TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
6 artilleries and 9 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 artillery and 11 infantry moved from Norway to Finland
1 fighter and 1 infantry moved from Russia to Tula
1 fighter and 1 tactical_bomber moved from Russia to Nenetsia
1 infantry moved from Gorky to Nenetsia
2 artilleries and 24 infantry moved from Smolensk to Yaroslavl
Combat - Russians
Battle in Tula
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tula, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tula, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tula
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 artillery and 11 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 11 infantry in Finland, round 2 : 2/12 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Yaroslavl
Russians attack with 2 artilleries and 24 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 24 infantry in Yaroslavl, round 2 : 7/26 hits, 5.00 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 2 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Nenetsia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Nenetsia to Russia
1 fighter moved from Tula to Russia
2 infantry moved from Urals to Samara
6 infantry moved from Komi to Samara
1 aaGun moved from Smolensk to Yaroslavl
8 infantry moved from Gorky to Yaroslavl
1 armour and 1 mech_infantry moved from Gorky to Samara
1 armour and 1 mech_infantry moved from Samara to Urals
2 aaGuns moved from Norway to Finland
1 aaGun moved from Amur to Korea
Place Units - Russians
3 infantry placed in Urals
1 artillery and 9 infantry placed in Russia
3 infantry placed in Siberia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
Russians regular : 0.67
Assumed no scramble to Finland.
Looks like a forgot the last plane to Tula. Doh!
@simon33 said in 2021 PTV Simon v 666 (axis +15):
Looks like a forgot the last plane to Tula. Doh!
that dude is inconsequential
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Northern Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Kwangtung
1 fighter moved from Kwangtung to Hopei
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hopei to Kwangtung
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Shansi to Honan
1 artillery moved from Anhwe to Shansi
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Northern Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 36 Sea Zone
1 marine moved from Northern Australia to 56 Sea Zone
1 cruiser and 1 marine moved from 56 Sea Zone to 36 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 36 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry and 1 marine moved from 20 Sea Zone to Jehol
1 artillery and 2 marines moved from 36 Sea Zone to Davao
2 transports moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
1 infantry moved from Gilbert Islands to 49 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
3 transports moved from 55 Sea Zone to 36 Sea Zone
1 aaGun and 3 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsu
1 aaGun moved from Kiangsi to Kwangtung
3 fighters moved from Japan to Kwangtung
3 carriers and 1 destroyer moved from 55 Sea Zone to 22 Sea Zone
3 fighters and 3 tactical_bombers moved from Solomon Islands to 22 Sea Zone
4 fighters and 2 tactical_bombers moved from 55 Sea Zone to Queensland
1 submarine moved from 55 Sea Zone to 64 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 55 Sea Zone
3 infantry moved from 55 Sea Zone to Queensland
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Caroline Islands to Kwangtung
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 7 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in Queensland
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.33
Territory Summary for Japanese :
Kyushu : 1 aaGun and 2 infantry
Southern Manchuria : 1 flag
Kiangsu : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 6 infantry
Shantung : 1 flag
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Jehol : 1 flag, 6 infantry and 1 marine
Japan : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Kwangsi : 1 flag
Fukien : 1 flag
Davao : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 marines
Midway : 1 flag, 1 airfield
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Anhwe : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Shansi : 1 flag, 1 artillery
Honan : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Kwangtung : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Gilbert Islands : 1 flag
Borneo : 1 flag
Solomon Islands : 1 flag
Western Australia : 1 flag
South Australia : 1 flag, 1 infantry
New Guinea : 1 flag
New Britain : 1 flag
Northern Australia : 1 flag
Queensland : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Sumatra : 1 flag
64 Sea Zone : 1 submarine
76 Sea Zone : 1 submarine
Java : 1 flag
5 Sea Zone : 1 submarine
22 Sea Zone : 4 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers
Dutch New Guinea : 1 flag
Celebes : 1 flag
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine
36 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 4 transports
20 Sea Zone : 1 cruiser and 4 transports
55 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 54 / 78
Russians : 33 / 43
Japanese : 55 / 78
Americans : 51 / 71
Chinese : 10 / 13
British : 35 / 39
UK_Pacific : 8 / 8
Italians : 19 / 19
ANZAC : 5 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Northern Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Kwangtung
1 fighter moved from Kwangtung to Hopei
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hopei to Kwangtung
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Shansi to Honan
1 artillery moved from Anhwe to Shansi
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Northern Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 36 Sea Zone
1 marine moved from Northern Australia to 56 Sea Zone
1 cruiser and 1 marine moved from 56 Sea Zone to 36 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 36 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry and 1 marine moved from 20 Sea Zone to Jehol
1 artillery and 2 marines moved from 36 Sea Zone to Davao
2 transports moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
1 infantry moved from Gilbert Islands to 49 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
3 transports moved from 55 Sea Zone to 36 Sea Zone
1 aaGun and 3 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsu
1 aaGun moved from Kiangsi to Kwangtung
3 fighters moved from Japan to Kwangtung
3 carriers and 1 destroyer moved from 55 Sea Zone to 22 Sea Zone
3 fighters and 3 tactical_bombers moved from Solomon Islands to 22 Sea Zone
4 fighters and 2 tactical_bombers moved from 55 Sea Zone to Queensland
1 submarine moved from 55 Sea Zone to 64 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 55 Sea Zone
3 infantry moved from 55 Sea Zone to Queensland
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Caroline Islands to Kwangtung
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 7 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in Queensland
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Queensland: 1 infantry
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Caroline Islands: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.33
Territory Summary for Japanese :
Kyushu : 1 aaGun and 2 infantry
Southern Manchuria : 1 flag
Kiangsu : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 6 infantry
Shantung : 1 flag
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Jehol : 1 flag, 6 infantry and 1 marine
Japan : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Kwangsi : 1 flag
Fukien : 1 flag
Davao : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 marines
Midway : 1 flag, 1 airfield
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Anhwe : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Shansi : 1 flag, 1 artillery
Honan : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Kwangtung : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Gilbert Islands : 1 flag
Borneo : 1 flag
Solomon Islands : 1 flag
Western Australia : 1 flag
South Australia : 1 flag, 1 infantry
New Guinea : 1 flag
New Britain : 1 flag
Northern Australia : 1 flag
Queensland : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
Sumatra : 1 flag
64 Sea Zone : 1 submarine
76 Sea Zone : 1 submarine
Java : 1 flag
35 Sea Zone : 1 transport
5 Sea Zone : 1 submarine
22 Sea Zone : 4 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers
Dutch New Guinea : 1 flag
Celebes : 1 flag
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine
36 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 4 transports
20 Sea Zone : 1 cruiser and 4 transports
55 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 54 / 78
Russians : 33 / 43
Japanese : 55 / 78
Americans : 51 / 71
Chinese : 10 / 13
British : 35 / 39
UK_Pacific : 8 / 8
Italians : 19 / 19
ANZAC : 5 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 marine moved from Algeria to 94 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Greece
1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Tunisia
EDIT: 1 submarine moved from 94 Sea Zone to 99 Sea Zone
Combat - Americans
Battle in Greece
Battle in 99 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 battleship and 2 cruisers
1 submarine owned by the Russians submerged
Battle in Cyprus
Americans attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Cyprus, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Cyprus
Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Cyprus
Americans winItalians winItalians win, taking Greece from Italians with 1 battleship and 2 cruisers remaining with 1 battleship and 2 cruisers remaining, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Tunisia
Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Tunisia to Malta
2 artilleries and 2 infantry moved from Western United States to 11 Sea Zone
5 fighters and 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 artilleries, 3 carriers, 1 destroyer, 2 infantry, 6 submarines and 2 transports moved from 11 Sea Zone to 27 Sea Zone
2 artilleries and 2 infantry moved from 27 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Central United States to 104 Sea Zone
1 bomber moved from Eastern United States to Scotland
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 94 Sea Zone to 101 Sea Zone
2 bombers and 2 fighters moved from Norway to Finland
1 carrier and 1 destroyer moved from 94 Sea Zone to 101 Sea Zone
2 fighters moved from 94 Sea Zone to Gibraltar
Place Units - Americans
2 carriers and 1 destroyer placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,5
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Kweichow to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 10 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 10 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
4 infantry moved from Kweichow to Hunan
1 fighter moved from Kiangsi to Hunan
Place Units - Chinese
3 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Malta to Crete
1 transport moved from 83 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Crete
1 battleship and 1 cruiser moved from 83 Sea Zone to 101 Sea Zone
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Hunan
1 bomber moved from Eastern India to 76 Sea Zone
1 destroyer moved from 73 Sea Zone to 76 Sea Zone
Combat - British
Battle in Crete
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 76 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 76 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 76 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 bomber moved from 76 Sea Zone to Kenya
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Southern Persia
4 artilleries and 6 infantry moved from Northwest Persia to Southern Persia
2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
2 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Crete to 101 Sea Zone
2 destroyers moved from 83 Sea Zone to 101 Sea Zone
1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 94 Sea Zone to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from 101 Sea Zone to Greece
1 fighter moved from Gibraltar to 101 Sea Zone
1 armour moved from Algeria to Tunisia
1 transport moved from 93 Sea Zone to 90 Sea Zone
2 infantry moved from British Guiana to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
4 infantry moved from Trans-Jordan to Egypt
2 artilleries and 2 infantry moved from Burma to Shan State
2 fighters moved from Hunan to Shan State
1 artillery and 2 infantry moved from Eastern India to Burma
1 aaGun and 4 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Finland
Place Units - British
2 artilleries and 1 infantry placed in Southern Persia
1 artillery and 2 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : -1.17
Japanese regular : -0.50
Italians regular : -1.33
British regular : 1.00
I didn’t quite understand that Japanese turn.
I was able to move out to Hawaii, the Indian Ocean sub was left to die and you didn’t take Sydney.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
I didn’t quite understand that Japanese turn.
I was able to move out to Hawaii, the Indian Ocean sub was left to die and you didn’t take Sydney.
forgot to move the ss. with the way I have been killed with dice, in other games, I didn’t want to risk the air or move the navy too far from mainland china where I am getting killed. Sydney will fall, I figure, just not right away.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Kursk to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Italians creates battle in territory 99 Sea Zone
Non Combat Move - Italians
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Alexandria to Tobruk
2 armour and 1 mech_infantry moved from Rostov to Kazakhstan
2 artilleries and 3 infantry moved from Ukraine to Kursk
1 bomber moved from Western Germany to Ukraine
1 fighter moved from Germany to Southern Italy
1 mech_infantry moved from Southern Italy to Austria
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Western Germany : 4 infantry
Austria : 1 mech_infantry
Kazakhstan : 1 flag, 2 armour and 2 mech_infantrys
Bryansk : 1 flag, 1 infantry
Tambov : 1 flag
Kursk : 1 flag, 2 artilleries and 4 infantry
Ukraine : 1 bomber
Northern Caucasus : 1 flag
Rostov : 1 flag
Alexandria : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 11 infantry
Tobruk : 1 armour, 2 artilleries and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 aaGun and 3 infantry
99 Sea Zone : 1 battleship and 1 cruiser
97 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 54 / 78
Russians : 31 / 43
Japanese : 48 / 78
Americans : 54 / 80
Chinese : 13 / 16
British : 35 / 42
UK_Pacific : 12 / 16
Italians : 18 / 15
ANZAC : 5 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Kursk to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Italians creates battle in territory 99 Sea Zone
Non Combat Move - Italians
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Alexandria to Tobruk
2 armour and 1 mech_infantry moved from Rostov to Kazakhstan
2 artilleries and 3 infantry moved from Ukraine to Kursk
1 bomber moved from Western Germany to Ukraine
1 fighter moved from Germany to Southern Italy
1 mech_infantry moved from Southern Italy to Austria
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Western Germany : 4 infantry
Austria : 1 mech_infantry
Kazakhstan : 1 flag, 2 armour and 2 mech_infantrys
Bryansk : 1 flag, 1 infantry
Tambov : 1 flag
Kursk : 1 flag, 2 artilleries and 4 infantry
Ukraine : 1 bomber
Northern Caucasus : 1 flag
Rostov : 1 flag
Alexandria : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 11 infantry
Tobruk : 1 armour, 2 artilleries and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 aaGun and 3 infantry
99 Sea Zone : 1 battleship and 1 cruiser
97 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 54 / 78
Russians : 31 / 43
Japanese : 48 / 78
Americans : 54 / 80
Chinese : 13 / 16
British : 35 / 42
UK_Pacific : 12 / 16
Italians : 18 / 15
ANZAC : 5 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Burma to Shan State
Non Combat Move - ANZAC
1 infantry moved from Kweichow to Hunan
2 infantry moved from Egypt to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Greece
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,1
ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Move - French
2 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
3 infantry moved from Morocco to Algeria
1 destroyer moved from 83 Sea Zone to 101 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 said in 2021 PTV Simon v 666 (axis +15):
I didn’t quite understand that Japanese turn.
