@BobbaRossa
Ftrs Malta, Scotland
sub 98
dd 91
air base gib
inf szechwan
is that allowed?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Java to 33 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 fighter moved from United Kingdom to Norway
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Java to 33 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 fighter moved from United Kingdom to Norway
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 71 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 80 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@surfer please use second file posted
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 22 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
4 submarines moved from 112 Sea Zone to 113 Sea Zone
4 submarines moved from 113 Sea Zone to 114 Sea Zone
3 bombers moved from Romania to Russia
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Sikang to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 4,5,3 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
3 bombers moved from Russia to Ukraine
1 aaGun, 1 artillery and 4 infantry moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Romania to Ukraine
4 mech_infantrys moved from Ukraine to Volgograd
2 armour moved from Northwest Persia to Persia
4 mech_infantrys moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Persia
3 mech_infantrys moved from Sikang to Turkmenistan
1 fighter and 1 tactical_bomber moved from Volgograd to Novgorod
1 artillery and 9 infantry moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to Vyborg
1 aaGun moved from Western Germany to Germany
3 infantry moved from Western Germany to Germany
2 fighters moved from Western Germany to Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 115 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
10 infantry placed in Germany
1 fighter and 4 infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in Volgograd
Germans undo move 3.
Germans undo move 1.
9 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,3,2,5,2,4,1,3
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 14 PUs;
Russians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
Combat - Russians
Non Combat Move - Russians
2 artilleries moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Yunnan to Java
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Russians
1 artillery and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Malaya to 80 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Malaya to Shan State
4 fighters moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to Shan State
2 fighters moved from Malaya to Shan State
1 bomber moved from Malaya to Kweichow
1 artillery moved from Hopei to Kweichow
4 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 artillery moved from Timguska to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
5 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
Combat - Japanese
Combat Hit Differential Summary :
Scramble and submerge orders?
@surfer Let the sub fight in sz 80, no scramble off Java sea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Malaya to 80 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Malaya to Shan State
4 fighters moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to Shan State
2 fighters moved from Malaya to Shan State
1 bomber moved from Malaya to Kweichow
1 artillery moved from Hopei to Kweichow
4 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 artillery moved from Timguska to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
5 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 5 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 80 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 submarine; French defend with 1 destroyer
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 80 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 80 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 submarine
Casualties for French: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers in Shan State, round 2 : 6/9 hits, 4.33 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 marine owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Casualties for British: 1 artillery and 2 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/7 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/8 hits, 3.00 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 3 : 4/7 hits, 2.83 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries and 3 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 marine
EDIT: Turning off Edit Mode
2 battleships, 5 carriers, 1 cruiser, 3 destroyers and 3 transports moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 marine moved from Japan to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 infantry moved from Urals to Timguska
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Anhwe to Chahar
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Kweichow to 20 Sea Zone
1 fighter moved from Kweichow to 20 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 bomber moved from Kweichow to Kwangtung
5 fighters moved from 42 Sea Zone to Malaya
2 tactical_bombers moved from 42 Sea Zone to Malaya
1 fighter moved from Shan State to Malaya
2 fighters and 3 tactical_bombers moved from Shan State to 20 Sea Zone
1 fighter moved from Japan to Siberia
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Kiangsu to Kiangsi
1 aaGun moved from Kwangtung to Kwangsi
1 bomber moved from 80 Sea Zone to Persia
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Malaya
1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Japanese regular : 2.83
UK_Pacific regular : 0.00
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Malaya to 80 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Malaya to Shan State
4 fighters moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to Shan State
2 fighters moved from Malaya to Shan State
1 bomber moved from Malaya to Kweichow
1 artillery moved from Hopei to Kweichow
4 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 artillery moved from Timguska to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
5 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 5 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 80 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 submarine; French defend with 1 destroyer
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 80 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 80 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 submarine
Casualties for French: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers in Shan State, round 2 : 6/9 hits, 4.33 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 marine owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Casualties for British: 1 artillery and 2 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/7 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/8 hits, 3.00 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 3 : 4/7 hits, 2.83 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries and 3 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 marine
EDIT: Turning off Edit Mode
2 battleships, 5 carriers, 1 cruiser, 3 destroyers and 3 transports moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 marine moved from Japan to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 infantry moved from Urals to Timguska
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Anhwe to Chahar
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Kweichow to 20 Sea Zone
1 fighter moved from Kweichow to 20 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 bomber moved from Kweichow to Kwangtung
5 fighters moved from 42 Sea Zone to Malaya
2 tactical_bombers moved from 42 Sea Zone to Malaya
1 fighter moved from Shan State to Malaya
