@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsPTV OwenToo vs max334 (Axis)
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Are you still in this game? Just wondering if you lost excitement for it?
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@max334 Never fear! I have only begun to fight!
Actually it will be a very good learning experience in PTV to see if the Russian Bear can deal Germany a death blow in retribution for SeaLion. I feel I am very much in this game. Fight on!
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@owentoo ok we will press on. I wasn’t actually worried about the European theater I just saw that your Pacific fleet is exposed without any blockers. Haven’t looked at it carefully, but it’s in danger of annihilation
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@max334 It all depends on the dice… are you feeling lucky today?
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@owentoo lol… Your kind of funny, but i think your game involves a little more than just luck of the dice
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@max334 Well, my exposed fleet, if attacked, could be a disaster for the Americans, or it could be a disaster for the Japanese, depending on the first round dice. SZ 55 is friendly to the Allies, so I will have a place to land surviving aircraft, and you will not.
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@max334 If you decide to attack the fleet, save the game after your first round, so I can pick the hits and name my OOL
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@owentoo I guess that’s the nice thing about being the attacker If the first round doesn’t go well you can always retreat.
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@max334 That is very true, but if your dice go badly and the defender’s dice go well, you can’t retreat far enough to escape the inevitable counterattack.
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@owentoo nah that never happens to me The dice love me
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@max334 :face_with_head_bandage:
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@owentoo I had a little difficulty with the set up. For some reason the AI wouldn’t let me land my sz35 planes. Shouldn’t they still have 2 moves left if they survive? 12 Jan 21.tsvg
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@max334 The problem is you have 8 aircraft attacking and only 3 CVs within range to land them. So that is illegal.
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You have already brought in 2 aircraft from elsewhere that must land on that CV in 35, therefore the planes from 35 must go somewhere else and not participate in the battle in 55
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@owentoo I have the carrier in Japan that can reach Caroline islands and pick up two planes that have two movements left
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yes, but the CV in 35 must come closer to the battle or participate in the battle to receive the aircraft with 1 or 0 movement left. It should be able to do that in NCM. What is the program not allowing you to do?
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I loaded the game, and it seems to work. Just click “Done” on the combat move. Scramble the 2 fighters in Queensland, and let 'er rip. OOL is damage all capital ships, then sub, CVs DDs, CAs, BB
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o yeh, take tac and Fighters after the CAs, before the BB
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@owentoo just to be clear the ftr and tac from sz35 can land on the sz7 carrier and the sz35 carrier can pick up any other surviving planes?
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@max334 Yes, it appears to be that way to me, as long as the SZ35 carrier can move during NCM