I was able to move out to Hawaii, the Indian Ocean sub was left to die and you didn’t take Sydney.
forgot to move the ss. with the way I have been killed with dice, in other games, I didn’t want to risk the air or move the navy too far from mainland china where I am getting killed. Sydney will fall, I figure, just not right away.
And you weren’t worried about letting the USN out of their box in San Francisco?
@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 said in 2021 PTV Simon v 666 (axis +15):
I didn’t quite understand that Japanese turn.
I was able to move out to Hawaii, the Indian Ocean sub was left to die and you didn’t take Sydney.
forgot to move the ss. with the way I have been killed with dice, in other games, I didn’t want to risk the air or move the navy too far from mainland china where I am getting killed. Sydney will fall, I figure, just not right away.
And you weren’t worried about letting the USN out of their box in San Francisco?
Of my pacific concerns, which there are many, they were my least. I am prone to big blunders, perhaps that J turn was one of them. Lots of options in ptv, that’s why I like it. Time and dice will tell if it was a big blunder
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 76 PUs;
Germans buy 1 artillery, 1 factory_minor, 16 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
2 transports moved from 118 Sea Zone to 116 Sea Zone
1 infantry moved from Western Germany to 116 Sea Zone
3 infantry moved from Germany to 116 Sea Zone
4 infantry moved from 116 Sea Zone to Norway
1 infantry moved from Stalingrad to Saratov
Germans take Saratov from Russians
1 infantry moved from Tula to Penza
Germans take Penza from Russians
1 infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Vologda to Gorky
Germans take Gorky from Russians
2 bombers, 2 fighters and 2 tactical_bombers moved from Leningrad to Urals
2 armour and 2 mech_infantrys moved from Stalingrad to Urals
Combat - Germans
Battle in Norway
Battle in Urals
Germans attack with 2 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Germans roll dice for 2 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Urals, round 2 : 2/10 hits, 5.00 expected hits
Russians roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Urals, round 2 : 3/7 hits, 3.00 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Urals
Germans roll dice for 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Urals, round 3 : 4/7 hits, 3.83 expected hits
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Urals, round 3 : 2/5 hits, 2.33 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Urals
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Urals, round 4 : 2/5 hits, 2.67 expected hits
Russians roll dice for 1 armour in Urals, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Urals
Germans win, taking Norway from Russians, taking Urals from Russians with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Germans: 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 armour, 3 infantry and 2 mech_infantrys
Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
Non Combat Move - Germans
Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
2 bombers and 1 tactical_bomber moved from Urals to Kazakhstan
2 bombers moved from Kazakhstan to Stalingrad
2 infantry moved from Stalingrad to Northern Caucasus
2 mech_infantrys moved from Ukraine to Stalingrad
2 armour and 2 mech_infantrys moved from Southern Caucasus to Stalingrad
9 armour and 9 mech_infantrys moved from Southern Caucasus to Kazakhstan
1 mech_infantry moved from Ukraine to Stalingrad
2 artilleries and 4 infantry moved from Ukraine to Kursk
1 armour and 2 mech_infantrys moved from Romania to Ukraine
2 tactical_bombers moved from Novgorod to Leningrad
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 118 Sea Zone to 116 Sea Zone
1 infantry moved from Novgorod to Vologda
2 aaGuns, 1 armour, 3 artilleries, 9 infantry and 4 mech_infantrys moved from Novgorod to Leningrad
2 infantry moved from Leningrad to Archangel
1 infantry moved from Vyborg to Karelia
2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
2 tactical_bombers moved from Leningrad to Germany
Place Units - Germans
1 factory_minor placed in Stalingrad
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Romania
1 submarine placed in 115 Sea Zone
1 transport placed in 116 Sea Zone
5 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : -3.50
Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Holland Belgium : 1 aaGun and 2 infantry
Romania : 1 factory_minor, 3 infantry and 2 mech_infantrys
Slovakia Hungary : 1 artillery, 1 infantry and 1 mech_infantry
Germany : 1 aaGun, 1 artillery, 1 factory_major, 1 fighter, 5 infantry and 2 tactical_bombers
Norway : 4 infantry
Western Ukraine : 1 flag
Kazakhstan : 9 armour, 9 mech_infantrys and 1 tactical_bomber
Southern Caucasus : 1 flag
Southern Belarus : 1 flag
Nenetsia : 1 flag
Smolensk : 1 flag, 1 infantry
Eastern Poland : 1 flag
Karelia : 1 flag, 1 infantry
Kursk : 3 artilleries and 6 infantry
Archangel : 1 flag, 2 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Urals : 1 flag, 1 armour
Vyborg : 1 flag, 1 infantry
Gorky : 1 flag, 1 infantry
Baltic States : 1 flag
Vologda : 1 flag, 1 infantry
Penza : 1 flag, 1 infantry
Saratov : 1 flag, 1 infantry
Northern Belarus : 1 flag
Leningrad : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 harbour, 9 infantry and 4 mech_infantrys
Northern Caucasus : 2 infantry
Novgorod : 1 flag, 1 infantry
Stalingrad : 1 flag, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 4 infantry and 5 mech_infantrys
