@nikola1975 scramble?
2021 PTV Simon v 666 (axis +15)
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TripleA Move Summary: Japanese round 25
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 3 fighters moved from Japan to 20 Sea Zone 3 fighters moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Korea to Southern Manchuria Japanese take Southern Manchuria from Chinese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 4 infantry moved from Fukien to Kiangsu 2 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 fighter moved from 6 Sea Zone to 20 Sea Zone
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 3 fighters moved from Japan to 20 Sea Zone 3 fighters moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Korea to Southern Manchuria Japanese take Southern Manchuria from Chinese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 4 infantry moved from Fukien to Kiangsu 2 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 fighter moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 7 fighters Americans defend with 1 destroyer Japanese roll dice for 7 fighters in 20 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 7 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 5 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsu Japanese attack with 4 infantry Chinese defend with 1 infantry Japanese roll dice for 4 infantry in Kiangsu, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Hunan to Kweichow 3 artilleries moved from Korea to 6 Sea Zone 4 infantry moved from Korea to 6 Sea Zone 3 artilleries and 4 infantry moved from 6 Sea Zone to Japan 4 fighters moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from 20 Sea Zone to Japan 1 battleship, 4 carriers and 1 submarine moved from 82 Sea Zone to 40 Sea Zone 1 battleship, 1 carrier, 2 fighters, 1 marine and 2 submarines moved from 97 Sea Zone to 93 Sea Zone 2 carriers and 2 fighters moved from 94 Sea Zone to 93 Sea Zone Place Units - Japanese 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,1,1,6,5,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,4 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,1 Japanese collect 23 PUs (8 lost to blockades); end with 24 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : 0.33
Territory Summary for Japanese :
Amur : 1 flag, 1 infantry Southern Manchuria : 1 flag, 1 infantry Kiangsu : 1 flag, 4 infantry Japan : 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 7 infantry Kwangsi : 1 flag Fukien : 1 flag Aleutian Islands : 1 flag, 1 artillery Kweichow : 1 infantry Hunan : 1 flag, 1 infantry Kwangtung : 1 flag, 1 factory_minor and 1 harbour Yunnan : 1 flag, 1 infantry and 1 mech_infantry Szechwan : 1 flag, 1 infantry Eastern India : 1 aaGun French Indo China : 1 flag 26 Sea Zone : 1 destroyer 93 Sea Zone : 1 battleship, 3 carriers, 2 fighters and 2 submarines 40 Sea Zone : 1 battleship, 4 carriers and 1 submarine 6 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 5 transports
Production/PUs Summary :
Germans : 69 / 98 Russians : 44 / 49 Japanese : 31 / 27 Americans : 62 / 92 Chinese : 16 / 23 British : 16 / 16 UK_Pacific : 1 / 0 Italians : 20 / 43 ANZAC : 19 / 30 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Move Summary: Americans round 25
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from United Kingdom to Western Germany 1 armour, 8 artilleries, 9 infantry and 1 marine moved from Normandy Bordeaux to Southern France 3 bombers moved from Kansu to Kweichow 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Kwangtung
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TripleA Move Summary: Americans round 25
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Kansu to Kweichow 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Kwangtung 1 armour, 8 artilleries, 9 infantry and 1 marine moved from Normandy Bordeaux to Southern France 4 bombers moved from United Kingdom to Western Germany
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Intercept in W Germany? 2nd post obviously.
