@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26
    Purchase Units - Japanese
        Japanese buy 9 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    Combat Move - Japanese
        1 fighter moved from 6 Sea Zone to 21 Sea Zone
        1 infantry moved from Yunnan to French Indo China
              Japanese take French Indo China from ANZAC
        1 mech_infantry moved from Yunnan to Malaya
              Japanese take Malaya from ANZAC
        3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
        3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 24 Sea Zone
        3 artilleries and 7 infantry moved from 24 Sea Zone to Wake Island
        3 fighters moved from Japan to Wake Island
        1 destroyer moved from 26 Sea Zone to 31 Sea Zone
    Combat - Japanese
        Battle in 31 Sea Zone
            Japanese attack with 1 destroyer
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 31 Sea Zone
            Japanese win with 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Americans: 1 transport
        Battle in Wake Island
            Japanese attack with 3 artilleries, 3 fighters and 7 infantry
            Americans defend with 1 airfield and 2 infantry
                Japanese roll dice for 3 artilleries, 3 fighters and 7 infantry in Wake Island, round 2 : 4/13 hits, 4.17 expected hits
                Americans roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Wake Island
            Japanese win, taking Wake Island from Americans with 3 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 2 infantry
        Battle in 21 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 4 submarines and 1 transport; Russians defend with 1 submarine
            4 submarines owned by the Americans and 1 submarine owned by the Russians submerged
                1 transport owned by the Americans lost in 21 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 6
            Casualties for Americans: 1 transport
    Non Combat Move - Japanese
        1 fighter moved from 21 Sea Zone to Kyushu
        2 carriers, 1 destroyer and 3 submarines moved from 6 Sea Zone to 24 Sea Zone
        3 fighters moved from Wake Island to 24 Sea Zone
        1 fighter moved from 6 Sea Zone to 24 Sea Zone
        2 fighters moved from 6 Sea Zone to Japan
        1 carrier and 1 tactical_bomber moved from 40 Sea Zone to 58 Sea Zone
        1 battleship and 1 carrier moved from 40 Sea Zone to 58 Sea Zone
        1 submarine moved from 40 Sea Zone to 44 Sea Zone
        1 carrier moved from 40 Sea Zone to 42 Sea Zone
        1 carrier moved from 40 Sea Zone to 42 Sea Zone
        1 battleship, 3 carriers, 6 fighters, 1 marine and 2 submarines moved from 93 Sea Zone to 112 Sea Zone
    Place Units - Japanese
        9 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,3,2,3,3,2,6,2,4,1,2,3,3,6,4,5,1,6,2,1,6,6,3,4,1,3,1,5,5,3,3,4,4
        Japanese collect 16 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.17
Territory Summary for Japanese :
Kyushu : 1 fighter
Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 9 infantry
Kwangsi : 1 flag
Aleutian Islands : 1 flag, 1 artillery
Wake Island : 1 flag, 1 airfield, 3 artilleries and 6 infantry
Yunnan : 1 flag
Malaya : 1 flag, 1 harbour and 1 mech_infantry
French Indo China : 1 flag, 1 infantry
44 Sea Zone : 1 submarine
112 Sea Zone : 1 battleship, 3 carriers, 2 fighters and 2 submarines
31 Sea Zone : 1 destroyer
24 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 5 transports
58 Sea Zone : 1 battleship and 2 carriers
42 Sea Zone : 2 carriers
Production/PUs Summary :
Germans : 72 / 94
Russians : 51 / 53
Japanese : 18 / 16
Americans : 63 / 103
Chinese : 25 / 27
British : 13 / 16
UK_Pacific : 0 / 0
Italians : 23 / 41
ANZAC : 13 / 31
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26
    Purchase Units - Japanese
        Japanese buy 9 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    Combat Move - Japanese
        1 fighter moved from 6 Sea Zone to 21 Sea Zone
        1 infantry moved from Yunnan to French Indo China
              Japanese take French Indo China from ANZAC
        1 mech_infantry moved from Yunnan to Malaya
              Japanese take Malaya from ANZAC
        3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
        3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 24 Sea Zone
        3 artilleries and 7 infantry moved from 24 Sea Zone to Wake Island
        3 fighters moved from Japan to Wake Island
        1 destroyer moved from 26 Sea Zone to 31 Sea Zone
    Combat - Japanese
        Battle in 31 Sea Zone
            Japanese attack with 1 destroyer
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 31 Sea Zone
            Japanese win with 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Americans: 1 transport
        Battle in Wake Island
            Japanese attack with 3 artilleries, 3 fighters and 7 infantry
            Americans defend with 1 airfield and 2 infantry
                Japanese roll dice for 3 artilleries, 3 fighters and 7 infantry in Wake Island, round 2 : 4/13 hits, 4.17 expected hits
                Americans roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Wake Island
            Japanese win, taking Wake Island from Americans with 3 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 2 infantry
        Battle in 21 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 4 submarines and 1 transport; Russians defend with 1 submarine
            4 submarines owned by the Americans and 1 submarine owned by the Russians submerged
                1 transport owned by the Americans lost in 21 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 6
            Casualties for Americans: 1 transport
    Non Combat Move - Japanese
        1 fighter moved from 21 Sea Zone to Kyushu
