No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries and 3 infantry moved from Samara to Novosibirsk
3 armour and 3 mech_infantrys moved from Russia to Novosibirsk
3 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Novosibirsk
Russians attack with 3 armour, 3 artilleries, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 5 artilleries, 1 infantry and 3 mech_infantrys
Russians roll dice for 3 armour, 3 artilleries, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 5/16 hits, 6.17 expected hits
Japanese roll dice for 5 artilleries, 1 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 5/9 hits, 3.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Novosibirsk
Russians roll dice for 3 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 3 : 6/11 hits, 4.67 expected hits
Japanese roll dice for 4 artilleries in Novosibirsk, round 3 : 2/4 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 4 artilleries owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 3 artilleries, 3 infantry and 1 mech_infantry
Casualties for Japanese: 5 artilleries, 1 infantry and 3 mech_infantrys
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 infantry moved from Russia to Vologda
4 mech_infantrys moved from Russia to Archangel
1 aaGun and 2 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
2 infantry placed in Ukraine
2 infantry placed in Volgograd
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 2.67
Russians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 carriers, 3 infantry, 1 marine, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 destroyer moved from 16 Sea Zone to 4 Sea Zone
5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 4 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 4 Sea Zone, round 2 : 8/11 hits, 6.17 expected hits
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 artillery moved from Soviet Far East to Siberia
5 fighters and 5 tactical_bombers moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from Celebes to 42 Sea Zone
2 tactical_bombers moved from Celebes to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Shantung to Kweichow
3 infantry moved from Kiangsu to Anhwe
2 fighters and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
Place Units - Japanese
2 carriers and 1 tactical_bomber placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 infantry placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 0.83
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 marine
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 4 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun, 2 bombers, 1 fighter, 1 infantry and 10 mech_infantrys
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Alaska : 1 flag
Midway : 1 flag, 1 airfield and 2 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry and 1 mech_infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 artillery
Buryatia : 1 flag
French Indo China : 1 flag, 2 artilleries and 4 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
44 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 2 submarines
6 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 7 fighters, 4 submarines and 7 tactical_bombers
80 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber moved from Spain to Southern France
1 destroyer moved from 104 Sea Zone to 117 Sea Zone
1 bomber moved from Eastern United States to 117 Sea Zone
1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
6 fighters and 1 tactical_bomber moved from 31 Sea Zone to Midway
Combat - Americans
Battle in 117 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Midway
Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber in Midway, round 2 : 4/11 hits, 4.67 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery
Casualties for Japanese: 2 infantry
Battle in Southern France
Americans attack with 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 7/28 hits, 8.50 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Turning off Edit Mode
1 mech_infantry moved from British Columbia to Western United States
2 fighters moved from Western United States to 25 Sea Zone
6 fighters moved from Midway to 25 Sea Zone
1 tactical_bomber moved from Midway to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 17 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 destroyers and 6 submarines moved from 31 Sea Zone to 25 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from Algeria to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Spain
2 fighters moved from Southern France to Gibraltar
2 fighters moved from Southern France to Spain
1 tactical_bomber moved from Southern France to Spain
1 bomber moved from 117 Sea Zone to Spain
Place Units - Americans
1 artillery placed in Spain
1 destroyer placed in 104 Sea Zone
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : 0.33
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber moved from Spain to Southern France
1 destroyer moved from 104 Sea Zone to 117 Sea Zone
1 bomber moved from Eastern United States to 117 Sea Zone
1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
6 fighters and 1 tactical_bomber moved from 31 Sea Zone to Midway
Combat - Americans
Battle in 117 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Midway
Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber in Midway, round 2 : 4/11 hits, 4.67 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery
Casualties for Japanese: 2 infantry
Battle in Southern France
Americans attack with 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 7/28 hits, 8.50 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Turning off Edit Mode
1 mech_infantry moved from British Columbia to Western United States
2 fighters moved from Western United States to 25 Sea Zone
6 fighters moved from Midway to 25 Sea Zone
1 tactical_bomber moved from Midway to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 17 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 destroyers and 6 submarines moved from 31 Sea Zone to 25 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from Algeria to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Spain
