@simon33 Scramble?
onesteveo (axis) v tanios (allies +10) L bm3
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone 4 fighters moved from Western Germany to 111 Sea Zone 2 bombers moved from Western Germany to 111 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 111 Sea Zone Germans attack with 2 bombers, 4 fighters and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 111 Sea Zone Germans win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 111 Sea Zone to 112 Sea Zone 2 fighters moved from 111 Sea Zone to Western Germany 2 bombers moved from 111 Sea Zone to Western Germany 4 tactical_bombers moved from Western Germany to Alexandria 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 3 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania 3 aaGuns moved from Germany to Slovakia Hungary 6 armour and 2 mech_infantrys moved from France to Yugoslavia 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Western Germany Place Units - Germans 8 armour and 2 mech_infantrys placed in Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 British regular : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yakut S.S.R. to Yenisey 3 artilleries moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 2 aaGuns moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 4 artilleries and 3 infantry moved from Russia to Bryansk 2 aaGuns and 10 infantry moved from Belarus to Bryansk Place Units - Russians 3 artilleries placed in Ukraine 4 artilleries and 3 infantry placed in Russia Russians undo move 2. 1 artillery and 1 infantry placed in Novgorod 3 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 destroyers, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese 2 artilleries and 2 infantry moved from Kiangsi to 20 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 3 infantry moved from Hunan to Yunnan 1 armour and 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from Kwangsi to Szechwan 3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Kiangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 4 infantry moved from Kiangsi to Kwangtung 1 fighter moved from Kwangsi to Yunnan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Szechwan, round 2 : 2/8 hits, 4.83 expected hits Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 1.67 expected hits 2 fighters owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in Szechwan, round 3 : 4/6 hits, 3.50 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 2 fighters Casualties for Chinese: 5 infantry Battle in Yunnan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/9 hits, 3.83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Kwangtung Japanese attack with 2 fighters and 4 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters and 4 infantry in Kwangtung, round 2 : 1/6 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 2 fighters and 4 infantry in Kwangtung, round 3 : 2/6 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in 54 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser and 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 aaGun and 4 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Chahar to Manchuria 2 bombers, 1 fighter and 3 tactical_bombers moved from Szechwan to Kwangsi 3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 3 carriers moved from 33 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Jehol 2 fighters moved from Kwangtung to Manchuria 1 battleship moved from 33 Sea Zone to 36 Sea Zone 1 cruiser moved from 33 Sea Zone to 36 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 6 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -3.67 ANZAC regular : 0.17 UK_Pacific regular : 0.00
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@onesteveo FYI I won’t be able to post until Sunday night or Monday. Traveling for Christmas without a computer.
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No problem Merry Christmas
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 54 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 54 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 31 Sea Zone 1 armour and 1 infantry moved from 31 Sea Zone to Wake Island 2 fighters moved from Hawaiian Islands to 32 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers and 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from 54 Sea Zone to Queensland 1 destroyer moved from 49 Sea Zone to 32 Sea Zone 1 fighter moved from Guam to Wake Island Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Kweichow to Szechwan 2 infantry moved from Sikang to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 54 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 54 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 31 Sea Zone 1 armour and 1 infantry moved from 31 Sea Zone to Wake Island 2 fighters moved from Hawaiian Islands to 32 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers and 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from 54 Sea Zone to Queensland 1 destroyer moved from 49 Sea Zone to 32 Sea Zone 1 fighter moved from Guam to Wake Island Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Kweichow to Szechwan 2 infantry moved from Sikang to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 4 fighters moved from United Kingdom to 109 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 1 fighter moved from 81 Sea Zone to Kenya 1 tactical_bomber moved from 81 Sea Zone to Kenya 1 artillery moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 fighter and 1 tactical_bomber moved from Egypt to Kenya Combat - British Battle in 109 Sea Zone British attack with 1 bomber, 1 destroyer and 4 fighters Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Yunnan British attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry British roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Kenya British attack with 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kenya, round 2 : 2/5 hits, 2.