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@simon33 said in 2021 PTV Simon v 666 (axis +15):
Intercept in W Germany? 2nd post obviously.
no thanks
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TripleA Turn Summary: Chinese round 25
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Kansu to Kweichow 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Kwangtung 1 armour, 8 artilleries, 9 infantry and 1 marine moved from Normandy Bordeaux to Southern France 4 bombers moved from United Kingdom to Western Germany Combat - Americans Air Battle in Western Germany Americans attacks with 4 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major Bombing raid in Western Germany rolls: 5 and causes: 4 damage to unit: airfield Bombing raid in Western Germany causes 13 damage total. Damaged units is as follows: factory_major = 9, airfield = 4 Battle in Kwangtung Battle in Southern France Americans attack with 1 armour, 8 artilleries, 9 infantry and 1 marine Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry Americans roll dice for 1 armour, 8 artilleries, 9 infantry and 1 marine in Southern France, round 2 : 6/19 hits, 6.17 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win, taking Kwangtung from Japanese, taking Southern France from Germans with 1 armour, 8 artilleries, 8 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Kweichow Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Kweichow, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Americans win with 2 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from Malaya to 20 Sea Zone 2 submarines moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 132 Sea Zone to 20 Sea Zone 2 submarines moved from 37 Sea Zone to 20 Sea Zone 2 bombers moved from Kweichow to Anhwe 4 submarines moved from 38 Sea Zone to 21 Sea Zone 3 bombers moved from Western Germany to United Kingdom 4 carriers, 1 destroyer and 1 transport moved from 126 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Iceland to United Kingdom 2 tactical_bombers moved from Iceland to 109 Sea Zone 1 carrier moved from 109 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 artillery and 1 infantry moved from Central United States to Western United States 1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 1 destroyer moved from 9 Sea Zone to 11 Sea Zone 1 transport moved from 35 Sea Zone to 31 Sea Zone 2 carriers, 1 fighter, 8 submarines and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone Place Units - Americans 1 artillery placed in Central United States 1 transport placed in 11 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport placed in 104 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 8 infantry moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 1 artillery and 3 infantry moved from Kiangsi to Hunan 4 artilleries and 5 infantry moved from Kiangsi to Kiangsu 2 artilleries and 2 infantry moved from Hopei to Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Battle in Southern Manchuria Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Southern Manchuria, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Southern Manchuria Chinese win, taking Kweichow from Germans, taking Southern Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 4 artilleries and 5 infantry Japanese defend with 4 infantry Chinese roll dice for 4 artilleries and 5 infantry in Kiangsu, round 2 : 1/9 hits, 2.83 expected hits Japanese roll dice for 4 infantry in Kiangsu, round 2 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 4 artilleries and 2 infantry in Kiangsu, round 3 : 2/6 hits, 2.00 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 3 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu Chinese roll dice for 3 artilleries in Kiangsu, round 4 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 3 artilleries remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 5 infantry Casualties for Japanese: 4 infantry Battle in Szechwan Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 2 infantry moved from Honan to Hopei 5 infantry moved from Kiangsi to Kwangtung 3 infantry moved from Northern Sinkiang to Kansu Place Units - Chinese 7 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 25 PUs; end with 27 PUs Purchase Units - British British buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Central India to Eastern India Combat - British Battle in Eastern India British attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers; Japanese defend with 1 aaGun British roll dice for 2 artilleries and 2 infantry in Eastern India, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 aaGuns, 2 fighters, 3 infantry and 2 tactical_bombers in Eastern India, round 2 : 4/7 hits, 3.33 expected hits 3 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Eastern India Germans win with 2 aaGuns, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5 Casualties for British: 2 artilleries and 2 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 bomber moved from Central India to Ukraine 1 tactical_bomber moved from Central India to Southern Caucasus 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 infantry moved from Ukraine to Bessarabia Place Units - British 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 16 PUs; end with 16 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : 4.00 Germans AA : 0.33 Germans regular : 2.00 British regular : 1.67
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Just found out how you got “Chinese turn” for US/C/UK turns - it’s about hitting the post button quickly enough.
