I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?2021 PTV Simon v 666 (axis +15)
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TripleA Move Summary: Germans round 28
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans repair damage of 12x factory_major; Remaining resources: 81 PUs; Germans buy 4 artilleries, 1 destroyer, 3 infantry, 1 marine, 3 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans Germans destroys 18PUs while taking ANZAC capital 1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan 24 armour and 28 mech_infantrys moved from Uzbekistan to Kazakhstan 1 armour moved from Western Australia to New South Wales Germans take South Australia from ANZAC Germans take New South Wales from ANZAC -
TripleA Turn Summary: Germans round 28
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans repair damage of 12x factory_major; Remaining resources: 81 PUs; Germans buy 4 artilleries, 1 destroyer, 3 infantry, 1 marine, 3 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans Germans destroys 18PUs while taking ANZAC capital 1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan 24 armour and 28 mech_infantrys moved from Uzbekistan to Kazakhstan 1 armour moved from Western Australia to New South Wales Germans take South Australia from ANZAC Germans take New South Wales from ANZAC Combat - Germans Battle in Kazakhstan Germans attack with 25 armour and 29 mech_infantrys Russians defend with 3 infantry Germans roll dice for 25 armour and 29 mech_infantrys in Kazakhstan, round 2 : 18/54 hits, 21.50 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 25 armour and 28 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Kazakhstan: 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter moved from Romania to Southern Italy 1 infantry moved from Egypt to Trans-Jordan 1 aaGun and 3 infantry moved from Romania to Yugoslavia 8 transports moved from 112 Sea Zone to 113 Sea Zone 6 artilleries moved from Normandy Bordeaux to 113 Sea Zone 6 artilleries and 8 transports moved from 113 Sea Zone to 115 Sea Zone 10 infantry moved from Western Germany to 115 Sea Zone 6 artilleries, 10 infantry and 8 transports moved from 115 Sea Zone to 114 Sea Zone 6 artilleries and 10 infantry moved from 114 Sea Zone to Scotland 1 battleship moved from 112 Sea Zone to 113 Sea Zone 1 marine moved from Holland Belgium to 113 Sea Zone 1 battleship and 1 marine moved from 113 Sea Zone to 114 Sea Zone 1 marine moved from 114 Sea Zone to Scotland 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 112 Sea Zone to 114 Sea Zone 2 mech_infantrys moved from Germany to Holland Belgium 1 aaGun and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Western Australia to 58 Sea Zone 1 destroyer and 2 submarines moved from 64 Sea Zone to 55 Sea Zone 2 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 5 infantry, 1 marine, 1 mech_infantry, 2 tactical_bombers and 5 transports moved from 58 Sea Zone to 64 Sea Zone 2 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 64 Sea Zone to New South Wales 1 armour and 1 mech_infantry moved from Eastern India to Baluchistan 1 infantry moved from Poland to Germany Place Units - Germans 1 destroyer and 2 transports placed in 99 Sea Zone 1 artillery and 1 marine placed in Western Germany 3 artilleries placed in Normandy Bordeaux 3 tactical_bombers placed in France 3 infantry placed in Eastern India Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,4,6,3,3,3,5,1,1,3,2,6,4,1,1,6,5,4,4,4,3,2,2,4,2 Germans collect 67 PUs (1 lost to blockades); end with 68 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 74 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -3.50Territory Summary for Germans :
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 marine Holland Belgium : 1 aaGun, 1 infantry and 2 mech_infantrys Romania : 1 aaGun, 18 artilleries, 1 factory_minor and 58 infantry Germany : 1 factory_major and 17 infantry Kazakhstan : 1 flag, 25 armour and 27 mech_infantrys Uzbekistan : 1 flag Turkmenistan : 1 flag Kenya : 1 flag Gibraltar : 1 flag, 1 aaGun, 1 airfield and 1 harbour Belgian Congo : 1 flag Alexandria : 1 flag Scotland : 2 armour, 10 artilleries, 4 fighters, 36 infantry, 1 marine and 2 tactical_bombers Tanganyika Territory : 1 flag Trans-Jordan : 1 flag, 1 airfield and 4 infantry Union of South Africa : 1 flag, 1 factory_minor and 1 harbour South West Africa : 1 flag Rhodesia : 1 flag Egypt : 1 flag, 1 harbour Malta : 1 flag, 1 airfield Shan State : 1 flag, 1 infantry Western India : 1 flag Eastern India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Central India : 1 flag Southern Italy : 1 fighter Western Australia : 1 flag South Australia : 1 flag New South Wales : 1 flag, 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry, 1 marine and 1 mech_infantry