@The_Good_Captain allies-4-edited.tsvg
should be good now
@max334 What would you like to do?
@owentoo I should have bought like a carrier for the channel. Let me switch out Germany’s buy and then redo the Allies?
@max334 So you would like to redo Germany’s builds and placements?
@owentoo yes…you can take a victory lap
if you think we still have a good game
@max334 OK, you can do that. The USA move can stay the same, so start with that gavesave and Edit what you need. I think I’ll redo starting with the Chinese. I think I should attack Yunnan, perhaps, maybe. I overlooked that during my turn. Then I’ll see what the Brits can do against the Channel.
@owentoo ok so we have another retake…lol. I already sent you the changes. Can you redo the US also?
OK, I see your gamesave. I guess I’ll need to rethink the American builds anyway. So I can work with this gamesave you already created
@owentoo thanks again and take your time…I’m liking our game
@max334 And you thought I should throw in the towel immediately after you invaded?
Churchill would never approve of that. Never, never, never surrender!
😂 I sometimes get so discouraged with games I surrender
@owentoo I think the throw in the towel comment was assuming a destruction of your Pacific fleet
@max334 well I was fine with continuing then, knowing I was about to sink the German fleet
@owentoo I think the retakes give us a better game, dont you? I feel like the loss of the Pacific fleet hurts the Allies more than the loss of the German fleet hurts the Axis?
Maybe we can start a new game? We can call this one a draw
@max334 no, let’s continue this. I want to see how viable SeaLion is in PTV, without playing a league game to test my luck
@owentoo so on you then right?
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Germans from Holland Belgium: 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 5 infantry
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Changing PUs for Germans from 115 to 117
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 infantry moved from 93 Sea Zone to Morocco
1 marine moved from Central United States to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 11 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 1 submarine and 2 transports moved from 27 Sea Zone to 28 Sea Zone
Place Units - Americans
1 carrier placed in 11 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :