@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Korea to Southern Manchuria
Japanese take Southern Manchuria from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
4 infantry moved from Fukien to Kiangsu
2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 fighter moved from 6 Sea Zone to 20 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Korea to Southern Manchuria
Japanese take Southern Manchuria from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
4 infantry moved from Fukien to Kiangsu
2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 fighter moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 7 fighters
Americans defend with 1 destroyer
Japanese roll dice for 7 fighters in 20 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 7 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 5 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Kiangsu, round 2 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
3 artilleries moved from Korea to 6 Sea Zone
4 infantry moved from Korea to 6 Sea Zone
3 artilleries and 4 infantry moved from 6 Sea Zone to Japan
4 fighters moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from 20 Sea Zone to Japan
1 battleship, 4 carriers and 1 submarine moved from 82 Sea Zone to 40 Sea Zone
1 battleship, 1 carrier, 2 fighters, 1 marine and 2 submarines moved from 97 Sea Zone to 93 Sea Zone
2 carriers and 2 fighters moved from 94 Sea Zone to 93 Sea Zone
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,1,1,6,5,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,1
Japanese collect 23 PUs (8 lost to blockades); end with 24 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : 0.33
Territory Summary for Japanese :
Amur : 1 flag, 1 infantry
Southern Manchuria : 1 flag, 1 infantry
Kiangsu : 1 flag, 4 infantry
Japan : 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Kwangsi : 1 flag
Fukien : 1 flag
Aleutian Islands : 1 flag, 1 artillery
Kweichow : 1 infantry
Hunan : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Yunnan : 1 flag, 1 infantry and 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Eastern India : 1 aaGun
French Indo China : 1 flag
26 Sea Zone : 1 destroyer
93 Sea Zone : 1 battleship, 3 carriers, 2 fighters and 2 submarines
40 Sea Zone : 1 battleship, 4 carriers and 1 submarine
6 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 5 transports
Production/PUs Summary :
Germans : 69 / 98
Russians : 44 / 49
Japanese : 31 / 27
Americans : 62 / 92
Chinese : 16 / 23
British : 16 / 16
UK_Pacific : 1 / 0
Italians : 20 / 43
ANZAC : 19 / 30
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from United Kingdom to Western Germany
1 armour, 8 artilleries, 9 infantry and 1 marine moved from Normandy Bordeaux to Southern France
3 bombers moved from Kansu to Kweichow
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Kwangtung
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Kansu to Kweichow
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Kwangtung
1 armour, 8 artilleries, 9 infantry and 1 marine moved from Normandy Bordeaux to Southern France
4 bombers moved from United Kingdom to Western Germany
Intercept in W Germany? 2nd post obviously.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
Intercept in W Germany? 2nd post obviously.
no thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Kansu to Kweichow
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Kwangtung
1 armour, 8 artilleries, 9 infantry and 1 marine moved from Normandy Bordeaux to Southern France
4 bombers moved from United Kingdom to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany rolls: 5 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 13 damage total. Damaged units is as follows: factory_major = 9, airfield = 4
Battle in Kwangtung
Battle in Southern France
Americans attack with 1 armour, 8 artilleries, 9 infantry and 1 marine
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry
Americans roll dice for 1 armour, 8 artilleries, 9 infantry and 1 marine in Southern France, round 2 : 6/19 hits, 6.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Kwangtung from Japanese, taking Southern France from Germans with 1 armour, 8 artilleries, 8 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kweichow
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Kweichow, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Americans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from Malaya to 20 Sea Zone
2 submarines moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 132 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 20 Sea Zone
2 bombers moved from Kweichow to Anhwe
4 submarines moved from 38 Sea Zone to 21 Sea Zone
3 bombers moved from Western Germany to United Kingdom
4 carriers, 1 destroyer and 1 transport moved from 126 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Iceland to United Kingdom
2 tactical_bombers moved from Iceland to 109 Sea Zone
1 carrier moved from 109 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Central United States to Western United States
1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 9 Sea Zone to 11 Sea Zone
1 transport moved from 35 Sea Zone to 31 Sea Zone
2 carriers, 1 fighter, 8 submarines and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
Place Units - Americans
1 artillery placed in Central United States
1 transport placed in 11 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport placed in 104 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
8 infantry moved from Northern Manchuria to Southern Manchuria
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
1 artillery and 3 infantry moved from Kiangsi to Hunan
4 artilleries and 5 infantry moved from Kiangsi to Kiangsu
2 artilleries and 2 infantry moved from Hopei to Szechwan
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Southern Manchuria
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Southern Manchuria, round 2 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Southern Manchuria
Chinese win, taking Kweichow from Germans, taking Southern Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 4 artilleries and 5 infantry
Japanese defend with 4 infantry
Chinese roll dice for 4 artilleries and 5 infantry in Kiangsu, round 2 : 1/9 hits, 2.83 expected hits
Japanese roll dice for 4 infantry in Kiangsu, round 2 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 2 infantry in Kiangsu, round 3 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 3 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 artilleries in Kiangsu, round 4 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 artilleries remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 5 infantry