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Kenya to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Ethiopia to Egypt 2 transports moved from 76 Sea Zone to 71 Sea Zone 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 bomber and 4 fighters moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Eire to United Kingdom 1 battleship moved from 39 Sea Zone to 41 Sea Zone 2 aaGuns moved from Burma to India 2 infantry moved from Shan State to Burma 1 fighter moved from Yunnan to India 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 mech_infantry moved from India to Eastern Persia Place Units - British 1 airfield placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,2,3 UK_Pacific collect 10 PUs (4 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -0.67 Italians regular : -0.33 Japanese regular : 0.00 Germans regular : -0.17 British regular : -0.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 tactical_bomber; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians Combat - Italians Battle in Gibraltar Battle in Cyprus Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 artillery and 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Greece to 97 Sea Zone 1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 96 Sea Zone to 94 Sea Zone 1 armour moved from Greece to Romania 2 artilleries and 1 infantry moved from Greece to Bulgaria 2 aaGuns moved from Yugoslavia to Romania Place Units - Italians 1 tactical_bomber placed in Southern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 16 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,6,6,2,4,2,5,1,6,4,6,4 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,6,6,2,4,2,5,1,6,4,6,4 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Combat - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 submarine moved from 112 Sea Zone to 114 Sea Zone 2 fighters moved from 112 Sea Zone to 114 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 2 bombers moved from Western Germany to 81 Sea Zone 4 tactical_bombers moved from Alexandria to 81 Sea Zone 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in 81 Sea Zone Germans attack with 2 bombers and 4 tactical_bombers British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Germans win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 114 Sea Zone Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Bessarabia 3 aaGuns, 2 armour, 5 artilleries and 18 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Baltic States 6 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia 5 infantry moved from Bulgaria to Romania 3 aaGuns moved from Slovakia Hungary to Romania 8 armour and 1 mech_infantry moved from Germany to Baltic States 2 fighters moved from 114 Sea Zone to 115 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone 3 infantry moved from Finland to 115 Sea Zone 1 artillery and 5 infantry moved from 115 Sea Zone to Baltic States 2 infantry moved from Finland to Karelia 2 bombers and 4 tactical_bombers moved from 81 Sea Zone to Alexandria 1 fighter moved from Southern Italy to Bessarabia Place Units - Germans 7 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
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I assumed no scramble but we can roll it out if you would like to
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@onesteveo right assumption
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went it hot lol
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Italians 1 infantry moved from Novgorod to Vyborg 1 artillery and 2 infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Novgorod to Karelia 1 fighter moved from Novgorod to Vyborg Combat - Russians Russians creates battle in territory 115 Sea Zone Battle in 115 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 115 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Karelia Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Vyborg Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry 2 fighters owned by the Germans forced to land in Baltic States Non Combat Move - Russians 1 fighter moved from Vyborg to Russia 1 fighter and 1 tactical_bomber moved from Karelia to Russia 2 aaGuns, 5 artilleries and 9 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 3 artilleries and 1 infantry moved from Ukraine to Bryansk 3 artilleries and 2 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Karelia 1 artillery and 1 infantry moved from Novgorod to Archangel 2 armour and 2 mech_infantrys moved from Bryansk to Russia 6 infantry moved from Yenisey to Timguska Place Units - Russians 2 infantry placed in Volgograd Russians undo move 1. 1 artillery and 1 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 0.83 Russians regular : 1.33
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FYI my sub got a hit and assigned it to damage your carrier. From there you had options of landing your fighters in an adjacent land territory (or I think to the damaged carrier). I picked Baltic States. If you want to land them somewhere else and/or assign the hit to carrier to a different unit go ahead and edit that.
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sounds good
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan 2 infantry moved from French Indo China to Yunnan 2 bombers moved from Kwangsi to India 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 2 tactical_bombers moved from Kwangsi to India 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to India 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 armour, 4 artilleries, 1 battleship, 1 cruiser, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 39 Sea Zone to India Combat - Japanese
Combat Hit Differential Summary :
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scramble in 39?