looks like you forgot to complete your french move. so i just posted it for completeness, assuming you didn’t have anything else to move.
L21 Surfer(X) vs Sovietishcat (L+10)BM3
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by French from Normandy Bordeaux: 1 artillery and 2 infantry EDIT: Removing units owned by Russians from Poland: 1 mech_infantry EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry EDIT: Removing units owned by Russians from Baltic States: 1 infantry EDIT: Removing units owned by Russians from Belarus: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Germany to Poland Germans take Poland from Russians 1 artillery moved from Germany to Poland 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 5 armour, 3 artilleries and 12 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 artilleries and 10 infantry moved from Romania to Bessarabia 6 armour and 11 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Western Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland 1 artillery moved from Southern France to France 1 artillery moved from France to Western Germany 2 infantry moved from Norway to Finland Combat - Germans Non Combat Move - Germans 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Vyborg to Finland Place Units - Germans 1 infantry placed in Western Germany 10 mech_infantrys placed in Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
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My computer died after combat. So I had to edit the game to reflect all the combat rolls. Should have dice rolls from 9:30 CST.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour and 9 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 fighter moved from Russia to Ukraine 1 armour, 4 artilleries and 19 infantry moved from Novgorod to Belarus 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Ukraine 1 submarine moved from 122 Sea Zone to 106 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 2 armour, 8 artilleries, 25 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 8 artilleries, 25 infantry and 1 mech_infantry in Belarus, round 2 : 6/36 hits, 9,33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour, 8 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 infantry moved from Russia to Bryansk 1 aaGun moved from Bryansk to Belarus 2 artilleries moved from Tambov to Russia 2 aaGuns moved from Novgorod to Belarus 1 infantry moved from Kansu to Shensi 1 infantry moved from Central Mongolia to Tsagaan Olom 1 infantry moved from Yakut S.S.R. to Yenisey 3 fighters and 1 tactical_bomber moved from Ukraine to Russia Place Units - Russians 1 armour and 9 artilleries placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -2,83 -
triplea_36254_3jap.tsvg
Game wouldn’t post normally.Ok, I made a miscalculation, and learned a small quirk of the game design. The miscalc = forgot that I couldn’t flyover “neutral” France territory FIC, so couldn’t land my planes to protect the bomber. So I edited my move and declared war against France.
The detail that I never noticed was that the objective for getting the 10 IPCs for Japan was still in effect because although at war, I didn’t take FIC… -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 49 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to Central United States Place Units - Americans 3 transports placed in 101 Sea Zone 1 armour and 1 infantry placed in Central United States 2 destroyers and 1 submarine placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 infantry moved from Yunnan to Hunan 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Hunan Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Hunan, round 2 : 1/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor, 1 marine and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 9x factory_major; Remaining resources: 14 PUs; UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 2 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from India to Shan State 1 fighter moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State Combat - British Battle in Kweichow British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to India 1 mech_infantry moved from Yunnan to India 1 fighter moved from Kweichow to India 3 aaGuns, 1 artillery, 9 infantry and 3 mech_infantrys moved from Yunnan to Hunan 1 infantry moved from Eastern Persia to West India 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 armour moved from Kenya to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 2 submarines moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan Place Units - British 1 carrier and 1 submarine placed in 98 Sea Zone 1 marine placed in Egypt 1 factory_minor placed in Persia Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 2 infantryCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 1,67 British regular : -0,17 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy 2 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Romania to Bessarabia 1 fighter moved from Romania to Southern Italy 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 1 infantry moved from France to Southern France Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy 2 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Romania to Bessarabia 1 fighter moved from Romania to Southern Italy 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 1 infantry moved from France to Southern France Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Tunisia: 2 artilleries and 1 infantry EDIT: Adding units owned by Italians to Algeria: 2 artilleries and 1 infantryCombat Hit Differential Summary :