Casualties for Japanese: 4 infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Honan to Hopei
5 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Northern Sinkiang to Kansu
Place Units - Chinese
7 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 25 PUs; end with 27 PUs
Purchase Units - British
British buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Central India to Eastern India
Combat - British
Battle in Eastern India
British attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers; Japanese defend with 1 aaGun
British roll dice for 2 artilleries and 2 infantry in Eastern India, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 2 aaGuns, 2 fighters, 3 infantry and 2 tactical_bombers in Eastern India, round 2 : 4/7 hits, 3.33 expected hits
3 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Eastern India
Germans win with 2 aaGuns, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for British: 2 artilleries and 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
1 bomber moved from Central India to Ukraine
1 tactical_bomber moved from Central India to Southern Caucasus
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 infantry moved from Ukraine to Bessarabia
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 4.00
Germans AA : 0.33
Germans regular : 2.00
British regular : 1.67
Just found out how you got “Chinese turn” for US/C/UK turns - it’s about hitting the post button quickly enough.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Kansu to Kweichow
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Kwangtung
1 armour, 8 artilleries, 9 infantry and 1 marine moved from Normandy Bordeaux to Southern France
4 bombers moved from United Kingdom to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany rolls: 5 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 13 damage total. Damaged units is as follows: factory_major = 9, airfield = 4
Battle in Kwangtung
Battle in Southern France
Americans attack with 1 armour, 8 artilleries, 9 infantry and 1 marine
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry
Americans roll dice for 1 armour, 8 artilleries, 9 infantry and 1 marine in Southern France, round 2 : 6/19 hits, 6.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Kwangtung from Japanese, taking Southern France from Germans with 1 armour, 8 artilleries, 8 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kweichow
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Kweichow, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Americans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from Malaya to 20 Sea Zone
2 submarines moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 132 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 20 Sea Zone
2 bombers moved from Kweichow to Anhwe
4 submarines moved from 38 Sea Zone to 21 Sea Zone
3 bombers moved from Western Germany to United Kingdom
4 carriers, 1 destroyer and 1 transport moved from 126 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Iceland to United Kingdom
2 tactical_bombers moved from Iceland to 109 Sea Zone
1 carrier moved from 109 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Central United States to Western United States
1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 9 Sea Zone to 11 Sea Zone
1 transport moved from 35 Sea Zone to 31 Sea Zone
2 carriers, 1 fighter, 8 submarines and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
Place Units - Americans
1 artillery placed in Central United States
1 transport placed in 11 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport placed in 104 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
8 infantry moved from Northern Manchuria to Southern Manchuria
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
1 artillery and 3 infantry moved from Kiangsi to Hunan
4 artilleries and 5 infantry moved from Kiangsi to Kiangsu
2 artilleries and 2 infantry moved from Hopei to Szechwan
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Southern Manchuria
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Southern Manchuria, round 2 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Southern Manchuria
Chinese win, taking Kweichow from Germans, taking Southern Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 4 artilleries and 5 infantry
Japanese defend with 4 infantry
Chinese roll dice for 4 artilleries and 5 infantry in Kiangsu, round 2 : 1/9 hits, 2.83 expected hits
Japanese roll dice for 4 infantry in Kiangsu, round 2 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 2 infantry in Kiangsu, round 3 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 3 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 artilleries in Kiangsu, round 4 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 artilleries remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 5 infantry
Casualties for Japanese: 4 infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Honan to Hopei
5 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Northern Sinkiang to Kansu
Place Units - Chinese
7 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 25 PUs; end with 27 PUs
Purchase Units - British
British buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Central India to Eastern India
Combat - British
Battle in Eastern India
British attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers; Japanese defend with 1 aaGun
British roll dice for 2 artilleries and 2 infantry in Eastern India, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 2 aaGuns, 2 fighters, 3 infantry and 2 tactical_bombers in Eastern India, round 2 : 4/7 hits, 3.33 expected hits
3 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Eastern India
Germans win with 2 aaGuns, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for British: 2 artilleries and 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
1 bomber moved from Central India to Ukraine
1 tactical_bomber moved from Central India to Southern Caucasus
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 infantry moved from Ukraine to Bessarabia
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 4.00
Germans AA : 0.33
Germans regular : 2.00
British regular : 1.67
@simon33 said in 2021 PTV Simon v 666 (axis +15):
Just found out how you got “Chinese turn” for US/C/UK turns - it’s about hitting the post button quickly enough.
