Temporary post, I’ll do my moves later, sorry for the wait.
2021 PTV Simon v 666 (axis +15)
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@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 I didn’t even notice this scramble option, but I have to ask…do you want to send any fighters to z22?
None to SZ20, but this attack should not be possible by my reckoning. Fighters on Japan/SZ6/7 can attack and land on land, but the fighters from Kiangsi only six of those can land on the CVs. The rest can’t attack SZ22. Or did I miss something?
you are right, only six, but I can’t find the text for this rule changes, “fighters can’t attack and then land on newly built carriers”, are we playing and old version. I thought I read that somewhere?
I wish this and the other unallowable scramble options were corrected in the game.
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@666 said in 2021 PTV Simon v 666 (axis +15):
I wish this and the other unallowable scramble options were corrected in the game.
You only bought 1CV so that should only make a 2 plane difference. I think there are limitations in the checker for unallowable attacks.
It’s in the notes, 4th paragraph after “**REVISIONS FROM GLOBAL1940 BALANCE MOD RULES**”
Revised Plane Landing Rules: It is legal to land air on newly built carriers. However, it is not legal to make a combat move that is only possible because of a newly built carrier.
So it applied in the version we started.
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@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
I wish this and the other unallowable scramble options were corrected in the game.
You only bought 1CV so that should only make a 2 plane difference. I think there are limitations in the checker for unallowable attacks.
It’s in the notes, 4th paragraph after “**REVISIONS FROM GLOBAL1940 BALANCE MOD RULES**”
Revised Plane Landing Rules: It is legal to land air on newly built carriers. However, it is not legal to make a combat move that is only possible because of a newly built carrier.
So it applied in the version we started. So…if a plane can land on land or a newly built CV, it can do either, but if it can’t land on a land territory, it can’t land on a newly built CV. Sorry, I am also encountering this in another game. G1, the tac from Poland can’t hit either British sz battles even if G buys a cv on t1, correct?
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@666 A plane can land on a newly built CV but you just can’t do an attack that depends on being able to do so.
Is it clear?
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@simon33 yes, thanks, I wonder how many times I haven’t abided by this or didn’t catch my opponent doing it…
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TripleA Move Summary: Japanese round 24
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - Japanese Japanese buy 2 carriers; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Kweichow to Yunnan 6 fighters moved from Kiangsi to 20 Sea Zone 6 fighters moved from Kiangsi to 22 Sea Zone 3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone 5 fighters moved from Japan to 22 Sea Zone 4 transports moved from 7 Sea Zone to 6 Sea Zone 3 artilleries and 7 infantry moved from Japan to 6 Sea Zone 3 artilleries and 7 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 5 Sea Zone to 9 Sea Zone
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TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - Japanese Japanese buy 2 carriers; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Kweichow to Yunnan 6 fighters moved from Kiangsi to 20 Sea Zone 6 fighters moved from Kiangsi to 22 Sea Zone 3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone 5 fighters moved from Japan to 22 Sea Zone 4 transports moved from 7 Sea Zone to 6 Sea Zone 3 artilleries and 7 infantry moved from Japan to 6 Sea Zone 3 artilleries and 7 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 5 Sea Zone to 9 Sea Zone Combat - Japanese Battle in 9 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 9 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 3 carriers, 3 destroyers, 17 fighters and 4 submarines Americans defend with 7 carriers, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport; ANZAC defend with 2 fighters and 1 transport Japanese roll dice for 4 submarines in 22 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 3 carriers, 3 destroyers and 17 fighters in 22 Sea Zone, round 2 : 11/20 hits, 9.50 expected hits Units damaged: 4 carriers owned by the Americans Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 7 carriers, 1 destroyer, 8 fighters, 2 tactical_bombers and 2 transports in 22 Sea Zone, round 2 : 10/18 hits, 7.83 expected hits 1 submarine