Tula : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
France : 1 flag, 1 airfield and 1 factory_minor
115 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
116 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 63 / 84
Russians : 22 / 43
Japanese : 48 / 78
Americans : 54 / 80
Chinese : 13 / 16
British : 35 / 42
UK_Pacific : 12 / 16
Italians : 18 / 15
ANZAC : 5 / 2
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
Dice Statistics:
Total
1 was rolled 182 times
2 was rolled 154 times
3 was rolled 166 times
4 was rolled 196 times
5 was rolled 147 times
6 was rolled 177 times
Average roll : 3.492
Median : 4.000
Variance : 1.635
Standard Deviation : 1.279
Total rolls : 1022
Null / Other
1 was rolled 37 times
2 was rolled 27 times
3 was rolled 24 times
4 was rolled 32 times
5 was rolled 31 times
6 was rolled 30 times
Average roll : 3.459
Median : 4.000
Variance : 0.549
Standard Deviation : 0.741
Total rolls : 181
Germans Combat
1 was rolled 39 times
2 was rolled 43 times
3 was rolled 33 times
4 was rolled 43 times
5 was rolled 37 times
6 was rolled 40 times
Average roll : 3.494
Median : 4.000
Variance : 0.311
Standard Deviation : 0.558
Total rolls : 235
British Combat
1 was rolled 15 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.492
Median : 3.000
Variance : 1.013
Standard Deviation : 1.006
Total rolls : 65
Italians Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.933
Median : 4.000
Variance : 1.051
Standard Deviation : 1.025
Total rolls : 60
Americans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 1 times
6 was rolled 8 times
Average roll : 3.452
Median : 3.000
Variance : 1.561
Standard Deviation : 1.249
Total rolls : 42
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 15 times
2 was rolled 19 times
3 was rolled 30 times
4 was rolled 24 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.224
Median : 3.000
Variance : 3.197
Standard Deviation : 1.788
Total rolls : 107
French Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.143
Median : 3.000
Variance : 0.642
Standard Deviation : 0.801
Total rolls : 28
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.714
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.714
Median : 4.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 14
Chinese Combat
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 22 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3.777
Median : 4.000
Variance : 1.262
Standard Deviation : 1.123
Total rolls : 94
UK_Pacific Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Russians Combat
1 was rolled 37 times
2 was rolled 27 times
3 was rolled 24 times
4 was rolled 32 times
5 was rolled 31 times
6 was rolled 30 times
Average roll : 3.459
Median : 4.000
Variance : 0.549
Standard Deviation : 0.741
Total rolls : 181
another extremely lopsided battle… -3.5, this is why I am gun shy
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
1 artillery and 10 infantry moved from Finland to Norway
1 infantry moved from Yaroslavl to Novgorod
1 infantry moved from Samara to Urals
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 artillery and 20 infantry moved from Yaroslavl to Vologda
1 artillery and 11 infantry moved from Yaroslavl to Gorky
1 infantry moved from Samara to Penza
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Penza
6 infantry moved from Samara to Gorky
2 artilleries moved from Russia to Gorky
5 infantry moved from Russia to Gorky
Combat - Russians
Russians creates battle in territory 99 Sea Zone
Battle in Novgorod
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 battleship and 1 cruiser
1 submarine owned by the Russians submerged
Battle in Gorky
Russians attack with 3 artilleries and 22 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 22 infantry in Gorky, round 2 : 7/25 hits, 5.17 expected hits
Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Gorky
Russians winItalians winItalians win with 1 battleship and 1 cruiser remaining with 1 battleship and 1 cruiser remaining, taking Gorky from Germans with 3 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 1 artillery and 10 infantry
Germans defend with 4 infantry
Russians roll dice for 1 artillery and 10 infantry in Norway, round 2 : 3/11 hits, 2.17 expected hits
Germans roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Germans lost in Norway
Russians roll dice for 1 artillery and 10 infantry in Norway, round 3 : 1/11 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Penza
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Penza, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Penza
Russians win, taking Penza from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 20 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 20 infantry in Vologda, round 2 : 2/21 hits, 3.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
2 infantry moved from Russia to Gorky
1 aaGun moved from Yaroslavl to Gorky
1 fighter moved from Penza to Russia
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 aaGun, 6 artilleries and 9 infantry moved from Korea to Amur
1 infantry moved from Northern Manchuria to Amur
2 aaGuns moved from Finland to Norway
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Siberia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,1,6
Russians collect 28 PUs (2 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -1.83
Russians regular : -0.17
Thought about Australia and perhaps you were being wise. Although I’m not sure about building an IC on Queensland.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
Thought about Australia and perhaps you were being wise. Although I’m not sure about building an IC on Queensland.
