TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
@owentoo oh yah man, take your time… thoughtful moves make for a better game.
I looked at the statistics for the game (PU’s, TUV’s and the others) and I don’t think its looking good for the Allies. Yes, they still have a lead, but its been consistently dropping and will most likely continue to drop. Africa, the Middle East and the Americas are all under threat and there is no significant defense. Moscow is probably not going to fall, but Russia cant hold back the tide. How do you see it?
@max334 Most games, Russia must fall for the Axis to win. In this game, the Japanese could win a Pacific victory. If that happens, it will be because I overdid the SeaLion response. Also, I lost a small force near Australia during J2 that I should have had out of harm’s way. That got me behind, and you have played an excellent Japanese game.
We should know more after a couple more rounds.
A couple of years ago playing BM3, I lost a game to an aggressive Japanese J2 opening, when I had no good response. When playing the Axis, I have usually attacked during G3 and J3 in the past with BM3, but with PTV I think the better opening attacks are with a G2, and J2.
@owentoo I hesitate to give myself too much credit for Japans standing. I think the oversight with the US pacific fleet and then the re-dos… yes did save the fleet but then left them in a maybe less than optimal position.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Aleutian Islands
2 fighters moved from Alaska to Aleutian Islands
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 bomber moved from Alaska to 9 Sea Zone
1 submarine moved from 9 Sea Zone to 17 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 113 Sea Zone to 122 Sea Zone
4 fighters moved from United Kingdom to 122 Sea Zone
2 fighters moved from 113 Sea Zone to 122 Sea Zone
1 submarine moved from 126 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 94 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble from Scotland?
Carrier scramble from 7 to 17?
no scrambles anywhere
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Aleutian Islands
2 fighters moved from Alaska to Aleutian Islands
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 bomber moved from Alaska to 9 Sea Zone
1 submarine moved from 9 Sea Zone to 17 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 113 Sea Zone to 122 Sea Zone
4 fighters moved from United Kingdom to 122 Sea Zone
2 fighters moved from 113 Sea Zone to 122 Sea Zone
1 submarine moved from 126 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 94 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 bomber and 1 destroyer in 9 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 9 Sea Zone
1 transport owned by the Japanese lost in 9 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 1 submarine and 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 17 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 122 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 122 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
Americans roll dice for 1 destroyer and 6 fighters in 122 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
Germans roll dice for 1 destroyer in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 122 Sea Zone
Americans win, taking 122 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
2 transports moved from 105 Sea Zone to 104 Sea Zone
4 fighters moved from 122 Sea Zone to United Kingdom
2 fighters moved from 122 Sea Zone to 113 Sea Zone
2 fighters moved from Aleutian Islands to Alaska
1 bomber moved from 9 Sea Zone to Hawaiian Islands
2 marines moved from Midway to 26 Sea Zone
2 infantry moved from Midway to 26 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 2 infantry, 2 marines, 3 submarines and 1 transport moved from 26 Sea Zone to 27 Sea Zone
3 submarines moved from 11 Sea Zone to 27 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone
4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
1 destroyer placed in 104 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.83
Germans regular : -0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Aleutian Islands
2 fighters moved from Alaska to Aleutian Islands
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 bomber moved from Alaska to 9 Sea Zone
1 submarine moved from 9 Sea Zone to 17 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 113 Sea Zone to 122 Sea Zone
4 fighters moved from United Kingdom to 122 Sea Zone
2 fighters moved from 113 Sea Zone to 122 Sea Zone
1 submarine moved from 126 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 94 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 bomber and 1 destroyer in 9 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 9 Sea Zone
1 transport owned by the Japanese lost in 9 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 1 submarine and 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 17 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 122 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 122 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
Americans roll dice for 1 destroyer and 6 fighters in 122 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
Germans roll dice for 1 destroyer in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 122 Sea Zone
Americans win, taking 122 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
2 transports moved from 105 Sea Zone to 104 Sea Zone
4 fighters moved from 122 Sea Zone to United Kingdom
2 fighters moved from 122 Sea Zone to 113 Sea Zone
2 fighters moved from Aleutian Islands to Alaska
1 bomber moved from 9 Sea Zone to Hawaiian Islands
2 marines moved from Midway to 26 Sea Zone
2 infantry moved from Midway to 26 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 2 infantry, 2 marines, 3 submarines and 1 transport moved from 26 Sea Zone to 27 Sea Zone
3 submarines moved from 11 Sea Zone to 27 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone
4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
1 destroyer placed in 104 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 113 Sea Zone to 93 Sea Zone
2 infantry moved from Quebec to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 transport moved from 105 Sea Zone to 90 Sea Zone
1 mech_infantry moved from Egypt to Trans-Jordan
1 aaGun, 1 artillery and 9 infantry moved from Burma to Eastern India
2 mech_infantrys moved from Central India to Eastern India
Place Units - British
1 armour, 1 artillery and 1 mech_infantry placed in United Kingdom
2 infantry and 1 mech_infantry placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
1 artillery placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5,4,5,5,5,6,5
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Some Units in Eastern India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.83
Germans regular : -0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 artillery and 1 infantry moved from Tunisia to Libya
1 armour moved from Libya to Tunisia
1 bomber moved from Southern Italy to Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Ukraine
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 artillery and 1 infantry moved from Southern France to France
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,4,6,3,1,5,3
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
damn those subs…and I dont know what I can do about them. I was going to ask you, but I dont think you’ll tell me…maybe after the game.