        2 carriers, 1 destroyer and 3 submarines moved from 6 Sea Zone to 24 Sea Zone
        3 fighters moved from Wake Island to 24 Sea Zone
        1 fighter moved from 6 Sea Zone to 24 Sea Zone
        2 fighters moved from 6 Sea Zone to Japan
        1 carrier and 1 tactical_bomber moved from 40 Sea Zone to 58 Sea Zone
        1 battleship and 1 carrier moved from 40 Sea Zone to 58 Sea Zone
        1 submarine moved from 40 Sea Zone to 44 Sea Zone
        1 carrier moved from 40 Sea Zone to 42 Sea Zone
        1 carrier moved from 40 Sea Zone to 42 Sea Zone
        1 battleship, 3 carriers, 6 fighters, 1 marine and 2 submarines moved from 93 Sea Zone to 112 Sea Zone
    Place Units - Japanese
        9 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,3,2,3,3,2,6,2,4,1,2,3,3,6,4,5,1,6,2,1,6,6,3,4,1,3,1,5,5,3,3,4,4
        Japanese collect 16 PUs (2 lost to blockades); end with 16 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Kyushu: 1 fighter
        EDIT: Adding units owned by Japanese to Hainan: 1 fighter
        EDIT: Removing units owned by Japanese from Japan: 2 fighters
        EDIT: Adding units owned by Japanese to Hainan: 2 fighters
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26
    Purchase Units - Japanese
        Japanese buy 9 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    Combat Move - Japanese
        1 fighter moved from 6 Sea Zone to 21 Sea Zone
        1 infantry moved from Yunnan to French Indo China
              Japanese take French Indo China from ANZAC
        1 mech_infantry moved from Yunnan to Malaya
              Japanese take Malaya from ANZAC
        3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
        3 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 24 Sea Zone
        3 artilleries and 7 infantry moved from 24 Sea Zone to Wake Island
        3 fighters moved from Japan to Wake Island
        1 destroyer moved from 26 Sea Zone to 31 Sea Zone
    Combat - Japanese
        Battle in 31 Sea Zone
            Japanese attack with 1 destroyer
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 31 Sea Zone
            Japanese win with 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Americans: 1 transport
        Battle in Wake Island
            Japanese attack with 3 artilleries, 3 fighters and 7 infantry
            Americans defend with 1 airfield and 2 infantry
                Japanese roll dice for 3 artilleries, 3 fighters and 7 infantry in Wake Island, round 2 : 4/13 hits, 4.17 expected hits
                Americans roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Wake Island
            Japanese win, taking Wake Island from Americans with 3 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 2 infantry
        Battle in 21 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 4 submarines and 1 transport; Russians defend with 1 submarine
            4 submarines owned by the Americans and 1 submarine owned by the Russians submerged
                1 transport owned by the Americans lost in 21 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 6
            Casualties for Americans: 1 transport
    Non Combat Move - Japanese
        1 fighter moved from 21 Sea Zone to Kyushu
        2 carriers, 1 destroyer and 3 submarines moved from 6 Sea Zone to 24 Sea Zone
        3 fighters moved from Wake Island to 24 Sea Zone
        1 fighter moved from 6 Sea Zone to 24 Sea Zone
        2 fighters moved from 6 Sea Zone to Japan
        1 carrier and 1 tactical_bomber moved from 40 Sea Zone to 58 Sea Zone
        1 battleship and 1 carrier moved from 40 Sea Zone to 58 Sea Zone
        1 submarine moved from 40 Sea Zone to 44 Sea Zone
        1 carrier moved from 40 Sea Zone to 42 Sea Zone
        1 carrier moved from 40 Sea Zone to 42 Sea Zone
        1 battleship, 3 carriers, 6 fighters, 1 marine and 2 submarines moved from 93 Sea Zone to 112 Sea Zone
    Place Units - Japanese
        9 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,3,2,3,3,2,6,2,4,1,2,3,3,6,4,5,1,6,2,1,6,6,3,4,1,3,1,5,5,3,3,4,4
        Japanese collect 16 PUs (2 lost to blockades); end with 16 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Kyushu: 1 fighter
        EDIT: Adding units owned by Japanese to Hainan: 1 fighter
        EDIT: Removing units owned by Japanese from Japan: 2 fighters
        EDIT: Adding units owned by Japanese to Hainan: 2 fighters
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Hainan: 2 fighters
        EDIT: Adding units owned by Japanese to Japan: 2 fighters
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26
    Purchase Units - Americans
        Americans buy 1 armour, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 9 submarines; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone
        1 artillery and 1 infantry moved from 88 Sea Zone to Brazil
        1 artillery moved from Kwangtung to Kwangsi
              Chinese take Kwangsi from Japanese
        1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
        1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
        1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone
        1 bomber moved from United Kingdom to Western Germany
        2 bombers moved from United Kingdom to Germany
    Combat - Americans
        Strategic bombing raid in Western Germany
                Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
            Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
            Bombing raid in Western Germany causes 5 damage total. 
        Strategic bombing raid in Germany
                Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits
            Bombing raid in Germany rolls: 7,3 and causes: 10 damage to unit: factory_major
            Bombing raid in Germany causes 10 damage total. 
