TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
@max334 So you would like to redo Germany’s builds and placements?
@owentoo yes…you can take a victory lap
if you think we still have a good game
@max334 OK, you can do that. The USA move can stay the same, so start with that gavesave and Edit what you need. I think I’ll redo starting with the Chinese. I think I should attack Yunnan, perhaps, maybe. I overlooked that during my turn. Then I’ll see what the Brits can do against the Channel.
@owentoo ok so we have another retake…lol. I already sent you the changes. Can you redo the US also?
OK, I see your gamesave. I guess I’ll need to rethink the American builds anyway. So I can work with this gamesave you already created
@owentoo thanks again and take your time…I’m liking our game
@max334 And you thought I should throw in the towel immediately after you invaded?
Churchill would never approve of that. Never, never, never surrender!
😂 I sometimes get so discouraged with games I surrender
@owentoo I think the throw in the towel comment was assuming a destruction of your Pacific fleet
@max334 well I was fine with continuing then, knowing I was about to sink the German fleet
@owentoo I think the retakes give us a better game, dont you? I feel like the loss of the Pacific fleet hurts the Allies more than the loss of the German fleet hurts the Axis?
Maybe we can start a new game? We can call this one a draw
@max334 no, let’s continue this. I want to see how viable SeaLion is in PTV, without playing a league game to test my luck
@owentoo so on you then right?
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Germans from Holland Belgium: 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 5 infantry
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Changing PUs for Germans from 115 to 117
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Morocco
1 marine moved from Central United States to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 11 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 submarine and 2 transports moved from 27 Sea Zone to 28 Sea Zone
Place Units - Americans
1 carrier placed in 11 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
@owentoo my thoughts on sea lion if you want to hear them are that because you didn’t spend the grasshopper advised six infantry and one fighter on round one and then you bought something else in round two I thought maybe I should go do sea lion
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
8 infantry moved from Eastern Sinkiang to Northern Sinkiang
1 fighter moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 0.67