@max334 Once the subs are there, it is really hard to get rid of them. You need Germany’s help building a IC, airbase, committing lots of air, and building a destroyer.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Karelia to Archangel
1 bomber moved from Baltic States to Archangel
1 infantry moved from Southern Belarus to Smolensk
Germans take Smolensk from Russians
1 destroyer moved from 116 Sea Zone to 118 Sea Zone
1 submarine moved from 126 Sea Zone to 122 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to 122 Sea Zone
1 marine moved from Denmark to 116 Sea Zone
1 cruiser and 1 marine moved from 116 Sea Zone to 118 Sea Zone
1 marine moved from 118 Sea Zone to Leningrad
1 artillery and 1 infantry moved from Vyborg to Leningrad
1 armour, 4 artilleries and 3 infantry moved from Baltic States to Leningrad
2 transports moved from 118 Sea Zone to 117 Sea Zone
2 artilleries and 2 infantry moved from Germany to 117 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
2 artilleries and 2 infantry moved from 118 Sea Zone to Leningrad
1 mech_infantry moved from Ukraine to Northern Caucasus
Germans take Northern Caucasus from Russians
Combat - Germans
Battle in 122 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 122 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 122 Sea Zone
Germans win, taking 122 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 118 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 118 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 118 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Archangel, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Leningrad
Germans attack with 1 armour, 7 artilleries, 6 infantry and 1 marine
Russians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 7 artilleries, 6 infantry and 1 marine in Leningrad, round 2 : 6/15 hits, 5.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Leningrad, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Leningrad
Germans win, taking Leningrad from Russians with 1 armour, 7 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Eastern Poland
2 aaGuns, 13 armour, 5 artilleries, 10 infantry and 8 mech_infantrys moved from Ukraine to Rostov
1 aaGun moved from Eastern Poland to Poland
1 armour moved from Western Germany to 116 Sea Zone
1 mech_infantry moved from Western Germany to 116 Sea Zone
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to 116 Sea Zone
1 mech_infantry moved from Norway to Karelia
1 aaGun, 1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Germany to 116 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 118 Sea Zone to Leningrad
3 artilleries and 2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
1 bomber moved from France to Eastern Poland
1 tactical_bomber moved from 116 Sea Zone to Karelia
1 fighter and 1 tactical_bomber moved from 122 Sea Zone to 116 Sea Zone
2 fighters moved from Scotland to Western Germany
1 fighter moved from Scotland to Karelia
1 aaGun, 3 artilleries and 2 infantry moved from Scotland to Eire
1 mech_infantry moved from Northern Italy to Western Germany
1 artillery moved from Western Germany to France
1 bomber moved from Eastern Poland to Ukraine
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
1 fighter and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,3,3,3,2,6,5
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,5
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 1.83
Germans regular : 2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Stalingrad to Northern Caucasus
2 fighters moved from Russia to Northern Caucasus
2 infantry moved from Bryansk to Kursk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 artillery and 3 infantry moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Kursk
Combat - Russians
Battle in Northern Caucasus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Northern Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northern Caucasus
Russians win, taking Northern Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kursk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Northern Caucasus to Stalingrad
3 infantry moved from Samara to Stalingrad
1 aaGun moved from Samara to Stalingrad
1 armour and 1 mech_infantry moved from Samara to Stalingrad
2 armour and 2 mech_infantrys moved from Urals to Stalingrad
1 fighter and 1 tactical_bomber moved from Kursk to Bryansk
1 aaGun moved from Novgorod to Smolensk
1 infantry moved from Russia to Gorky
4 artilleries moved from Urals to Samara
11 infantry moved from Urals to Samara
1 aaGun moved from Urals to Samara
3 infantry moved from Russia to Smolensk
1 infantry moved from Gorky to Vologda
1 armour and 1 mech_infantry moved from Bryansk to Samara
2 infantry moved from Russia to Smolensk
1 aaGun moved from Bryansk to Russia
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
2 infantry placed in Urals
1 infantry placed in Siberia
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -0.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Eastern United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Central America
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 66 Sea Zone
2 infantry moved from 66 Sea Zone to Central America
1 submarine moved from 11 Sea Zone to 66 Sea Zone
1 submarine moved from 27 Sea Zone to 25 Sea Zone
1 submarine moved from 27 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
1 fighter moved from Queensland to 47 Sea Zone
1 bomber moved from Hawaiian Islands to 47 Sea Zone
6 fighters and 2 tactical_bombers moved from 27 Sea Zone to 47 Sea Zone
1 fighter moved from Hawaiian Islands to 47 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 30 Sea Zone
1 cruiser and 1 marine moved from 30 Sea Zone to 65 Sea Zone
1 marine moved from 65 Sea Zone to New Zealand
1 destroyer moved from 11 Sea Zone to 31 Sea Zone
1 destroyer moved from 11 Sea Zone to 30 Sea Zone
1 destroyer moved from 113 Sea Zone to 122 Sea Zone
2 fighters moved from United Kingdom to 122 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 fighter moved from 113 Sea Zone to Scotland
1 fighter moved from 113 Sea Zone to Scotland
1 destroyer moved from 27 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 65 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Carrier Scramble up to 2 aircraft from sz 35 to sz 47 ?
