Oh you’re right. Delete the mech in Egypt.
onesteveo (axis) v tanios (allies +10) L bm3
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 tactical_bomber; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians Combat - Italians Battle in Gibraltar Battle in Cyprus Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 artillery and 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Greece to 97 Sea Zone 1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 96 Sea Zone to 94 Sea Zone 1 armour moved from Greece to Romania 2 artilleries and 1 infantry moved from Greece to Bulgaria 2 aaGuns moved from Yugoslavia to Romania Place Units - Italians 1 tactical_bomber placed in Southern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 16 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,6,6,2,4,2,5,1,6,4,6,4 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,6,6,2,4,2,5,1,6,4,6,4 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Combat - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 submarine moved from 112 Sea Zone to 114 Sea Zone 2 fighters moved from 112 Sea Zone to 114 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 2 bombers moved from Western Germany to 81 Sea Zone 4 tactical_bombers moved from Alexandria to 81 Sea Zone 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in 81 Sea Zone Germans attack with 2 bombers and 4 tactical_bombers British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Germans win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 114 Sea Zone Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Bessarabia 3 aaGuns, 2 armour, 5 artilleries and 18 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Baltic States 6 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia 5 infantry moved from Bulgaria to Romania 3 aaGuns moved from Slovakia Hungary to Romania 8 armour and 1 mech_infantry moved from Germany to Baltic States 2 fighters moved from 114 Sea Zone to 115 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone 3 infantry moved from Finland to 115 Sea Zone 1 artillery and 5 infantry moved from 115 Sea Zone to Baltic States 2 infantry moved from Finland to Karelia 2 bombers and 4 tactical_bombers moved from 81 Sea Zone to Alexandria 1 fighter moved from Southern Italy to Bessarabia Place Units - Germans 7 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
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I assumed no scramble but we can roll it out if you would like to
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@onesteveo right assumption
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went it hot lol
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Italians 1 infantry moved from Novgorod to Vyborg 1 artillery and 2 infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Novgorod to Karelia 1 fighter moved from Novgorod to Vyborg Combat - Russians Russians creates battle in territory 115 Sea Zone Battle in 115 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 115 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Karelia Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Vyborg Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry 2 fighters owned by the Germans forced to land in Baltic States Non Combat Move - Russians 1 fighter moved from Vyborg to Russia 1 fighter and 1 tactical_bomber moved from Karelia to Russia 2 aaGuns, 5 artilleries and 9 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 3 artilleries and 1 infantry moved from Ukraine to Bryansk 3 artilleries and 2 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Karelia 1 artillery and 1 infantry moved from Novgorod to Archangel 2 armour and 2 mech_infantrys moved from Bryansk to Russia 6 infantry moved from Yenisey to Timguska Place Units - Russians 2 infantry placed in Volgograd Russians undo move 1. 1 artillery and 1 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 0.83 Russians regular : 1.33
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FYI my sub got a hit and assigned it to damage your carrier. From there you had options of landing your fighters in an adjacent land territory (or I think to the damaged carrier). I picked Baltic States. If you want to land them somewhere else and/or assign the hit to carrier to a different unit go ahead and edit that.
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sounds good
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan 2 infantry moved from French Indo China to Yunnan 2 bombers moved from Kwangsi to India 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 2 tactical_bombers moved from Kwangsi to India 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to India 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 armour, 4 artilleries, 1 battleship, 1 cruiser, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 39 Sea Zone to India Combat - Japanese
Combat Hit Differential Summary :
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scramble in 39?
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no scramble
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan 2 infantry moved from French Indo China to Yunnan 2 bombers moved from Kwangsi to India 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 2 tactical_bombers moved from Kwangsi to India 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to India 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 armour, 4 artilleries, 1 battleship, 1 cruiser, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 39 Sea Zone to India Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 1 armour, 4 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers British defend with 3 aaGuns, 1 artillery, 1 fighter and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 2/8 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in India, round 2 : 7/16 hits, 7.00 expected hits UK_Pacific roll dice for 3 aaGuns, 1 artillery, 1 fighter and 9 infantry in India, round 2 : 2/11 hits, 4.00 expected hits 2 infantry owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the British lost in India Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in India, round 3 : 7/14 hits, 6.50 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter and 2 infantry in India, round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British, 2 infantry owned by the British and 1 fighter owned by the British lost in India Japanese captures 15PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 fighter, 4 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 1 artillery, 1 fighter and 9 infantry Battle in Yunnan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 battleship in 41 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 41 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for British: 1 battleship triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 artillery moved from Chahar to Suiyuyan 1 artillery moved from Jehol to Chahar 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Anhwe 3 infantry moved from Kwangtung to Kwangsi 2 bombers moved from India to Kwangsi 2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone 2 carriers moved from 42 Sea Zone to 39 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 2 fighters moved from Manchuria to Japan 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe 1 tactical_bomber moved from 45 Sea Zone to Kiangsi Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 factory_minor placed in French Indo China 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : 0.67 British AA : 0.67 UK_Pacific regular : -1.67 British regular : 0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 32 Sea Zone to Caroline Islands 1 tactical_bomber moved from 31 Sea Zone to Caroline Islands 1 fighter moved from 31 Sea Zone to Caroline Islands 1 armour and 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 32 Sea Zone to 33 Sea Zone 1 cruiser moved from 31 Sea Zone to 33 Sea Zone Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Gibraltar Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 2 infantry Casualties for Japanese: 1 aaGun and 3 infantry Non Combat Move - Americans 1 carrier and 2 destroyers moved from 32 Sea Zone to 33 Sea Zone 1 carrier moved from 31 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Wake Island to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 2 carriers and 1 fighter moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 2 infantry placed in Western United States 2 artilleries and 2 infantry placed in Central United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 1.00 Italians regular : -0.67 Japanese AA : 0.50 Germans AA : -0.17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 3 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 32 Sea Zone to Caroline Islands 1 tactical_bomber moved from 31 Sea Zone to Caroline Islands 1 fighter moved from 31 Sea Zone to Caroline Islands 1 armour and 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 32 Sea Zone to 33 Sea Zone 1 cruiser moved from 31 Sea Zone to 33 Sea Zone Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Gibraltar Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 2 infantry Casualties for Japanese: 1 aaGun and 3 infantry Non Combat Move - Americans 1 carrier and 2 destroyers moved from 32 Sea Zone to 33 Sea Zone 1 carrier moved from 31 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Wake Island to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 2 carriers and 1 fighter moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 2 infantry placed in Western United States 2 artilleries and 2 infantry placed in Central United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 3 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Egypt to 99 Sea Zone 1 mech_infantry moved from Eastern Persia to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 armour moved from Egypt to Iraq 4 fighters moved from United Kingdom to 92 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 1 tactical_bomber moved from Egypt to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Iraq Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Iraq British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 1/6 hits, 2.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in 92 Sea Zone British attack with 1 bomber, 4 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers and 2 transports British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for British: 2 fighters Casualties for Italians: 1 battleship, 2 cruisers and 2 transports Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 106 Sea Zone to 109 Sea Zone 1 carrier, 2 cruisers and 2 destroyers moved from 98 Sea Zone to 81 Sea Zone 1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Egypt 1 fighter moved from 99 Sea Zone to 81 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Egypt 1 infantry moved from Burma to Shan State Place Units - British 1 airfield placed in Gibraltar 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 transport placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : 1.00 Japanese regular : 2.00 Italians regular : -0.33 Japanese AA : 0.50 Germans AA : -0.17 Neutral_Axis regular : -1.33 British regular : 0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 3 infantry moved from Morocco to Algeria Italians take Algeria from Neutral_Axis 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Southern France to Northern Italy 1 armour moved from Romania to Northern Italy 1 armour moved from Bessarabia to Bulgaria 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 aaGun moved from Romania to Bulgaria Place Units - Italians 3 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour and 2 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour and 2 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :