@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2:
Scramble to Taranto?
No scramble
@simon33 this game is just so fcuked up…how the hell did it get like this?
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Okinawa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 2 infantry moved from 37 Sea Zone to Hainan
1 fighter moved from Hawaiian Islands to 65 Sea Zone
1 fighter moved from Queensland to New Zealand
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
Combat - ANZAC
Battle in 65 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 65 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in New Zealand
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Zealand, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
ANZAC roll dice for 1 artillery and 1 fighter in New Zealand, round 3 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in New Zealand
ANZAC win, taking New Zealand from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Battle in Hainan
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 fighter
ANZAC roll dice for 1 fighter and 2 infantry in Hainan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 fighter in Hainan, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Hainan
ANZAC win, taking Hainan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Hainan to 37 Sea Zone
1 carrier moved from 55 Sea Zone to 65 Sea Zone
1 fighter moved from New Zealand to 65 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
1 infantry placed in New South Wales
1 destroyer placed in 55 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
Italians regular : 0.33
ANZAC regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Okinawa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 2 infantry moved from 37 Sea Zone to Hainan
1 fighter moved from Hawaiian Islands to 65 Sea Zone
1 fighter moved from Queensland to New Zealand
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
Combat - ANZAC
Battle in 65 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 65 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in New Zealand
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Zealand, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
ANZAC roll dice for 1 artillery and 1 fighter in New Zealand, round 3 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in New Zealand
ANZAC win, taking New Zealand from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Battle in Hainan
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 fighter
ANZAC roll dice for 1 fighter and 2 infantry in Hainan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 fighter in Hainan, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Hainan
ANZAC win, taking Hainan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Hainan to 37 Sea Zone
1 carrier moved from 55 Sea Zone to 65 Sea Zone
1 fighter moved from New Zealand to 65 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
1 infantry placed in New South Wales
1 destroyer placed in 55 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from 21 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 37 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67
Italians regular : 0.33
ANZAC regular : 1.17
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 this game is just so fcuked up…how the hell did it get like this?
I think you are paying for your reluctance to take risk as Japan in the earlier rounds. In USSR you caught me with most of my troops out of Moscow but apparently couldn’t hold it.
Use second file if the edit to the US NCM is ok.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 this game is just so fcuked up…how the hell did it get like this?
I think you are paying for your reluctance to take risk as Japan in the earlier rounds. In USSR you caught me with most of my troops out of Moscow but apparently couldn’t hold it.
Use second file if the edit to the US NCM is ok.
I forgot I even took Moscow
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 8x factory_major; Remaining resources: 80 PUs;
Germans buy 1 artillery, 1 fighter, 12 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 mech_infantry moved from Northeast Persia to Uzbekistan
Germans take Uzbekistan from Russians
2 armour, 3 infantry and 1 mech_infantry moved from Eastern India to 40 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 40 Sea Zone to 58 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 58 Sea Zone to Western Australia
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 8x factory_major; Remaining resources: 80 PUs;
Germans buy 1 artillery, 1 fighter, 12 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 mech_infantry moved from Northeast Persia to Uzbekistan
Germans take Uzbekistan from Russians
2 armour, 3 infantry and 1 mech_infantry moved from Eastern India to 40 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 40 Sea Zone to 58 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 58 Sea Zone to Western Australia
Combat - Germans
Battle in Western Australia
Non Combat Move - Germans
3 armour and 2 mech_infantrys moved from Turkmenistan to Uzbekistan
21 armour and 25 mech_infantrys moved from Northeast Persia to Uzbekistan
1 armour and 1 mech_infantry moved from Southern Persia to Turkmenistan
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Sumatra to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Siam to 58 Sea Zone