?
I think you are operating about a mile above me, I don’t even know what you are talking about? LOL
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Gibraltar to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 112 Sea Zone
1 destroyer moved from 94 Sea Zone to 112 Sea Zone
2 fighters moved from 93 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Scotland
1 artillery and 1 infantry moved from Syria to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Gibraltar to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 112 Sea Zone
1 destroyer moved from 94 Sea Zone to 112 Sea Zone
2 fighters moved from 93 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Scotland
1 artillery and 1 infantry moved from Syria to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
Combat - Italians
Battle in Scotland
Battle in Ethiopia
Non Combat Move - Italians
4 fighters moved from 112 Sea Zone to 93 Sea Zone
1 fighter moved from 112 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Syria to 100 Sea Zone
1 artillery and 1 transport moved from 100 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Northern Italy
1 bomber moved from Trans-Jordan to Holland Belgium
1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 81 Sea Zone
1 infantry moved from Brazil to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 68 Sea Zone
Place Units - Italians
2 armour, 1 fighter and 7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 94 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for Italians :
Holland Belgium : 1 bomber and 1 fighter
Romania : 4 infantry
Gibraltar : 2 aaGuns and 3 infantry
Cyprus : 1 flag
Scotland : 1 flag, 1 airfield and 2 infantry
Anglo-Egyptian Sudan : 1 flag
Nigeria : 1 flag
Gold Coast : 1 flag
Northern Italy : 3 armour, 1 artillery, 1 factory_upgrade, 1 fighter, 15 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 artillery and 1 infantry
Syria : 1 flag
Morocco : 1 flag
French West Africa : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 armour
99 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag
81 Sea Zone : 1 infantry and 1 transport
Brazil : 1 flag
112 Sea Zone : 1 destroyer and 1 transport
93 Sea Zone : 4 fighters and 1 marine
Crete : 1 flag
78 Sea Zone : 1 transport
68 Sea Zone : 1 infantry and 1 transport
Production/PUs Summary :
Germans : 65 / 98
Russians : 44 / 49
Japanese : 20 / 27
Americans : 68 / 103
Chinese : 25 / 27
British : 13 / 16
UK_Pacific : 1 / 0
Italians : 23 / 41
ANZAC : 19 / 30
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@simon33 this is the craziest game I have ever been involved with, and I have been involved in a LOT of games…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Okinawa
1 artillery and 1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to 20 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 55 Sea Zone to 27 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 carrier placed in 55 Sea Zone
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Referring to this:
@simon33 said in 2021 PTV Simon v 666 (axis +15):
TripleA Turn Summary: Chinese round 25
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25Purchase Units - Americans
Forgot to note on UK that I assumed you would lose the less valuable infantry in E India.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
Forgot to note on UK that I assumed you would lose the less valuable infantry in E India.
Thanks for letting me know, I definitely want the inf versus the AA. will edit.
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 11 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern India: 1 aaGun
EDIT: Removing units owned by Japanese from Eastern India: 1 aaGun
EDIT: Adding units owned by Germans to Eastern India: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 infantry moved from Eastern India to Central India
1 armour and 1 mech_infantry moved from Baluchistan to Western India
1 armour and 1 mech_infantry moved from Baluchistan to Western India
2 armour and 2 mech_infantrys moved from Western India to Central India
1 infantry moved from Burma to Shan State
Germans take Shan State from ANZAC
2 fighters and 2 tactical_bombers moved from Eastern India to French Indo China
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Sumatra
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 infantry moved from Romania to Eastern Poland
@simon33 meant to attack turkmeninstein…w/3mech & 3 arm…hmmm i keep forgetting the new on site dice roller…i’ll try to figure this out.
will do a test first