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TripleA Turn Summary: UK_Pacific round 25
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Kansu to Kweichow 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Kwangtung 1 armour, 8 artilleries, 9 infantry and 1 marine moved from Normandy Bordeaux to Southern France 4 bombers moved from United Kingdom to Western Germany Combat - Americans Air Battle in Western Germany Americans attacks with 4 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major Bombing raid in Western Germany rolls: 5 and causes: 4 damage to unit: airfield Bombing raid in Western Germany causes 13 damage total. Damaged units is as follows: factory_major = 9, airfield = 4 Battle in Kwangtung Battle in Southern France Americans attack with 1 armour, 8 artilleries, 9 infantry and 1 marine Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry Americans roll dice for 1 armour, 8 artilleries, 9 infantry and 1 marine in Southern France, round 2 : 6/19 hits, 6.17 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win, taking Kwangtung from Japanese, taking Southern France from Germans with 1 armour, 8 artilleries, 8 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Kweichow Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Kweichow, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Americans win with 2 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from Malaya to 20 Sea Zone 2 submarines moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 132 Sea Zone to 20 Sea Zone 2 submarines moved from 37 Sea Zone to 20 Sea Zone 2 bombers moved from Kweichow to Anhwe 4 submarines moved from 38 Sea Zone to 21 Sea Zone 3 bombers moved from Western Germany to United Kingdom 4 carriers, 1 destroyer and 1 transport moved from 126 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Iceland to United Kingdom 2 tactical_bombers moved from Iceland to 109 Sea Zone 1 carrier moved from 109 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 artillery and 1 infantry moved from Central United States to Western United States 1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 1 destroyer moved from 9 Sea Zone to 11 Sea Zone 1 transport moved from 35 Sea Zone to 31 Sea Zone 2 carriers, 1 fighter, 8 submarines and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone Place Units - Americans 1 artillery placed in Central United States 1 transport placed in 11 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport placed in 104 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 8 infantry moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 1 artillery and 3 infantry moved from Kiangsi to Hunan 4 artilleries and 5 infantry moved from Kiangsi to Kiangsu 2 artilleries and 2 infantry moved from Hopei to Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Battle in Southern Manchuria Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Southern Manchuria, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Southern Manchuria Chinese win, taking Kweichow from Germans, taking Southern Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Chinese attack with 4 artilleries and 5 infantry Japanese defend with 4 infantry Chinese roll dice for 4 artilleries and 5 infantry in Kiangsu, round 2 : 1/9 hits, 2.83 expected hits Japanese roll dice for 4 infantry in Kiangsu, round 2 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 4 artilleries and 2 infantry in Kiangsu, round 3 : 2/6 hits, 2.00 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 3 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu Chinese roll dice for 3 artilleries in Kiangsu, round 4 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 3 artilleries remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 5 infantry Casualties for Japanese: 4 infantry Battle in Szechwan Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 2 infantry moved from Honan to Hopei 5 infantry moved from Kiangsi to Kwangtung 3 infantry moved from Northern Sinkiang to Kansu Place Units - Chinese 7 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 25 PUs; end with 27 PUs Purchase Units - British British buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Central India to Eastern India Combat - British Battle in Eastern India British attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers; Japanese defend with 1 aaGun British roll dice for 2 artilleries and 2 infantry in Eastern India, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 aaGuns, 2 fighters, 3 infantry and 2 tactical_bombers in Eastern India, round 2 : 4/7 hits, 3.33 expected hits 3 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Eastern India Germans win with 2 aaGuns, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5 Casualties for British: 2 artilleries and 2 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 bomber moved from Central India to Ukraine 1 tactical_bomber moved from Central India to Southern Caucasus 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 infantry moved from Ukraine to Bessarabia Place Units - British 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 16 PUs; end with 16 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : 4.00 Germans AA : 0.33 Germans regular : 2.00 British regular : 1.67
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@simon33 said in 2021 PTV Simon v 666 (axis +15):
Just found out how you got “Chinese turn” for US/C/UK turns - it’s about hitting the post button quickly enough.
?