owned by the Americans, 3 carriers owned by the Japanese, 3 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 22 Sea Zone Japanese roll dice for 3 destroyers and 17 fighters in 22 Sea Zone, round 3 : 7/20 hits, 9.50 expected hits Americans roll dice for 4 carriers, 1 destroyer, 8 fighters, 2 tactical_bombers and 2 transports in 22 Sea Zone, round 3 : 9/15 hits, 7.33 expected hits 6 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 22 Sea Zone Japanese roll dice for 11 fighters in 22 Sea Zone, round 4 : 4/11 hits, 5.50 expected hits Americans roll dice for 8 fighters and 2 transports in 22 Sea Zone, round 4 : 7/8 hits, 5.33 expected hits 7 fighters owned by the Japanese and 4 fighters owned by the Americans lost in 22 Sea Zone Japanese roll dice for 4 fighters in 22 Sea Zone, round 5 : 2/4 hits, 2.00 expected hits Americans roll dice for 4 fighters and 2 transports in 22 Sea Zone, round 5 : 1/4 hits, 2.67 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 22 Sea Zone Japanese roll dice for 3 fighters in 22 Sea Zone, round 6 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 fighters and 2 transports in 22 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Japanese roll dice for 2 fighters in 22 Sea Zone, round 7 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 fighter and 2 transports in 22 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -18 Casualties for Japanese: 3 carriers, 3 destroyers, 16 fighters and 4 submarines Casualties for Americans: 7 carriers, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport Casualties for ANZAC: 2 fighters and 1 transport Battle in 20 Sea Zone Japanese attack with 6 fighters Americans defend with 1 destroyer Japanese roll dice for 6 fighters in 20 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Korea Japanese attack with 3 artilleries and 7 infantry Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 3 artilleries and 7 infantry in Korea, round 2 : 2/10 hits, 2.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Korea, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Yunnan Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Szechwan from Chinese to Japanese EDIT: Turning off Edit Mode 1 mech_infantry moved from Hopei to Kweichow 1 infantry moved from Hunan to Szechwan 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsu to Kiangsi 4 infantry moved from Kiangsu to Fukien 1 infantry moved from Kwangtung to Hunan 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Hunan 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 3 fighters moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from 20 Sea Zone to Japan 2 carriers, 1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 82 Sea Zone 1 carrier and 2 fighters moved from 100 Sea Zone to 94 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 94 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 82 Sea Zone 1 carrier moved from 83 Sea Zone to 82 Sea Zone 1 carrier moved from 83 Sea Zone to 97 Sea Zone 2 fighters moved from 83 Sea Zone to 97 Sea Zone 2 submarines moved from 83 Sea Zone to 97 Sea Zone 1 battleship moved from 100 Sea Zone to 82 Sea Zone 1 battleship moved from 100 Sea Zone to 97 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,2,2,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,3,4 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2,5,3,4,6,2,6,4,6,3,4,3,6,3,1,1,6,3,4,5,6,2,6,5,6,5 Japanese collect 23 PUs (8 lost to blockades); end with 24 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 3.33 Japanese regular : -3.67 Russians regular : 0.00
Territory Summary for Japanese :
Kiangsu : 1 flag, 1 factory_minor Korea : 3 artilleries and 6 infantry Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry Kwangsi : 1 flag, 2 infantry Fukien : 1 flag, 4 infantry Midway : 1 flag, 1 airfield Aleutian Islands : 1 flag, 1 artillery Kweichow : 1 mech_infantry Hopei : 1 flag, 1 infantry Honan : 1 flag, 1 infantry Kiangsi : 1 flag, 1 infantry Hunan : 1 flag, 2 infantry Kwangtung : 1 flag, 1 factory_minor and 1 harbour Yunnan : 1 flag, 1 armour Szechwan : 1 flag, 1 infantry Eastern India : 1 aaGun French Indo China : 1 flag 9 Sea Zone : 1 submarine 94 Sea Zone : 2 carriers 97 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 submarines 82 Sea Zone : 1 battleship, 4 carriers and 1 submarine 6 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 5 transports
Production/PUs Summary :
Germans : 78 / 107 Russians : 40 / 41 Japanese : 31 / 27 Americans : 61 / 87 Chinese : 14 / 16 British : 18 / 20 UK_Pacific : 1 / 0 Italians : 16 / 34 ANZAC : 18 / 27 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@simon33 ouch, that hurt
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Can I add attacks to Midway and SZ3? Will assume so.
