Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
Oh yeah I forgot to declare war. I edited the PUs to remove 5.
Thanks. I feel like I’m stepping into a trap but… kamikaze instructions for Japan?
@LennardF Well I fucked up and planned on moving 3 fighters to japan, but they didn’t have the range… But also, I didn’t think you were allowed to fly fighters into battle when they have nowhere to land (your fighters from Hawaii)?
As long as they can potentially land somewhere I can - in this can I can take 2 extra fighters and bring the AC from SF to within one region.
Oh well… yep I rushed that and messed up. Use all the strikes. 2 on the battleship, and one each on the cruisers and carriers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/13 hits, 6.50 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/12 hits, 6.33 expected hits
Units damaged: 1 battleship owned by the Americans
4 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/13 hits, 6.50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/10 hits, 5.67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 5/10 hits, 5.17 expected hits
Japanese roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 4 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from 86 Sea Zone to Brazil
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
2 carriers placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers and 2 tactical_bombers; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/13 hits, 6.50 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/12 hits, 6.33 expected hits
Units damaged: 1 battleship owned by the Americans
4 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/13 hits, 6.50 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/10 hits, 5.67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 5/10 hits, 5.17 expected hits
Japanese roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 4 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from 86 Sea Zone to Brazil
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
2 carriers placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 fighter and 9 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Battle in Shensi
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 2 artilleries and 5 infantry
Chinese roll dice for 1 fighter and 10 infantry in Shensi, round 2 : 0/11 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries and 5 infantry in Shensi, round 2 : 4/7 hits, 2.33 expected hits
4 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 3 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries and 5 infantry in Shensi, round 3 : 4/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
1 fighter owned by the Chinese retreated
2 infantry owned by the Chinese retreated to Kansu
Japanese win, taking Hunan from Japanese, taking Chahar from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is -18
Casualties for Chinese: 8 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Place Units - Chinese
1 infantry placed in Sikang
Chinese undo move 1.
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Iraq to Syria
1 infantry moved from Trans-Jordan to Syria
1 armour and 1 mech_infantry moved from Iraq to Syria
2 artilleries moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Syria
1 tactical_bomber moved from Trans-Jordan to West India
2 fighters moved from Trans-Jordan to West India
2 infantry moved from Trans-Jordan to Egypt
1 battleship, 1 cruiser and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
3 fighters moved from Gibraltar to Egypt
2 fighters moved from United Kingdom to Gibraltar
Combat - British
Battle in Morocco
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 3/6 hits, 2.50 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Morocco
British win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Syria
British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Syria, round 2 : 2/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 bomber moved from Syria to India
1 fighter moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 fighter and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 fighter and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -0.50
Japanese regular : 2.33
Neutral_Axis regular : 0.33
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Ethiopia to Kenya
Combat - Italians
Battle in Kenya
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 3 : 2/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Russians to Germans
EDIT: Changing ownership of Western Ukraine from Germans to Italians
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
2 artilleries and 6 infantry moved from Tobruk to Libya
2 armour moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 99 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 125 Sea Zone to 126 Sea Zone
1 artillery moved from Norway to 126 Sea Zone
1 artillery and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
9 artilleries moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 bomber moved from Western Germany to Novgorod
2 fighters moved from 125 Sea Zone to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Novgorod, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Novgorod to 127 Sea Zone
1 carrier moved from 125 Sea Zone to 127 Sea Zone
1 cruiser and 1 destroyer moved from 125 Sea Zone to 127 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
3 fighters and 1 mech_infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
3 aaGuns, 9 armour, 5 artilleries, 25 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 artillery moved from Germany to Western Germany
1 armour moved from Western Germany to Poland
1 armour moved from Western Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
7 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
Place Units - Germans
6 mech_infantrys placed in Western Germany
1 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
3 fighters moved from Bryansk to Novgorod
5 infantry moved from Bryansk to Russia
1 artillery and 16 infantry moved from Archangel to Smolensk
8 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Smolensk
2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Bryansk to Smolensk
6 artilleries moved from Bryansk to Smolensk
1 infantry moved from Russia to Bryansk
18 infantry moved from Yenisey to Timguska
1 infantry moved from Bryansk to Rostov
12 infantry moved from Bryansk to Russia
2 armour moved from Bryansk to Russia
1 mech_infantry moved from Smolensk to Russia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Novgorod
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
2 aaGuns moved from Archangel to Smolensk
2 aaGuns moved from Bryansk to Russia
2 aaGuns moved from Yenisey to Timguska
Place Units - Russians
3 infantry placed in Volgograd
Russians undo move 1.
