@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansPTV OwenToo vs max334 (Axis)
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@max334 If you decide to attack the fleet, save the game after your first round, so I can pick the hits and name my OOL
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@owentoo I guess that’s the nice thing about being the attacker If the first round doesn’t go well you can always retreat.
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@max334 That is very true, but if your dice go badly and the defender’s dice go well, you can’t retreat far enough to escape the inevitable counterattack.
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@owentoo nah that never happens to me The dice love me
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@max334 :face_with_head_bandage:
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@owentoo I had a little difficulty with the set up. For some reason the AI wouldn’t let me land my sz35 planes. Shouldn’t they still have 2 moves left if they survive? 12 Jan 21.tsvg
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@max334 The problem is you have 8 aircraft attacking and only 3 CVs within range to land them. So that is illegal.
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You have already brought in 2 aircraft from elsewhere that must land on that CV in 35, therefore the planes from 35 must go somewhere else and not participate in the battle in 55
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@owentoo I have the carrier in Japan that can reach Caroline islands and pick up two planes that have two movements left
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yes, but the CV in 35 must come closer to the battle or participate in the battle to receive the aircraft with 1 or 0 movement left. It should be able to do that in NCM. What is the program not allowing you to do?
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I loaded the game, and it seems to work. Just click “Done” on the combat move. Scramble the 2 fighters in Queensland, and let 'er rip. OOL is damage all capital ships, then sub, CVs DDs, CAs, BB
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o yeh, take tac and Fighters after the CAs, before the BB
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@owentoo just to be clear the ftr and tac from sz35 can land on the sz7 carrier and the sz35 carrier can pick up any other surviving planes?
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@max334 Yes, it appears to be that way to me, as long as the SZ35 carrier can move during NCM
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 marine moved from Sumatra to 38 Sea Zone 1 battleship and 1 marine moved from 38 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Solomon Islands 1 carrier and 1 cruiser moved from 132 Sea Zone to 55 Sea Zone 1 carrier and 1 cruiser moved from 36 Sea Zone to 55 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 34 Sea Zone to 55 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 destroyer moved from 17 Sea Zone to 27 Sea Zone 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 fighter and 1 tactical_bomber moved from Hopei to Kweichow 1 infantry moved from Hunan to Kweichow 1 infantry moved from Szechwan to Yunnan Japanese take Yunnan from Chinese 1 fighter and 1 tactical_bomber moved from Hunan to Kweichow 1 artillery moved from Szechwan to Kweichow Combat - Japanese Americans scrambles 2 units out of Queensland to defend against the attack in 55 Sea Zone Battle in Guam Battle in 55 Sea Zone Japanese attack with 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers Americans defend with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 9/15 hits, 8.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 55 Sea Zone, round 2 : 7/15 hits, 7.17 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 2 battleships, 3 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 3 : 6/15 hits, 8.17 expected hits Americans roll dice for 1 battleship, 3 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 55 Sea Zone, round 3 : 5/10 hits, 6.00 expected hits 3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 2 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 2 battleships, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 4 : 7/10 hits, 6.00 expected hits Americans roll dice for 1 battleship, 3 fighters and 2 transports in 55 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone Japanese win, taking Guam from Americans with 2 battleships, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 70 Casualties for Japanese: 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports Battle in Kweichow Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Solomon Islands Non Combat Move - Japanese 1 fighter could not land in 55 Sea Zone and was removed 1 carrier moved from 7 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 45 Sea Zone to 59 Sea Zone 1 transport moved from 36 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 7 Sea Zone 1 destroyer and 1 submarine moved from 7 Sea Zone to 27 Sea Zone 1 destroyer moved from 7 Sea Zone to 27 Sea Zone 1 submarine moved from 7 Sea Zone to 27 Sea Zone 1 transport moved from 132 Sea Zone to 36 Sea Zone 1 transport moved from 132 Sea Zone to 20 Sea Zone 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 armour moved from Malaya to Siam 1 aaGun moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 2 artilleries and 3 infantry moved from Szechwan to Tsinghai 2 artilleries and 1 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Shansi to Inner Mongolia 1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai 1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai 1 bomber moved from Siam to Japan 1 fighter moved from 7 Sea Zone to Marshall Islands 1 fighter moved from Kwangtung to Japan 1 bomber moved from Siam to Malaya 1 tactical_bomber moved from Kwangtung to Davao 1 fighter moved from Hunan to Jehol 1 fighter moved from Jehol to Southern Manchuria 1 infantry moved from Kiangsi to Hopei 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Hopei to Shansi 1 armour moved from Kiangsu to Hopei 1 infantry moved from Kiangsu to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Southern Manchuria 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Fukien to Kiangsi 1 carrier moved from 35 Sea Zone to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China Place Units - Japanese 1 factory_minor placed in Kwangtung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 2 infantry placed in Japan 1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.00 Japanese regular : 0.00 -
@max334 Yes, I obviously missed on my screen that there was carrier in SZ7 could assist in that attack, and even without that, I could easily and should have put up blockers. This will make it a lot tougher on the Allies, so we shall see how it goes.
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@owentoo Me personally, I would through in the towel at this point, but you might have thicker skin then I and probably much more experience so who knows. Besides you didnt reach that tier solely on your personality :)
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@owentoo pls let me replay J4. Since this is a non-league game could you put blockers up where you would have and could have put them. Makes it better for both of us
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@max334 Well, I think my mind was preoccupied during the American turn with what was happening in the Atlantic. So, I sent some east, and the rest to 55. I obviously didn’t check very closely, like I usually do, and If I had checked I would have left the remaining fleet next to Hawaii, because I did not have a blocker that could have reached 56, the critical blocking zone. So, if you like, I will concede this version of the game to you, and if you want to redo your Japanese turn, just move my entire fleet from 55 to 27, and leave 55 empty. You can then redo your Japanese turn, and we can take the rest of the game from there. I do want to find out how the aftermath of SeaLion turns out.
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@max334 Yahoo…VICTORY…:person_doing_cartwheel: …thats my happy dance. Because its a non-league game gloating is allowed, otherwise no.
So great I’ll make the edits and redo J4