Tunisia : 1 flag Algeria : 1 flag French Madagascar : 1 flag Normandy Bordeaux : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry France : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 6 tactical_bombers 99 Sea Zone : 1 flag, 1 destroyer and 2 transports Sumatra : 1 flag 64 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 5 transports Java : 1 flag 128 Sea Zone : 1 submarine Yugoslavia : 1 flag, 1 aaGun and 3 infantry Greece : 1 flag, 1 airfield and 1 factory_minor 114 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 8 transports 40 Sea Zone : 1 flag Baluchistan : 1 flag, 1 armour and 1 mech_infantry 55 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 68 / 74 Russians : 55 / 65 Japanese : 11 / 11 Americans : 65 / 90 Chinese : 28 / 28 British : 13 / 9 UK_Pacific : 0 / 0 Italians : 26 / 46 ANZAC : 12 / 0 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Manual Gamesave Post: Germans round 28
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans repair damage of 12x factory_major; Remaining resources: 81 PUs; Germans buy 4 artilleries, 1 destroyer, 3 infantry, 1 marine, 3 tactical_bombers and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans Germans destroys 18PUs while taking ANZAC capital 1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan 24 armour and 28 mech_infantrys moved from Uzbekistan to Kazakhstan 1 armour moved from Western Australia to New South Wales Germans take South Australia from ANZAC Germans take New South Wales from ANZAC Combat - Germans Battle in Kazakhstan Germans attack with 25 armour and 29 mech_infantrys Russians defend with 3 infantry Germans roll dice for 25 armour and 29 mech_infantrys in Kazakhstan, round 2 : 18/54 hits, 21.50 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 25 armour and 28 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Kazakhstan: 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter moved from Romania to Southern Italy 1 infantry moved from Egypt to Trans-Jordan 1 aaGun and 3 infantry moved from Romania to Yugoslavia 8 transports moved from 112 Sea Zone to 113 Sea Zone 6 artilleries moved from Normandy Bordeaux to 113 Sea Zone 6 artilleries and 8 transports moved from 113 Sea Zone to 115 Sea Zone 10 infantry moved from Western Germany to 115 Sea Zone 6 artilleries, 10 infantry and 8 transports moved from 115 Sea Zone to 114 Sea Zone 6 artilleries and 10 infantry moved from 114 Sea Zone to Scotland 1 battleship moved from 112 Sea Zone to 113 Sea Zone 1 marine moved from Holland Belgium to 113 Sea Zone 1 battleship and 1 marine moved from 113 Sea Zone to 114 Sea Zone 1 marine moved from 114 Sea Zone to Scotland 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 112 Sea Zone to 114 Sea Zone 2 mech_infantrys moved from Germany to Holland Belgium 1 aaGun and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Western Australia to 58 Sea Zone 1 destroyer and 2 submarines moved from 64 Sea Zone to 55 Sea Zone 2 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 5 infantry, 1 marine, 1 mech_infantry, 2 tactical_bombers and 5 transports moved from 58 Sea Zone to 64 Sea Zone 2 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 64 Sea Zone to New South Wales 1 armour and 1 mech_infantry moved from Eastern India to Baluchistan 1 infantry moved from Poland to Germany Place Units - Germans 1 destroyer and 2 transports placed in 99 Sea Zone 1 artillery and 1 marine placed in Western Germany 3 artilleries placed in Normandy Bordeaux 3 tactical_bombers placed in France 3 infantry placed in Eastern India Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,4,6,3,3,3,5,1,1,3,2,6,4,1,1,6,5,4,4,4,3,2,2,4,2 Germans collect 67 PUs (1 lost to blockades); end with 68 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 55 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -3.50 -
@simon33 , errr, i don’t get that anzac $$$. this game is off the rails. smh
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TripleA Turn Summary: Russians round 28
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 28 Purchase Units - Russians Russians buy 2 artilleries, 3 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Finland to Poland 2 infantry moved from Baltic States to Poland 1 infantry moved from Northeast Persia to Southern Persia 1 artillery and 1 infantry moved from Iraq to Southern Persia Combat - Russians Battle in Poland Russians attack with 2 fighters and 2 infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Southern Persia Russians attack with 1 artillery and 2 infantry Italians defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Southern Persia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern Persia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Southern Persia, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern Persia Russians win, taking Southern Persia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 aaGun, 17 artilleries and 48 infantry moved from Southern Caucasus to Northern Caucasus 3 artilleries and 7 infantry moved from Samara to Russia 2 infantry moved from Stalingrad to Samara 2 fighters moved from Poland to Baltic States 3 infantry moved from Leningrad to Baltic States 2 armour and 1 mech_infantry moved from Norway to Vyborg 3 infantry moved from Norway to Finland 2 fighters moved from Finland to Leningrad 1 artillery and 2 infantry moved from Vologda to Gorky 1 infantry moved from Komi to Gorky 1 fighter and 1 tactical_bomber moved from Yenisey to Russia 3 infantry moved from Kursk to Bryansk 3 infantry moved from Ukraine to Bessarabia 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy 1 aaGun, 5 artilleries and 7 infantry moved from Buryatia to Yakut S.S.R. 10 infantry moved from Amur to Buryatia 1 submarine moved from 21 Sea Zone to 38 Sea Zone Place Units - Russians 1 infantry placed in Iraq 2 artilleries and 8 infantry placed in Russia 3 fighters placed in Leningrad Turning on Edit Mode EDIT: Removing units owned by Russians from Leningrad: 2 fighters EDIT: Adding units owned by Russians to Russia: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,3 Russians collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 60 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 69 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 0.67 Russians regular : -1.00 -
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 , errr, i don’t get that anzac $$$. this game is off the rails. smh
Because Japan had already conquered it.
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@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 I screwed up, I didn’t think dice were tossed but they were, so I didn’t post, so that I could change my buy. I will post the turn with the changed buy and ensure you get your two russian hits.
my buy change was eliminating the bomber for a DD and art…let me know if that isn’t cool.
Ok, I trust you.
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TripleA Turn Summary: Russians round 28
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 28 Purchase Units - Russians Russians buy 2 artilleries, 3 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Finland to Poland 2 infantry moved from Baltic States to Poland 1 infantry moved from Northeast Persia to Southern Persia 1 artillery and 1 infantry moved from Iraq to Southern Persia Combat - Russians Battle in Poland Russians attack with 2 fighters and 2 infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Southern Persia Russians attack with 1 artillery and 2 infantry Italians defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Southern Persia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern Persia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Southern Persia, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern Persia Russians win, taking Southern Persia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 aaGun, 17 artilleries and 48 infantry moved from Southern Caucasus to Northern Caucasus 3 artilleries and 7 infantry moved from Samara to Russia 2 infantry moved from Stalingrad to Samara 2 fighters moved from Poland to Baltic States 3 infantry moved from Leningrad to Baltic States 2 armour and 1 mech_infantry moved from Norway to Vyborg 3 infantry moved from Norway to Finland 2 fighters moved from Finland to Leningrad 1 artillery and 2 infantry moved from Vologda to Gorky 1 infantry moved from Komi to Gorky 1 fighter and 1 tactical_bomber moved from Yenisey to Russia 3 infantry moved from Kursk to Bryansk 3 infantry moved from Ukraine to Bessarabia 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy 1 aaGun, 5 artilleries and 7 infantry moved from Buryatia to Yakut S.S.R. 10 infantry moved from Amur to Buryatia 1 submarine moved from 21 Sea Zone to 38 Sea Zone Place Units - Russians 1 infantry placed in Iraq 2 artilleries and 8 infantry placed in Russia 3 fighters placed in Leningrad Turning on Edit Mode EDIT: Removing units owned by Russians from Leningrad: 2 fighters EDIT: Adding units owned by Russians to Russia: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,3 Russians collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 60 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Iraq: 1 infantry EDIT: Adding units owned by Russians to Southern Persia: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -0.67 Germans regular : 0.67 Russians regular : -1.00 -
@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 , errr, i don’t get that anzac $$$. this game is off the rails. smh
Because Japan had already conquered it.
yeah, realized that after the fact.
