@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
I guess the M84 rule is used in these games?
Do you mean the economic victory for the Axis? If yes, then yes that is a standard victory condition.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Novgorod to Archangel
1 artillery moved from Novgorod to Leningrad
2 infantry moved from Novgorod to Leningrad
1 artillery moved from Bryansk to Southern Belarus
2 infantry moved from Bryansk to Southern Belarus
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
2 armour moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
4 artilleries moved from Novgorod to Smolensk
3 infantry moved from Novgorod to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2
Casualties for Russians: 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in Leningrad
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Southern Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys in Smolensk, round 2 : 8/21 hits, 7.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Gorky
3 infantry moved from Timguska to Komi
1 aaGun and 3 infantry moved from Yenisey to Timguska
3 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns moved from Novgorod to Smolensk
12 infantry moved from Novgorod to Smolensk
1 aaGun moved from Bryansk to Smolensk
5 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.50
Are you still in this game? Just wondering if you lost excitement for it?
@max334 Never fear! I have only begun to fight!
Actually it will be a very good learning experience in PTV to see if the Russian Bear can deal Germany a death blow in retribution for SeaLion. I feel I am very much in this game. Fight on!
@owentoo ok we will press on. I wasn’t actually worried about the European theater I just saw that your Pacific fleet is exposed without any blockers. Haven’t looked at it carefully, but it’s in danger of annihilation
@max334 It all depends on the dice… are you feeling lucky today?
@owentoo lol… Your kind of funny, but i think your game involves a little more than just luck of the dice
@max334 Well, my exposed fleet, if attacked, could be a disaster for the Americans, or it could be a disaster for the Japanese, depending on the first round dice. SZ 55 is friendly to the Allies, so I will have a place to land surviving aircraft, and you will not.
@max334 If you decide to attack the fleet, save the game after your first round, so I can pick the hits and name my OOL
@owentoo I guess that’s the nice thing about being the attacker If the first round doesn’t go well you can always retreat.
@max334 That is very true, but if your dice go badly and the defender’s dice go well, you can’t retreat far enough to escape the inevitable counterattack.
@owentoo nah that never happens to me The dice love me
@max334 :face_with_head_bandage:
@owentoo I had a little difficulty with the set up. For some reason the AI wouldn’t let me land my sz35 planes. Shouldn’t they still have 2 moves left if they survive? 12 Jan 21.tsvg
@max334 The problem is you have 8 aircraft attacking and only 3 CVs within range to land them. So that is illegal.
You have already brought in 2 aircraft from elsewhere that must land on that CV in 35, therefore the planes from 35 must go somewhere else and not participate in the battle in 55
@owentoo I have the carrier in Japan that can reach Caroline islands and pick up two planes that have two movements left
yes, but the CV in 35 must come closer to the battle or participate in the battle to receive the aircraft with 1 or 0 movement left. It should be able to do that in NCM. What is the program not allowing you to do?
I loaded the game, and it seems to work. Just click “Done” on the combat move. Scramble the 2 fighters in Queensland, and let 'er rip. OOL is damage all capital ships, then sub, CVs DDs, CAs, BB
o yeh, take tac and Fighters after the CAs, before the BB
@owentoo just to be clear the ftr and tac from sz35 can land on the sz7 carrier and the sz35 carrier can pick up any other surviving planes?