@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Snigg (X) vs. Mainah (+16) BM3
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@Snigg
Scramble SZ 95? -
@mainah no scramble. thanks.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 bomber, 2 fighters and 6 infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Spain to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 2 fighters and 1 tactical_bomber moved from Spain to Algeria 2 fighters moved from 91 Sea Zone to Algeria 1 bomber moved from United Kingdom to France 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 infantry moved from 31 Sea Zone to Wake Island 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 armour and 2 mech_infantrys moved from Western United States to British Columbia 1 submarine moved from 10 Sea Zone to 4 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in 4 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 4 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Algeria Americans attack with 1 armour, 1 artillery, 4 fighters, 4 infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery, 4 fighters, 4 infantry and 1 tactical_bomber in Algeria, round 2 : 4/11 hits, 4.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Algeria, round 2 : 3/7 hits, 2.50 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Algeria Americans roll dice for 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Algeria, round 3 : 1/8 hits, 3.83 expected hits Italians roll dice for 1 armour and 2 artilleries in Algeria, round 3 : 0/3 hits, 1.17 expected hits 1 artillery owned by the Italians lost in Algeria Americans roll dice for 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Algeria, round 4 : 5/8 hits, 3.83 expected hits Italians roll dice for 1 armour and 1 artillery in Algeria, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Americans: 3 infantry Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Battle in British Columbia Americans attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour and 2 mech_infantrys in British Columbia, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in British Columbia Americans win, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Wake Island Americans attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber in Wake Island, round 2 : 3/10 hits, 4.17 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers, 7 destroyers and 6 submarines moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from 25 Sea Zone to 31 Sea Zone 5 fighters and 1 tactical_bomber moved from Wake Island to 31 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Morocco to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Spain 4 fighters and 1 tactical_bomber moved from Algeria to Spain 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 airfield and 3 artilleries placed in Spain 1 bomber and 6 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5 Americans collect 53 PUs (2 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 bomber, 3 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Afghanistan to Kazakhstan 1 bomber moved from India to Kazakhstan 1 fighter moved from Egypt to 95 Sea Zone 4 fighters and 1 tactical_bomber moved from Spain to 95 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 mech_infantry moved from Union of South Africa to Mozambique British take Mozambique from Neutral_True 1 bomber moved from Egypt to Southern France Combat - British Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Sardinia Battle in Kazakhstan British attack with 2 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 4/10 hits, 3.67 expected hits Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan British win, taking Sardinia from Italians, taking Kazakhstan from Japanese with 2 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd 1 bomber moved from Kazakhstan to India 3 infantry moved from Iraq to Turkey 1 armour and 2 mech_infantrys moved from Persia to Turkey 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 submarine moved from 98 Sea Zone to 97 Sea Zone 5 fighters and 1 tactical_bomber moved from 95 Sea Zone to Spain 1 bomber moved from Southern France to Spain 1 mech_infantry moved from Eire to United Kingdom 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - British 3 mech_infantrys placed in Iraq 3 submarines placed in 80 Sea Zone 1 bomber placed in Egypt 2 transports placed in 98 Sea Zone 1 armour placed in Union of South Africa Turn Complete - British British collect 47 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,4,4 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : -2.00 Japanese regular : 0.33 Italians regular : -1.50 Germans AA : 0.67 British regular : 0.33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 95 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 95 Sea Zone to Southern Italy 2 artilleries and 2 infantry moved from Yugoslavia to Albania 1 infantry moved from Bulgaria to Albania Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy Italians undo move 1. 