2 fighters moved from Southern France to Gibraltar
2 fighters moved from Southern France to Spain
1 tactical_bomber moved from Southern France to Spain
1 bomber moved from 117 Sea Zone to Spain
Place Units - Americans
1 artillery placed in Spain
1 destroyer placed in 104 Sea Zone
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 5x harbour; Remaining resources: 49 PUs;
British buy 1 carrier, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Turkey to Greece
1 bomber moved from Egypt to Greece
1 bomber moved from Spain to Greece
3 submarines moved from 80 Sea Zone to 79 Sea Zone
Combat - British
Battle in Greece
British attack with 2 bombers and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 bombers and 2 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 bombers moved from Greece to Egypt
1 aaGun, 2 artilleries and 3 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
3 mech_infantrys moved from Iraq to Turkey
1 armour, 1 artillery, 5 fighters, 4 infantry and 1 tactical_bomber moved from Spain to Southern France
2 armour and 4 mech_infantrys moved from Kazakhstan to Afghanistan
1 fighter and 1 tactical_bomber moved from Volgograd to India
1 bomber moved from India to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Mozambique to Belgian Congo
Place Units - British
3 infantry placed in Iraq
2 mech_infantrys placed in Persia
1 carrier and 2 destroyers placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
British collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 60 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -1.17
Italians regular : -0.33
Japanese regular : 0.33
Germans regular : -0.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 artilleries and 3 infantry moved from Albania to Greece
3 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 4 artilleries, 3 fighters and 3 infantry
British defend with 2 infantry
Italians roll dice for 4 artilleries, 3 fighters and 3 infantry in Greece, round 2 : 4/10 hits, 3.83 expected hits
British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 4 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
3 fighters moved from Greece to Southern Italy
3 armour and 3 mech_infantrys moved from Albania to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,4,4,1
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : -0.67
Territory Summary for Italians :
Northern Italy : 3 armour, 1 artillery, 1 factory_major, 7 infantry and 3 mech_infantrys
Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Eastern Poland : 1 flag
Greece : 1 flag, 4 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 44 Sea Zone to Northern Territory
1 aaGun, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from South Australia to Northern Territory
1 artillery moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Syria: 1 infantry
EDIT: Adding units owned by ANZAC to Turkey: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
Northern Territory : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 transports
United Kingdom : 2 infantry
Turkey : 1 infantry
98 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour and 10 mech_infantrys moved from Bulgaria to Turkey
1 fighter and 3 tactical_bombers moved from Southern Italy to Turkey
1 bomber moved from France to Turkey
1 bomber moved from Western Germany to Turkey
1 fighter moved from Western Germany to Turkey
Combat - Germans
Battle in Turkey
Germans attack with 12 armour, 2 bombers, 2 fighters, 10 mech_infantrys and 3 tactical_bombers
British defend with 4 armour, 3 artilleries, 4 infantry and 9 mech_infantrys; ANZAC defend with 1 infantry
Germans roll dice for 12 armour, 2 bombers, 2 fighters, 10 mech_infantrys and 3 tactical_bombers in Turkey, round 2 : 12/29 hits, 12.00 expected hits
British roll dice for 4 armour, 3 artilleries, 5 infantry and 9 mech_infantrys in Turkey, round 2 : 6/21 hits, 7.67 expected hits
7 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 6 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Turkey
Germans roll dice for 12 armour, 2 bombers, 2 fighters, 4 mech_infantrys and 3 tactical_bombers in Turkey, round 3 : 16/23 hits, 11.00 expected hits
British roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in Turkey, round 3 : 3/9 hits, 3.67 expected hits
2 mech_infantrys owned by the British, 3 artilleries owned by the British, 3 mech_infantrys owned by the Germans and 4 armour owned by the British lost in Turkey
Germans win, taking Turkey from British with 12 armour, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 9 mech_infantrys
Casualties for ANZAC: 1 infantry
Casualties for British: 4 armour, 3 artilleries, 4 infantry and 9 mech_infantrys
Non Combat Move - Germans
3 tactical_bombers moved from Turkey to Greece
2 fighters moved from Turkey to Greece
2 bombers moved from Turkey to Southern Italy
7 artilleries and 14 infantry moved from France to Northern Italy
1 infantry moved from Normandy Bordeaux to France
3 aaGuns, 1 artillery, 2 fighters and 7 infantry moved from Western Germany to Northern Italy
1 artillery and 9 infantry moved from Germany to Western Germany
3 infantry moved from Baltic States to Eastern Poland
1 artillery and 9 infantry moved from Poland to Eastern Poland
3 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Karelia to Novgorod
6 infantry moved from Finland to Karelia
1 mech_infantry moved from Novgorod to Baltic States
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
2 artilleries and 8 infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,1,5,4
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans regular : 5.00
British regular : -2.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 17 infantry
Germany : 1 artillery, 1 factory_major and 2 infantry
Northern Italy : 3 aaGuns, 8 artilleries, 2 fighters and 21 infantry