1 destroyer and 2 submarines moved from 58 Sea Zone to 64 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 59 Sea Zone
1 tactical_bomber moved from Siam to 59 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 59 Sea Zone to 58 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 58 Sea Zone to Western Australia
1 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
2 armour and 2 mech_infantrys moved from Central India to Eastern India
3 fighters moved from Greece to France
8 transports moved from 112 Sea Zone to 113 Sea Zone
16 infantry moved from Normandy Bordeaux to 113 Sea Zone
16 infantry and 8 transports moved from 113 Sea Zone to 112 Sea Zone
16 infantry moved from 112 Sea Zone to Scotland
5 artilleries moved from Holland Belgium to Normandy Bordeaux
1 marine moved from Western Germany to Holland Belgium
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
10 infantry moved from Austria to Western Germany
1 infantry moved from Slovakia Hungary to Poland
2 mech_infantrys moved from Northern Italy to Germany
2 submarines moved from 116 Sea Zone to 112 Sea Zone
1 submarine moved from 86 Sea Zone to 68 Sea Zone
Place Units - Germans
3 tactical_bombers placed in France
1 fighter and 2 infantry placed in Romania
1 artillery and 2 infantry placed in Normandy Bordeaux
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 76 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Holland Belgium : 1 marine
Poland : 1 infantry
Romania : 2 aaGuns, 18 artilleries, 1 factory_minor, 1 fighter and 61 infantry
Germany : 1 factory_major, 16 infantry and 2 mech_infantrys
Norway : 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys
Uzbekistan : 1 flag, 24 armour and 28 mech_infantrys
Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
Kenya : 1 flag
Gibraltar : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Belgian Congo : 1 flag
Alexandria : 1 flag
Scotland : 2 armour, 4 artilleries, 4 fighters, 26 infantry and 2 tactical_bombers
Tanganyika Territory : 1 flag
Trans-Jordan : 1 flag, 1 airfield and 3 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag
Rhodesia : 1 flag
Egypt : 1 flag, 1 harbour and 1 infantry
Malta : 1 flag, 1 airfield
Shan State : 1 flag, 1 infantry
Western India : 1 flag
Malaya : 1 infantry
Eastern India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Central India : 1 flag
Burma : 1 flag
Western Australia : 1 flag, 3 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry
Tunisia : 1 flag
Algeria : 1 flag
French Madagascar : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 6 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 3 tactical_bombers
99 Sea Zone : 1 flag
Sumatra : 1 flag
64 Sea Zone : 1 destroyer and 2 submarines
Southern Persia : 1 flag, 1 factory_minor
Java : 1 flag
128 Sea Zone : 1 submarine
Yugoslavia : 1 flag
112 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 8 transports
Greece : 1 flag, 1 airfield and 1 factory_minor
Iraq : 1 flag, 1 factory_minor
40 Sea Zone : 1 flag
68 Sea Zone : 1 submarine
58 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 5 transports
Northeast Persia : 1 flag
Baluchistan : 1 flag
Production/PUs Summary :
Germans : 73 / 93
Russians : 50 / 53
Japanese : 16 / 16
Americans : 62 / 96
Chinese : 27 / 27
British : 13 / 8
UK_Pacific : 0 / 0
Italians : 25 / 45
ANZAC : 12 / 19
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27
Purchase Units - Russians
Russians buy 1 factory_upgrade and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northwest Persia to Southern Persia
Russians take Southern Persia from Germans
1 infantry moved from Northwest Persia to Northeast Persia
Russians take Northeast Persia from Germans
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Germans
1 armour, 25 infantry and 1 mech_infantry moved from Finland to Norway
1 armour moved from Karelia to Norway
4 fighters moved from Leningrad to Norway
Combat - Russians
Battle in Norway
Russians attack with 2 armour, 4 fighters, 25 infantry and 1 mech_infantry
Germans defend with 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys
Germans roll AA dice in Norway : 0/4 hits, 0.67 expected hits
Russians roll dice for 2 armour, 4 fighters, 25 infantry and 1 mech_infantry in Norway, round 2 : 4/32 hits, 7.50 expected hits
Germans roll dice for 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys in Norway, round 2 : 7/25 hits, 8.33 expected hits
7 infantry owned by the Russians, 2 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 4 fighters, 18 infantry and 1 mech_infantry in Norway, round 3 : 5/25 hits, 6.33 expected hits
Germans roll dice for 5 artilleries, 16 infantry and 2 mech_infantrys in Norway, round 3 : 5/23 hits, 7.67 expected hits
5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 4 fighters, 13 infantry and 1 mech_infantry in Norway, round 4 : 6/20 hits, 5.50 expected hits
Germans roll dice for 5 artilleries, 11 infantry and 2 mech_infantrys in Norway, round 4 : 3/18 hits, 6.00 expected hits
3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 4 fighters, 10 infantry and 1 mech_infantry in Norway, round 5 : 1/17 hits, 5.00 expected hits
Germans roll dice for 5 artilleries, 5 infantry and 2 mech_infantrys in Norway, round 5 : 3/12 hits, 4.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 4 fighters, 7 infantry and 1 mech_infantry in Norway, round 6 : 8/14 hits, 4.50 expected hits
Germans roll dice for 5 artilleries, 4 infantry and 2 mech_infantrys in Norway, round 6 : 3/11 hits, 3.67 expected hits