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,5,2,2 Italians collect 7 PUs (5 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Tunisia : 1 flag Albania : 3 armour, 4 artilleries, 3 infantry and 3 mech_infantrys Northern Italy : 1 factory_major and 6 infantry Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry Eastern Poland : 1 flag Greece : 1 flag, 1 infantry -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Syria 1 fighter moved from New South Wales to Queensland 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Syria 1 fighter moved from New South Wales to Queensland 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Gibraltar 1 submarine moved from 104 Sea Zone to 117 Sea Zone Combat - Germans Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits Bombing raid in Gibraltar rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Gibraltar causes 5 damage total. Non Combat Move - Germans 1 bomber moved from Gibraltar to France 1 fighter and 3 tactical_bombers moved from Western Germany to Southern Italy 12 armour and 10 mech_infantrys moved from Eastern Poland to Bulgaria 1 infantry moved from Belarus to Eastern Poland 1 artillery and 9 infantry moved from Poland to Eastern Poland 1 artillery and 9 infantry moved from Germany to Poland 3 infantry moved from Novgorod to Baltic States 1 mech_infantry moved from Sweden to Karelia 6 infantry moved from Sweden to Finland Place Units - Germans 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 artillery and 9 infantry placed in Germany 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,1,1,2 Germans collect 50 PUs (5 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
British AA : -0.17Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry France : 1 flag, 1 airfield, 7 artilleries, 1 bomber, 1 factory_minor and 14 infantry Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 7 infantry Poland : 1 artillery and 9 infantry Germany : 1 artillery, 1 factory_major and 9 infantry Southern Italy : 1 fighter and 3 tactical_bombers Belarus : 1 flag Karelia : 1 flag, 1 mech_infantry Baltic States : 1 flag, 3 infantry Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 3 aaGuns, 17 artilleries and 20 infantry Bessarabia : 1 flag Western Ukraine : 1 flag Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry 112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Switzerland : 1 flag Bulgaria : 1 flag, 12 armour and 10 mech_infantrys 117 Sea Zone : 1 submarine Sweden : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 6 infantry 110 Sea Zone : 1 destroyer -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 3 infantry moved from Samara to Novosibirsk 3 armour and 3 mech_infantrys moved from Russia to Novosibirsk 3 fighters and 1 tactical_bomber moved from Russia to Novosibirsk 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans Combat - Russians Battle in Novosibirsk Russians attack with 3 armour, 3 artilleries, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 5 artilleries, 1 infantry and 3 mech_infantrys Russians roll dice for 3 armour, 3 artilleries, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 5/16 hits, 6.17 expected hits Japanese roll dice for 5 artilleries, 1 infantry and 3 mech_infantrys in Novosibirsk, round 2 : 5/9 hits, 3.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Novosibirsk Russians roll dice for 3 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 3 : 6/11 hits, 4.67 expected hits Japanese roll dice for 4 artilleries in Novosibirsk, round 3 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 4 artilleries owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 3 artilleries, 3 infantry and 1 mech_infantry Casualties for Japanese: 5 artilleries, 1 infantry and 3 mech_infantrys Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Novosibirsk to Russia 1 infantry moved from Russia to Vologda 4 mech_infantrys moved from Russia to Archangel 1 aaGun and 2 infantry moved from Volgograd to Kazakhstan Place Units - Russians 2 infantry placed in Ukraine 2 infantry placed in Volgograd 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Japanese regular : 2.67 Russians regular : 0.17 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 carriers, 3 infantry, 1 marine, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 1 destroyer moved from 16 Sea Zone to 4 Sea Zone 5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 4 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 4 Sea Zone, round 2 : 8/11 hits, 6.17 expected hits Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 artillery moved from Soviet Far East to Siberia 5 fighters and 5 tactical_bombers moved from 4 Sea Zone to 6 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 2 fighters moved from Celebes to 42 Sea Zone 2 tactical_bombers moved from Celebes to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 mech_infantrys moved from Shantung to Kweichow 3 infantry moved from Kiangsu to Anhwe 2 fighters and 1 tactical_bomber moved from Kweichow to 6 Sea Zone Place Units - Japanese 2 carriers and 1 tactical_bomber placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu 3 mech_infantrys placed in Kwangtung 1 marine placed in Japan Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.83Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor and 3 infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 marine Jehol : 1 flag Manchuria : 1 flag Hainan : 1 harbour Shensi : 1 flag, 4 infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 aaGun, 2 bombers, 1 fighter, 1 infantry and 10 mech_infantrys Hunan : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 3 infantry Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Alaska : 1 flag Midway : 1 flag, 1 airfield and 2 infantry Sakha : 1 flag Yenisey : 1 flag, 1 infantry and 1 mech_infantry Soviet Far East : 1 flag Amur : 1 flag, 1 infantry Yakut S.S.R. : 1 flag Timguska : 1 flag Siberia : 1 flag, 1 artillery Buryatia : 1 flag French Indo China : 1 flag, 2 artilleries and 4 infantry Celebes : 1 flag, 1 artillery and 1 infantry Java : 1 flag, 2 infantry Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport 44 Sea Zone : 1 flag, 1 transport 39 Sea Zone : 2 submarines 6 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 4 destroyers, 7 fighters, 4 submarines and 7 tactical_bombers 80 Sea Zone : 1 submarine -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber moved from Spain to Southern France 1 destroyer moved from 104 Sea Zone to 117 Sea Zone 1 bomber moved from Eastern United States to 117 Sea Zone 1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway 6 fighters and 1 tactical_bomber moved from 31 Sea Zone to Midway Combat - Americans Battle in 117 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Midway Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber in Midway, round 2 : 4/11 hits, 4.67 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery Casualties for Japanese: 2 infantry Battle in Southern France Americans attack with 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 7/28 hits, 8.50 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Alaska from Japanese to Americans EDIT: Turning off Edit Mode 1 mech_infantry moved from British Columbia to Western United States 2 fighters moved from Western United States to 25 Sea Zone 6 fighters moved from Midway to 25 Sea Zone 1 tactical_bomber moved from Midway to 25 Sea Zone 1 destroyer moved from 31 Sea Zone to 17 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 6 destroyers and 6 submarines moved from 31 Sea Zone to 25 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 artillery moved from Algeria to 92 Sea Zone 1 armour and 1 artillery moved from 92 Sea Zone to Spain 2 fighters moved from Southern France to Gibraltar 2 fighters moved from Southern France to Spain 1 tactical_bomber moved from Southern France to Spain 1 bomber moved from 117 Sea Zone to Spain Place Units - Americans 1 artillery placed in Spain 1 destroyer placed in 104 Sea Zone 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : 0.33 Germans regular : -0.50 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber moved from Spain to Southern France 1 destroyer moved from 104 Sea Zone to 117 Sea Zone 1 bomber moved from Eastern United States to 117 Sea Zone 1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 31 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from 25 Sea Zone to Midway 6 fighters and 1 tactical_bomber moved from 31 Sea Zone to Midway Combat - Americans Battle in 117 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Midway Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber in Midway, round 2 : 4/11 hits, 4.67 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery Casualties for Japanese: 2 infantry Battle in Southern France Americans attack with 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 7/28 hits, 8.50 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 6 artilleries, 4 fighters, 13 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Alaska from Japanese to Americans EDIT: Turning off Edit Mode 1 mech_infantry moved from British Columbia to Western United States 2 fighters moved from Western United States to 25 Sea Zone 6 fighters moved from Midway to 25 Sea Zone 1 tactical_bomber moved from Midway to 25 Sea Zone 1 destroyer moved from 31 Sea Zone to 17 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 6 destroyers and 6 submarines moved from 31 Sea Zone to 25 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 artillery moved from Algeria to 92 Sea Zone 1 armour and 1 artillery moved from 92 Sea Zone to Spain 2 fighters moved from Southern France to Gibraltar 2 fighters moved from Southern France to Spain 1 tactical_bomber moved from Southern France to Spain 1 bomber moved from 117 Sea Zone to Spain Place Units - Americans 1 artillery placed in Spain 1 destroyer placed in 104 Sea Zone 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British repair damage of 5x harbour; Remaining resources: 49 PUs; British buy 1 carrier, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Turkey to Greece 1 bomber moved from Egypt to Greece 1 bomber moved from Spain to Greece 3 submarines moved from 80 Sea Zone to 79 Sea Zone Combat - British Battle in Greece British attack with 2 bombers and 2 infantry Italians defend with 1 infantry British roll dice for 2 bombers and 2 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greece British win, taking Greece from Italians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 bombers moved from Greece to Egypt 1 aaGun, 2 artilleries and 3 infantry moved from Alexandria to Egypt 1 infantry moved from Libya to Tobruk 3 mech_infantrys moved from Iraq to Turkey 1 armour, 1 artillery, 5 fighters, 4 infantry and 1 tactical_bomber moved from Spain to Southern France 2 armour and 4 mech_infantrys moved from Kazakhstan to Afghanistan 1 fighter and 1 tactical_bomber moved from Volgograd to India 1 bomber moved from India to Egypt 1 armour moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Mozambique to Belgian Congo Place Units - British 3 infantry placed in Iraq 2 mech_infantrys placed in Persia 1 carrier and 2 destroyers placed in 98 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5 British collect 48 PUs (1 lost to blockades); end with 48 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 60 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,1,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
