when you go to triplea download page do not hit large red box. that would give a 2.5 version. below the box are three links. chose the one with prerelease in it. follow and download the latest 2.7 version. 2.7 will open 2.5 or 2.6 or 2.7 versions. there are 4-5 numbers after any version that are not as important. you can install 2.7 over the 2.5 or have both versions on your computer. to have both select install different directory. you may want to name shortcut 2.7 if doing both. a little fuzzy on shortcut naming.one reason for keeping more than one are to play other people who have 2.5 version. also the PLAY ONLINE area with the lobby and where you play live is 2.5. if you have 2.7 only you will get a download list when you hit the game link in the forum thread. you can then hit OPEN FILE in list and it will launch triplea and game file. if you have more than one version and want to play 2.5 then after the download list shows up ignore it and open your apps list and select the version you want. when on start page you can select LOCAL version for now and later on can move on to sending dice rolls to opponent. hope this helps. was doing from memory so may be a little off
PTV OwenToo vs max334 (Axis)
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry ANZAC defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/7 hits, 2.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 artillery moved from Romania to Bulgaria 1 armour and 1 mech_infantry moved from Romania to Northern Belarus 1 armour moved from Western Ukraine to Northern Belarus 1 infantry moved from Romania to Eastern Poland 1 aaGun moved from Northern Italy to Yugoslavia 1 infantry moved from Ethiopia to British Somaliland 1 fighter moved from Southern Italy to Northern Belarus 1 fighter moved from Southern Italy to Northern Belarus 1 bomber moved from France to Southern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Anglo-Egyptian Sudan to Egypt Place Units - ANZAC 1 transport placed in 64 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Anglo-Egyptian Sudan to Egypt Place Units - ANZAC 1 transport placed in 64 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 2 infantry moved from Algeria to Tunisia Combat - French Battle in Tunisia French attack with 2 infantry Italians defend with 1 infantry French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Tunisia, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Tunisia, round 4 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Tunisia, round 5 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 5 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Tunisia, round 6 : 2/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 destroyer moved from 100 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -1.67 French regular : 0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Karelia to Archangel 1 infantry moved from Baltic States to Leningrad Germans take Leningrad from Russians 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 2 infantry moved from Germany to 116 Sea Zone 1 infantry moved from Western Germany to 116 Sea Zone 1 infantry moved from Denmark to 116 Sea Zone 1 marine moved from Western Germany to 116 Sea Zone 3 infantry moved from Norway to 116 Sea Zone 1 artillery moved from Western Germany to 116 Sea Zone 2 artilleries moved from Germany to 116 Sea Zone 1 artillery moved from Germany to 116 Sea Zone 4 artilleries, 1 battleship, 1 cruiser, 7 infantry, 1 marine and 9 transports moved from 116 Sea Zone to 113 Sea Zone 1 armour and 2 artilleries moved from Holland Belgium to 113 Sea Zone 1 armour moved from Normandy Bordeaux to 113 Sea Zone 1 artillery moved from Normandy Bordeaux to 113 Sea Zone 1 infantry moved from Holland Belgium to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 armour, 7 artilleries, 9 infantry and 1 marine moved from 113 Sea Zone to United Kingdom 1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 infantry moved from Northern Belarus to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in Archangel Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in United Kingdom Germans attack with 2 armour, 7 artilleries, 3 bombers, 5 fighters, 9 infantry, 1 marine and 5 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 4/13 hits, 2.17 expected hits 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 2 armour, 7 artilleries, 3 bombers, 3 fighters, 9 infantry, 1 marine and 3 tactical_bombers in United Kingdom, round 2 : 13/28 hits, 11.33 expected hits British roll dice for 5 aaGuns, 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/14 hits, 5.00 expected hits 5 aaGuns owned by the British, 7 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 2 armour, 7 artilleries, 3 bombers, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in United Kingdom, round 3 : 10/21 hits, 9.33 expected hits British roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/6 hits, 2.33 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 38PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 armour, 5 artilleries, 3 bombers, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Casualties for British: 5 aaGuns, 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 1 submarine moved from 107 Sea Zone to 113 Sea Zone 3 armour moved from Western Ukraine to Northern Belarus 1 aaGun moved from Poland to Eastern Poland 1 infantry moved from Vyborg to Karelia 1 armour moved from Norway to Karelia 1 infantry moved from Eastern Poland to Romania 1 artillery moved from Eastern Poland to Romania 1 artillery and 7 infantry moved from Eastern Poland to Northern Belarus 1 aaGun, 7 armour, 8 infantry and 6 mech_infantrys moved from Baltic States to Northern Belarus 1 aaGun, 2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Germany to Slovakia Hungary 2 artilleries moved from Germany to Poland 1 mech_infantry moved from Holland Belgium to Germany 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 bomber moved from United Kingdom to France 2 bombers moved from United Kingdom to Western Germany 1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium Place Units - Germans 3 infantry placed in Normandy Bordeaux 5 artilleries and 5 infantry placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4 Germans collect 59 PUs; end with 97 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 100 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 105 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 115 PUs
Combat Hit Differential Summary :
British AA : 1.83 Russians regular : 0.33 Germans regular : 2.83 British regular : 3.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 2 fighters and 1 tactical_bomber moved from Novgorod to Archangel 1 artillery moved from Novgorod to Leningrad 2 infantry moved from Novgorod to Leningrad 1 artillery moved from Bryansk to Southern Belarus 2 infantry moved from Bryansk to Southern Belarus 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Russia to Smolensk 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 2 armour moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 4 artilleries moved from Novgorod to Smolensk 3 infantry moved from Novgorod to Smolensk Combat - Russians Battle in Archangel Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -2 Casualties for Russians: 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in Leningrad Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Southern Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys in Smolensk, round 2 : 8/21 hits, 7.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 armour, 7 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Gorky 3 infantry moved from Timguska to Komi 1 aaGun and 3 infantry moved from Yenisey to Timguska 3 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns moved from Novgorod to Smolensk 12 infantry moved from Novgorod to Smolensk 1 aaGun moved from Bryansk to Smolensk 5 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Ukraine to Bryansk Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 1 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.50
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Are you still in this game? Just wondering if you lost excitement for it?
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@max334 Never fear! I have only begun to fight!
Actually it will be a very good learning experience in PTV to see if the Russian Bear can deal Germany a death blow in retribution for SeaLion. I feel I am very much in this game. Fight on!
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@owentoo ok we will press on. I wasn’t actually worried about the European theater I just saw that your Pacific fleet is exposed without any blockers. Haven’t looked at it carefully, but it’s in danger of annihilation
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@max334 It all depends on the dice… are you feeling lucky today?
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@owentoo lol… Your kind of funny, but i think your game involves a little more than just luck of the dice
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@max334 Well, my exposed fleet, if attacked, could be a disaster for the Americans, or it could be a disaster for the Japanese, depending on the first round dice. SZ 55 is friendly to the Allies, so I will have a place to land surviving aircraft, and you will not.
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@max334 If you decide to attack the fleet, save the game after your first round, so I can pick the hits and name my OOL
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@owentoo I guess that’s the nice thing about being the attacker If the first round doesn’t go well you can always retreat.
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@max334 That is very true, but if your dice go badly and the defender’s dice go well, you can’t retreat far enough to escape the inevitable counterattack.
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@owentoo nah that never happens to me The dice love me
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@max334 :face_with_head_bandage:
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@owentoo I had a little difficulty with the set up. For some reason the AI wouldn’t let me land my sz35 planes. Shouldn’t they still have 2 moves left if they survive? 12 Jan 21.tsvg
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@max334 The problem is you have 8 aircraft attacking and only 3 CVs within range to land them. So that is illegal.
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You have already brought in 2 aircraft from elsewhere that must land on that CV in 35, therefore the planes from 35 must go somewhere else and not participate in the battle in 55
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@owentoo I have the carrier in Japan that can reach Caroline islands and pick up two planes that have two movements left