Big blunders, it is what I do… :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Chahar to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Honan to Tsinghai
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsu to Kiangsi
4 fighters moved from Kwangtung to Kiangsi
2 bombers moved from Kwangtung to Tsinghai
1 infantry moved from South Australia to Victoria
Japanese take Victoria from ANZAC
1 armour moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in Korea
Battle in Tsinghai
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
2 bombers owned by the Japanese retreated
Chinese win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 4 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters and 1 infantry in Kiangsi, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 marines moved from Davao to 36 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 36 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
3 carriers moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers moved from 22 Sea Zone to 7 Sea Zone
1 marine moved from Jehol to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from Kiangsi to Kwangtung
2 bombers moved from Tsinghai to Kwangtung
1 artillery moved from Shansi to Honan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Shansi
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Southern Manchuria
2 infantry moved from Jehol to Anhwe
1 artillery moved from Davao to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 21 Sea Zone
1 artillery moved from Kwangtung to 21 Sea Zone
2 infantry moved from Kwangtung to 21 Sea Zone
2 artilleries moved from Kiangsu to 20 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
4 artilleries and 4 infantry moved from 35 Sea Zone to Caroline Islands
1 battleship and 1 transport moved from 55 Sea Zone to 35 Sea Zone
2 transports moved from 36 Sea Zone to 7 Sea Zone
1 transport moved from 20 Sea Zone to 7 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsu
1 infantry moved from Japan to Kyushu
1 artillery moved from Japan to Kyushu
1 aaGun and 5 infantry moved from Kiangsu to Fukien
Place Units - Japanese
1 carrier placed in 7 Sea Zone
1 artillery and 2 infantry placed in Queensland
3 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Queensland: 1 infantry
EDIT: Adding units owned by Japanese to South Australia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -2.50
Territory Summary for Japanese :
Kyushu : 1 aaGun, 1 artillery and 1 infantry
Southern Manchuria : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Korea : 1 infantry
Shantung : 1 flag
Caroline Islands : 1 aaGun, 1 airfield, 4 artilleries, 1 harbour, 5 infantry, 3 marines and 1 tactical_bomber
Jehol : 1 flag, 2 infantry
Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Kwangsi : 1 flag
Fukien : 1 flag, 1 aaGun and 5 infantry
Davao : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Anhwe : 1 flag, 3 infantry
Kansu : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Shansi : 1 flag, 1 infantry
Honan : 1 flag, 1 artillery
Kiangsi : 1 flag, 1 infantry
Kwangtung : 1 flag, 2 aaGuns, 1 armour, 3 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Inner Mongolia : 1 flag, 1 infantry
Gilbert Islands : 1 flag
Borneo : 1 flag
Solomon Islands : 1 flag
Western Australia : 1 flag
South Australia : 1 flag, 1 infantry
New Guinea : 1 flag
Victoria : 1 flag, 1 infantry
New Britain : 1 flag
Northern Australia : 1 flag
Queensland : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Sumatra : 1 flag
64 Sea Zone : 1 submarine
Java : 1 flag
7 Sea Zone : 3 carriers, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 5 transports
5 Sea Zone : 1 submarine
Dutch New Guinea : 1 flag
Celebes : 1 flag
6 Sea Zone : 1 transport
17 Sea Zone : 1 destroyer
20 Sea Zone : 2 transports
55 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 55 / 84
Russians : 27 / 43
Japanese : 56 / 79
Americans : 54 / 80
Chinese : 9 / 16
British : 35 / 42
UK_Pacific : 12 / 16
Italians : 18 / 15
ANZAC : 4 / 2
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0