Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
@max334 Yes, if you are going to take Russia in the first place, you should fight to keep it. Japan is doing very well, though.
I mean London… if you take it, you should try to keep it as long as possible. And with Japan doing as well as they are, you could hhave likely kept it for 5-6 turns or even for the duration of the game
@owentoo you think that would have been game? I mean keeping London for 5 or 6 rounds?
@max334 There is such a balance, and give-and-take. Yes, if you could have kept London for 5-6 turns, all the while with a production advantage, it would probably have been over, because then you could have built up and eventually dominated Russia. The USA’s quick and large response in the Atlantic hurt their position in the Pacific. That has allowed the Japanese to do as well they have in the Pacific. The Americans had to do well SOMEWHERE, and in this case, they were able to help return London to the Brits.
Another approach would have been to stay in the Pacific, hold the Japanese in check, and just fight to keep the Axis from overrunning all of the British possessions. Not a winning Allied strategy, in my estimation.
@owentoo Thanks for the insight. I was thinking about trying to take London for a second time, but I now see that holding it in the first place would have been much better… (easier and cheaper)
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 76 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Southern France to France
1 artillery and 1 infantry moved from Northern Italy to Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,4,1,1,4,1,6
Italians collect 7 PUs (6 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
@max334 cant you move those pesky subs somewhere other than the Mediterranean
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Combat Move - French
2 infantry moved from Algeria to Morocco
1 destroyer moved from 73 Sea Zone to 80 Sea Zone
Combat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French lost in 80 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.83
French regular : -0.33
@max334 I could, but nah, I don’t think I will.
I think ftrs without a DD are useless against subs. Is that the case in the Iceland sz? 31 Jan 21.tsvg
@max334 Yup! Submarine by Iceland submerges to fight another day. Ba-Bye TT! You served us well…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 126 Sea Zone
1 fighter moved from Scotland to 126 Sea Zone
1 destroyer moved from 115 Sea Zone to 122 Sea Zone
1 submarine moved from 116 Sea Zone to 122 Sea Zone
1 tactical_bomber moved from Scotland to 126 Sea Zone
1 fighter moved from Scotland to 122 Sea Zone
1 infantry moved from Ukraine to Kursk
Germans take Kursk from Russians
1 infantry moved from Southern Belarus to Bryansk
Germans take Bryansk from Russians
1 artillery moved from Scotland to Eire
Germans take Eire from Neutral_Allies
Combat - Germans
Battle in 122 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 122 Sea Zone
Germans win, taking 122 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 126 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Germans submerged
1 submarine owned by the Americans submerged
1 transport owned by the Americans lost in 126 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Non Combat Move - Germans
2 artilleries and 2 infantry moved from Baltic States to Leningrad
1 fighter moved from 122 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from 126 Sea Zone to Scotland
1 fighter moved from Western Germany to Scotland
3 artilleries and 3 infantry moved from Western Germany to 116 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
2 artilleries and 2 infantry moved from 118 Sea Zone to Leningrad
1 infantry moved from 116 Sea Zone to Norway
1 artillery moved from 116 Sea Zone to Norway
1 infantry moved from Western Germany to Denmark
1 marine moved from Western Germany to Denmark
1 aaGun and 1 mech_infantry moved from Western Germany to 116 Sea Zone
1 aaGun and 1 mech_infantry moved from 116 Sea Zone to Norway
1 infantry moved from Eastern Poland to Southern Belarus
1 artillery and 1 infantry moved from Poland to Baltic States
1 aaGun moved from Western Ukraine to Eastern Poland
2 aaGuns, 4 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
4 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
4 armour and 4 mech_infantrys moved from Bessarabia to Ukraine
1 bomber moved from Germany to France
1 bomber moved from Western Germany to Leningrad
1 battleship moved from 116 Sea Zone to 118 Sea Zone
1 armour moved from Archangel to Baltic States
1 armour moved from Archangel to Karelia
1 mech_infantry moved from Archangel to Karelia
1 fighter moved from Western Germany to Scotland
1 fighter moved from 116 Sea Zone to Western Germany
4 armour and 4 mech_infantrys moved from Western Ukraine to Ukraine
Place Units - Germans
1 submarine placed in 115 Sea Zone
1 destroyer placed in 116 Sea Zone
3 infantry placed in France
5 artilleries and 5 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,6,4,4,4,2,3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,6
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
pls let me change my NCM into Lenningrad. I now see its a lost cause. Pls put all units in the Baltic State except for 1 Inf
Here are the changes if ok jan 31.tsvg
@max334 I can’t read that file. Just post your new end of turn the regular way.
@owentoo OK, I can work with this
@owentoo I dont think I can post it another way
ok, let me try this
@max334 That worked