        Battle in Brazil
        Battle in Aleutian Islands
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Aleutian Islands
                Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Aleutian Islands
            Americans win, taking Brazil from Italians, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 1
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 1 artillery
        Battle in 31 Sea Zone
            Americans attack with 1 fighter and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is -2
            Casualties for Americans: 1 tactical_bomber
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 destroyer moved from 11 Sea Zone to 9 Sea Zone
        1 carrier and 1 destroyer moved from 27 Sea Zone to 9 Sea Zone
        1 fighter moved from 31 Sea Zone to Hawaiian Islands
        7 submarines moved from 20 Sea Zone to 6 Sea Zone
        2 bombers moved from Germany to Finland
        1 bomber moved from Western Germany to United Kingdom
        1 tactical_bomber moved from United Kingdom to Finland
        1 destroyer and 1 submarine moved from 104 Sea Zone to 88 Sea Zone
        2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
        2 fighters moved from Eastern United States to 109 Sea Zone
        1 fighter and 2 tactical_bombers moved from 109 Sea Zone to United Kingdom
        6 submarines moved from 20 Sea Zone to 21 Sea Zone
        2 carriers, 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
    Place Units - Americans
        3 infantry placed in Southern France
        1 destroyer placed in 21 Sea Zone
        1 armour and 1 mech_infantry placed in Kwangtung
        9 submarines placed in 104 Sea Zone
        2 fighters placed in Eastern United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
        Americans collect 65 PUs; end with 66 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 9 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
        1 infantry moved from Kweichow to Yunnan
              Chinese take Yunnan from Japanese
    Combat - Chinese
    Non Combat Move - Chinese
        7 infantry moved from Southern Manchuria to Jehol
        2 artilleries moved from Kiangsu to Anhwe
        1 infantry moved from Fukien to Kiangsi
        1 artillery moved from Kiangsu to Kiangsi
        1 artillery and 2 infantry moved from Hunan to Kwangsi
        5 infantry moved from Kwangtung to Kwangsi
        2 artilleries and 9 infantry moved from Szechwan to Yunnan
        1 artillery and 2 infantry moved from Hopei to Szechwan
        3 infantry moved from Kansu to Tsinghai
    Place Units - Chinese
        9 infantry placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 27 PUs; end with 27 PUs
    Purchase Units - British
        British buy 5 infantry; Remaining resources: 1 PUs; 
    Combat Move - British
        1 bomber moved from Ukraine to Finland
    Non Combat Move - British
        1 tactical_bomber moved from Southern Caucasus to Bessarabia
        1 fighter moved from United Kingdom to Finland
        2 fighters and 1 tactical_bomber moved from Southern France to United Kingdom
    Place Units - British
        5 infantry placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,4,1,1,3,4,4,6,5,6,5,4,3,1,5,3,6,1,6,3,6,6,4,1,1,5,3,1,1,2,4,5
        British collect 7 PUs (6 lost to blockades); end with 8 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 0.67
Germans AA : -0.50
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26
    Purchase Units - Italians
        Italians buy 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry and 1 transport moved from 81 Sea Zone to 40 Sea Zone
        1 infantry moved from 40 Sea Zone to Ceylon
        1 infantry moved from Scotland to Eire
              Italians take Eire from British
        4 fighters moved from 112 Sea Zone to Southern France
        1 bomber and 1 fighter moved from Holland Belgium to Southern France
        3 armour, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry moved from Northern Italy to Southern France
        1 infantry and 1 transport moved from 68 Sea Zone to 65 Sea Zone
        1 infantry moved from 65 Sea Zone to New Zealand
        1 infantry moved from Romania to Eastern Poland
              Italians take Eastern Poland from Russians
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26
    Purchase Units - Italians
        Italians buy 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry and 1 transport moved from 81 Sea Zone to 40 Sea Zone
        1 infantry moved from 40 Sea Zone to Ceylon
        1 infantry moved from Scotland to Eire
              Italians take Eire from British
        4 fighters moved from 112 Sea Zone to Southern France
        1 bomber and 1 fighter moved from Holland Belgium to Southern France
        3 armour, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry moved from Northern Italy to Southern France
        1 infantry and 1 transport moved from 68 Sea Zone to 65 Sea Zone
        1 infantry moved from 65 Sea Zone to New Zealand
        1 infantry moved from Romania to Eastern Poland
              Italians take Eastern Poland from Russians
    Combat - Italians
        Battle in Ceylon
        Battle in New Zealand
        Battle in Southern France
            Italians attack with 3 armour, 1 artillery, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry
            Americans defend with 1 armour, 8 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 1 marine
                Italians roll dice for 3 armour, 1 artillery, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry in Southern France, round 2 : 9/27 hits, 8.33 expected hits
                Americans roll dice for 1 armour, 8 artilleries, 11 infantry and 1 marine in Southern France, round 2 : 8/21 hits, 7.17 expected hits
                9 infantry owned by the Americans and 8 infantry owned by the Italians lost in Southern France
                Italians roll dice for 3 armour, 1 artillery, 1 bomber, 6 fighters, 7 infantry and 1 mech_infantry in Southern France, round 3 : 7/19 hits, 7.00 expected hits
                Americans roll dice for 1 armour, 8 artilleries, 2 infantry and 1 marine in Southern France, round 3 : 7/12 hits, 4.17 expected hits
                2 infantry owned by the Americans, 5 artilleries owned by the Americans and 7 infantry owned by the Italians lost in Southern France
                Italians roll dice for 3 armour, 1 artillery, 1 bomber, 6 fighters and 1 mech_infantry in Southern France, round 4 : 7/12 hits, 5.67 expected hits
                Americans roll dice for 1 armour, 3 artilleries and 1 marine in Southern France, round 4 : 3/5 hits, 1.83 expected hits
                1 mech_infantry owned by the Italians, 1 armour owned by the Americans, 1 marine owned by the Americans, 3 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France
            Italians win, taking Ceylon from Americans, taking New Zealand from ANZAC, taking Southern France from Americans with 2 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 16
            Casualties for Italians: 1 armour, 1 artillery, 15 infantry and 1 mech_infantry
            Casualties for Americans: 1 armour, 8 artilleries, 11 infantry and 1 marine
    Non Combat Move - Italians
        1 fighter moved from Southern France to 112 Sea Zone
        4 fighters moved from Southern France to Normandy Bordeaux
        1 bomber moved from Southern France to Southern Italy
        1 armour moved from French Central Africa to Anglo-Egyptian Sudan
        1 artillery and 1 infantry moved from Ethiopia to 78 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 100 Sea Zone