Americans regular : -1.17 Italians regular : -0.33 Japanese regular : 0.33 Germans regular : -0.50 British regular : 0.33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 artilleries and 3 infantry moved from Albania to Greece 3 fighters moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 4 artilleries, 3 fighters and 3 infantry British defend with 2 infantry Italians roll dice for 4 artilleries, 3 fighters and 3 infantry in Greece, round 2 : 4/10 hits, 3.83 expected hits British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Greece Italians win, taking Greece from British with 4 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 3 fighters moved from Greece to Southern Italy 3 armour and 3 mech_infantrys moved from Albania to Northern Italy Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,4,4,1 Italians collect 8 PUs (3 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians regular : 0.17 British regular : -0.67Territory Summary for Italians :
Northern Italy : 3 armour, 1 artillery, 1 factory_major, 7 infantry and 3 mech_infantrys Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry Eastern Poland : 1 flag Greece : 1 flag, 4 artilleries and 3 infantry -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 bomber moved from 44 Sea Zone to Northern Territory 1 aaGun, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from South Australia to Northern Territory 1 artillery moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Syria: 1 infantry EDIT: Adding units owned by ANZAC to Turkey: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry Northern Territory : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Dutch New Guinea : 1 flag 62 Sea Zone : 2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 transports United Kingdom : 2 infantry Turkey : 1 infantry 98 Sea Zone : 1 destroyer -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 12 armour and 10 mech_infantrys moved from Bulgaria to Turkey 1 fighter and 3 tactical_bombers moved from Southern Italy to Turkey 1 bomber moved from France to Turkey 1 bomber moved from Western Germany to Turkey 1 fighter moved from Western Germany to Turkey Combat - Germans Battle in Turkey Germans attack with 12 armour, 2 bombers, 2 fighters, 10 mech_infantrys and 3 tactical_bombers British defend with 4 armour, 3 artilleries, 4 infantry and 9 mech_infantrys; ANZAC defend with 1 infantry Germans roll dice for 12 armour, 2 bombers, 2 fighters, 10 mech_infantrys and 3 tactical_bombers in Turkey, round 2 : 12/29 hits, 12.00 expected hits British roll dice for 4 armour, 3 artilleries, 5 infantry and 9 mech_infantrys in Turkey, round 2 : 6/21 hits, 7.67 expected hits 7 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 6 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Turkey Germans roll dice for 12 armour, 2 bombers, 2 fighters, 4 mech_infantrys and 3 tactical_bombers in Turkey, round 3 : 16/23 hits, 11.00 expected hits British roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in Turkey, round 3 : 3/9 hits, 3.67 expected hits 2 mech_infantrys owned by the British, 3 artilleries owned by the British, 3 mech_infantrys owned by the Germans and 4 armour owned by the British lost in Turkey Germans win, taking Turkey from British with 12 armour, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 51 Casualties for Germans: 9 mech_infantrys Casualties for ANZAC: 1 infantry Casualties for British: 4 armour, 3 artilleries, 4 infantry and 9 mech_infantrys Non Combat Move - Germans 3 tactical_bombers moved from Turkey to Greece 2 fighters moved from Turkey to Greece 2 bombers moved from Turkey to Southern Italy 7 artilleries and 14 infantry moved from France to Northern Italy 1 infantry moved from Normandy Bordeaux to France 3 aaGuns, 1 artillery, 2 fighters and 7 infantry moved from Western Germany to Northern Italy 1 artillery and 9 infantry moved from Germany to Western Germany 3 infantry moved from Baltic States to Eastern Poland 1 artillery and 9 infantry moved from Poland to Eastern Poland 3 infantry moved from Novgorod to Baltic States 1 mech_infantry moved from Karelia to Novgorod 6 infantry moved from Finland to Karelia 1 mech_infantry moved from Novgorod to Baltic States 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in France 2 artilleries and 8 infantry placed in Western Germany 1 artillery and 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,1,5,4 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans regular : 5.00 British regular : -2.33Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 17 infantry Germany : 1 artillery, 1 factory_major and 2 infantry Northern Italy : 3 aaGuns, 8 artilleries, 2 fighters and 21 infantry Southern Italy : 2 bombers Belarus : 1 flag Karelia : 1 flag, 6 infantry Baltic States : 1 flag, 3 infantry and 1 mech_infantry Vyborg : 1 flag Eastern Poland : 3 aaGuns, 18 artilleries and 32 infantry Bessarabia : 1 flag Western Ukraine : 1 flag Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry 112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Turkey : 1 flag, 12 armour and 1 mech_infantry Switzerland : 1 flag Bulgaria : 1 flag Greece : 2 fighters and 3 tactical_bombers Sweden : 1 flag Yugoslavia : 1 flag Finland : 1 flag -