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TripleA Move Summary: Japanese round 28
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 28 Purchase Units - Japanese Japanese buy 1 destroyer; Remaining resources: 3 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Johnston Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea 2 infantry moved from Johnston Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands 1 infantry moved from Johnston Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain -
TripleA Turn Summary: Japanese round 28
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 28 Purchase Units - Japanese Japanese buy 1 destroyer; Remaining resources: 3 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Johnston Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea 2 infantry moved from Johnston Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands 1 infantry moved from Johnston Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain Combat - Japanese Battle in New Guinea Battle in New Britain Battle in Solomon Islands Non Combat Move - Japanese 2 artilleries and 2 infantry moved from Johnston Island to 31 Sea Zone 2 artilleries, 2 carriers, 1 destroyer, 4 fighters, 2 infantry, 3 submarines and 2 transports moved from 31 Sea Zone to 55 Sea Zone 1 battleship, 2 carriers, 1 fighter and 3 tactical_bombers moved from 64 Sea Zone to 55 Sea Zone 2 carriers moved from 58 Sea Zone to 64 Sea Zone 1 submarine moved from 42 Sea Zone to 56 Sea Zone 1 battleship, 3 carriers, 5 fighters and 2 submarines moved from 112 Sea Zone to 114 Sea Zone Place Units - Japanese 1 destroyer placed in 7 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,4,6,6,1,4,6,2,5,3,4,4,1,6,4,5,5,6 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,6,4,4,5,6,2,6,2,2,1,6,2,4,2,5,3,6,5,5,5,6,6,1,4 Japanese collect 3 PUs (8 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
Territory Summary for Japanese :
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry Johnston Island : 1 flag, 1 harbour Wake Island : 1 flag, 1 airfield Shan State : 1 infantry and 1 mech_infantry Solomon Islands : 1 flag, 2 infantry New Guinea : 1 flag, 1 artillery and 1 infantry New Britain : 1 flag, 1 infantry 56 Sea Zone : 1 submarine 64 Sea Zone : 2 carriers 7 Sea Zone : 1 destroyer 47 Sea Zone : 1 transport 114 Sea Zone : 1 battleship, 3 carriers, 2 fighters and 2 submarines 55 Sea Zone : 2 artilleries, 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 2 infantry, 3 submarines and 4 transportsProduction/PUs Summary :
Germans : 66 / 74 Russians : 59 / 69 Japanese : 11 / 6 Americans : 65 / 90 Chinese : 28 / 28 British : 13 / 9 UK_Pacific : 0 / 0 Italians : 24 / 46 ANZAC : 12 / 0 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Manual Gamesave Post: Japanese round 28
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 28 Purchase Units - Japanese Japanese buy 1 destroyer; Remaining resources: 3 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Johnston Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea 2 infantry moved from Johnston Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands 1 infantry moved from Johnston Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain Combat - Japanese Battle in New Guinea Battle in New Britain Battle in Solomon Islands Non Combat Move - Japanese 2 artilleries and 2 infantry moved from Johnston Island to 31 Sea Zone 2 artilleries, 2 carriers, 1 destroyer, 4 fighters, 2 infantry, 3 submarines and 2 transports moved from 31 Sea Zone to 55 Sea Zone 1 battleship, 2 carriers, 1 fighter and 3 tactical_bombers moved from 64 Sea Zone to 55 Sea Zone 2 carriers moved from 58 Sea Zone to 64 Sea Zone 1 submarine moved from 42 Sea Zone to 56 Sea Zone 1 battleship, 3 carriers, 5 fighters and 2 submarines moved from 112 Sea Zone to 114 Sea Zone Place Units - Japanese 1 destroyer placed in 7 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,4,6,6,1,4,6,2,5,3,4,4,1,6,4,5,5,6 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,6,4,4,5,6,2,6,2,2,1,6,2,4,2,5,3,6,5,5,5,6,6,1,4 Japanese collect 3 PUs (8 lost to blockades); end with 6 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from New Britain: 1 infantry EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from New Guinea: 1 artillery EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Changing ownership of New Britain from Japanese to ANZAC EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@simon33 decided not to walk into New Britain…
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TripleA Turn Summary: UK_Pacific round 28