        1 artillery and 1 infantry moved from 100 Sea Zone to Egypt
        1 destroyer moved from 99 Sea Zone to 94 Sea Zone
        1 transport moved from 99 Sea Zone to 94 Sea Zone
        1 fighter moved from Southern France to Southern Italy
    Place Units - Italians
        1 destroyer placed in 97 Sea Zone
        10 infantry placed in Northern Italy
        1 infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 27 PUs; end with 27 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
        Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from 94 Sea Zone: 1 transport
        EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 4.83
Italians regular : 2.00
Territory Summary for Italians :
Romania : 3 infantry
Eastern Poland : 1 flag, 1 infantry
Gibraltar : 2 aaGuns and 3 infantry
Cyprus : 1 flag
Scotland : 1 flag, 1 airfield and 1 infantry
Anglo-Egyptian Sudan : 1 flag, 1 armour
Nigeria : 1 flag
Gold Coast : 1 flag
Egypt : 1 artillery and 1 infantry
Ceylon : 1 flag, 1 infantry
Northern Italy : 1 factory_upgrade and 10 infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
Syria : 1 flag
Southern France : 1 flag, 2 armour, 1 factory_minor and 1 harbour
Morocco : 1 flag
French West Africa : 1 flag
French Equatorial Africa : 1 flag
Normandy Bordeaux : 4 fighters
French Central Africa : 1 flag
100 Sea Zone : 1 transport
94 Sea Zone : 1 destroyer
97 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag
112 Sea Zone : 1 destroyer, 1 fighter, 1 marine and 1 transport
65 Sea Zone : 1 transport
Crete : 1 flag
40 Sea Zone : 1 transport
Eire : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 72 / 94
Russians : 50 / 53
Japanese : 16 / 16
Americans : 62 / 96
Chinese : 27 / 27
British : 13 / 8
UK_Pacific : 0 / 0
Italians : 27 / 45
ANZAC : 11 / 31
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@simon33 give me a second
@simon33 this game is just so fcuked up…how the hell did it get like this?
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry moved from Okinawa to 20 Sea Zone
        2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
        1 fighter and 2 infantry moved from 37 Sea Zone to Hainan
        1 fighter moved from Hawaiian Islands to 65 Sea Zone
        1 fighter moved from Queensland to New Zealand
        1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
        1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
    Combat - ANZAC
        Battle in 65 Sea Zone
            ANZAC attack with 1 fighter and 1 transport
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 65 Sea Zone
            ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
            Casualties for Italians: 1 transport
        Battle in New Zealand
            ANZAC attack with 1 artillery, 1 fighter and 1 infantry
            Italians defend with 1 airfield, 1 harbour and 1 infantry
                ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Zealand, round 2 : 0/3 hits, 1.17 expected hits
                Italians roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in New Zealand
                ANZAC roll dice for 1 artillery and 1 fighter in New Zealand, round 3 : 2/2 hits, 0.83 expected hits
                Italians roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in New Zealand
            ANZAC win, taking New Zealand from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
            Casualties for ANZAC: 1 infantry
            Casualties for Italians: 1 infantry
        Battle in Hainan
            ANZAC attack with 1 fighter and 2 infantry
            Japanese defend with 1 fighter
                ANZAC roll dice for 1 fighter and 2 infantry in Hainan, round 2 : 2/3 hits, 0.83 expected hits
                Japanese roll dice for 1 fighter in Hainan, round 2 : 0/1 hits, 0.67 expected hits
                1 fighter owned by the Japanese lost in Hainan
            ANZAC win, taking Hainan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
            Casualties for Japanese: 1 fighter
    Non Combat Move - ANZAC
        1 fighter moved from Hainan to 37 Sea Zone
        1 carrier moved from 55 Sea Zone to 65 Sea Zone
        1 fighter moved from New Zealand to 65 Sea Zone
        1 infantry moved from New South Wales to Queensland
        1 destroyer moved from 27 Sea Zone to 32 Sea Zone
    Place Units - ANZAC
        2 fighters placed in Queensland
        1 infantry placed in New South Wales
        1 destroyer placed in 55 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
Italians regular : 0.33
ANZAC regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry moved from Okinawa to 20 Sea Zone
        2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
        1 fighter and 2 infantry moved from 37 Sea Zone to Hainan
        1 fighter moved from Hawaiian Islands to 65 Sea Zone
        1 fighter moved from Queensland to New Zealand
        1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 65 Sea Zone
        1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
    Combat - ANZAC
        Battle in 65 Sea Zone
            ANZAC attack with 1 fighter and 1 transport
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 65 Sea Zone
            ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 6
            Casualties for Italians: 1 transport
        Battle in New Zealand
            ANZAC attack with 1 artillery, 1 fighter and 1 infantry
            Italians defend with 1 airfield, 1 harbour and 1 infantry
                ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Zealand, round 2 : 0/3 hits, 1.17 expected hits
                Italians roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in New Zealand
                ANZAC roll dice for 1 artillery and 1 fighter in New Zealand, round 3 : 2/2 hits, 0.83 expected hits
                Italians roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in New Zealand
            ANZAC win, taking New Zealand from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
            Casualties for ANZAC: 1 infantry
            Casualties for Italians: 1 infantry
        Battle in Hainan
            ANZAC attack with 1 fighter and 2 infantry
            Japanese defend with 1 fighter
                ANZAC roll dice for 1 fighter and 2 infantry in Hainan, round 2 : 2/3 hits, 0.83 expected hits
                Japanese roll dice for 1 fighter in Hainan, round 2 : 0/1 hits, 0.67 expected hits
                1 fighter owned by the Japanese lost in Hainan
            ANZAC win, taking Hainan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
            Casualties for Japanese: 1 fighter
    Non Combat Move - ANZAC
        1 fighter moved from Hainan to 37 Sea Zone
        1 carrier moved from 55 Sea Zone to 65 Sea Zone
        1 fighter moved from New Zealand to 65 Sea Zone
        1 infantry moved from New South Wales to Queensland
        1 destroyer moved from 27 Sea Zone to 32 Sea Zone
    Place Units - ANZAC
        2 fighters placed in Queensland
        1 infantry placed in New South Wales
        1 destroyer placed in 55 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    Combat Move - French
    Turn Complete - French
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 21 Sea Zone: 2 submarines
        EDIT: Adding units owned by Americans to 37 Sea Zone: 2 submarines
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67
Italians regular : 0.33
ANZAC regular : 1.17
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 this game is just so fcuked up…how the hell did it get like this?