3 infantry owned by the Russians, 4 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 4 fighters, 4 infantry and 1 mech_infantry in Norway, round 7 : 4/11 hits, 4.00 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Norway, round 7 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 armour, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Russians: 22 infantry
Casualties for Germans: 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys
Non Combat Move - Russians
4 fighters moved from Norway to Finland
1 infantry moved from Karelia to Finland
1 artillery and 3 infantry moved from Vyborg to Finland
1 artillery and 2 infantry moved from Leningrad to Vologda
1 infantry moved from Stalingrad to Kazakhstan
4 infantry moved from Southern Caucasus to Northern Caucasus
3 infantry moved from Ukraine to Kursk
1 infantry moved from Samara to Kazakhstan
5 artilleries and 4 infantry moved from Northwest Persia to Iraq
1 aaGun, 17 artilleries and 48 infantry moved from Northwest Persia to Southern Caucasus
1 infantry moved from Timguska to Komi
1 fighter and 1 tactical_bomber moved from Siberia to Yenisey
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 aaGun, 5 artilleries and 7 infantry moved from Amur to Buryatia
1 aaGun, 3 artilleries and 13 infantry moved from Siberia to Amur
1 infantry moved from Stalingrad to Kazakhstan
3 artilleries and 7 infantry moved from Stalingrad to Samara
Place Units - Russians
Units in Russia being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 3 infantry placed in Russia
3 infantry placed in Leningrad
3 infantry placed in Ukraine
2 infantry placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3
Russians collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans AA : -0.67
Germans regular : -8.67
Russians regular : -4.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27
Purchase Units - Russians
Russians buy 1 factory_upgrade and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northwest Persia to Southern Persia
Russians take Southern Persia from Germans
1 infantry moved from Northwest Persia to Northeast Persia
Russians take Northeast Persia from Germans
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Germans
1 armour, 25 infantry and 1 mech_infantry moved from Finland to Norway
1 armour moved from Karelia to Norway
4 fighters moved from Leningrad to Norway
Combat - Russians
Battle in Norway
Russians attack with 2 armour, 4 fighters, 25 infantry and 1 mech_infantry
Germans defend with 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys
Germans roll AA dice in Norway : 0/4 hits, 0.67 expected hits
Russians roll dice for 2 armour, 4 fighters, 25 infantry and 1 mech_infantry in Norway, round 2 : 4/32 hits, 7.50 expected hits
Germans roll dice for 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys in Norway, round 2 : 7/25 hits, 8.33 expected hits
7 infantry owned by the Russians, 2 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 4 fighters, 18 infantry and 1 mech_infantry in Norway, round 3 : 5/25 hits, 6.33 expected hits
Germans roll dice for 5 artilleries, 16 infantry and 2 mech_infantrys in Norway, round 3 : 5/23 hits, 7.67 expected hits
5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 4 fighters, 13 infantry and 1 mech_infantry in Norway, round 4 : 6/20 hits, 5.50 expected hits
Germans roll dice for 5 artilleries, 11 infantry and 2 mech_infantrys in Norway, round 4 : 3/18 hits, 6.00 expected hits
3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 4 fighters, 10 infantry and 1 mech_infantry in Norway, round 5 : 1/17 hits, 5.00 expected hits
Germans roll dice for 5 artilleries, 5 infantry and 2 mech_infantrys in Norway, round 5 : 3/12 hits, 4.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 4 fighters, 7 infantry and 1 mech_infantry in Norway, round 6 : 8/14 hits, 4.50 expected hits
Germans roll dice for 5 artilleries, 4 infantry and 2 mech_infantrys in Norway, round 6 : 3/11 hits, 3.67 expected hits
3 infantry owned by the Russians, 4 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 4 fighters, 4 infantry and 1 mech_infantry in Norway, round 7 : 4/11 hits, 4.00 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Norway, round 7 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 armour, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Russians: 22 infantry
Casualties for Germans: 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys
Non Combat Move - Russians
4 fighters moved from Norway to Finland
1 infantry moved from Karelia to Finland
1 artillery and 3 infantry moved from Vyborg to Finland
1 artillery and 2 infantry moved from Leningrad to Vologda
1 infantry moved from Stalingrad to Kazakhstan
4 infantry moved from Southern Caucasus to Northern Caucasus
3 infantry moved from Ukraine to Kursk
1 infantry moved from Samara to Kazakhstan
5 artilleries and 4 infantry moved from Northwest Persia to Iraq
1 aaGun, 17 artilleries and 48 infantry moved from Northwest Persia to Southern Caucasus
1 infantry moved from Timguska to Komi
1 fighter and 1 tactical_bomber moved from Siberia to Yenisey
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 aaGun, 5 artilleries and 7 infantry moved from Amur to Buryatia
1 aaGun, 3 artilleries and 13 infantry moved from Siberia to Amur
1 infantry moved from Stalingrad to Kazakhstan
3 artilleries and 7 infantry moved from Stalingrad to Samara
Place Units - Russians
