The second game of OOB between us. first was an epic battle that went 12 rounds and ended in a VC snipe. The bid goes as follows:
ftrs Malta and Scotland. Subs 106 & 98, DD 91, Mech Burma & Egypt. Art Sudan
onesteveo (axis) v tanios (allies +10) L bm3
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Tobruk to 96 Sea Zone 2 carriers, 1 cruiser, 4 fighters, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 mech_infantry moved from 97 Sea Zone to Northern Italy 1 bomber moved from Gibraltar to 97 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 fighter moved from Gibraltar to 97 Sea Zone Combat - Americans Battle in 97 Sea Zone British loiter and taunt; Americans attack with 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports Italians defend with 1 destroyer Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports in 97 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Northern Italy Americans converts factory_major into different units Battle in Greece Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Northern Italy from Italians, taking Greece from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier and 2 fighters moved from 32 Sea Zone to 33 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 2 mech_infantrys, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Caroline Islands 1 tactical_bomber moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to 81 Sea Zone 1 fighter moved from 97 Sea Zone to 81 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 artillery moved from Tunisia to Libya 1 bomber moved from 97 Sea Zone to Egypt 1 infantry moved from Western United States to Central United States Place Units - Americans 3 transports placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 fighters and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 carrier and 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 3. 1 tactical_bomber placed in Western United States 2 fighters placed in Eastern United States Americans undo move 6. Americans undo move 5. 1 fighter and 1 tactical_bomber placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -1.67 Italians regular : -0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Tobruk to 96 Sea Zone 2 carriers, 1 cruiser, 4 fighters, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 mech_infantry moved from 97 Sea Zone to Northern Italy 1 bomber moved from Gibraltar to 97 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 fighter moved from Gibraltar to 97 Sea Zone Combat - Americans Battle in 97 Sea Zone British loiter and taunt; Americans attack with 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports Italians defend with 1 destroyer Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports in 97 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Northern Italy Americans converts factory_major into different units Battle in Greece Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Northern Italy from Italians, taking Greece from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier and 2 fighters moved from 32 Sea Zone to 33 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 2 mech_infantrys, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Caroline Islands 1 tactical_bomber moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to 81 Sea Zone 1 fighter moved from 97 Sea Zone to 81 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 artillery moved from Tunisia to Libya 1 bomber moved from 97 Sea Zone to Egypt 1 infantry moved from Western United States to Central United States Place Units - Americans 3 transports placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 fighters and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 carrier and 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 3. 1 tactical_bomber placed in Western United States 2 fighters placed in Eastern United States Americans undo move 6. Americans undo move 5. 1 fighter and 1 tactical_bomber placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Persia to West India 1 bomber moved from Egypt to West India Combat - British Battle in West India British attack with 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 3 infantry British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in West India, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 3 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British roll dice for 1 bomber and 1 mech_infantry in West India, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 2 infantry in West India, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India 1 bomber owned by the British retreated Japanese win with 1 infantry remaining. Battle score for attacker is -1 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 bomber moved from West India to Persia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from Cyprus to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Malta to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 carrier and 2 fighters moved from 81 Sea Zone to 97 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from Iraq to Persia 1 fighter moved from Union of South Africa to Egypt 1 fighter moved from 97 Sea Zone to Greece 3 artilleries and 4 infantry moved from Alexandria to Tobruk 1 armour moved from Trans-Jordan to Persia 1 aaGun moved from Malta to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 aaGun, 1 armour, 2 cruisers, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from 97 Sea Zone to Greece 1 artillery moved from Libya to Tobruk Place Units - British 1 destroyer placed in 110 Sea Zone 1 factory_minor placed in Egypt 3 infantry placed in Persia 3 infantry placed in Iraq 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2 British collect 33 PUs (2 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -1.33 Italians regular : -0.33 British regular : 0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Caucasus 1 armour and 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 armour and 2 infantry Americans defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Caucasus Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Caucasus Russians win with no units remaining. Battle score for attacker is -11 Casualties for Italians: 1 bomber Casualties for Russians: 1 infantry Non Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 96 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,1,1,2,1,2,1,3,3,5,2,5,2 Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.50 Russians regular : 0.67
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Combat Hit Differential Summary :
ANZAC regular : 0.33
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Which unit do you want to take the hit for this sub attack?