I think you are paying for your reluctance to take risk as Japan in the earlier rounds. In USSR you caught me with most of my troops out of Moscow but apparently couldn’t hold it.
Use second file if the edit to the US NCM is ok.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 this game is just so fcuked up…how the hell did it get like this?
I think you are paying for your reluctance to take risk as Japan in the earlier rounds. In USSR you caught me with most of my troops out of Moscow but apparently couldn’t hold it.
Use second file if the edit to the US NCM is ok.
I forgot I even took Moscow
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27
    Research Technology - Germans
    Purchase Units - Germans
        Germans repair damage of 6x factory_minor, 8x factory_major; Remaining resources: 80 PUs; 
        Germans buy 1 artillery, 1 fighter, 12 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
        Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    Combat Move - Germans
        1 mech_infantry moved from Northeast Persia to Uzbekistan
              Germans take Uzbekistan from Russians
        2 armour, 3 infantry and 1 mech_infantry moved from Eastern India to 40 Sea Zone
        2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 40 Sea Zone to 58 Sea Zone
        2 armour, 3 infantry and 1 mech_infantry moved from 58 Sea Zone to Western Australia
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27
    Research Technology - Germans
    Purchase Units - Germans
        Germans repair damage of 6x factory_minor, 8x factory_major; Remaining resources: 80 PUs; 
        Germans buy 1 artillery, 1 fighter, 12 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
        Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    Combat Move - Germans
        1 mech_infantry moved from Northeast Persia to Uzbekistan
              Germans take Uzbekistan from Russians
        2 armour, 3 infantry and 1 mech_infantry moved from Eastern India to 40 Sea Zone
        2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 40 Sea Zone to 58 Sea Zone
        2 armour, 3 infantry and 1 mech_infantry moved from 58 Sea Zone to Western Australia
    Combat - Germans
        Battle in Western Australia
    Non Combat Move - Germans
        3 armour and 2 mech_infantrys moved from Turkmenistan to Uzbekistan
        21 armour and 25 mech_infantrys moved from Northeast Persia to Uzbekistan
        1 armour and 1 mech_infantry moved from Southern Persia to Turkmenistan
        3 infantry moved from Iraq to Trans-Jordan
        1 infantry moved from Sumatra to 42 Sea Zone
        1 infantry moved from Java to 42 Sea Zone
        2 fighters and 1 tactical_bomber moved from Siam to 58 Sea Zone
        1 destroyer and 2 submarines moved from 58 Sea Zone to 64 Sea Zone
        1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 59 Sea Zone
        1 tactical_bomber moved from Siam to 59 Sea Zone
        1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 59 Sea Zone to 58 Sea Zone
        1 armour, 1 artillery, 2 infantry and 1 marine moved from 58 Sea Zone to Western Australia
        1 infantry moved from Shan State to Malaya
        1 infantry moved from Burma to Shan State
        2 armour and 2 mech_infantrys moved from Central India to Eastern India
        3 fighters moved from Greece to France
        8 transports moved from 112 Sea Zone to 113 Sea Zone
        16 infantry moved from Normandy Bordeaux to 113 Sea Zone
        16 infantry and 8 transports moved from 113 Sea Zone to 112 Sea Zone
        16 infantry moved from 112 Sea Zone to Scotland
        5 artilleries moved from Holland Belgium to Normandy Bordeaux
        1 marine moved from Western Germany to Holland Belgium
        1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
        10 infantry moved from Austria to Western Germany
        1 infantry moved from Slovakia Hungary to Poland
        2 mech_infantrys moved from Northern Italy to Germany
        2 submarines moved from 116 Sea Zone to 112 Sea Zone
        1 submarine moved from 86 Sea Zone to 68 Sea Zone
    Place Units - Germans
        3 tactical_bombers placed in France
        1 fighter and 2 infantry placed in Romania
        1 artillery and 2 infantry placed in Normandy Bordeaux
        8 infantry placed in Germany
    Turn Complete - Germans
        Germans collect 73 PUs; end with 73 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 76 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 89 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Holland Belgium : 1 marine
Poland : 1 infantry
Romania : 2 aaGuns, 18 artilleries, 1 factory_minor, 1 fighter and 61 infantry
Germany : 1 factory_major, 16 infantry and 2 mech_infantrys
Norway : 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys
Uzbekistan : 1 flag, 24 armour and 28 mech_infantrys
Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
Kenya : 1 flag
Gibraltar : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Belgian Congo : 1 flag
Alexandria : 1 flag
Scotland : 2 armour, 4 artilleries, 4 fighters, 26 infantry and 2 tactical_bombers
Tanganyika Territory : 1 flag
Trans-Jordan : 1 flag, 1 airfield and 3 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag
Rhodesia : 1 flag
Egypt : 1 flag, 1 harbour and 1 infantry
Malta : 1 flag, 1 airfield
Shan State : 1 flag, 1 infantry
Western India : 1 flag
Malaya : 1 infantry
Eastern India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Central India : 1 flag
Burma : 1 flag
Western Australia : 1 flag, 3 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry
Tunisia : 1 flag
Algeria : 1 flag
French Madagascar : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 6 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 3 tactical_bombers
99 Sea Zone : 1 flag
Sumatra : 1 flag
64 Sea Zone : 1 destroyer and 2 submarines
Southern Persia : 1 flag, 1 factory_minor
