Snigg (X) vs. Mainah (+16) BM3

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 1 destroyer, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 110 Sea Zone to 123 Sea Zone
            1 destroyer and 3 submarines moved from 112 Sea Zone to 123 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
            2 bombers and 2 fighters moved from Western Germany to United Kingdom
            2 tactical_bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            British scrambles 3 units out of Iceland to defend against the attack in 123 Sea Zone
            Air Battle in United Kingdom
                Germans attacks with 10 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                    British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits
                1 tactical_bomber killed by AA
                    British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 5,3 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: harbour
                Bombing raid in United Kingdom causes 18 damage total.  Damaged units is as follows: factory_major = 6, airfield = 6, harbour = 6
            Battle in 123 Sea Zone
                Germans attack with 1 destroyer and 4 submarines
                British defend with 1 battleship, 1 destroyer and 3 fighters
                    Germans roll dice for 4 submarines in 123 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 1 destroyer and 3 fighters in 123 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 123 Sea Zone
                British and Germans reach a stalemate
                . Battle score for attacker is 18
                Casualties for Germans: 1 destroyer and 2 submarines
                Casualties for British: 1 battleship, 1 destroyer and 1 fighter
            Moving scrambled unit from 123 Sea Zone back to originating territory: Iceland
            Moving scrambled unit from 123 Sea Zone back to originating territory: Iceland
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 artillery and 1 infantry moved from Norway to Finland
            2 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
            2 infantry moved from Denmark to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 aaGuns moved from Western Germany to Holland Belgium
            3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
            5 infantry moved from Bulgaria to Romania
            5 armour and 4 mech_infantrys moved from France to Germany
            1 tactical_bomber moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Holland Belgium
            2 artilleries and 1 infantry moved from France to Holland Belgium
            1 armour moved from Normandy Bordeaux to Western Germany
            1 bomber moved from United Kingdom to Holland Belgium
    
        Place Units - Germans
            3 submarines placed in 110 Sea Zone
            1 destroyer placed in 112 Sea Zone
            10 artilleries placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    British AA : 1.00
    Germans regular : 1.33
    British regular : 0.00
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
    Western Germany : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
    Romania : 3 armour, 2 artilleries and 12 infantry
    Poland : 3 aaGuns, 2 artilleries and 13 infantry
    Germany : 5 armour, 10 artilleries, 1 factory_major, 4 mech_infantrys and 1 tactical_bomber
    Norway : 2 infantry
    Holland Belgium : 3 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers
    Southern Italy : 1 fighter
    112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
    123 Sea Zone : 2 submarines
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag, 1 artillery and 8 infantry
    110 Sea Zone : 3 submarines
    

    Savegame

  • '22 '21 '20 '17 '15

    @mainah Wow…talk about some good flak gunners there…

  • '23 '20

    I make them practice every day, twice on sundays.

  • '23 '20

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 124 Sea Zone to 117 Sea Zone
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Ukraine to Bessarabia
            8 infantry moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Belarus to Novgorod
            1 artillery and 8 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Ukraine to Bryansk
            2 infantry moved from Caucasus to Rostov
            6 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 artillery moved from Hunan to Anhwe
            1 artillery moved from Yunnan to Hunan
            1 artillery moved from Chahar to Anhwe
            1 infantry moved from Jehol to Chahar
            1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 armour moved from Korea to Jehol
            2 artilleries and 3 infantry moved from Korea to Manchuria
            1 artillery, 1 fighter and 3 infantry moved from Kiangsi to Kwangsi
            2 tactical_bombers moved from Japan to Kwangsi
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            5 infantry placed in Japan
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 artillery, 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
    Jehol : 1 flag, 1 armour and 4 infantry
    Siam : 2 infantry
    Manchuria : 1 flag, 2 artilleries and 3 infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 artillery and 1 infantry
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 aaGun, 4 artilleries, 8 infantry and 1 mech_infantry
    43 Sea Zone : 1 submarine
    33 Sea Zone : 1 carrier and 1 destroyer
    6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 5 transports
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 48 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            1 submarine moved from 57 Sea Zone to 41 Sea Zone
            1 carrier moved from 101 Sea Zone to 102 Sea Zone
            2 fighters moved from 101 Sea Zone to 102 Sea Zone
            3 destroyers moved from 101 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Suiyuyan, round 2 : 0/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 7 infantry in Suiyuyan, round 3 : 0/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 6 infantry in Suiyuyan, round 4 : 4/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Suiyuyan to Tsinghai
            6 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Japanese regular : 1.00
    

    Savegame

  • '23 '20

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 48 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 mech_infantry moved from Central United States to Western United States
            1 submarine moved from 57 Sea Zone to 41 Sea Zone
            1 carrier moved from 101 Sea Zone to 102 Sea Zone
            2 fighters moved from 101 Sea Zone to 102 Sea Zone
            3 destroyers moved from 101 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Suiyuyan, round 2 : 0/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 7 infantry in Suiyuyan, round 3 : 0/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 6 infantry in Suiyuyan, round 4 : 4/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Suiyuyan to Tsinghai
            6 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British repair damage of 6x airfield; Remaining resources: 31 PUs; 
            British buy 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 123 Sea Zone
            2 fighters moved from Iceland to 123 Sea Zone
            2 fighters moved from United Kingdom to 123 Sea Zone
            1 bomber moved from United Kingdom to 92 Sea Zone
            1 artillery and 1 infantry moved from Ethiopia to Kenya
            1 fighter and 1 tactical_bomber moved from Egypt to Kenya
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 fighter and 1 tactical_bomber moved from India to Iraq
            2 infantry moved from Persia to Iraq
            1 armour moved from Egypt to Iraq
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in French Madagascar
            Battle in 123 Sea Zone
                British attack with 1 destroyer and 4 fighters
                Germans defend with 2 submarines
                    British roll dice for 1 destroyer and 4 fighters in 123 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the British and 2 submarines owned by the Germans lost in 123 Sea Zone
                British win, taking French Madagascar from Neutral_Axis with 4 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 destroyer
                Casualties for Germans: 2 submarines
            Battle in Kenya
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2.00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 2.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Neutral_Axis: 3 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to Persia
            1 fighter and 1 tactical_bomber moved from Kenya to Egypt
            1 armour and 1 mech_infantry moved from Ethiopia to French Equatorial Africa
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            3 infantry moved from Shan State to Burma
            5 infantry moved from India to Burma
            1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 bomber moved from 92 Sea Zone to British Guiana
            2 fighters moved from 123 Sea Zone to United Kingdom
            2 fighters moved from 123 Sea Zone to Iceland
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            1 factory_minor placed in Egypt
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Italians regular : -0.33
    Japanese regular : 1.00
    Germans regular : 0.67
    Neutral_Axis regular : -0.33
    British regular : -0.17
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Alexandria
            2 infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 bomber moved from Alexandria to Tobruk
            1 armour moved from Greece to Romania
            2 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 artillery and 1 infantry moved from Greece to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    British regular : -0.67
    

    Territory Summary for Italians :

    Alexandria : 1 flag, 2 infantry
    Gibraltar : 1 flag, 1 harbour and 2 infantry
    Tunisia : 1 flag, 2 infantry
    Romania : 3 armour and 1 mech_infantry
    Tobruk : 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
    Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 2 infantry and 2 mech_infantrys
    Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
    Greece : 1 flag
    97 Sea Zone : 1 battleship, 2 cruisers, 1 submarine and 1 transport
    

    Savegame

  • '23 '20

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of French Indo China from Neutral_Axis to ANZAC
                EDIT: Removing units owned by ANZAC from Shan State: 1 infantry
                EDIT: Adding units owned by ANZAC to French Indo China: 1 infantry
                EDIT: Turning off Edit Mode
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '20

    TripleA Move Summary: French round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    

    Savegame

  • '23 '20

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of French Indo China from Neutral_Axis to ANZAC
                EDIT: Removing units owned by ANZAC from Shan State: 1 infantry
                EDIT: Adding units owned by ANZAC to French Indo China: 1 infantry
                EDIT: Turning off Edit Mode
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Move Summary: Germans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Holland Belgium to United Kingdom
            2 fighters moved from 112 Sea Zone to United Kingdom
            1 fighter moved from Holland Belgium to United Kingdom
    

    Savegame

  • '22 '21 '20 '17 '15

    @mainah intercept in London?

  • '23 '20

    @Snigg
    Full

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Holland Belgium to United Kingdom
            2 fighters moved from 112 Sea Zone to United Kingdom
            1 fighter moved from Holland Belgium to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                British launches 3 interceptors out of United Kingdom
                    Attackers Fire,  : 1/4 hits, 1.17 expected hits
                    Defenders Fire,  : 0/3 hits, 1.00 expected hits
                    1 fighter owned by the French lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom causes 0 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter and 3 tactical_bombers moved from Holland Belgium to Western Germany
            2 infantry moved from Norway to Finland
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from France to Holland Belgium
            5 armour, 10 artilleries, 4 mech_infantrys and 1 tactical_bomber moved from Germany to Poland
            1 armour and 1 mech_infantry moved from Western Germany to Poland
            1 fighter moved from Southern Italy to Western Germany
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter moved from United Kingdom to Holland Belgium
    
        Place Units - Germans
            7 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in France
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.83
    Defenders Fire,  : -1.00
    Attackers Fire,  : -0.17
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
    Western Germany : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 tactical_bombers
    Romania : 3 armour, 2 artilleries and 12 infantry
    Poland : 3 aaGuns, 6 armour, 12 artilleries, 13 infantry, 5 mech_infantrys and 1 tactical_bomber
    Germany : 1 factory_major and 7 mech_infantrys
    Norway : 1 artillery and 1 infantry
    Holland Belgium : 3 aaGuns, 1 artillery, 1 fighter and 1 infantry
    112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag, 1 artillery and 10 infantry
    110 Sea Zone : 3 submarines
    

    Savegame

  • '22 '21 '20 '17 '15

    @mainah I took the French fighter as the casualty, you can swap to Brit if you’d like. I need to stop toying with those British AA guns though…jeeze.

  • '23 '20

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 117 Sea Zone to 102 Sea Zone
            1 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Belarus to Baltic States
            2 fighters and 1 tactical_bomber moved from Novgorod to Russia
            9 infantry moved from Russia to Bryansk
            2 infantry moved from Rostov to Bryansk
            3 infantry moved from Ukraine to Bryansk
            2 aaGuns, 1 artillery and 18 infantry moved from Belarus to Bryansk
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 armour moved from Jehol to Suiyuyan
            2 bombers moved from Kwangsi to Suiyuyan
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry
                Chinese defend with 7 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 3/6 hits, 2.33 expected hits
                    Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 4/7 hits, 2.33 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
                2 bombers owned by the Japanese retreated
                Chinese win with 4 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Suiyuyan to Kweichow
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Anhwe to Hopei
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 aaGun, 4 artilleries and 3 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            10 infantry moved from Japan to 6 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 10 infantry, 1 submarine, 2 tactical_bombers and 5 transports moved from 6 Sea Zone to 33 Sea Zone
            10 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            6 fighters and 5 tactical_bombers moved from Kwangsi to Kweichow
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            3 infantry placed in Kiangsu
            2 destroyers placed in 6 Sea Zone
            Japanese undo move 2.
            1 artillery and 2 infantry placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : 0.67
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
    Paulau Island : 1 infantry
    Shantung : 1 flag, 1 factory_minor
    Kwangsi : 1 flag, 1 artillery and 3 infantry
    Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    Jehol : 1 flag
    Siam : 2 infantry
    Manchuria : 1 flag, 2 artilleries and 3 infantry
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 aaGun, 5 artilleries, 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers
    Hunan : 1 flag, 1 infantry
    Hopei : 1 flag, 4 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 4 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 3 infantry
    43 Sea Zone : 1 submarine
    33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 5 transports
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 2 destroyers
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer and 2 submarines moved from 101 Sea Zone to 102 Sea Zone
            1 destroyer moved from 25 Sea Zone to 9 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 destroyer moved from 26 Sea Zone to 49 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
            3 fighters moved from Hawaiian Islands to 10 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame

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