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@tanios damage carrier thx
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@onesteveo You got 1 hit defending, and my sub got another hit. Let me know your decision. This is open fire, so whatever you take as the hit dies immediately. Kind of a rules question/consideration, but what happens to the planes on the carrier if you were to take the hit on the carrier? I think they might die along with it, but I’m not sure.
The file is posted here because of a TripleA bug and the forum not allowing it to post.
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@tanios super subs lol. Lose cruiser. Planes land on friendly landing spot as long as there is one
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@onesteveo lol yeah, you are right about the landing zone thing. They did well taking out a carrier but ultimately got stopped.
Game posts:
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@tanios file is attached I edited for was supposed to be the cruiser to lose
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 artillery and 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 fighter moved from Russia to Tambov 1 armour moved from Novosibirsk to Volgograd 2 fighters moved from Russia to Volgograd Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Volgograd Russians attack with 1 armour and 2 fighters Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 armour and 2 fighters in Volgograd, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Tambov to Russia 2 fighters moved from Volgograd to Russia 2 infantry moved from Novosibirsk to Samara Place Units - Russians 5 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : 1.17
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@onesteveo said in onesteveo (axis) v tanios (allies +10) L bm3:
@tanios file is attached I edited for was supposed to be the cruiser to lose
Good catch, I read it wrong.
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 artillery moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Anhwe to Hopei 1 bomber moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hunan 1 bomber moved from Kweichow to Hunan 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 2 fighters moved from Japan to 16 Sea Zone 1 submarine moved from 17 Sea Zone to 33 Sea Zone 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 33 Sea Zone 3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone 2 fighters moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Japanese
Combat Hit Differential Summary :
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scramble?
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@onesteveo Yes, full scramble
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 artillery moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Anhwe to Hopei 1 bomber moved from Kweichow to Hopei 1 infantry moved from Kweichow to Hunan 1 bomber moved from Kweichow to Hunan 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 2 fighters moved from Japan to 16 Sea Zone 1 submarine moved from 17 Sea Zone to 33 Sea Zone 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 33 Sea Zone 3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone 2 fighters moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - Japanese Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Guam Battle in 16 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Guam from Americans with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with no units remaining. Battle score for attacker is -14 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Chinese: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 carriers, 5 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 carriers, 5 destroyers, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 9/17 hits, 8.67 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 8/14 hits, 7.17 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 7/13 hits, 7.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 3 transports in 33 Sea Zone, round 3 : 0/5 hits, 2.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in 33 Sea Zone Japanese roll dice for 4 fighters and 5 tactical_bombers in 33 Sea Zone, round 4 : 6/9 hits, 5.17 expected hits Americans roll dice for 4 fighters in 33 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Americans and 2 transports owned by the Americans lost in 33 Sea Zone Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 96 Casualties for Japanese: 2 carriers, 5 destroyers, 2 fighters and 2 tactical_bombers Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports Non Combat Move - Japanese 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 2 carriers moved from 42 Sea Zone to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Suiyuyan to Kansu 1 infantry moved from Yunnan to Kweichow 1 armour moved from Malaya to Burma 1 mech_infantry moved from Malaya to Yunnan 1 artillery and 2 infantry moved from India to West India 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from Java to 42 Sea Zone 1 artillery and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 34 Sea Zone 1 fighter moved from 42 Sea Zone to Philippines 1 infantry moved from Chahar to Suiyuyan 1 bomber moved from Hopei to India 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in India 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 71 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -2.67 Japanese regular : 1.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from Egypt to 96 Sea Zone Combat - Americans Americans creates battle in territory 16 Sea Zone Battle in 96 Sea Zone Americans attack with 1 bomber and 4 fighters Italians defend with 1 destroyer Americans roll dice for 1 bomber and 4 fighters in 96 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Algeria to Morocco 1 bomber moved from 96 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 4 fighters moved from 96 Sea Zone to 97 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete Americans take Crete from Neutral_Allies 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 tactical_bomber moved from Western United States to 91 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 factory_minor and 1 harbour placed in Greece 1 carrier and 1 destroyer placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 3 infantry placed in Western United States Americans undo move 3. 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.33 Italians regular : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :