Game History
Round: 3 Purchase Units - Ottomans Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 1 artillery and 5 infantry moved from Trans-Jordan to Smyrna 2 infantry moved from Smyrna to Constantinople 3 infantry moved from Ankara to Constantinople 1 artillery and 3 infantry moved from Arabia to Mesopotamia Combat - Ottomans Combat Move - Ottomans Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 17 PUs; end with 18 PUsPTV OwenToo vs max334 (Axis)
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@max334 There is such a balance, and give-and-take. Yes, if you could have kept London for 5-6 turns, all the while with a production advantage, it would probably have been over, because then you could have built up and eventually dominated Russia. The USA’s quick and large response in the Atlantic hurt their position in the Pacific. That has allowed the Japanese to do as well they have in the Pacific. The Americans had to do well SOMEWHERE, and in this case, they were able to help return London to the Brits.
Another approach would have been to stay in the Pacific, hold the Japanese in check, and just fight to keep the Axis from overrunning all of the British possessions. Not a winning Allied strategy, in my estimation.
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@owentoo Thanks for the insight. I was thinking about trying to take London for a second time, but I now see that holding it in the first place would have been much better… (easier and cheaper)
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 76 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from French Combat - Italians Non Combat Move - Italians 1 bomber moved from Libya to Southern Italy 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine 1 fighter moved from Eastern Poland to Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Southern France to France 1 artillery and 1 infantry moved from Northern Italy to Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,4,1,1,4,1,6 Italians collect 7 PUs (6 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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@max334 cant you move those pesky subs somewhere other than the Mediterranean
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Combat Move - French 2 infantry moved from Algeria to Morocco 1 destroyer moved from 73 Sea Zone to 80 Sea Zone Combat - French Battle in 80 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the French lost in 80 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.83 French regular : -0.33
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@max334 I could, but nah, I don’t think I will.
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I think ftrs without a DD are useless against subs. Is that the case in the Iceland sz? 31 Jan 21.tsvg
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@max334 Yup! Submarine by Iceland submerges to fight another day. Ba-Bye TT! You served us well…
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 115 Sea Zone to 126 Sea Zone 1 fighter moved from Scotland to 126 Sea Zone 1 destroyer moved from 115 Sea Zone to 122 Sea Zone 1 submarine moved from 116 Sea Zone to 122 Sea Zone 1 tactical_bomber moved from Scotland to 126 Sea Zone 1 fighter moved from Scotland to 122 Sea Zone 1 infantry moved from Ukraine to Kursk Germans take Kursk from Russians 1 infantry moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 artillery moved from Scotland to Eire Germans take Eire from Neutral_Allies Combat - Germans Battle in 122 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 122 Sea Zone Germans win, taking 122 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 126 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine and 1 transport 1 submarine owned by the Germans submerged 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 126 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Non Combat Move - Germans 2 artilleries and 2 infantry moved from Baltic States to Leningrad 1 fighter moved from 122 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from 126 Sea Zone to Scotland 1 fighter moved from Western Germany to Scotland 3 artilleries and 3 infantry moved from Western Germany to 116 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone 2 artilleries and 2 infantry moved from 118 Sea Zone to Leningrad 1 infantry moved from 116 Sea Zone to Norway 1 artillery moved from 116 Sea Zone to Norway 1 infantry moved from Western Germany to Denmark 1 marine moved from Western Germany to Denmark 1 aaGun and 1 mech_infantry moved from Western Germany to 116 Sea Zone 1 aaGun and 1 mech_infantry moved from 116 Sea Zone to Norway 1 infantry moved from Eastern Poland to Southern Belarus 1 artillery and 1 infantry moved from Poland to Baltic States 1 aaGun moved from Western Ukraine to Eastern Poland 2 aaGuns, 4 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine 4 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine 4 armour and 4 mech_infantrys moved from Bessarabia to Ukraine 1 bomber moved from Germany to France 1 bomber moved from Western Germany to Leningrad 1 battleship moved from 116 Sea Zone to 118 Sea Zone 1 armour moved from Archangel to Baltic States 1 armour moved from Archangel to Karelia 1 mech_infantry moved from Archangel to Karelia 1 fighter moved from Western Germany to Scotland 1 fighter moved from 116 Sea Zone to Western Germany 4 armour and 4 mech_infantrys moved from Western Ukraine to Ukraine Place Units - Germans 1 submarine placed in 115 Sea Zone 1 destroyer placed in 116 Sea Zone 3 infantry placed in France 5 artilleries and 5 infantry placed in Germany 1 artillery and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,6,4,4,4,2,3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,6 Germans collect 52 PUs (6 lost to blockades); end with 52 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
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pls let me change my NCM into Lenningrad. I now see its a lost cause. Pls put all units in the Baltic State except for 1 Inf
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Here are the changes if ok jan 31.tsvg
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@max334 I can’t read that file. Just post your new end of turn the regular way.
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@owentoo OK, I can work with this
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@owentoo I dont think I can post it another way
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ok, let me try this
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@max334 That worked
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If Russians attack Jap units in China, do the Mongolians become strict neutral?
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@max334 Yes, I think that is the case
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Leningrad 1 artillery moved from Novgorod to Leningrad 4 artilleries moved from Smolensk to Bryansk 13 infantry moved from Smolensk to Bryansk 1 tactical_bomber moved from Russia to Leningrad 1 armour and 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 1 fighter moved from Smolensk to Leningrad Combat - Russians Russians creates battle in territory 118 Sea Zone Battle in Leningrad Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 harbour and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Leningrad, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 118 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship and 2 transports 1 submarine owned by the Russians submerged Battle in Bryansk Russians attack with 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry in Bryansk, round 2 : 3/19 hits, 5.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians winGermans winGermans win with 1 battleship and 2 transports remaining with 1 battleship and 2 transports remaining, taking Bryansk from Germans with 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Vologda to Samara 2 armour, 3 artilleries, 15 infantry and 2 mech_infantrys moved from Rostov to Stalingrad 1 infantry moved from Urals to Timguska 1 aaGun, 3 artilleries and 6 infantry moved from Samara to Urals 1 armour and 1 mech_infantry moved from Stalingrad to Urals 1 aaGun, 1 artillery and 3 infantry moved from Vologda to Novgorod 1 tactical_bomber moved from Leningrad to Novgorod 1 fighter moved from Leningrad to Novgorod 2 aaGuns, 1 artillery and 11 infantry moved from Smolensk to Bryansk 2 fighters moved from Smolensk to Russia 1 aaGun moved from Russia to Samara 3 infantry moved from Russia to Samara 1 infantry moved from Samara to Urals Place Units - Russians 1 armour, 1 artillery and 1 mech_infantry placed in Urals 2 artilleries and 1 infantry placed in Stalingrad 1 artillery and 4 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Siberia: 3 infantry EDIT: Adding units owned by Russians to Amur: 1 infantry EDIT: Adding units owned by Russians to Sakha: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -2.83