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 28 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Italians 1 infantry moved from French West Africa to Gold Coast British take Gold Coast from Italians 2 fighters and 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 bomber, 5 fighters and 4 tactical_bombers moved from United Kingdom to 112 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Johnston Island 2 bombers moved from Yunnan to Eastern India 2 fighters and 1 tactical_bomber moved from 132 Sea Zone to Eastern India 1 artillery moved from French Indo China to Shan State 1 armour moved from French Indo China to Shan State Americans take Siam from Japanese 1 mech_infantry moved from French Indo China to Shan State Combat - Americans Americans creates battle in territory 7 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone Battle in Johnston Island Battle in 112 Sea Zone Americans attack with 1 bomber, 7 fighters, 1 submarine and 4 tactical_bombers Italians defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 10/12 hits, 6.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 112 Sea Zone Americans win, taking Johnston Island from Japanese, taking 112 Sea Zone from Neutral with 1 bomber, 7 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 transport Battle in Shan State Americans attack with 1 armour, 1 artillery and 1 mech_infantry Germans defend with 1 infantry; Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Shan State Americans roll dice for 1 armour and 1 mech_infantry in Shan State, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Shan State Americans win, taking Shan State from Germans with 1 armour remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 1 mech_infantry Casualties for Germans: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Eastern India Americans attack with 2 bombers, 2 fighters and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Eastern India, round 2 : 4/5 hits, 2.67 expected hits Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Eastern India, round 2 : 1/5 hits, 2.00 expected hits 3 infantry owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Eastern India Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Eastern India, round 3 : 4/4 hits, 2.17 expected hits Germans roll dice for 1 armour in Eastern India, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern India Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Casualties for Germans: 1 armour, 3 infantry and 1 mech_infantry Battle in 7 Sea Zone Americans attack with 9 submarines Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 9 submarines in 7 Sea Zone, round 2 : 6/9 hits, 3.00 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 7 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -10 Casualties for Americans: 3 submarines Casualties for Japanese: 1 destroyer Moving scrambled unit from 7 Sea Zone back to originating territory: Japan Moving scrambled unit from 7 Sea Zone back to originating territory: Japan Moving scrambled unit from 7 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 destroyer and 8 submarines moved from 132 Sea Zone to 21 Sea Zone 2 carriers and 1 fighter moved from 132 Sea Zone to 40 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern India to 40 Sea Zone 1 transport moved from 109 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Quebec to Eastern United States 5 carriers, 2 destroyers and 9 submarines moved from 109 Sea Zone to 92 Sea Zone 5 fighters and 1 tactical_bomber moved from 112 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 90 Sea Zone 2 tactical_bombers moved from 112 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Eastern United States to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to British Guiana 1 bomber moved from 112 Sea Zone to British Guiana 1 fighter moved from 112 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 3 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Queensland to Hawaiian Islands 2 fighters moved from 11 Sea Zone to Hawaiian Islands 1 bomber moved from Finland to Russia 2 bombers moved from Eastern India to Southern Persia 2 bombers moved from Southern Persia to Northwest Persia Place Units - Americans 1 transport placed in 11 Sea Zone 1 destroyer and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 armour and 1 mech_infantry placed in Kwangtung 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Central United States 1 bomber and 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 7 infantry moved from Anhwe to Jehol Combat - Chinese Non Combat Move - Chinese 1 artillery and 1 infantry moved from Kiangsi to Kwangtung Place Units - Chinese 9 infantry placed in Kiangsi Chinese undo move 1. 9 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 28 PUs; end with 29 PUs Purchase Units - British British buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour and 1 mech_infantry moved from Kursk to Russia Non Combat Move - British 1 tactical_bomber moved from Finland to Russia Place Units - British 3 infantry placed in United Kingdom Turn Complete - British British collect 14 PUs; end with 14 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 10.17 Japanese regular : 0.67 Italians regular : -0.33 Germans regular : -0.83 -
TripleA Turn Summary: UK_Pacific round 28