Southern Italy : 2 bombers
Belarus : 1 flag
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 3 infantry and 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 3 aaGuns, 18 artilleries and 32 infantry
Bessarabia : 1 flag
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Turkey : 1 flag, 12 armour and 1 mech_infantry
Switzerland : 1 flag
Bulgaria : 1 flag
Greece : 2 fighters and 3 tactical_bombers
Sweden : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
@snigg said in Snigg (X) vs. Mainah (+16) BM3:
e
How did I not see that coming. :nauseated_face: :face_palm:
@mainah Leaves me stretching to the east somewhat and too far south to support anything right away…but had to roll the dice somewhere.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 12 artilleries and 51 infantry moved from Bryansk to Belarus
4 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
3 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Vologda to Archangel
2 mech_infantrys moved from Archangel to Samara
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
1 mech_infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 17 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Hunan to Kweichow
3 mech_infantrys moved from Kwangtung to French Indo China
1 marine moved from Japan to 6 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 3 destroyers, 1 marine and 2 submarines moved from 6 Sea Zone to 17 Sea Zone
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone
1 artillery moved from Siberia to Amur
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
3 fighters placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -2.17
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 4 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun, 2 bombers, 1 fighter, 4 infantry and 13 mech_infantrys
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry and 1 mech_infantry
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery and 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 2 artilleries, 4 infantry and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 artillery and 3 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
44 Sea Zone : 1 flag
39 Sea Zone : 2 submarines
17 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 marine, 2 submarines and 7 tactical_bombers
16 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 3 submarines
80 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Southern France to France
1 fighter and 1 tactical_bomber moved from Spain to France
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
Combat - Americans
Battle in France
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 4 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 4 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in France
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from France to Southern France
1 fighter moved from Spain to Southern France
2 fighters moved from Gibraltar to Spain
2 aaGuns, 1 armour, 2 artilleries and 4 infantry moved from Spain to Southern France
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 117 Sea Zone to 104 Sea Zone
1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour moved from British Columbia to Western United States
1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from Midway to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 3 infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 2 infantry placed in Spain
8 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Germans regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Combat Move - British
1 carrier and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
3 submarines moved from 79 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Persia to Turkey
3 infantry moved from Iraq to Turkey
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
2 artilleries moved from Egypt to 98 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Turkey
3 bombers and 3 fighters moved from Egypt to Turkey
5 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
Combat Hit Differential Summary :
@Snigg
Intercept Southern Italy? 5 Figs 1 tac, you have upto 3 fig
@mainah no intercept. thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Southern France to France
1 fighter and 1 tactical_bomber moved from Spain to France
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
Combat - Americans
Battle in France
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 4 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 4 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in France
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from France to Southern France
1 fighter moved from Spain to Southern France
2 fighters moved from Gibraltar to Spain
2 aaGuns, 1 armour, 2 artilleries and 4 infantry moved from Spain to Southern France
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 117 Sea Zone to 104 Sea Zone
1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour moved from British Columbia to Western United States
1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from Midway to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 3 infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 2 infantry placed in Spain
8 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 2 fighters, 5 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 carrier and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
3 submarines moved from 79 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Persia to Turkey
3 infantry moved from Iraq to Turkey
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
2 artilleries moved from Egypt to 98 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Turkey
3 bombers and 3 fighters moved from Egypt to Turkey
5 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
Combat - British
Air Battle in Southern Italy
British attacks with 6 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Southern Italy causes 3 damage total.