Java : 1 flag
128 Sea Zone : 1 submarine
Yugoslavia : 1 flag
112 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 8 transports
Greece : 1 flag, 1 airfield and 1 factory_minor
Iraq : 1 flag, 1 factory_minor
40 Sea Zone : 1 flag
68 Sea Zone : 1 submarine
58 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 5 transports
Northeast Persia : 1 flag
Baluchistan : 1 flag
Production/PUs Summary :
Germans : 73 / 93
Russians : 50 / 53
Japanese : 16 / 16
Americans : 62 / 96
Chinese : 27 / 27
British : 13 / 8
UK_Pacific : 0 / 0
Italians : 25 / 45
ANZAC : 12 / 19
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27
    Purchase Units - Russians
        Russians buy 1 factory_upgrade and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Northwest Persia to Southern Persia
              Russians take Southern Persia from Germans
        1 infantry moved from Northwest Persia to Northeast Persia
              Russians take Northeast Persia from Germans
        1 infantry moved from Northwest Persia to Iraq
              Russians take Iraq from Germans
        1 armour, 25 infantry and 1 mech_infantry moved from Finland to Norway
        1 armour moved from Karelia to Norway
        4 fighters moved from Leningrad to Norway
    Combat - Russians
        Battle in Norway
            Russians attack with 2 armour, 4 fighters, 25 infantry and 1 mech_infantry
            Germans defend with 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys
                Germans roll AA dice in Norway : 0/4 hits, 0.67 expected hits
                Russians roll dice for 2 armour, 4 fighters, 25 infantry and 1 mech_infantry in Norway, round 2 : 4/32 hits, 7.50 expected hits
                Germans roll dice for 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys in Norway, round 2 : 7/25 hits, 8.33 expected hits
                7 infantry owned by the Russians, 2 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Norway
                Russians roll dice for 2 armour, 4 fighters, 18 infantry and 1 mech_infantry in Norway, round 3 : 5/25 hits, 6.33 expected hits
                Germans roll dice for 5 artilleries, 16 infantry and 2 mech_infantrys in Norway, round 3 : 5/23 hits, 7.67 expected hits
                5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Norway
                Russians roll dice for 2 armour, 4 fighters, 13 infantry and 1 mech_infantry in Norway, round 4 : 6/20 hits, 5.50 expected hits
                Germans roll dice for 5 artilleries, 11 infantry and 2 mech_infantrys in Norway, round 4 : 3/18 hits, 6.00 expected hits
                3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Norway
                Russians roll dice for 2 armour, 4 fighters, 10 infantry and 1 mech_infantry in Norway, round 5 : 1/17 hits, 5.00 expected hits
                Germans roll dice for 5 artilleries, 5 infantry and 2 mech_infantrys in Norway, round 5 : 3/12 hits, 4.00 expected hits
                3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
                Russians roll dice for 2 armour, 4 fighters, 7 infantry and 1 mech_infantry in Norway, round 6 : 8/14 hits, 4.50 expected hits
                Germans roll dice for 5 artilleries, 4 infantry and 2 mech_infantrys in Norway, round 6 : 3/11 hits, 3.67 expected hits
                3 infantry owned by the Russians, 4 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Norway
                Russians roll dice for 2 armour, 4 fighters, 4 infantry and 1 mech_infantry in Norway, round 7 : 4/11 hits, 4.00 expected hits
                Germans roll dice for 1 artillery and 2 mech_infantrys in Norway, round 7 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Norway
            Russians win, taking Norway from Germans with 2 armour, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 28
            Casualties for Russians: 22 infantry
            Casualties for Germans: 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys
    Non Combat Move - Russians
        4 fighters moved from Norway to Finland
        1 infantry moved from Karelia to Finland
        1 artillery and 3 infantry moved from Vyborg to Finland
        1 artillery and 2 infantry moved from Leningrad to Vologda
        1 infantry moved from Stalingrad to Kazakhstan
        4 infantry moved from Southern Caucasus to Northern Caucasus
        3 infantry moved from Ukraine to Kursk
        1 infantry moved from Samara to Kazakhstan
        5 artilleries and 4 infantry moved from Northwest Persia to Iraq
        1 aaGun, 17 artilleries and 48 infantry moved from Northwest Persia to Southern Caucasus
        1 infantry moved from Timguska to Komi
        1 fighter and 1 tactical_bomber moved from Siberia to Yenisey
        1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
        1 aaGun, 5 artilleries and 7 infantry moved from Amur to Buryatia
        1 aaGun, 3 artilleries and 13 infantry moved from Siberia to Amur
        1 infantry moved from Stalingrad to Kazakhstan
        3 artilleries and 7 infantry moved from Stalingrad to Samara
    Place Units - Russians
        Units in Russia being upgraded or consumed: 1 factory_minor
        1 factory_upgrade and 3 infantry placed in Russia
        3 infantry placed in Leningrad
        3 infantry placed in Ukraine
        2 infantry placed in Stalingrad
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3
        Russians collect 55 PUs (3 lost to blockades); end with 55 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans AA : -0.67
Germans regular : -8.67
Russians regular : -4.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27
    Purchase Units - Russians
        Russians buy 1 factory_upgrade and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Northwest Persia to Southern Persia
              Russians take Southern Persia from Germans
        1 infantry moved from Northwest Persia to Northeast Persia
