i didn’t place my bid.
artillery in:
szechwan
kweichow
buryatia
sakha
amur
Fighter:
shensi
sz98
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Anglo-Egyptian Sudan to Egypt
Place Units - ANZAC
1 transport placed in 64 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
2 infantry moved from Algeria to Tunisia
Combat - French
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 2 infantry in Tunisia, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 2 infantry in Tunisia, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 2 infantry in Tunisia, round 5 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Tunisia, round 5 : 0/1 hits, 0.33 expected hits
French roll dice for 2 infantry in Tunisia, round 6 : 2/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Tunisia, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
1 destroyer moved from 100 Sea Zone to 83 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -1.67
French regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Karelia to Archangel
1 infantry moved from Baltic States to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
2 infantry moved from Germany to 116 Sea Zone
1 infantry moved from Western Germany to 116 Sea Zone
1 infantry moved from Denmark to 116 Sea Zone
1 marine moved from Western Germany to 116 Sea Zone
3 infantry moved from Norway to 116 Sea Zone
1 artillery moved from Western Germany to 116 Sea Zone
2 artilleries moved from Germany to 116 Sea Zone
1 artillery moved from Germany to 116 Sea Zone
4 artilleries, 1 battleship, 1 cruiser, 7 infantry, 1 marine and 9 transports moved from 116 Sea Zone to 113 Sea Zone
1 armour and 2 artilleries moved from Holland Belgium to 113 Sea Zone
1 armour moved from Normandy Bordeaux to 113 Sea Zone
1 artillery moved from Normandy Bordeaux to 113 Sea Zone
1 infantry moved from Holland Belgium to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 armour, 7 artilleries, 9 infantry and 1 marine moved from 113 Sea Zone to United Kingdom
1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 infantry moved from Northern Belarus to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in United Kingdom
Germans attack with 2 armour, 7 artilleries, 3 bombers, 5 fighters, 9 infantry, 1 marine and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry
British roll AA dice in United Kingdom : 4/13 hits, 2.17 expected hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 2 armour, 7 artilleries, 3 bombers, 3 fighters, 9 infantry, 1 marine and 3 tactical_bombers in United Kingdom, round 2 : 13/28 hits, 11.33 expected hits
British roll dice for 5 aaGuns, 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/14 hits, 5.00 expected hits
5 aaGuns owned by the British, 7 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 7 artilleries, 3 bombers, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in United Kingdom, round 3 : 10/21 hits, 9.33 expected hits
British roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/6 hits, 2.33 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in United Kingdom
Germans captures 38PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 5 artilleries, 3 bombers, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers
Casualties for British: 5 aaGuns, 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
1 submarine moved from 107 Sea Zone to 113 Sea Zone
3 armour moved from Western Ukraine to Northern Belarus
1 aaGun moved from Poland to Eastern Poland
1 infantry moved from Vyborg to Karelia
1 armour moved from Norway to Karelia
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
1 artillery and 7 infantry moved from Eastern Poland to Northern Belarus
1 aaGun, 7 armour, 8 infantry and 6 mech_infantrys moved from Baltic States to Northern Belarus
1 aaGun, 2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Poland
1 mech_infantry moved from Holland Belgium to Germany
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to France
2 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
Place Units - Germans
3 infantry placed in Normandy Bordeaux
5 artilleries and 5 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4
Germans collect 59 PUs; end with 97 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 100 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 115 PUs
Combat Hit Differential Summary :
British AA : 1.83
Russians regular : 0.33
Germans regular : 2.83
British regular : 3.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Novgorod to Archangel
1 artillery moved from Novgorod to Leningrad
2 infantry moved from Novgorod to Leningrad
1 artillery moved from Bryansk to Southern Belarus
2 infantry moved from Bryansk to Southern Belarus
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
2 armour moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
4 artilleries moved from Novgorod to Smolensk
3 infantry moved from Novgorod to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2
Casualties for Russians: 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in Leningrad
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Southern Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys in Smolensk, round 2 : 8/21 hits, 7.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Gorky
3 infantry moved from Timguska to Komi
1 aaGun and 3 infantry moved from Yenisey to Timguska
3 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns moved from Novgorod to Smolensk
12 infantry moved from Novgorod to Smolensk
1 aaGun moved from Bryansk to Smolensk
5 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.50
Are you still in this game? Just wondering if you lost excitement for it?
@max334 Never fear! I have only begun to fight!
Actually it will be a very good learning experience in PTV to see if the Russian Bear can deal Germany a death blow in retribution for SeaLion. I feel I am very much in this game. Fight on!
@owentoo ok we will press on. I wasn’t actually worried about the European theater I just saw that your Pacific fleet is exposed without any blockers. Haven’t looked at it carefully, but it’s in danger of annihilation
@max334 It all depends on the dice… are you feeling lucky today?
@owentoo lol… Your kind of funny, but i think your game involves a little more than just luck of the dice
@max334 Well, my exposed fleet, if attacked, could be a disaster for the Americans, or it could be a disaster for the Japanese, depending on the first round dice. SZ 55 is friendly to the Allies, so I will have a place to land surviving aircraft, and you will not.
@max334 If you decide to attack the fleet, save the game after your first round, so I can pick the hits and name my OOL
@owentoo I guess that’s the nice thing about being the attacker If the first round doesn’t go well you can always retreat.
@max334 That is very true, but if your dice go badly and the defender’s dice go well, you can’t retreat far enough to escape the inevitable counterattack.
@owentoo nah that never happens to me The dice love me
@max334 :face_with_head_bandage:
@owentoo I had a little difficulty with the set up. For some reason the AI wouldn’t let me land my sz35 planes. Shouldn’t they still have 2 moves left if they survive? 12 Jan 21.tsvg
@max334 The problem is you have 8 aircraft attacking and only 3 CVs within range to land them. So that is illegal.
You have already brought in 2 aircraft from elsewhere that must land on that CV in 35, therefore the planes from 35 must go somewhere else and not participate in the battle in 55
@owentoo I have the carrier in Japan that can reach Caroline islands and pick up two planes that have two movements left
yes, but the CV in 35 must come closer to the battle or participate in the battle to receive the aircraft with 1 or 0 movement left. It should be able to do that in NCM. What is the program not allowing you to do?
I loaded the game, and it seems to work. Just click “Done” on the combat move. Scramble the 2 fighters in Queensland, and let 'er rip. OOL is damage all capital ships, then sub, CVs DDs, CAs, BB