1DD in SZ3: [dice 1d6]
1sub: [dice 1d6]
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1d6: 6
1d6: 3 -
1DD in SZ3: [dice 1d6]
1sub: [dice 1d6]
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1d6: 5
1d6: 5 -
1DD in SZ3: [dice 1d6]
1sub: [dice 1d6]
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1d6: 2
1d6: 5 -
TripleA Turn Summary: UK_Pacific round 24
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 8 artilleries, 9 infantry and 1 marine moved from Iceland to 126 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 113 Sea Zone 1 armour, 7 artilleries, 1 cruiser, 8 infantry, 1 marine and 8 transports moved from 126 Sea Zone to 113 Sea Zone 1 armour, 7 artilleries, 8 infantry and 1 marine moved from 113 Sea Zone to Normandy Bordeaux 2 bombers and 3 fighters moved from United Kingdom to Normandy Bordeaux 1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 3 bombers moved from Eastern Sinkiang to Yunnan 1 fighter moved from 132 Sea Zone to Yunnan 4 submarines moved from 40 Sea Zone to 38 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 armour, 8 artilleries, 2 bombers, 3 fighters, 9 infantry and 1 marine Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 8 artilleries, 2 bombers, 3 fighters, 9 infantry and 1 marine in Normandy Bordeaux, round 2 : 12/24 hits, 8.83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 8 artilleries, 2 bombers, 3 fighters, 9 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yunnan Americans attack with 3 bombers and 1 fighter Japanese defend with 1 armour Americans roll dice for 3 bombers and 1 fighter in Yunnan, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan Americans win with 3 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 submarine EDIT: Changing ownership of Midway from Japanese to Americans EDIT: Turning off Edit Mode 3 bombers moved from Yunnan to Kansu 1 destroyer moved from 132 Sea Zone to 20 Sea Zone 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports moved from 132 Sea Zone to 35 Sea Zone 1 submarine moved from 132 Sea Zone to 21 Sea Zone 8 submarines moved from 132 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Midway 1 destroyer moved from 11 Sea Zone to 9 Sea Zone 4 carriers, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 126 Sea Zone to 113 Sea Zone 2 fighters moved from Normandy Bordeaux to 113 Sea Zone 2 bombers and 1 fighter moved from Normandy Bordeaux to United Kingdom 3 fighters moved from Iceland to 113 Sea Zone 2 tactical_bombers moved from 113 Sea Zone to United Kingdom 2 tactical_bombers moved from 104 Sea Zone to 113 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 4 carriers, 1 destroyer, 1 infantry and 1 transport moved from 104 Sea Zone to 126 Sea Zone 1 artillery and 1 infantry moved from 126 Sea Zone to Iceland 3 tactical_bombers moved from Eastern United States to Iceland 1 fighter moved from Ceylon to Malaya Place Units - Americans 1 destroyer placed in 11 Sea Zone 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers placed in Eastern United States 1 destroyer placed in 104 Sea Zone 1 artillery and 2 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,2 Americans collect 62 PUs (1 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 4 infantry moved from Eastern Sinkiang to Northern Sinkiang 1 infantry moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese 1 artillery and 2 infantry moved from Anhwe to Honan 2 artilleries and 2 infantry moved from Anhwe to Hopei 5 artilleries and 14 infantry moved from Anhwe to Kiangsi Combat - Chinese Chinese creates battle in territory Yunnan Battle in Northern Sinkiang Chinese attack with 4 infantry Germans defend with 1 mech_infantry Chinese roll dice for 4 infantry in Northern Sinkiang, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Northern Sinkiang, round 3 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Northern Sinkiang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Northern Sinkiang Chinese roll dice for 3 infantry in Northern Sinkiang, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Northern Sinkiang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Northern Sinkiang, round 5 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Northern Sinkiang, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northern Sinkiang Chinese win, taking Yunnan from Japanese, taking Northern Sinkiang from Germans with 3 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Kiangsi Chinese attack with 5 artilleries and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 14 infantry in Kiangsi, round 2 : 4/19 hits, 4.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 5 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Honan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Northern Manchuria Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Purchase Units - British British buy 2 fighters; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 126 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux Non Combat Move - British 1 infantry moved from Rostov to Ukraine 3 aaGuns, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber moved from Baluchistan to Central India Place Units - British 2 fighters placed in 113 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 3,4 British collect 16 PUs (2 lost to blockades); end with 16 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 4.67 Japanese regular : -0.50 Germans regular : -0.67
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TripleA Move Summary: Italians round 24
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - Italians Italians buy 1 factory_upgrade and 3 infantry; Remaining resources: 5 PUs; Combat Move - Italians 2 transports moved from 83 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Greece to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Syria 1 bomber moved from Gibraltar to Syria 1 infantry moved from Morocco to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to Brazil 1 armour moved from Gold Coast to French Central Africa Italians take French Central Africa from French
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TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - Italians Italians buy 1 factory_upgrade and 3 infantry; Remaining resources: 5 PUs; Combat Move - Italians 2 transports moved from 83 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Greece to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Syria 1 bomber moved from Gibraltar to Syria 1 infantry moved from Morocco to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to Brazil 1 armour moved from Gold Coast to French Central Africa Italians take French Central Africa from French Combat - Italians Battle in Brazil Battle in Syria Italians attack with 2 artilleries, 1 bomber and 2 infantry Americans defend with 1 armour Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Syria, round 2 : 0/5 hits, 1.83 expected hits Americans roll dice for 1 armour in Syria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Syria, round 3 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Syria Italians win, taking Brazil from British, taking Syria from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 1 bomber moved from Syria to Trans-Jordan 1 infantry moved from Tobruk to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan 1 infantry moved from Sardinia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Southern France to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 2 destroyers moved from 97 Sea Zone to 94 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 armour moved from Greece to Yugoslavia Place Units - Italians Units in Northern Italy being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.67
Territory Summary for Italians :
Romania : 4 infantry Gibraltar : 2 aaGuns, 3 fighters and 5 infantry Cyprus : 1 flag Trans-Jordan : 1 bomber Anglo-Egyptian Sudan : 1 flag, 1 infantry Nigeria : 1 flag Gold Coast : 1 flag Northern Italy : 1 factory_upgrade and 4 infantry Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Syria : 1 flag, 2 artilleries and 1 infantry Southern France : 1 infantry Morocco : 1 flag French West Africa : 1 flag French Equatorial Africa : 1 flag French Central Africa : 1 flag, 1 armour 100 Sea Zone : 2 transports 94 Sea Zone : 2 destroyers, 2 fighters and 1 transport 97 Sea Zone : 1 marine Bulgaria : 1 flag Yugoslavia : 1 armour and 1 mech_infantry Brazil : 1 flag, 1 infantry 88 Sea Zone : 1 transport Greece : 1 infantry 83 Sea Zone : 1 transport Crete : 1 flag
Production/PUs Summary :
Germans : 75 / 107 Russians : 40 / 41 Japanese : 24 / 27 Americans : 62 / 92 Chinese : 22 / 23 British : 16 / 16 UK_Pacific : 1 / 0 Italians : 20 / 43 ANZAC : 18 / 27 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - Italians Italians buy 1 factory_upgrade and 3 infantry; Remaining resources: 5 PUs; Combat Move - Italians 2 transports moved from 83 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Greece to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Syria 1 bomber moved from Gibraltar to Syria 1 infantry moved from Morocco to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to Brazil 1 armour moved from Gold Coast to French Central Africa Italians take French Central Africa from French Combat - Italians Battle in Brazil Battle in Syria Italians attack with 2 artilleries, 1 bomber and 2 infantry Americans defend with 1 armour Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Syria, round 2 : 0/5 hits, 1.83 expected hits Americans roll dice for 1 armour in Syria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Syria, round 3 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Syria Italians win, taking Brazil from British, taking Syria from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 1 bomber moved from Syria to Trans-Jordan 1 infantry moved from Tobruk to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan 1 infantry moved from Sardinia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Southern France to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 2 destroyers moved from 97 Sea Zone to 94 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 armour moved from Greece to Yugoslavia Place Units - Italians Units in Northern Italy being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -0.67
Territory Summary for Italians :
Romania : 4 infantry Gibraltar : 2 aaGuns, 3 fighters and 5 infantry Cyprus : 1 flag Trans-Jordan : 1 bomber Anglo-Egyptian Sudan : 1 flag, 1 infantry Nigeria : 1 flag Gold Coast : 1 flag Northern Italy : 1 factory_upgrade and 4 infantry Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Syria : 1 flag, 2 artilleries and 1 infantry Southern France : 1 infantry Morocco : 1 flag French West Africa : 1 flag French Equatorial Africa : 1 flag French Central Africa : 1 flag, 1 armour 100 Sea Zone : 2 transports 94 Sea Zone : 2 destroyers, 2 fighters and 1 transport 97 Sea Zone : 1 marine Bulgaria : 1 flag Yugoslavia : 1 armour and 1 mech_infantry Brazil : 1 flag, 1 infantry 88 Sea Zone : 1 transport Greece : 1 infantry 83 Sea Zone : 1 transport Crete : 1 flag
Production/PUs Summary :
Germans : 75 / 107 Russians : 40 / 41 Japanese : 24 / 27 Americans : 62 / 92 Chinese : 22 / 23 British : 16 / 16 UK_Pacific : 1 / 0 Italians : 20 / 43 ANZAC : 18 / 27 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: French round 24
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Malaya to Shan State ANZAC take Shan State from Germans Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 132 Sea Zone to 55 Sea Zone 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 artillery and 1 infantry moved from Baluchistan to Central India Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer placed in 55 Sea Zone 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 2 infantry moved from Ukraine to Bessarabia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@simon33 25th turn…wow