PTV OwenToo vs max334 (Axis)

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            2 fighters and 1 tactical_bomber moved from Novgorod to Archangel
            1 artillery moved from Novgorod to Leningrad
            2 infantry moved from Novgorod to Leningrad
            1 artillery moved from Bryansk to Southern Belarus
            2 infantry moved from Bryansk to Southern Belarus
            1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Russia to Smolensk
            1 infantry moved from Ukraine to Western Ukraine
                  Russians take Western Ukraine from Italians
            2 armour moved from Bryansk to Smolensk
            1 mech_infantry moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
            4 artilleries moved from Novgorod to Smolensk
            3 infantry moved from Novgorod to Smolensk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Russians: 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
            Battle in Leningrad
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 airfield, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Leningrad
                Russians win, taking Leningrad from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Southern Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
                Russians win, taking Southern Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys in Smolensk, round 2 : 8/21 hits, 7.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Archangel to Gorky
            3 infantry moved from Timguska to Komi
            1 aaGun and 3 infantry moved from Yenisey to Timguska
            3 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns moved from Novgorod to Smolensk
            12 infantry moved from Novgorod to Smolensk
            1 aaGun moved from Bryansk to Smolensk
            5 infantry moved from Bryansk to Smolensk
            1 armour and 1 mech_infantry moved from Ukraine to Bryansk
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Ukraine
            1 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.50
    

    Savegame

  • 2024 '22 '21 '19 '18

    Are you still in this game? Just wondering if you lost excitement for it?

  • '21 '20 '19 '18 '17

    @max334 Never fear! I have only begun to fight!

    Actually it will be a very good learning experience in PTV to see if the Russian Bear can deal Germany a death blow in retribution for SeaLion. I feel I am very much in this game. Fight on!

  • 2024 '22 '21 '19 '18

    @owentoo ok we will press on. I wasn’t actually worried about the European theater I just saw that your Pacific fleet is exposed without any blockers. Haven’t looked at it carefully, but it’s in danger of annihilation

  • '21 '20 '19 '18 '17

    @max334 It all depends on the dice… are you feeling lucky today?

  • 2024 '22 '21 '19 '18

    @owentoo lol… Your kind of funny, but i think your game involves a little more than just luck of the dice

  • '21 '20 '19 '18 '17

    @max334 Well, my exposed fleet, if attacked, could be a disaster for the Americans, or it could be a disaster for the Japanese, depending on the first round dice. SZ 55 is friendly to the Allies, so I will have a place to land surviving aircraft, and you will not.

  • '21 '20 '19 '18 '17

    @max334 If you decide to attack the fleet, save the game after your first round, so I can pick the hits and name my OOL

  • 2024 '22 '21 '19 '18

    @owentoo I guess that’s the nice thing about being the attacker If the first round doesn’t go well you can always retreat.

  • '21 '20 '19 '18 '17

    @max334 That is very true, but if your dice go badly and the defender’s dice go well, you can’t retreat far enough to escape the inevitable counterattack.

  • 2024 '22 '21 '19 '18

    @owentoo nah that never happens to me The dice love me

  • '21 '20 '19 '18 '17

    @max334 :face_with_head_bandage:

  • 2024 '22 '21 '19 '18

    @owentoo I had a little difficulty with the set up. For some reason the AI wouldn’t let me land my sz35 planes. Shouldn’t they still have 2 moves left if they survive? 12 Jan 21.tsvg

  • '21 '20 '19 '18 '17

    @max334 The problem is you have 8 aircraft attacking and only 3 CVs within range to land them. So that is illegal.

  • '21 '20 '19 '18 '17

    You have already brought in 2 aircraft from elsewhere that must land on that CV in 35, therefore the planes from 35 must go somewhere else and not participate in the battle in 55

  • 2024 '22 '21 '19 '18

    @owentoo I have the carrier in Japan that can reach Caroline islands and pick up two planes that have two movements left

  • '21 '20 '19 '18 '17

    yes, but the CV in 35 must come closer to the battle or participate in the battle to receive the aircraft with 1 or 0 movement left. It should be able to do that in NCM. What is the program not allowing you to do?

  • '21 '20 '19 '18 '17

    I loaded the game, and it seems to work. Just click “Done” on the combat move. Scramble the 2 fighters in Queensland, and let 'er rip. OOL is damage all capital ships, then sub, CVs DDs, CAs, BB

  • '21 '20 '19 '18 '17

    o yeh, take tac and Fighters after the CAs, before the BB

  • 2024 '22 '21 '19 '18

    @owentoo just to be clear the ftr and tac from sz35 can land on the sz7 carrier and the sz35 carrier can pick up any other surviving planes?

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