2 fighters and 3 tactical_bombers moved from Shan State to 20 Sea Zone
1 fighter moved from Japan to Siberia
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Kiangsu to Kiangsi
1 aaGun moved from Kwangtung to Kwangsi
1 bomber moved from 80 Sea Zone to Persia
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Malaya
1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Japanese regular : 2.83
UK_Pacific regular : 0.00
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 1 mech_infantry moved from Norway to Finland
Americans take Finland from Germans
2 armour and 1 mech_infantry moved from Finland to Vyborg
1 bomber moved from Scotland to Vyborg
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in Vyborg
Americans attack with 2 armour, 1 bomber and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Vyborg, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Vyborg
Americans win, taking Vyborg from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber moved from Vyborg to Norway
1 infantry moved from Norway to Finland
1 carrier, 1 cruiser, 1 fighter and 5 transports moved from 126 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from Gibraltar to 112 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Eastern United States to Norway
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
1 bomber placed in Eastern United States
1 fighter placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
2 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 3 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 4 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 5 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
Chinese win, taking Sikang from Germans with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
1 artillery placed in Szechwan
1 artillery and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 3 armour, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Trans-Jordan to Northwest Persia
British take Northwest Persia from Germans
3 mech_infantrys moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from Java to Shan State
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
Combat - British
Battle in Shan State
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 marine
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 1 artillery and 1 marine in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 marine owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 marine
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Szechwan
3 armour moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 transports moved from 126 Sea Zone to 111 Sea Zone
1 aaGun and 5 infantry moved from Scotland to 111 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 111 Sea Zone to 112 Sea Zone
2 aaGuns and 3 infantry moved from Scotland to United Kingdom
1 aaGun and 5 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 1 destroyer moved from 126 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Norway
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 submarine placed in 110 Sea Zone
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2,17
Americans regular : -1,17
Japanese regular : 0,67
Germans regular : 0,33
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Kazakhstan
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakhstan
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northwest Persia to Ukraine
1 armour and 1 mech_infantry moved from Albania to Romania
2 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Southern France to France
1 infantry moved from Northern Italy to France
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,6,1,3,6,6,3
Italians collect 1 PU (12 lost to blockades); end with 6 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Borneo
Non Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 fighters moved from 33 Sea Zone to Java
2 fighters moved from Java to India
1 carrier moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Libya to Tobruk
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Norway to 112 Sea Zone
1 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
@surfer French and USA fighters are both on the USA carrier in sz 112
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Novgorod to Vyborg
1 tactical_bomber moved from Western Germany to Finland
2 infantry moved from Ukraine to Western Ukraine
3 bombers moved from Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 fighter moved from Germany to Vyborg
1 tactical_bomber moved from Novgorod to Vyborg
4 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
1 artillery moved from Ukraine to Rostov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour and 2 mech_infantrys moved from Turkmenistan to Eastern Persia
3 armour and 6 mech_infantrys moved from Persia to Iraq
1 armour and 8 mech_infantrys moved from Caucasus to Iraq
Combat Hit Differential Summary :
Intercept in Moscow?
@surfer No thank you!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Novgorod to Vyborg
1 tactical_bomber moved from Western Germany to Finland
2 infantry moved from Ukraine to Western Ukraine
3 bombers moved from Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 fighter moved from Germany to Vyborg
1 tactical_bomber moved from Novgorod to Vyborg
4 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
1 artillery moved from Ukraine to Rostov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour and 2 mech_infantrys moved from Turkmenistan to Eastern Persia
3 armour and 6 mech_infantrys moved from Persia to Iraq
1 armour and 8 mech_infantrys moved from Caucasus to Iraq
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 7,5,4 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Finland
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Finland, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vyborg
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 2 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 armour in Vyborg, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 armour owned by the Americans lost in Vyborg
Germans win, taking Vyborg from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 2 armour
Battle in Eastern Persia
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Rostov, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 4 armour and 14 mech_infantrys
French defend with 1 infantry
Germans roll dice for 4 armour and 14 mech_infantrys in Iraq, round 2 : 8/18 hits, 4.33 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Iraq
Germans win, taking Iraq from British with 4 armour and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
4 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
1 fighter moved from Germany to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from France to Western Germany
6 artilleries and 7 infantry moved from Ukraine to Rostov
3 armour moved from Caucasus to Ukraine
1 mech_infantry moved from Turkmenistan to Persia
1 fighter moved from Russia to Ukraine
3 bombers moved from Russia to Novgorod
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry and 4 mech_infantrys placed in Germany
Germans undo move 2.
Germans undo move 4.
3 infantry placed in Volgograd
2 infantry and 7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,1,5,2,5,5,6,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 0.00
Germans regular : 4.33
British regular : -0.67
Russians AA : -0.50
Edit to NCM subs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy nothing; Remaining resources: 23 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Samara
1 infantry moved from Russia to Samara
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Samara
1 aaGun, 3 armour, 26 artilleries, 1 fighter, 24 infantry and 2 mech_infantrys moved from Russia to Tambov
Turn Complete - Russians
Russians collect 15 PUs; end with 38 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :