@SuperbattleshipYamato no scramble thanks
¢yph3r vs LennardF - G40 BM3 (Allies+19)
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Oh yeah I forgot to declare war. I edited the PUs to remove 5.
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Thanks. I feel like I’m stepping into a trap but… kamikaze instructions for Japan?
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@LennardF Well I fucked up and planned on moving 3 fighters to japan, but they didn’t have the range… But also, I didn’t think you were allowed to fly fighters into battle when they have nowhere to land (your fighters from Hawaii)?
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As long as they can potentially land somewhere I can - in this can I can take 2 extra fighters and bring the AC from SF to within one region.
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Oh well… yep I rushed that and messed up. Use all the strikes. 2 on the battleship, and one each on the cruisers and carriers.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/13 hits, 6.50 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/12 hits, 6.33 expected hits Units damaged: 1 battleship owned by the Americans 4 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/13 hits, 6.50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/10 hits, 5.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 5/10 hits, 5.17 expected hits Japanese roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 49 Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 4 submarines Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry moved from 86 Sea Zone to Brazil 1 fighter moved from Eastern United States to 91 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Western United States Place Units - Americans 2 carriers placed in 10 Sea Zone 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/13 hits, 6.50 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/12 hits, 6.33 expected hits Units damaged: 1 battleship owned by the Americans 4 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 6/13 hits, 6.50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/10 hits, 5.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 5/10 hits, 5.17 expected hits Japanese roll dice for 1 battleship and 3 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 49 Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 4 submarines Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry moved from 86 Sea Zone to Brazil 1 fighter moved from Eastern United States to 91 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Western United States Place Units - Americans 2 carriers placed in 10 Sea Zone 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 9 infantry moved from Sikang to Shensi 1 infantry moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Battle in Shensi Chinese attack with 1 fighter and 10 infantry Japanese defend with 2 artilleries and 5 infantry Chinese roll dice for 1 fighter and 10 infantry in Shensi, round 2 : 0/11 hits, 2.17 expected hits Japanese roll dice for 2 artilleries and 5 infantry in Shensi, round 2 : 4/7 hits, 2.33 expected hits 4 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 3 : 2/7 hits, 1.50 expected hits Japanese roll dice for 2 artilleries and 5 infantry in Shensi, round 3 : 4/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi 1 fighter owned by the Chinese retreated 2 infantry owned by the Chinese retreated to Kansu Japanese win, taking Hunan from Japanese, taking Chahar from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is -18 Casualties for Chinese: 8 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 1 infantry placed in Sikang Chinese undo move 1. 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery moved from Iraq to Syria 1 infantry moved from Trans-Jordan to Syria 1 armour and 1 mech_infantry moved from Iraq to Syria 2 artilleries moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Syria 1 tactical_bomber moved from Trans-Jordan to West India 2 fighters moved from Trans-Jordan to West India 2 infantry moved from Trans-Jordan to Egypt 1 battleship, 1 cruiser and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 3 fighters moved from Gibraltar to Egypt 2 fighters moved from United Kingdom to Gibraltar Combat - British Battle in Morocco British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 3/6 hits, 2.50 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Morocco British win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Syria British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Syria, round 2 : 2/5 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 bomber moved from Syria to India 1 fighter moved from Morocco to 92 Sea Zone 1 tactical_bomber moved from Morocco to 92 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 fighter and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 fighter and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -0.50 Japanese regular : 2.33 Neutral_Axis regular : 0.33 British regular : 0.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Ethiopia to Kenya Combat - Italians Battle in Kenya Italians attack with 1 artillery and 3 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 3 : 2/4 hits, 1.00 expected hits British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya Italians win, taking Kenya from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Western Ukraine from Russians to Germans EDIT: Changing ownership of Western Ukraine from Germans to Italians EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 1 armour moved from Tobruk to Tunisia 2 artilleries and 6 infantry moved from Tobruk to Libya 2 armour moved from Eastern Poland to Western Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 96 Sea Zone to 99 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 99 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 125 Sea Zone to 126 Sea Zone 1 artillery moved from Norway to 126 Sea Zone 1 artillery and 1 transport moved from 126 Sea Zone to 127 Sea Zone 1 infantry moved from Finland to 127 Sea Zone 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 9 artilleries moved from Poland to Baltic States Germans take Baltic States from Russians 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 1 bomber moved from Western Germany to Novgorod 2 fighters moved from 125 Sea Zone to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Novgorod, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Novgorod to 127 Sea Zone 1 carrier moved from 125 Sea Zone to 127 Sea Zone 1 cruiser and 1 destroyer moved from 125 Sea Zone to 127 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone 3 fighters and 1 mech_infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 armour moved from Western Germany to Northern Italy 3 aaGuns, 9 armour, 5 artilleries, 25 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Western Germany to Western Ukraine 1 artillery moved from Germany to Western Germany 1 armour moved from Western Germany to Poland 1 armour moved from Western Germany to Yugoslavia 1 mech_infantry moved from Germany to Yugoslavia 7 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Novgorod to Eastern Poland Place Units - Germans 6 mech_infantrys placed in Western Germany 1 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod 3 fighters moved from Bryansk to Novgorod 5 infantry moved from Bryansk to Russia 1 artillery and 16 infantry moved from Archangel to Smolensk 8 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 2 infantry moved from Russia to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 6 artilleries moved from Bryansk to Smolensk 1 infantry moved from Russia to Bryansk 18 infantry moved from Yenisey to Timguska 1 infantry moved from Bryansk to Rostov 12 infantry moved from Bryansk to Russia 2 armour moved from Bryansk to Russia 1 mech_infantry moved from Smolensk to Russia 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Novgorod to Smolensk 2 aaGuns moved from Archangel to Smolensk 2 aaGuns moved from Bryansk to Russia 2 aaGuns moved from Yenisey to Timguska Place Units - Russians 3 infantry placed in Volgograd Russians undo move 1. 1 artillery and 2 infantry placed in Volgograd 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 factory_minors, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 15 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea 1 submarine moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 42 Sea Zone to Dutch New Guinea 1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangsi to Philippines 2 fighters moved from 44 Sea Zone to Dutch New Guinea 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hopei to Chahar 1 artillery moved from Anhwe to Chahar 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 1 fighter and 1 tactical_bomber moved from Kweichow to Kansu 1 fighter and 1 tactical_bomber moved from Kweichow to Chahar 2 tactical_bombers moved from Kweichow to Hunan 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Kweichow to Burma 1 tactical_bomber moved from Kweichow to Burma Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/6 hits, 2.83 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 3/6 hits, 2.83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 infantry; Chinese defend with 1 fighter Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 3 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 fighter in Burma, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Casualties for Chinese: 1 fighter Battle in Hunan Japanese attack with 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Chahar, round 3 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Kansu Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Hopei 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Shan State to Yunnan 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 aaGun moved from Kweichow to Yunnan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kweichow to Shensi 2 artilleries moved from Shensi to Kweichow 1 carrier and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 1 carrier and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from Malaya to Shan State 1 armour moved from Malaya to Yunnan 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow 1 fighter and 2 tactical_bombers moved from Burma to Kwangsi 2 tactical_bombers moved from Hunan to Kiangsu 2 bombers moved from Philippines to Kwangsi Place Units - Japanese 1 factory_minor placed in Shantung 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,5 Japanese collect 62 PUs (3 lost to blockades); end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.33 Japanese regular : -1.83 UK_Pacific regular : -0.67 ANZAC regular : -1.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa 1 armour moved from 87 Sea Zone to French West Africa 1 fighter moved from 91 Sea Zone to French West Africa 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese 1 battleship and 2 cruisers moved from 6 Sea Zone to 24 Sea Zone Americans take 17 Sea Zone from Japanese 1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 mech_infantrys moved from Central United States to Western United States Combat - Americans Battle in 20 Sea Zone Americans attack with 1 destroyer Japanese defend with 3 transports 3 transports owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in French West Africa Americans attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 3 : 2/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter moved from French West Africa to Nigeria 2 infantry moved from Brazil to British Guiana 1 infantry moved from Brazil to British Guiana 1 fighter moved from 26 Sea Zone to 24 Sea Zone 1 tactical_bomber moved from 24 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Neutral_Axis regular : -0.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa 1 armour moved from 87 Sea Zone to French West Africa 1 fighter moved from 91 Sea Zone to French West Africa 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese 1 battleship and 2 cruisers moved from 6 Sea Zone to 24 Sea Zone Americans take 17 Sea Zone from Japanese 1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 mech_infantrys moved from Central United States to Western United States Combat - Americans Battle in 20 Sea Zone Americans attack with 1 destroyer Japanese defend with 3 transports 3 transports owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in French West Africa Americans attack with 1 armour, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 2 : 0/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 3 : 2/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter moved from French West Africa to Nigeria 2 infantry moved from Brazil to British Guiana 1 infantry moved from Brazil to British Guiana 1 fighter moved from 26 Sea Zone to 24 Sea Zone 1 tactical_bomber moved from 24 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to Algeria British take Algeria from Italians 1 artillery moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 destroyer and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Sicily 1 artillery moved from 95 Sea Zone to Sardinia 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to Kenya 1 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from Belgian Congo to Kenya 1 mech_infantry moved from Belgian Congo to Kenya 1 mech_infantry moved from Belgian Congo to Ethiopia British take Ethiopia from Italians 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 3 fighters moved from Egypt to Kenya 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Syria to Egypt 1 armour moved from Syria to Egypt 1 bomber moved from India to Kenya 2 artilleries, 1 fighter, 16 infantry and 2 mech_infantrys moved from India to Burma 1 infantry moved from West India to India 2 fighters moved from Gibraltar to 95 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 3 fighters moved from United Kingdom to Gibraltar 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 2 fighters and 1 tactical_bomber moved from West India to Burma Combat - British Battle in Sicily Battle in Sardinia Battle in Burma British attack with 2 artilleries, 3 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 artilleries, 3 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 8/24 hits, 6.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Sicily from Italians, taking Sardinia from Italians, taking Burma from Japanese with 2 artilleries, 3 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Kenya British attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry in Kenya, round 2 : 3/8 hits, 3.17 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 4/4 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Kenya 1 bomber owned by the British and 3 fighters owned by the British retreated Italians win with 1 artillery remaining. Battle score for attacker is -5 Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Italians: 3 infantry Non Combat Move - British 1 bomber and 3 fighters moved from Kenya to Egypt 3 fighters and 1 tactical_bomber moved from Burma to India 3 aaGuns moved from India to Burma Place Units - British 1 destroyer and 1 submarine placed in 81 Sea Zone 1 infantry placed in Egypt 1 factory_minor placed in Iraq 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 2.67 Japanese regular : 0.67 Neutral_Axis regular : -0.67 British regular : 1.67
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I assumed you would not want to scramble against the British in SZ 95 but can roll those if you want. The way Kenya rolled… maybe you should.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 artillery moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 bomber moved from Southern Italy to Bryansk 2 armour moved from Western Ukraine to Bryansk Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 2 : 0/5 hits, 1.50 expected hits British roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 4 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Battle in Bryansk Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 battleship moved from 97 Sea Zone to 94 Sea Zone 1 battleship moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 94 Sea Zone to 92 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 2 artilleries and 6 infantry moved from Libya to Tunisia 2 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Bryansk to Eastern Poland Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -2.83 Russians regular : -0.33 British regular : 1.00
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 45 Sea Zone 3 fighters moved from Queensland to 45 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 3 fighters moved from 45 Sea Zone to Northern Territory 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to Northern Territory 1 fighter moved from New South Wales to Northern Territory 1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 fighter, 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.83
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 45 Sea Zone 3 fighters moved from Queensland to 45 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 3 fighters moved from 45 Sea Zone to Northern Territory 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to Northern Territory 1 fighter moved from New South Wales to Northern Territory 1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 fighter, 1 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Combat - French French creates battle in territory 92 Sea Zone Battle in 92 Sea Zone French attack with 1 destroyer Italians defend with 1 submarine French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the French lost in 92 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.83 French regular : -0.33 Japanese regular : -0.17 ANZAC regular : -0.83
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Baltic States to Belarus Germans take Belarus from Russians 8 artilleries moved from Baltic States to Novgorod 7 infantry moved from Karelia to Novgorod 2 infantry moved from Western Ukraine to Ukraine 2 tactical_bombers moved from Western Ukraine to Ukraine 1 bomber moved from Eastern Poland to Russia 2 mech_infantrys moved from Western Ukraine to Rostov 2 tactical_bombers moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Tambov Germans take Tambov from Russians 1 infantry moved from Karelia to Novgorod Combat - Germans Germans creates battle in territory 113 Sea Zone Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Novgorod Germans attack with 8 artilleries and 8 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 8 artilleries and 8 infantry in Novgorod, round 2 : 4/16 hits, 5.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 8 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Germans submerged Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone 2 aaGuns, 9 armour, 5 artilleries, 23 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine 7 mech_infantrys moved from Eastern Poland to Ukraine 2 tactical_bombers moved from Ukraine to Western Ukraine 2 tactical_bombers moved from Rostov to Western Ukraine 1 bomber moved from Russia to Western Ukraine 2 fighters moved from 127 Sea Zone to Western Ukraine 1 armour moved from Poland to Western Ukraine 1 armour and 4 mech_infantrys moved from Germany to Eastern Poland 6 mech_infantrys moved from Western Germany to Poland 1 aaGun and 1 mech_infantry moved from Northern Italy to Southern Italy 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 3 fighters moved from Northern Italy to Western Ukraine 1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -1.00 Russians AA : -0.17
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I would be interested in trying the BM3 Canadian Mod, check out the map in TripleA, it adds Canada as a playable nation and I think may help to balance the game more.