@snigg said in Snigg (X) vs. Mainah (+16) BM3:
e
How did I not see that coming. :nauseated_face: :face_palm:
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@mainah Leaves me stretching to the east somewhat and too far south to support anything right away…but had to roll the dice somewhere.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans Combat - Russians Non Combat Move - Russians 2 aaGuns, 12 artilleries and 51 infantry moved from Bryansk to Belarus 4 infantry moved from Ukraine to Bryansk 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Kazakhstan 3 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan 2 mech_infantrys moved from Russia to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Vologda to Archangel 2 mech_infantrys moved from Archangel to Samara Place Units - Russians 1 infantry and 2 mech_infantrys placed in Volgograd 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 fighters, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Yenisey to Evenkiyskiy Combat - Japanese Battle in 17 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 17 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 3 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Hunan to Kweichow 3 mech_infantrys moved from Kwangtung to French Indo China 1 marine moved from Japan to 6 Sea Zone 1 battleship, 7 carriers, 1 cruiser, 3 destroyers, 1 marine and 2 submarines moved from 6 Sea Zone to 17 Sea Zone 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone 1 artillery moved from Siberia to Amur Place Units - Japanese 3 mech_infantrys placed in Kwangtung 3 infantry placed in Kiangsu 3 mech_infantrys placed in Shantung 3 fighters placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 73 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -2.17Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor and 3 infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry Jehol : 1 flag Manchuria : 1 flag Hainan : 1 harbour Shensi : 1 flag, 4 infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 aaGun, 2 bombers, 1 fighter, 4 infantry and 13 mech_infantrys Hunan : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 3 infantry Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Sakha : 1 flag Evenkiyskiy : 1 flag, 1 infantry and 1 mech_infantry Yenisey : 1 flag Soviet Far East : 1 flag Amur : 1 flag, 1 artillery and 1 infantry Yakut S.S.R. : 1 flag Timguska : 1 flag Siberia : 1 flag Buryatia : 1 flag French Indo China : 1 flag, 2 artilleries, 4 infantry and 3 mech_infantrys Celebes : 1 flag Java : 1 flag, 1 artillery and 3 infantry Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport 44 Sea Zone : 1 flag 39 Sea Zone : 2 submarines 17 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 marine, 2 submarines and 7 tactical_bombers 16 Sea Zone : 1 destroyer and 1 submarine 6 Sea Zone : 3 submarines 80 Sea Zone : 1 submarine -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Southern France to France 1 fighter and 1 tactical_bomber moved from Spain to France 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans Combat - Americans Battle in France Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor and 4 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in France, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 4 infantry in France, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in France 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated Germans win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from France to Southern France 1 fighter moved from Spain to Southern France 2 fighters moved from Gibraltar to Spain 2 aaGuns, 1 armour, 2 artilleries and 4 infantry moved from Spain to Southern France 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 destroyer moved from 117 Sea Zone to 104 Sea Zone 1 infantry moved from Tunisia to Algeria 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour moved from British Columbia to Western United States 1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 3 infantry moved from Midway to 25 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 3 infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone 3 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 2 infantry placed in Spain 8 infantry placed in Eastern United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans regular : 1.50 Germans regular : 0.67 -
TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - British 1 carrier and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from India to 80 Sea Zone 3 submarines moved from 79 Sea Zone to 80 Sea Zone 2 mech_infantrys moved from Persia to Turkey 3 infantry moved from Iraq to Turkey 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 3 infantry moved from Egypt to 98 Sea Zone 2 artilleries moved from Egypt to 98 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone 2 artilleries and 4 infantry moved from 99 Sea Zone to Turkey 3 bombers and 3 fighters moved from Egypt to Turkey 5 fighters and 1 tactical_bomber moved from Southern France to Southern ItalyCombat Hit Differential Summary :