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 28 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Italians 1 infantry moved from French West Africa to Gold Coast British take Gold Coast from Italians 2 fighters and 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 bomber, 5 fighters and 4 tactical_bombers moved from United Kingdom to 112 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Johnston Island 2 bombers moved from Yunnan to Eastern India 2 fighters and 1 tactical_bomber moved from 132 Sea Zone to Eastern India 1 artillery moved from French Indo China to Shan State 1 armour moved from French Indo China to Shan State Americans take Siam from Japanese 1 mech_infantry moved from French Indo China to Shan State Combat - Americans Americans creates battle in territory 7 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone Battle in Johnston Island Battle in 112 Sea Zone Americans attack with 1 bomber, 7 fighters, 1 submarine and 4 tactical_bombers Italians defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 7 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 10/12 hits, 6.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 112 Sea Zone Americans win, taking Johnston Island from Japanese, taking 112 Sea Zone from Neutral with 1 bomber, 7 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 transport Battle in Shan State Americans attack with 1 armour, 1 artillery and 1 mech_infantry Germans defend with 1 infantry; Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Shan State Americans roll dice for 1 armour and 1 mech_infantry in Shan State, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Shan State Americans win, taking Shan State from Germans with 1 armour remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 1 mech_infantry Casualties for Germans: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Eastern India Americans attack with 2 bombers, 2 fighters and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Americans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Eastern India, round 2 : 4/5 hits, 2.67 expected hits Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Eastern India, round 2 : 1/5 hits, 2.00 expected hits 3 infantry owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Eastern India Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Eastern India, round 3 : 4/4 hits, 2.17 expected hits Germans roll dice for 1 armour in Eastern India, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern India Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Casualties for Germans: 1 armour, 3 infantry and 1 mech_infantry Battle in 7 Sea Zone Americans attack with 9 submarines Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 9 submarines in 7 Sea Zone, round 2 : 6/9 hits, 3.00 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 7 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is -10 Casualties for Americans: 3 submarines Casualties for Japanese: 1 destroyer Moving scrambled unit from 7 Sea Zone back to originating territory: Japan Moving scrambled unit from 7 Sea Zone back to originating territory: Japan Moving scrambled unit from 7 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 destroyer and 8 submarines moved from 132 Sea Zone to 21 Sea Zone 2 carriers and 1 fighter moved from 132 Sea Zone to 40 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern India to 40 Sea Zone 1 transport moved from 109 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Quebec to Eastern United States 5 carriers, 2 destroyers and 9 submarines moved from 109 Sea Zone to 92 Sea Zone 5 fighters and 1 tactical_bomber moved from 112 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 90 Sea Zone 2 tactical_bombers moved from 112 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Eastern United States to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to British Guiana 1 bomber moved from 112 Sea Zone to British Guiana 1 fighter moved from 112 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 3 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Queensland to Hawaiian Islands 2 fighters moved from 11 Sea Zone to Hawaiian Islands 1 bomber moved from Finland to Russia 2 bombers moved from Eastern India to Southern Persia 2 bombers moved from Southern Persia to Northwest Persia Place Units - Americans 1 transport placed in 11 Sea Zone 1 destroyer and 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 armour and 1 mech_infantry placed in Kwangtung 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Central United States 1 bomber and 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 7 infantry moved from Anhwe to Jehol Combat - Chinese Non Combat Move - Chinese 1 artillery and 1 infantry moved from Kiangsi to Kwangtung Place Units - Chinese 9 infantry placed in Kiangsi Chinese undo move 1. 9 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 28 PUs; end with 29 PUs Purchase Units - British British buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour and 1 mech_infantry moved from Kursk to Russia Non Combat Move - British 1 tactical_bomber moved from Finland to Russia Place Units - British 3 infantry placed in United Kingdom Turn Complete - British British collect 14 PUs; end with 14 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Northwest Persia: 2 bombers EDIT: Adding units owned by Americans to Southern Persia: 2 bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 10.17 Japanese regular : 0.67 Italians regular : -0.33 Germans regular : -0.83 -
I will trade you India for Sydney.
Looks like I have enough to hold Moscow. Was worried there for a minute.
My dice in SE Asia were pretty good there, and it counted I think, although not in a decisive way.
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@simon33 said in 2021 PTV Simon v 666 (axis +15):
I will trade you India for Sydney.