Battle in Turkey
British attack with 2 artilleries, 3 bombers, 3 fighters, 7 infantry and 2 mech_infantrys
Germans defend with 12 armour and 1 mech_infantry
British roll dice for 2 artilleries, 3 bombers, 3 fighters, 7 infantry and 2 mech_infantrys in Turkey, round 2 : 7/17 hits, 6.00 expected hits
Germans roll dice for 12 armour and 1 mech_infantry in Turkey, round 2 : 5/13 hits, 6.33 expected hits
6 armour owned by the Germans, 1 mech_infantry owned by the Germans and 5 infantry owned by the British lost in Turkey
British roll dice for 2 artilleries, 3 bombers, 3 fighters, 2 infantry and 2 mech_infantrys in Turkey, round 3 : 6/12 hits, 5.17 expected hits
Germans roll dice for 6 armour in Turkey, round 3 : 2/6 hits, 3.00 expected hits
6 armour owned by the Germans and 2 infantry owned by the British lost in Turkey
British win, taking Turkey from Germans with 2 artilleries, 3 bombers, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 55
Casualties for British: 7 infantry
Casualties for Germans: 12 armour and 1 mech_infantry
Battle in 80 Sea Zone
British attack with 1 carrier, 2 destroyers, 1 fighter and 3 submarines
Japanese defend with 1 submarine
British roll dice for 3 submarines in 80 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 carrier, 2 destroyers, 1 fighter and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 fighters moved from Turkey to Iraq
3 bombers moved from Turkey to Egypt
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
5 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
Place Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
2 fighters placed in Egypt
1 submarine placed in 98 Sea Zone
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 47 PUs; end with 47 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,2,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Americans regular : 1.50
Germans regular : -1.67
British regular : 1.83
Italians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 1x airfield; Remaining resources: 7 PUs;
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
4 artilleries and 3 infantry moved from Greece to Turkey
2 fighters moved from Southern Italy to Turkey
1 armour and 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 3 transports
3 transports owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Turkey
Italians attack with 4 artilleries, 2 fighters and 3 infantry
British defend with 2 artilleries and 2 mech_infantrys
Italians roll dice for 4 artilleries, 2 fighters and 3 infantry in Turkey, round 2 : 6/9 hits, 3.33 expected hits
British roll dice for 2 artilleries and 2 mech_infantrys in Turkey, round 2 : 0/4 hits, 1.33 expected hits
2 mech_infantrys owned by the British and 2 artilleries owned by the British lost in Turkey
Italians win, taking Turkey from British with 4 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 16
Casualties for British: 2 artilleries and 2 mech_infantrys
Battle in Normandy Bordeaux
Italians attack with 1 armour and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from Turkey to Romania
1 artillery and 7 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,1,2,2
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 1.17
British regular : -1.33
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Romania : 2 fighters
Northern Italy : 2 armour, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 14 infantry
Eastern Poland : 1 flag
Turkey : 1 flag, 4 artilleries and 3 infantry
Greece : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Northern Territory to South Australia
1 bomber moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Northern Territory to South Australia
1 bomber moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Dutch New Guinea : 1 flag
62 Sea Zone : 2 carriers, 4 destroyers, 2 fighters, 3 submarines and 2 transports
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to Ukraine
Combat - Germans
Strategic bombing raid in Gibraltar
British roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Gibraltar causes 3 damage total.
Strategic bombing raid in Ukraine
Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Gibraltar to Northern Italy
3 artilleries and 17 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Germany to Poland
3 aaGuns, 18 artilleries and 32 infantry moved from Eastern Poland to Poland
3 infantry and 1 mech_infantry moved from Baltic States to Poland
3 infantry moved from Novgorod to Baltic States
1 bomber moved from Ukraine to Poland
2 fighters moved from Greece to Southern Italy
3 tactical_bombers moved from Greece to Northern Italy
Place Units - Germans
1 artillery and 9 infantry placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,5,2,4
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British AA : -0.17
Russians AA : -0.17
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
Poland : 3 aaGuns, 19 artilleries, 1 bomber, 37 infantry and 1 mech_infantry
Germany : 1 factory_major and 10 infantry
Northern Italy : 3 aaGuns, 11 artilleries, 1 bomber, 2 fighters, 38 infantry and 3 tactical_bombers
Southern Italy : 2 fighters
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 3 infantry
Vyborg : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Switzerland : 1 flag
Bulgaria : 1 flag
Sweden : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag