfield and 2 infantry French Indo China : 1 flag, 1 infantry 49 Sea Zone : 1 submarine 31 Sea Zone : 1 transport 35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 tactical_bombers and 2 transports 34 Sea Zone : 1 submarine 20 Sea Zone : 1 transport 21 Sea Zone : 1 transport 16 Sea Zone : 1 destroyer 6 Sea Zone : 1 transport -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 destroyers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from 102 Sea Zone to 92 Sea Zone 1 fighter moved from 102 Sea Zone to Morocco 1 marine moved from Central United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 fighter moved from 10 Sea Zone to 31 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine Italians defend with 2 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine in Morocco, round 2 : 3/6 hits, 2.17 expected hits Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 carrier, 4 destroyers and 2 submarines moved from 102 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 9 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 1 bomber moved from West Indies to United Kingdom Place Units - Americans 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 4 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 destroyers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from 102 Sea Zone to 92 Sea Zone 1 fighter moved from 102 Sea Zone to Morocco 1 marine moved from Central United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 fighter moved from 10 Sea Zone to 31 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine Italians defend with 2 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine in Morocco, round 2 : 3/6 hits, 2.17 expected hits Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 carrier, 4 destroyers and 2 submarines moved from 102 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 9 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 1 bomber moved from West Indies to United Kingdom Place Units - Americans 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 4 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to 98 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 artilleries moved from Egypt to 81 Sea Zone 1 artillery moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 2 artilleries moved from 99 Sea Zone to Greece 2 fighters and 1 tactical_bomber moved from India to Shan State 1 infantry moved from Burma to Shan State Combat - British Battle in Greece Battle in Gibraltar British attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 harbour and 2 infantry British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Gibraltar British win, taking Greece from Italians, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 6 infantry moved from India to Burma 1 armour moved from Eastern Persia to India 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Italian Somaliland to Ethiopia 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 armour moved from French West Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 fighter moved from Egypt to 99 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 98 Sea Zone to 99 Sea Zone 4 fighters moved from United Kingdom to Morocco Place Units - British 2 artilleries placed in Egypt 1 submarine placed in 98 Sea Zone 1 submarine placed in 80 Sea Zone 1 fighter and 1 tactical_bomber placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,2,6,4 British collect 37 PUs (2 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 armour, 1 bomber and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 bomber and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.33 Japanese regular : 0.33 Italians regular : -0.33 British regular : -0.67 -
TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone -
@mainah what would you like for OOL in 97? Thanks.
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@Snigg
OOL tipped CV, tipped BB, 3 DD, 2 CA, CV, BB, Figs last
Figs land on Greece -
@mainah :+1:
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@Snigg
Don’t normally get real tense moments this early in the game. -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports in 99 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 3 destroyers owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 99 Sea Zone Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 99 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports in 99 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits 1 cruiser owned by the Italians, 2 cruisers owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone 1 fighter owned by the Italians retreated British win with 1 battleship, 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is -42 Casualties for Italians: 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine Casualties for British: 2 cruisers and 3 destroyers 2 fighters owned by the British forced to land in Greece Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians regular : -0.33 British regular : 1.33Territory Summary for Italians :
Algeria : 1 flag, 2 infantry Tunisia : 1 flag Tobruk : 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Northern Italy : 1 factory_major Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Western Ukraine : 1 flag, 3 armour and 1 mech_infantry 95 Sea Zone : 1 destroyer Yugoslavia : 2 artilleries, 2 infantry and 2 mech_infantrys -
@mainah yeah…Italy’s at that point things can get overwhelming in the Med really fast, so had to go for. It was a toss up, but went a 2nd round and probably shouldn’t have.
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@Snigg said in Snigg (X) vs. Mainah (+16) BM3:
but went a 2nd round and probably shouldn’t have.
I have said that a few too many times myself.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 armour and 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from Sumatra to 41 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India Place Units - ANZAC 1 bomber placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Territory Summary for ANZAC :
India : 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 bomber, 1 factory_minor and 1 harbour South Australia : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag 39 Sea Zone : 1 cruiser and 1 transport 62 Sea Zone : 2 submarines Egypt : 2 infantry -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 armour and 1 mech_infantry moved from New South Wales to South Australia 1 infantry moved from Sumatra to 41 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India Place Units - ANZAC 1 bomber placed in New South Wales 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 41 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 bomber, 1 factory_minor and 1 harbour South Australia : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag 39 Sea Zone : 1 cruiser, 1 destroyer and 1 transport 62 Sea Zone : 2 submarines Egypt : 2 infantry United Kingdom : 2 infantry -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 bomber moved from Eastern Poland to 99 Sea Zone 3 fighters moved from Western Germany to 99 Sea Zone 2 tactical_bombers moved from Eastern Poland to 115 Sea Zone 1 submarine moved from 114 Sea Zone to 112 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 bomber and 3 fighters British defend with 1 battleship, 1 carrier and 3 transports Germans roll dice for 1 bomber and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 battleship, 1 carrier and 3 transports in 99 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Germans, 1 battleship owned by the British and 1 carrier owned by the British lost in 99 Sea Zone 3 transports owned by the British lost in 99 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 47 Casualties for Germans: 1 fighter Casualties for British: 1 battleship, 1 carrier and 3 transports Battle in 115 Sea Zone Germans attack with 1 destroyer and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 destroyer and 2 tactical_bombers in 115 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans lost in 115 Sea Zone Russians and Germans reach a stalemate . Battle score for attacker is -8 Casualties for Germans: 1 destroyer Non Combat Move - Germans 2 tactical_bombers moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Belarus to Western Ukraine 1 infantry moved from Baltic States to Belarus 1 infantry moved from Vyborg to Novgorod 1 artillery and 9 infantry moved from Karelia to Novgorod 3 aaGuns, 9 armour, 14 artilleries, 18 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Western Ukraine 4 infantry moved from Bessarabia to Western Ukraine 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Southern France to France 1 bomber moved from 99 Sea Zone to Western Ukraine 2 fighters moved from 99 Sea Zone to Southern Italy 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 3 mech_infantrys placed in Novgorod 1 destroyer placed in 110 Sea Zone 3 infantry placed in France 1 artillery, 2 fighters and 2 infantry placed in Western Germany Germans undo move 3. Germans undo move 3. 1 artillery and 2 infantry placed in France 2 fighters and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : 0.83 Germans regular : -1.50 British regular : 0.00Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 7 infantry Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry Germany : 1 factory_major Southern Italy : 2 fighters Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 1 armour and 9 mech_infantrys Ukraine : 1 flag, 1 factory_minor and 1 infantry Western Ukraine : 3 aaGuns, 9 armour, 14 artilleries, 1 bomber, 22 infantry, 12 mech_infantrys and 2 tactical_bombers Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 10 infantry, 3 mech_infantrys and 2 tactical_bombers 112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 submarines Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 destroyer -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Ukraine to Bryansk 2 fighters moved from Ukraine to Russia 6 artilleries and 1 infantry moved from Russia to Bryansk 3 infantry moved from Tambov to Bryansk 5 infantry moved from Novosibirsk to Kansu 1 infantry moved from Urals to Novosibirsk 1 fighter moved from Urals to Bryansk 1 submarine moved from 102 Sea Zone to 91 Sea Zone Place Units - Russians 10 infantry placed in Russia 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Guam to 21 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from French Indo China to Shan State 2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Hopei to Shensi 5 artilleries, 4 fighters, 10 infantry and 3 tactical_bombers moved from Kweichow to Shensi 2 bombers moved from Kwangsi to 41 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - Japanese Battle in Java Battle in Borneo Battle in Siberia Battle in Celebes Battle in 41 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 transport Americans defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Siberia from Russians, taking Celebes from Dutch with 2 bombers and 1 transport remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Sumatra Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Sumatra from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shensi Japanese attack with 5 artilleries, 4 fighters, 11 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 5 artilleries, 4 fighters, 11 infantry and 3 tactical_bombers in Shensi, round 2 : 7/23 hits, 8.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 5 artilleries, 4 fighters, 11 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Kweichow to Shensi 4 fighters and 3 tactical_bombers moved from Shensi to Kweichow 1 infantry moved from Anhwe to Kweichow 3 mech_infantrys moved from Shantung to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Kwangsi to French Indo China 2 fighters and 1 tactical_bomber moved from Shan State to Kweichow 2 bombers moved from 41 Sea Zone to French Indo China 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 49 Sea Zone to 33 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 3 mech_infantrys placed in Shantung 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.83 Japanese regular : -2.67 UK_Pacific regular : 0.33Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor and 3 infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Jehol : 1 flag Manchuria : 1 flag, 2 artilleries and 3 infantry Shensi : 1 flag, 1 aaGun, 5 artilleries and 11 infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 6 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 3 infantry Borneo : 1 flag, 2 infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Wake Island : 1 flag, 1 airfield and 2 infantry Siberia : 1 flag, 2 infantry French Indo China : 1 flag, 1 artillery, 2 bombers and 2 infantry Celebes : 1 flag, 2 infantry Java : 1 flag, 2 infantry Sumatra : 1 flag, 1 artillery and 1 infantry 42 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport 41 Sea Zone : 1 destroyer and 1 transport 44 Sea Zone : 1 transport 43 Sea Zone : 1 transport 33 Sea Zone : 1 submarine 37 Sea Zone : 1 destroyer 35 Sea Zone : 1 submarine 16 Sea Zone : 1 destroyer 5 Sea Zone : 1 transport 6 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to France 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 artillery moved from Morocco to Algeria 2 infantry moved from Morocco to Algeria 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to Algeria Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 110 Sea Zone Americans attack with 1 fighter and 2 submarines Germans defend with 1 destroyer Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Algeria Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Italians defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Algeria, round 2 : 3/5 hits, 1.83 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter moved from Algeria to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 4 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from France to United Kingdom Place Units - Americans 1 airfield placed in Morocco 3 artilleries and 3 infantry placed in Eastern United States 1 fighter placed in Western United States 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 1.50 Italians regular : -0.67 Germans AA : -0.17 Germans regular : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai 3 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.67Territory Summary for Chinese :
Tsinghai : 1 fighter and 11 infantry Sikang : 2 infantry