Looks like I have enough to hold Moscow. Was worried there for a minute.
My dice in SE Asia were pretty good there, and it counted I think, although not in a decisive way.
many, many turns ago, I decided I wanted IND more than Sydney…that decision might have been JPN’s undoing.
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TripleA Turn Summary: Italians round 28
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 28 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 2 infantry moved from Northern Italy to 99 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 1 armour, 3 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone 1 armour and 3 infantry moved from 100 Sea Zone to Trans-Jordan 1 destroyer moved from 94 Sea Zone to 100 Sea Zone 2 transports moved from 82 Sea Zone to 83 Sea Zone 1 transport moved from 100 Sea Zone to 99 Sea Zone 6 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from Bulgaria to Romania 2 fighters moved from Southern Italy to Trans-Jordan 1 bomber moved from Trans-Jordan to France 1 destroyer moved from 85 Sea Zone to 72 Sea Zone 1 armour moved from Yugoslavia to Slovakia Hungary Place Units - Italians 1 destroyer and 1 transport placed in 99 Sea Zone 1 artillery and 2 infantry placed in Scotland 4 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,5 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Romania : 3 infantry Slovakia Hungary : 1 armour Eastern Poland : 1 flag Gibraltar : 2 aaGuns and 3 infantry Cyprus : 1 flag Scotland : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 marine Trans-Jordan : 2 armour, 1 artillery, 3 fighters and 5 infantry Anglo-Egyptian Sudan : 1 flag Nigeria : 1 flag Ceylon : 1 flag Northern Italy : 1 factory_upgrade, 4 infantry and 2 mech_infantrys Southern Italy : 1 airfield, 1 factory_minor and 1 harbour Syria : 1 flag Southern France : 1 flag, 1 factory_minor and 1 harbour Morocco : 1 flag French Equatorial Africa : 1 flag France : 1 bomber 99 Sea Zone : 1 destroyer and 2 transports 100 Sea Zone : 1 destroyer and 2 transports Bulgaria : 1 flag 72 Sea Zone : 1 destroyer Yugoslavia : 1 armour and 6 infantry 83 Sea Zone : 2 transports 114 Sea Zone : 3 fighters Crete : 1 flag Eire : 1 flagProduction/PUs Summary :
Germans : 65 / 74 Russians : 59 / 69 Japanese : 10 / 6 Americans : 68 / 99 Chinese : 28 / 29 British : 14 / 14 UK_Pacific : 0 / 0 Italians : 22 / 38 ANZAC : 12 / 0 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Manual Gamesave Post: Italians round 28
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 28 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 2 infantry moved from Northern Italy to 99 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 1 armour, 3 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone 1 armour and 3 infantry moved from 100 Sea Zone to Trans-Jordan 1 destroyer moved from 94 Sea Zone to 100 Sea Zone 2 transports moved from 82 Sea Zone to 83 Sea Zone 1 transport moved from 100 Sea Zone to 99 Sea Zone 6 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from Bulgaria to Romania 2 fighters moved from Southern Italy to Trans-Jordan 1 bomber moved from Trans-Jordan to France 1 destroyer moved from 85 Sea Zone to 72 Sea Zone 1 armour moved from Yugoslavia to Slovakia Hungary Place Units - Italians 1 destroyer and 1 transport placed in 99 Sea Zone 1 artillery and 2 infantry placed in Scotland 4 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,5 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 114 Sea Zone: 3 fighters EDIT: Adding units owned by Italians to Scotland: 3 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 28
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 28 Combat Move - ANZAC 1 armour moved from Queensland to Northern Australia ANZAC take South Australia from Germans 2 infantry moved from Malaya to 132 Sea Zone 2 infantry and 1 transport moved from 132 Sea Zone to 40 Sea Zone 2 infantry moved from 40 Sea Zone to Eastern India Combat - ANZAC Battle in Eastern India Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands 2 artilleries and 3 infantry moved from Queensland to Northern Australia 1 carrier, 1 destroyer and 1 fighter moved from 68 Sea Zone to 70 Sea Zone EDIT: 1 destroyer and 1 submarine moved from 68 Sea Zone to 88 Sea Zone 1 destroyer moved from 15 Sea Zone to 11 Sea Zone Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





