onesteveo (axis) v tanios (allies +10) L bm3


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 armour and 2 infantry moved from Albania to Greece
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Northern Italy to 96 Sea Zone
            1 fighter moved from Southern Italy to Greece
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 2 artilleries, 1 fighter and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 4 infantry in Greece, round 2 : 2/8 hits, 2.67 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 fighter moved from Greece to Southern Italy
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Northern Italy to Romania
            2 aaGuns moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
            Italians collect 11 PUs (1 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Neutral_Allies regular : -0.33
    British regular : -0.67
    

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
            4 fighters moved from Western Germany to 111 Sea Zone
            2 bombers moved from Western Germany to 111 Sea Zone
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 111 Sea Zone
                Germans attack with 2 bombers, 4 fighters and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
                    British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 111 Sea Zone
                Germans win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 111 Sea Zone to Western Germany
            2 fighters moved from 111 Sea Zone to 112 Sea Zone
            2 fighters moved from 111 Sea Zone to Western Germany
            2 bombers moved from 111 Sea Zone to Western Germany
            4 tactical_bombers moved from Western Germany to Alexandria
            3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
            3 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
            3 aaGuns moved from Germany to Slovakia Hungary
            6 armour and 2 mech_infantrys moved from France to Yugoslavia
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            8 armour and 2 mech_infantrys placed in Germany
            1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    British regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            6 infantry moved from Yakut S.S.R. to Yenisey
            3 artilleries moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            2 aaGuns moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Western Ukraine
            4 artilleries and 3 infantry moved from Russia to Bryansk
            2 aaGuns and 10 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            4 artilleries and 3 infantry placed in Russia
            Russians undo move 2.
            1 artillery and 1 infantry placed in Novgorod
            3 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 3 infantry moved from Hunan to Yunnan
            1 armour and 1 artillery moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 bombers moved from Kwangsi to Szechwan
            3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter moved from Kiangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            4 infantry moved from Kiangsi to Kwangtung
            1 fighter moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Szechwan, round 2 : 2/8 hits, 4.83 expected hits
                    Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 1.67 expected hits
                    2 fighters owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in Szechwan, round 3 : 4/6 hits, 3.50 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -5
                Casualties for Japanese: 2 fighters
                Casualties for Chinese: 5 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/9 hits, 3.83 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Battle in Kwangtung
                Japanese attack with 2 fighters and 4 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 fighters and 4 infantry in Kwangtung, round 2 : 1/6 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 2 fighters and 4 infantry in Kwangtung, round 3 : 2/6 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 cruiser and 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 cruiser and 1 destroyer
    
        Non Combat Move - Japanese
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            1 aaGun and 4 infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            2 bombers, 1 fighter and 3 tactical_bombers moved from Szechwan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            3 carriers moved from 33 Sea Zone to 42 Sea Zone
            3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
            1 battleship and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Jehol
            2 fighters moved from Kwangtung to Manchuria
            1 battleship moved from 33 Sea Zone to 36 Sea Zone
            1 cruiser moved from 33 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 destroyer placed in 6 Sea Zone
            1 destroyer placed in 6 Sea Zone
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -3.67
    ANZAC regular : 0.17
    UK_Pacific regular : 0.00
    

    Savegame

  • '20

    @onesteveo FYI I won’t be able to post until Sunday night or Monday. Traveling for Christmas without a computer.


  • No problem Merry Christmas

  • '20

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 49 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 54 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking 54 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 31 Sea Zone
            1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
            2 fighters moved from Hawaiian Islands to 32 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 carriers and 1 cruiser moved from 101 Sea Zone to 106 Sea Zone
            1 fighter moved from Eastern United States to 106 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 fighter moved from 54 Sea Zone to Queensland
            1 destroyer moved from 49 Sea Zone to 32 Sea Zone
            1 fighter moved from Guam to Wake Island
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Sikang to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Kweichow to Szechwan
            2 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : 0.33
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 49 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 54 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking 54 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 31 Sea Zone
            1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
            2 fighters moved from Hawaiian Islands to 32 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 carriers and 1 cruiser moved from 101 Sea Zone to 106 Sea Zone
            1 fighter moved from Eastern United States to 106 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 fighter moved from 54 Sea Zone to Queensland
            1 destroyer moved from 49 Sea Zone to 32 Sea Zone
            1 fighter moved from Guam to Wake Island
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Sikang to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Kweichow to Szechwan
            2 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            1 infantry moved from Ethiopia to Kenya
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            4 fighters moved from United Kingdom to 109 Sea Zone
            1 bomber moved from United Kingdom to 109 Sea Zone
            1 fighter moved from 81 Sea Zone to Kenya
            1 tactical_bomber moved from 81 Sea Zone to Kenya
            1 artillery moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 fighter and 1 tactical_bomber moved from Egypt to Kenya
    
