Good game.
Can start another in a week or two maybe.
That’s tripped me up many times before I learned to reload the whole page.
no scramble thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 bomber moved from Gibraltar to 97 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Gibraltar to 97 Sea Zone
Combat - Americans
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports in 97 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Greece
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Northern Italy from Italians, taking Greece from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier and 2 fighters moved from 32 Sea Zone to 33 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to 81 Sea Zone
1 fighter moved from 97 Sea Zone to 81 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery moved from Tunisia to Libya
1 bomber moved from 97 Sea Zone to Egypt
1 infantry moved from Western United States to Central United States
Place Units - Americans
3 transports placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United States
2 fighters and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 3.
1 tactical_bomber placed in Western United States
2 fighters placed in Eastern United States
Americans undo move 6.
Americans undo move 5.
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -1.67
Italians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 bomber moved from Gibraltar to 97 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Gibraltar to 97 Sea Zone
Combat - Americans
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports in 97 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Greece
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Northern Italy from Italians, taking Greece from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier and 2 fighters moved from 32 Sea Zone to 33 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to 81 Sea Zone
1 fighter moved from 97 Sea Zone to 81 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery moved from Tunisia to Libya
1 bomber moved from 97 Sea Zone to Egypt
1 infantry moved from Western United States to Central United States
Place Units - Americans
3 transports placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
1 artillery and 1 infantry placed in Central United States
2 fighters and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 3.
1 tactical_bomber placed in Western United States
2 fighters placed in Eastern United States
Americans undo move 6.
Americans undo move 5.
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 bomber moved from Egypt to West India
Combat - British
Battle in West India
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 3 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in West India, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 3 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British roll dice for 1 bomber and 1 mech_infantry in West India, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in West India, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
1 bomber owned by the British retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber moved from West India to Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from Cyprus to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 carrier and 2 fighters moved from 81 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Iraq to Persia
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from 97 Sea Zone to Greece
3 artilleries and 4 infantry moved from Alexandria to Tobruk
1 armour moved from Trans-Jordan to Persia
1 aaGun moved from Malta to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 aaGun, 1 armour, 2 cruisers, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Libya to Tobruk
Place Units - British
1 destroyer placed in 110 Sea Zone
1 factory_minor placed in Egypt
3 infantry placed in Persia
3 infantry placed in Iraq
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -1.33
Italians regular : -0.33
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Caucasus
1 armour and 2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 armour and 2 infantry
Americans defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Caucasus
Russians win with no units remaining. Battle score for attacker is -11
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,1,1,2,1,2,1,3,3,5,2,5,2
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 1.50
Russians regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Combat Hit Differential Summary :
ANZAC regular : 0.33
Which unit do you want to take the hit for this sub attack?
@tanios damage carrier thx
@onesteveo You got 1 hit defending, and my sub got another hit. Let me know your decision. This is open fire, so whatever you take as the hit dies immediately. Kind of a rules question/consideration, but what happens to the planes on the carrier if you were to take the hit on the carrier? I think they might die along with it, but I’m not sure.
The file is posted here because of a TripleA bug and the forum not allowing it to post.
@tanios super subs lol. Lose cruiser. Planes land on friendly landing spot as long as there is one
@onesteveo lol yeah, you are right about the landing zone thing. They did well taking out a carrier but ultimately got stopped.
Game posts:
@tanios file is attached I edited for was supposed to be the cruiser to lose
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 artillery and 1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 fighter moved from Russia to Tambov
1 armour moved from Novosibirsk to Volgograd
2 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 1 armour and 2 fighters
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour and 2 fighters in Volgograd, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 3/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
2 fighters moved from Volgograd to Russia
2 infantry moved from Novosibirsk to Samara
Place Units - Russians
5 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
Russians regular : 1.17
@onesteveo said in onesteveo (axis) v tanios (allies +10) L bm3:
@tanios file is attached I edited for was supposed to be the cruiser to lose
Good catch, I read it wrong.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Anhwe to Hopei
1 bomber moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hunan
1 bomber moved from Kweichow to Hunan
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 fighters moved from Japan to 16 Sea Zone
1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 33 Sea Zone
3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Combat Hit Differential Summary :
scramble?
@onesteveo Yes, full scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Anhwe to Hopei
1 bomber moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hunan
1 bomber moved from Kweichow to Hunan
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 fighters moved from Japan to 16 Sea Zone
1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 33 Sea Zone
3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Guam
Battle in 16 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans submerged
Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Guam from Americans with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win with no units remaining. Battle score for attacker is -14
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 carriers, 5 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 carriers, 5 destroyers, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 9/17 hits, 8.67 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 8/14 hits, 7.17 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 7/13 hits, 7.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 3 transports in 33 Sea Zone, round 3 : 0/5 hits, 2.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 4 fighters and 5 tactical_bombers in 33 Sea Zone, round 4 : 6/9 hits, 5.17 expected hits
Americans roll dice for 4 fighters in 33 Sea Zone, round 4 : 1/4 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Americans and 2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 96
Casualties for Japanese: 2 carriers, 5 destroyers, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Non Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
2 carriers moved from 42 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Yunnan to Kweichow
1 armour moved from Malaya to Burma
1 mech_infantry moved from Malaya to Yunnan
1 artillery and 2 infantry moved from India to West India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Java to 42 Sea Zone
1 artillery and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
1 infantry moved from Chahar to Suiyuyan
1 bomber moved from Hopei to India
1 infantry moved from Malaya to Shan State
Place Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -2.67
Japanese regular : 1.00