Units in Russia being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 3 infantry placed in Russia
3 infantry placed in Leningrad
3 infantry placed in Ukraine
2 infantry placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3
Russians collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 21 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : -0.67
Germans regular : -8.67
Russians regular : -4.83
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 6 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 6 infantry moved from Wake Island to 24 Sea Zone
3 artilleries, 2 carriers, 1 destroyer, 4 fighters, 6 infantry, 3 submarines and 5 transports moved from 24 Sea Zone to 31 Sea Zone
3 artilleries and 6 infantry moved from 31 Sea Zone to Johnston Island
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 6 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 6 infantry moved from Wake Island to 24 Sea Zone
3 artilleries, 2 carriers, 1 destroyer, 4 fighters, 6 infantry, 3 submarines and 5 transports moved from 24 Sea Zone to 31 Sea Zone
3 artilleries and 6 infantry moved from 31 Sea Zone to Johnston Island
Combat - Japanese
Battle in Johnston Island
Non Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Malaya to Shan State
1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber moved from 58 Sea Zone to 64 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 carriers moved from 42 Sea Zone to 58 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,3,4,6,4,1,4,2,6,1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,5,5,4,3,3,5,4,2,1,4,1
Japanese collect 5 PUs (11 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Johnston Island : 1 flag, 3 artilleries, 1 harbour and 6 infantry
Wake Island : 1 flag, 1 airfield
Shan State : 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
French Indo China : 1 flag
64 Sea Zone : 1 battleship and 2 carriers
112 Sea Zone : 1 battleship, 3 carriers, 2 fighters and 2 submarines
31 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 5 transports
58 Sea Zone : 2 carriers
42 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 65 / 93
Russians : 58 / 65
Japanese : 16 / 11
Americans : 62 / 96
Chinese : 27 / 27
British : 13 / 8
UK_Pacific : 0 / 0
Italians : 25 / 45
ANZAC : 12 / 19
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27
Purchase Units - Americans
Americans buy 7 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Kwangsi to French Indo China
Americans take French Indo China from Japanese
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
2 bombers moved from Finland to Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Brazil to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to French West Africa
1 destroyer and 1 submarine moved from 88 Sea Zone to 68 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in French West Africa
Battle in 68 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 68 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 68 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking French West Africa from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from Germany to Finland
1 bomber moved from Western Germany to United Kingdom
4 fighters and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
9 submarines moved from 104 Sea Zone to 109 Sea Zone
1 artillery moved from Aleutian Islands to 9 Sea Zone
1 artillery, 1 carrier, 2 destroyers and 1 transport moved from 9 Sea Zone to 11 Sea Zone
1 artillery moved from 11 Sea Zone to Western United States
1 infantry moved from British Columbia to Western United States
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 fighter moved from Hawaiian Islands to Queensland
7 submarines moved from 6 Sea Zone to 7 Sea Zone
2 submarines moved from 21 Sea Zone to 7 Sea Zone
1 destroyer and 6 submarines moved from 21 Sea Zone to 132 Sea Zone
2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 132 Sea Zone
2 bombers moved from Anhwe to Yunnan
1 tactical_bomber moved from Finland to United Kingdom
Place Units - Americans
2 fighters and 2 tactical_bombers placed in Eastern United States
2 fighters and 1 submarine placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 20 infantry moved from Yunnan to Burma
Chinese take Burma from Germans
Combat - Chinese
Non Combat Move - Chinese
7 infantry moved from Jehol to Anhwe
6 infantry moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Szechwan to Yunnan
3 infantry moved from Tsinghai to Szechwan
Place Units - Chinese
3 infantry placed in Yunnan
6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 28 PUs; end with 28 PUs
Purchase Units - British
British buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 tactical_bomber moved from Bessarabia to Finland
Non Combat Move - British
1 bomber and 1 fighter moved from Finland to United Kingdom
2 armour and 1 mech_infantry moved from Ukraine to Kursk
1 armour moved from Bessarabia to Kursk
Place Units - British
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,5,6,3,4,6,4,2,1,1,6,1,2,2,4,2,1,1,6,2,2,5,6,4,1,6,5,2,3,1
British collect 7 PUs (6 lost to blockades); end with 9 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.67
Germans AA : 0.50
Until about a round ago I thought I was in the box seat in this game. But you now have a shot at victory in Europe.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
Until about a round ago I thought I was in the box seat in this game. But you now have a shot at victory in Europe.