        Combat - British
            Battle in 109 Sea Zone
                British attack with 1 bomber, 1 destroyer and 4 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Yunnan
                British attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    British roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Kenya
                British attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Italians defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kenya, round 2 : 2/5 hits, 2.50 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kenya to Egypt
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Ethiopia to Egypt
            2 transports moved from 76 Sea Zone to 71 Sea Zone
            1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 bomber and 4 fighters moved from 109 Sea Zone to United Kingdom
            1 mech_infantry moved from Eire to United Kingdom
            1 battleship moved from 39 Sea Zone to 41 Sea Zone
            2 aaGuns moved from Burma to India
            2 infantry moved from Shan State to Burma
            1 fighter moved from Yunnan to India
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 mech_infantry moved from India to Eastern Persia
    
        Place Units - British
            1 airfield placed in Egypt
            1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,2,3
            UK_Pacific collect 10 PUs (4 lost to blockades); end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Americans regular : -0.67
    Italians regular : -0.33
    Japanese regular : 0.00
    Germans regular : -0.17
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 tactical_bomber; Remaining resources: 3 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 armour moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour moved from Eastern Poland to Bessarabia
                  Italians take Bessarabia from Russians
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Cyprus
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
            Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
            Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            2 infantry moved from Greece to 97 Sea Zone
            1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
                  Italians take Morocco from Neutral_Axis
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 submarine moved from 96 Sea Zone to 94 Sea Zone
            1 armour moved from Greece to Romania
            2 artilleries and 1 infantry moved from Greece to Bulgaria
            2 aaGuns moved from Yugoslavia to Romania
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,6,6,2,4,2,5,1,6,4,6,4
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,6,6,2,4,2,5,1,6,4,6,4
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 114 Sea Zone
            2 fighters moved from 112 Sea Zone to 114 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
            2 bombers moved from Western Germany to 81 Sea Zone
            4 tactical_bombers moved from Alexandria to 81 Sea Zone
            1 mech_infantry moved from Germany to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
            Battle in 81 Sea Zone
                Germans attack with 2 bombers and 4 tactical_bombers
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Germans win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 114 Sea Zone
                Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Bessarabia
            3 aaGuns, 2 armour, 5 artilleries and 18 infantry moved from Romania to Bessarabia
            1 armour moved from Romania to Baltic States
            6 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
            5 infantry moved from Bulgaria to Romania
            3 aaGuns moved from Slovakia Hungary to Romania
            8 armour and 1 mech_infantry moved from Germany to Baltic States
            2 fighters moved from 114 Sea Zone to 115 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
            3 infantry moved from Finland to 115 Sea Zone
            1 artillery and 5 infantry moved from 115 Sea Zone to Baltic States
            2 infantry moved from Finland to Karelia
            2 bombers and 4 tactical_bombers moved from 81 Sea Zone to Alexandria
            1 fighter moved from Southern Italy to Bessarabia
    
        Place Units - Germans
            7 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
            Germans collect 43 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    

    Savegame


  • I assumed no scramble but we can roll it out if you would like to

  • '20

    @onesteveo right assumption


  • went it hot lol

  • '20

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 infantry moved from Novgorod to Vyborg
            1 artillery and 2 infantry moved from Novgorod to Karelia
            1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
            1 fighter moved from Novgorod to Vyborg
    
        Combat - Russians
            Russians creates battle in territory 115 Sea Zone
            Battle in 115 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 115 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Karelia
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Vyborg
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
                2 fighters owned by the Germans forced to land in Baltic States
    
        Non Combat Move - Russians
            1 fighter moved from Vyborg to Russia
            1 fighter and 1 tactical_bomber moved from Karelia to Russia
            2 aaGuns, 5 artilleries and 9 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            3 artilleries and 1 infantry moved from Ukraine to Bryansk
            3 artilleries and 2 infantry moved from Russia to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Karelia
            1 artillery and 1 infantry moved from Novgorod to Archangel
            2 armour and 2 mech_infantrys moved from Bryansk to Russia
            6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            2 infantry placed in Volgograd
            Russians undo move 1.
            1 artillery and 1 infantry placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.83
    Russians regular : 1.33
    

    Savegame

  • '20

    FYI my sub got a hit and assigned it to damage your carrier. From there you had options of landing your fighters in an adjacent land territory (or I think to the damaged carrier). I picked Baltic States. If you want to land them somewhere else and/or assign the hit to carrier to a different unit go ahead and edit that.

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