1 artillery and 2 infantry placed in Volgograd
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 factory_minors, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 15 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Philippines
2 fighters moved from 44 Sea Zone to Dutch New Guinea
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Chahar
1 artillery moved from Anhwe to Chahar
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
2 tactical_bombers moved from Kweichow to Hunan
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 tactical_bomber moved from Kweichow to Burma
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/6 hits, 2.83 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 3/6 hits, 2.83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; Chinese defend with 1 fighter
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 3 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 fighter in Burma, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Casualties for Chinese: 1 fighter
Battle in Hunan
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Chahar, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Shensi
2 artilleries moved from Shensi to Kweichow
1 carrier and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 carrier and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from Malaya to Shan State
1 armour moved from Malaya to Yunnan
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 fighter and 2 tactical_bombers moved from Burma to Kwangsi
2 tactical_bombers moved from Hunan to Kiangsu
2 bombers moved from Philippines to Kwangsi
Place Units - Japanese
1 factory_minor placed in Shantung
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,5
Japanese collect 62 PUs (3 lost to blockades); end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.33
Japanese regular : -1.83
UK_Pacific regular : -0.67
ANZAC regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from 87 Sea Zone to French West Africa
1 fighter moved from 91 Sea Zone to French West Africa
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 battleship and 2 cruisers moved from 6 Sea Zone to 24 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in French West Africa
Americans attack with 1 armour, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 3 : 2/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 fighter moved from French West Africa to Nigeria
2 infantry moved from Brazil to British Guiana
1 infantry moved from Brazil to British Guiana
1 fighter moved from 26 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship, 1 carrier and 8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Neutral_Axis regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from 87 Sea Zone to French West Africa
1 fighter moved from 91 Sea Zone to French West Africa
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 battleship and 2 cruisers moved from 6 Sea Zone to 24 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in French West Africa
Americans attack with 1 armour, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 3 : 2/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 fighter moved from French West Africa to Nigeria
2 infantry moved from Brazil to British Guiana
1 infantry moved from Brazil to British Guiana
1 fighter moved from 26 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship, 1 carrier and 8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 artillery moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Sicily
1 artillery moved from 95 Sea Zone to Sardinia
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Kenya
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from Egypt to Kenya
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Syria to Egypt
1 armour moved from Syria to Egypt
1 bomber moved from India to Kenya
2 artilleries, 1 fighter, 16 infantry and 2 mech_infantrys moved from India to Burma
1 infantry moved from West India to India
2 fighters moved from Gibraltar to 95 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from West India to Burma
Combat - British
Battle in Sicily
Battle in Sardinia
Battle in Burma
British attack with 2 artilleries, 3 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 3 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 8/24 hits, 6.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Sicily from Italians, taking Sardinia from Italians, taking Burma from Japanese with 2 artilleries, 3 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry in Kenya, round 2 : 3/8 hits, 3.17 expected hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 4/4 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Kenya
1 bomber owned by the British and 3 fighters owned by the British retreated
Italians win with 1 artillery remaining. Battle score for attacker is -5
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
Non Combat Move - British
1 bomber and 3 fighters moved from Kenya to Egypt
3 fighters and 1 tactical_bomber moved from Burma to India
3 aaGuns moved from India to Burma
Place Units - British
1 destroyer and 1 submarine placed in 81 Sea Zone
1 infantry placed in Egypt
1 factory_minor placed in Iraq
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 2.67
Japanese regular : 0.67
Neutral_Axis regular : -0.67
British regular : 1.67
I assumed you would not want to scramble against the British in SZ 95 but can roll those if you want. The way Kenya rolled… maybe you should.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 bomber moved from Southern Italy to Bryansk
2 armour moved from Western Ukraine to Bryansk
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 2 : 0/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 : 0/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 4 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 battleship moved from 97 Sea Zone to 94 Sea Zone
1 battleship moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 6 infantry moved from Libya to Tunisia
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Bryansk to Eastern Poland
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -2.83
Russians regular : -0.33
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 45 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to Northern Territory
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to Northern Territory
1 fighter moved from New South Wales to Northern Territory
1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 fighter, 1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 45 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to Northern Territory
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to Northern Territory
1 fighter moved from New South Wales to Northern Territory
1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 fighter, 1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Combat - French
French creates battle in territory 92 Sea Zone
Battle in 92 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French lost in 92 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.83
French regular : -0.33
Japanese regular : -0.17
ANZAC regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Baltic States to Belarus
Germans take Belarus from Russians
8 artilleries moved from Baltic States to Novgorod
7 infantry moved from Karelia to Novgorod
2 infantry moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Western Ukraine to Ukraine
1 bomber moved from Eastern Poland to Russia
2 mech_infantrys moved from Western Ukraine to Rostov
2 tactical_bombers moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 infantry moved from Karelia to Novgorod
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Novgorod
Germans attack with 8 artilleries and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 8 artilleries and 8 infantry in Novgorod, round 2 : 4/16 hits, 5.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 8 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans submerged
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
2 aaGuns, 9 armour, 5 artilleries, 23 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
7 mech_infantrys moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Ukraine to Western Ukraine
2 tactical_bombers moved from Rostov to Western Ukraine
1 bomber moved from Russia to Western Ukraine
2 fighters moved from 127 Sea Zone to Western Ukraine
1 armour moved from Poland to Western Ukraine
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to Poland
1 aaGun and 1 mech_infantry moved from Northern Italy to Southern Italy
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
3 fighters moved from Northern Italy to Western Ukraine
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -1.00
Russians AA : -0.17
I would be interested in trying the BM3 Canadian Mod, check out the map in TripleA, it adds Canada as a playable nation and I think may help to balance the game more.