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Sorry use second post. Edit for NCM in N. Africa
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria 1 destroyer moved from 61 Sea Zone to 55 Sea Zone 1 cruiser moved from 61 Sea Zone to 62 Sea Zone 1 submarine moved from 61 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 fighter moved from New South Wales to 62 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Yunnan: 3 fighters EDIT: Adding units owned by ANZAC to Hunan: 3 fighters EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 71 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 artilleries and 10 infantry moved from Bessarabia to Ukraine 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 3 artilleries and 11 infantry Russians defend with 1 aaGun and 6 infantry Germans roll dice for 3 artilleries and 11 infantry in Bryansk, round 2 : 7/14 hits, 3.33 expected hits Russians roll dice for 1 aaGun and 6 infantry in Bryansk, round 2 : 3/6 hits, 2.00 expected hits 6 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 3 infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in Ukraine Germans attack with 2 artilleries and 10 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 artilleries and 10 infantry in Ukraine, round 2 : 1/12 hits, 2.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 2 artilleries and 9 infantry in Ukraine, round 3 : 3/11 hits, 2.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Eastern Poland to Western Germany 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 3 aaGuns moved from Eastern Poland to Western Ukraine 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 artillery moved from Poland to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg 10 mech_infantrys moved from Germany to Romania 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 5 mech_infantrys moved from Eastern Poland to Western Ukraine 6 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Western Ukraine to Ukraine 1 infantry moved from France to Western Germany 8 infantry moved from Finland to Karelia Place Units - Germans 2 infantry and 4 mech_infantrys placed in Germany 1 bomber placed in Western Germany 3 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 2.50 -
Ugh!! That “raid” had only a 2-4% chance of winning…and I hit exactly 7 times. Well, I guess if the Germans keep fighting that hard, I’ll win, but makes it hard to plan.
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@surfer You mean in Bryansk, you had 100% of taking it!
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@sovietishcat I planned on only a 1 round attack…and retreat should kill 3-6 guys for probably 2
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 7 artilleries and 22 infantry moved from Belarus to Bryansk 3 fighters and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 7 artilleries, 3 fighters, 22 infantry and 1 tactical_bomber Germans defend with 3 artilleries and 8 infantry Russians roll dice for 7 artilleries, 3 fighters, 22 infantry and 1 tactical_bomber in Bryansk, round 2 : 9/33 hits, 9,33 expected hits Germans roll dice for 3 artilleries and 8 infantry in Bryansk, round 2 : 5/11 hits, 3,67 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans and 8 infantry owned by the Germans lost in Bryansk Russians roll dice for 7 artilleries, 3 fighters, 17 infantry and 1 tactical_bomber in Bryansk, round 3 : 10/28 hits, 8,50 expected hits Germans roll dice for 2 artilleries in Bryansk, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 7 artilleries, 3 fighters, 15 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 7 infantry Casualties for Germans: 3 artilleries and 8 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 armour, 11 artilleries and 2 infantry moved from Russia to Smolensk 1 aaGun moved from Belarus to Bryansk 2 aaGuns, 2 armour and 1 mech_infantry moved from Belarus to Smolensk 1 infantry moved from Tsagaan Olom to Olgiy 1 infantry moved from Yenisey to Timguska 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians 6 artilleries and 4 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : 3,33 Russians regular : 2,17 -
@surfer Hopefully it does not happen all the time like you said, otherwise Germany would be impossible to stop:rolling_on_the_floor_laughing: :rolling_on_the_floor_laughing:
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Ulaanbaatar to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 2 bombers moved from Siam to India 2 fighters moved from Siam to India 4 fighters moved from Siam to 39 Sea Zone 1 tactical_bomber moved from Siam to 39 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
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Two scramble options at India?
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@surfer No scrambles!
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@sovietishcat Um, hope it’s ok, but I need to rethink my Japan move. I’m so focused on India, I’ve neglected the US counter. Will resend
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@surfer No worries, no dice have been rolled!