man, I had second thoughts on that move, well by-by battleship and carrier… anyway scramble 2 ftrs
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Eastern United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Central America
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 66 Sea Zone
2 infantry moved from 66 Sea Zone to Central America
1 submarine moved from 11 Sea Zone to 66 Sea Zone
1 submarine moved from 27 Sea Zone to 25 Sea Zone
1 submarine moved from 27 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
1 fighter moved from Queensland to 47 Sea Zone
1 bomber moved from Hawaiian Islands to 47 Sea Zone
6 fighters and 2 tactical_bombers moved from 27 Sea Zone to 47 Sea Zone
1 fighter moved from Hawaiian Islands to 47 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 30 Sea Zone
1 cruiser and 1 marine moved from 30 Sea Zone to 65 Sea Zone
1 marine moved from 65 Sea Zone to New Zealand
1 destroyer moved from 11 Sea Zone to 31 Sea Zone
1 destroyer moved from 11 Sea Zone to 30 Sea Zone
1 destroyer moved from 113 Sea Zone to 122 Sea Zone
2 fighters moved from United Kingdom to 122 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 fighter moved from 113 Sea Zone to Scotland
1 fighter moved from 113 Sea Zone to Scotland
1 destroyer moved from 27 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 65 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of 35 Sea Zone to defend against the attack in 47 Sea Zone
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 30 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 66 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 66 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 65 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 cruiser and 1 destroyer in 65 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 65 Sea Zone
Americans win, taking 65 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in New Zealand
Battle in 122 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 122 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
Americans win, taking New Zealand from Japanese, taking 122 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Central America
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 3 infantry in Central America, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Central America, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Central America
Americans win, taking Central America from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Scotland
Americans attack with 4 fighters and 1 infantry
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 4 fighters and 1 infantry in Scotland, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 47 Sea Zone
Americans attack with 1 bomber, 8 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 4 fighters
Americans roll dice for 1 bomber, 8 fighters and 2 tactical_bombers in 47 Sea Zone, round 2 : 8/11 hits, 5.83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 4 fighters in 47 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
4 fighters owned by the Japanese, 1 carrier owned by the Japanese, 6 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 47 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits
Japanese roll dice for 1 battleship in 47 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 47 Sea Zone
Americans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Americans: 6 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 4 fighters
Non Combat Move - Americans
1 fighter moved from 31 Sea Zone to Johnston Island
1 mech_infantry moved from Alaska to Western United States
2 fighters moved from Alaska to Western United States
1 transport moved from 2 Sea Zone to 11 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 marine, 4 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Queensland
2 infantry moved from 55 Sea Zone to Queensland
2 tactical_bombers moved from 47 Sea Zone to 55 Sea Zone
1 fighter moved from 47 Sea Zone to 55 Sea Zone
1 fighter moved from 47 Sea Zone to 55 Sea Zone
1 bomber moved from 47 Sea Zone to Queensland
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from Scotland to 93 Sea Zone
1 carrier moved from 113 Sea Zone to 93 Sea Zone
1 submarine moved from 112 Sea Zone to 94 Sea Zone
1 submarine moved from 113 Sea Zone to 108 Sea Zone
2 fighters moved from Scotland to 113 Sea Zone
2 fighters moved from 122 Sea Zone to United Kingdom
Place Units - Americans
1 destroyer and 2 submarines placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Japanese regular : 1.50
Germans regular : -0.50