“box seat”, where are you from Simon? I think that is same as “driver’s seat”. And maybe I am, was surprised how extended you took took those Russian stacks.
@simon33 thought this was your turn, but it is mine. sorry, will do it today!
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor, 1 harbour and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Southern Persia
1 infantry moved from Egypt to 100 Sea Zone
1 infantry and 1 transport moved from 100 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Southern Persia
1 infantry moved from Ceylon to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Southern Persia
1 destroyer moved from 94 Sea Zone to 85 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor, 1 harbour and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Southern Persia
1 infantry moved from Egypt to 100 Sea Zone
1 infantry and 1 transport moved from 100 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Southern Persia
1 infantry moved from Ceylon to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Southern Persia
1 destroyer moved from 94 Sea Zone to 85 Sea Zone
Combat - Italians
Battle in 85 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 85 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Southern Persia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Southern Persia, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Southern Persia
Italians win, taking Southern Persia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Southern Persia to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Anglo-Egyptian Sudan to Trans-Jordan
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 armour moved from Southern France to Yugoslavia
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 fighters moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Eastern Poland to Poland
1 marine moved from 112 Sea Zone to Scotland
1 infantry moved from Eire to Scotland
3 infantry moved from Romania to Bulgaria
Place Units - Italians
1 factory_minor and 1 harbour placed in Scotland
2 transports placed in 99 Sea Zone
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
Russians regular : 0.67
Territory Summary for Italians :
Poland : 1 infantry
Eastern Poland : 1 flag
Gibraltar : 2 aaGuns and 3 infantry
Cyprus : 1 flag
Scotland : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
Trans-Jordan : 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Anglo-Egyptian Sudan : 1 flag
Nigeria : 1 flag
Gold Coast : 1 flag
Ceylon : 1 flag
Northern Italy : 1 armour, 1 factory_upgrade and 9 infantry
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Syria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Morocco : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
99 Sea Zone : 2 transports
100 Sea Zone : 1 transport
94 Sea Zone : 1 destroyer
Bulgaria : 1 flag, 3 infantry
Southern Persia : 1 flag, 1 factory_minor and 1 infantry
Yugoslavia : 2 armour
112 Sea Zone : 1 destroyer, 3 fighters and 1 transport
82 Sea Zone : 2 transports
85 Sea Zone : 1 destroyer
Crete : 1 flag
Eire : 1 flag
Production/PUs Summary :
Germans : 64 / 93
Russians : 56 / 65
Japanese : 14 / 11
Americans : 65 / 90
Chinese : 28 / 28
British : 13 / 9
UK_Pacific : 0 / 0
Italians : 26 / 46
ANZAC : 12 / 19
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Hainan to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 132 Sea Zone
1 fighter and 2 infantry moved from 132 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 fighter and 2 infantry
Germans defend with 1 infantry; Japanese defend with 1 harbour
ANZAC roll dice for 1 fighter and 2 infantry in Malaya, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Malaya to 132 Sea Zone
1 fighter moved from 65 Sea Zone to Queensland
1 artillery moved from New Zealand to 65 Sea Zone
1 artillery and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Queensland
1 destroyer moved from 55 Sea Zone to 68 Sea Zone
1 carrier and 1 fighter moved from 65 Sea Zone to 68 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 32 Sea Zone to 15 Sea Zone
Place Units - ANZAC
1 armour, 1 infantry and 1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 5,2,4,4,2,6,6,6,2,3,1,4,4,2
ANZAC collect 12 PUs (3 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.17
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 28
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 12x factory_major; Remaining resources: 81 PUs;
Germans buy 4 artilleries, 1 bomber, 2 infantry, 1 marine, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Germans destroys 18PUs while taking ANZAC capital
24 armour and 28 mech_infantrys moved from Uzbekistan to Kazakhstan
1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
1 armour moved from Western Australia to New South Wales
Germans take South Australia from ANZAC
Germans take New South Wales from ANZAC
1 submarine moved from 64 Sea Zone to 55 Sea Zone
@simon33 I screwed up, I didn’t think dice were tossed but they were, so I didn’t post, so that I could change my buy. I will post the turn with the changed buy and ensure you get your two russian hits.
my buy change was eliminating the bomber for a DD and art…let me know if that isn’t cool.