              Russians take Northeast Persia from Germans
        1 infantry moved from Northwest Persia to Iraq
              Russians take Iraq from Germans
        1 armour, 25 infantry and 1 mech_infantry moved from Finland to Norway
        1 armour moved from Karelia to Norway
        4 fighters moved from Leningrad to Norway
    Combat - Russians
        Battle in Norway
            Russians attack with 2 armour, 4 fighters, 25 infantry and 1 mech_infantry
            Germans defend with 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys
                Germans roll AA dice in Norway : 0/4 hits, 0.67 expected hits
                Russians roll dice for 2 armour, 4 fighters, 25 infantry and 1 mech_infantry in Norway, round 2 : 4/32 hits, 7.50 expected hits
                Germans roll dice for 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys in Norway, round 2 : 7/25 hits, 8.33 expected hits
                7 infantry owned by the Russians, 2 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Norway
                Russians roll dice for 2 armour, 4 fighters, 18 infantry and 1 mech_infantry in Norway, round 3 : 5/25 hits, 6.33 expected hits
                Germans roll dice for 5 artilleries, 16 infantry and 2 mech_infantrys in Norway, round 3 : 5/23 hits, 7.67 expected hits
                5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Norway
                Russians roll dice for 2 armour, 4 fighters, 13 infantry and 1 mech_infantry in Norway, round 4 : 6/20 hits, 5.50 expected hits
                Germans roll dice for 5 artilleries, 11 infantry and 2 mech_infantrys in Norway, round 4 : 3/18 hits, 6.00 expected hits
                3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Norway
                Russians roll dice for 2 armour, 4 fighters, 10 infantry and 1 mech_infantry in Norway, round 5 : 1/17 hits, 5.00 expected hits
                Germans roll dice for 5 artilleries, 5 infantry and 2 mech_infantrys in Norway, round 5 : 3/12 hits, 4.00 expected hits
                3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
                Russians roll dice for 2 armour, 4 fighters, 7 infantry and 1 mech_infantry in Norway, round 6 : 8/14 hits, 4.50 expected hits
                Germans roll dice for 5 artilleries, 4 infantry and 2 mech_infantrys in Norway, round 6 : 3/11 hits, 3.67 expected hits
                3 infantry owned by the Russians, 4 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Norway
                Russians roll dice for 2 armour, 4 fighters, 4 infantry and 1 mech_infantry in Norway, round 7 : 4/11 hits, 4.00 expected hits
                Germans roll dice for 1 artillery and 2 mech_infantrys in Norway, round 7 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Norway
            Russians win, taking Norway from Germans with 2 armour, 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 28
            Casualties for Russians: 22 infantry
            Casualties for Germans: 2 aaGuns, 5 artilleries, 18 infantry and 2 mech_infantrys
    Non Combat Move - Russians
        4 fighters moved from Norway to Finland
        1 infantry moved from Karelia to Finland
        1 artillery and 3 infantry moved from Vyborg to Finland
        1 artillery and 2 infantry moved from Leningrad to Vologda
        1 infantry moved from Stalingrad to Kazakhstan
        4 infantry moved from Southern Caucasus to Northern Caucasus
        3 infantry moved from Ukraine to Kursk
        1 infantry moved from Samara to Kazakhstan
        5 artilleries and 4 infantry moved from Northwest Persia to Iraq
        1 aaGun, 17 artilleries and 48 infantry moved from Northwest Persia to Southern Caucasus
        1 infantry moved from Timguska to Komi
        1 fighter and 1 tactical_bomber moved from Siberia to Yenisey
        1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
        1 aaGun, 5 artilleries and 7 infantry moved from Amur to Buryatia
        1 aaGun, 3 artilleries and 13 infantry moved from Siberia to Amur
        1 infantry moved from Stalingrad to Kazakhstan
        3 artilleries and 7 infantry moved from Stalingrad to Samara
    Place Units - Russians
        Units in Russia being upgraded or consumed: 1 factory_minor
        1 factory_upgrade and 3 infantry placed in Russia
        3 infantry placed in Leningrad
        3 infantry placed in Ukraine
        2 infantry placed in Stalingrad
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3
        Russians collect 55 PUs (3 lost to blockades); end with 55 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 65 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from 21 Sea Zone: 1 submarine
        EDIT: Adding units owned by Russians to 37 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : -0.67
Germans regular : -8.67
Russians regular : -4.83
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27
    Purchase Units - Japanese
        Japanese buy 1 fighter; Remaining resources: 6 PUs; 3 SuicideAttackTokens; 
    Combat Move - Japanese
        3 artilleries and 6 infantry moved from Wake Island to 24 Sea Zone
        3 artilleries, 2 carriers, 1 destroyer, 4 fighters, 6 infantry, 3 submarines and 5 transports moved from 24 Sea Zone to 31 Sea Zone
        3 artilleries and 6 infantry moved from 31 Sea Zone to Johnston Island
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27
    Purchase Units - Japanese
        Japanese buy 1 fighter; Remaining resources: 6 PUs; 3 SuicideAttackTokens; 
    Combat Move - Japanese
        3 artilleries and 6 infantry moved from Wake Island to 24 Sea Zone
        3 artilleries, 2 carriers, 1 destroyer, 4 fighters, 6 infantry, 3 submarines and 5 transports moved from 24 Sea Zone to 31 Sea Zone
        3 artilleries and 6 infantry moved from 31 Sea Zone to Johnston Island
    Combat - Japanese
        Battle in Johnston Island
    Non Combat Move - Japanese
