I’m both busy and not emotionally ready too do the next turn.
PTV OwenToo vs max334 (Axis)
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 2 fighters and 1 tactical_bomber moved from Novgorod to Archangel 1 artillery moved from Novgorod to Leningrad 2 infantry moved from Novgorod to Leningrad 1 artillery moved from Bryansk to Southern Belarus 2 infantry moved from Bryansk to Southern Belarus 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Russia to Smolensk 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 2 armour moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 4 artilleries moved from Novgorod to Smolensk 3 infantry moved from Novgorod to Smolensk Combat - Russians Battle in Archangel Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2 Casualties for Russians: 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in Leningrad Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Southern Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys in Smolensk, round 2 : 8/21 hits, 7.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Gorky 3 infantry moved from Timguska to Komi 1 aaGun and 3 infantry moved from Yenisey to Timguska 3 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns moved from Novgorod to Smolensk 12 infantry moved from Novgorod to Smolensk 1 aaGun moved from Bryansk to Smolensk 5 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Ukraine to Bryansk Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 1 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.50
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Are you still in this game? Just wondering if you lost excitement for it?
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@max334 Never fear! I have only begun to fight!
Actually it will be a very good learning experience in PTV to see if the Russian Bear can deal Germany a death blow in retribution for SeaLion. I feel I am very much in this game. Fight on!
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@owentoo ok we will press on. I wasn’t actually worried about the European theater I just saw that your Pacific fleet is exposed without any blockers. Haven’t looked at it carefully, but it’s in danger of annihilation
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@max334 It all depends on the dice… are you feeling lucky today?
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@owentoo lol… Your kind of funny, but i think your game involves a little more than just luck of the dice
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@max334 Well, my exposed fleet, if attacked, could be a disaster for the Americans, or it could be a disaster for the Japanese, depending on the first round dice. SZ 55 is friendly to the Allies, so I will have a place to land surviving aircraft, and you will not.
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@max334 If you decide to attack the fleet, save the game after your first round, so I can pick the hits and name my OOL
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@owentoo I guess that’s the nice thing about being the attacker If the first round doesn’t go well you can always retreat.
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@max334 That is very true, but if your dice go badly and the defender’s dice go well, you can’t retreat far enough to escape the inevitable counterattack.
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@owentoo nah that never happens to me The dice love me
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@max334 :face_with_head_bandage:
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@owentoo I had a little difficulty with the set up. For some reason the AI wouldn’t let me land my sz35 planes. Shouldn’t they still have 2 moves left if they survive? 12 Jan 21.tsvg
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@max334 The problem is you have 8 aircraft attacking and only 3 CVs within range to land them. So that is illegal.
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You have already brought in 2 aircraft from elsewhere that must land on that CV in 35, therefore the planes from 35 must go somewhere else and not participate in the battle in 55
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@owentoo I have the carrier in Japan that can reach Caroline islands and pick up two planes that have two movements left
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yes, but the CV in 35 must come closer to the battle or participate in the battle to receive the aircraft with 1 or 0 movement left. It should be able to do that in NCM. What is the program not allowing you to do?
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I loaded the game, and it seems to work. Just click “Done” on the combat move. Scramble the 2 fighters in Queensland, and let 'er rip. OOL is damage all capital ships, then sub, CVs DDs, CAs, BB
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o yeh, take tac and Fighters after the CAs, before the BB
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@owentoo just to be clear the ftr and tac from sz35 can land on the sz7 carrier and the sz35 carrier can pick up any other surviving planes?