        1 infantry moved from French Indo China to Shan State
        1 mech_infantry moved from Malaya to Shan State
        1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber moved from 58 Sea Zone to 64 Sea Zone
        1 submarine moved from 44 Sea Zone to 42 Sea Zone
        2 carriers moved from 42 Sea Zone to 58 Sea Zone
    Place Units - Japanese
        1 fighter placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 11
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,3,4,6,4,1,4,2,6,1,1
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,5,5,4,3,3,5,4,2,1,4,1
        Japanese collect 5 PUs (11 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Johnston Island : 1 flag, 3 artilleries, 1 harbour and 6 infantry
Wake Island : 1 flag, 1 airfield
Shan State : 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
French Indo China : 1 flag
64 Sea Zone : 1 battleship and 2 carriers
112 Sea Zone : 1 battleship, 3 carriers, 2 fighters and 2 submarines
31 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 5 transports
58 Sea Zone : 2 carriers
42 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 65 / 93
Russians : 58 / 65
Japanese : 16 / 11
Americans : 62 / 96
Chinese : 27 / 27
British : 13 / 8
UK_Pacific : 0 / 0
Italians : 25 / 45
ANZAC : 12 / 19
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 27
    Purchase Units - Americans
        Americans buy 7 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 artillery moved from Kwangsi to French Indo China
              Americans take French Indo China from Japanese
        1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
        2 bombers moved from Finland to Germany
        1 bomber moved from United Kingdom to Western Germany
        1 artillery and 1 infantry moved from Brazil to 88 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 85 Sea Zone
        1 artillery and 1 infantry moved from 85 Sea Zone to French West Africa
        1 destroyer and 1 submarine moved from 88 Sea Zone to 68 Sea Zone
    Combat - Americans
        Americans creates battle in territory 6 Sea Zone
        Strategic bombing raid in Western Germany
                Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
            Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
            Bombing raid in Western Germany causes 6 damage total. 
        Strategic bombing raid in Germany
                Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits
            1 bomber killed by AA
            Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
            Bombing raid in Germany causes 6 damage total. 
        Battle in French West Africa
        Battle in 68 Sea Zone
            Americans attack with 1 destroyer and 1 submarine
            Germans defend with 1 submarine
                Americans roll dice for 1 submarine in 68 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Germans lost in 68 Sea Zone
            Americans win, taking 6 Sea Zone from Japanese, taking French West Africa from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
    Non Combat Move - Americans
        1 bomber moved from Germany to Finland
        1 bomber moved from Western Germany to United Kingdom
        4 fighters and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
        2 fighters moved from Eastern United States to 109 Sea Zone
        9 submarines moved from 104 Sea Zone to 109 Sea Zone
        1 artillery moved from Aleutian Islands to 9 Sea Zone
        1 artillery, 1 carrier, 2 destroyers and 1 transport moved from 9 Sea Zone to 11 Sea Zone
        1 artillery moved from 11 Sea Zone to Western United States
        1 infantry moved from British Columbia to Western United States
        1 artillery and 1 infantry moved from Eastern United States to Central United States
        1 fighter moved from Hawaiian Islands to Queensland
        7 submarines moved from 6 Sea Zone to 7 Sea Zone
        2 submarines moved from 21 Sea Zone to 7 Sea Zone
        1 destroyer and 6 submarines moved from 21 Sea Zone to 132 Sea Zone
        2 carriers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 132 Sea Zone
        2 bombers moved from Anhwe to Yunnan
        1 tactical_bomber moved from Finland to United Kingdom
    Place Units - Americans
        2 fighters and 2 tactical_bombers placed in Eastern United States
        2 fighters and 1 submarine placed in 11 Sea Zone
        3 fighters placed in Western United States
    Turn Complete - Americans
        Americans collect 65 PUs; end with 65 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 9 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 artilleries and 20 infantry moved from Yunnan to Burma
              Chinese take Burma from Germans
    Combat - Chinese
    Non Combat Move - Chinese
        7 infantry moved from Jehol to Anhwe
        6 infantry moved from Kwangsi to Kwangtung
        1 artillery and 1 infantry moved from Kwangsi to Yunnan
        1 artillery and 2 infantry moved from Szechwan to Yunnan
        3 infantry moved from Tsinghai to Szechwan
    Place Units - Chinese
        3 infantry placed in Yunnan
        6 infantry placed in Jehol
    Turn Complete - Chinese
        Chinese collect 28 PUs; end with 28 PUs
    Purchase Units - British
        British buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - British
        1 tactical_bomber moved from Bessarabia to Finland
    Non Combat Move - British
        1 bomber and 1 fighter moved from Finland to United Kingdom
        2 armour and 1 mech_infantry moved from Ukraine to Kursk
        1 armour moved from Bessarabia to Kursk
    Place Units - British
        2 infantry placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,5,6,3,4,6,4,2,1,1,6,1,2,2,4,2,1,1,6,2,2,5,6,4,1,6,5,2,3,1
        British collect 7 PUs (6 lost to blockades); end with 9 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.67
Germans AA : 0.50