I think you are operating about a mile above me, I don’t even know what you are talking about? LOL -
TripleA Move Summary: Italians round 25
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25 Purchase Units - Italians Italians buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Gibraltar to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 112 Sea Zone 1 destroyer moved from 94 Sea Zone to 112 Sea Zone 2 fighters moved from 93 Sea Zone to 112 Sea Zone 3 fighters moved from Gibraltar to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Scotland 1 artillery and 1 infantry moved from Syria to 100 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
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TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25 Purchase Units - Italians Italians buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Gibraltar to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 112 Sea Zone 1 destroyer moved from 94 Sea Zone to 112 Sea Zone 2 fighters moved from 93 Sea Zone to 112 Sea Zone 3 fighters moved from Gibraltar to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Scotland 1 artillery and 1 infantry moved from Syria to 100 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia Combat - Italians Battle in Scotland Battle in Ethiopia Non Combat Move - Italians 4 fighters moved from 112 Sea Zone to 93 Sea Zone 1 fighter moved from 112 Sea Zone to Holland Belgium 1 armour and 1 mech_infantry moved from Yugoslavia to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Syria to 100 Sea Zone 1 artillery and 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Northern Italy 1 bomber moved from Trans-Jordan to Holland Belgium 1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 81 Sea Zone 1 infantry moved from Brazil to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 68 Sea Zone Place Units - Italians 2 armour, 1 fighter and 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 94 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 99 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for Italians :
Holland Belgium : 1 bomber and 1 fighter Romania : 4 infantry Gibraltar : 2 aaGuns and 3 infantry Cyprus : 1 flag Scotland : 1 flag, 1 airfield and 2 infantry Anglo-Egyptian Sudan : 1 flag Nigeria : 1 flag Gold Coast : 1 flag Northern Italy : 3 armour, 1 artillery, 1 factory_upgrade, 1 fighter, 15 infantry and 1 mech_infantry Southern Italy : 1 airfield, 1 factory_minor and 1 harbour Ethiopia : 1 artillery and 1 infantry Syria : 1 flag Morocco : 1 flag French West Africa : 1 flag French Equatorial Africa : 1 flag French Central Africa : 1 flag, 1 armour 99 Sea Zone : 1 destroyer and 1 transport Bulgaria : 1 flag 81 Sea Zone : 1 infantry and 1 transport Brazil : 1 flag 112 Sea Zone : 1 destroyer and 1 transport 93 Sea Zone : 4 fighters and 1 marine Crete : 1 flag 78 Sea Zone : 1 transport 68 Sea Zone : 1 infantry and 1 transport
Production/PUs Summary :
Germans : 65 / 98 Russians : 44 / 49 Japanese : 20 / 27 Americans : 68 / 103 Chinese : 25 / 27 British : 13 / 16 UK_Pacific : 1 / 0 Italians : 23 / 41 ANZAC : 19 / 30 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@simon33 this is the craziest game I have ever been involved with, and I have been involved in a LOT of games…
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TripleA Turn Summary: French round 25
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Okinawa 1 artillery and 1 infantry moved from Shan State to French Indo China ANZAC take French Indo China from Japanese Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to 20 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 55 Sea Zone to 27 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 carrier placed in 55 Sea Zone 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
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Referring to this:
@simon33 said in 2021 PTV Simon v 666 (axis +15):
TripleA Turn Summary: Chinese round 25
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25Purchase Units - Americans
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Forgot to note on UK that I assumed you would lose the less valuable infantry in E India.
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@simon33 said in 2021 PTV Simon v 666 (axis +15):
Forgot to note on UK that I assumed you would lose the less valuable infantry in E India.
Thanks for letting me know, I definitely want the inf versus the AA. will edit.
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TripleA Move Summary: Germans round 26
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 11 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern India: 1 aaGun EDIT: Removing units owned by Japanese from Eastern India: 1 aaGun EDIT: Adding units owned by Germans to Eastern India: 2 infantry EDIT: Turning off Edit Mode 1 infantry moved from Holland Belgium to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 2 infantry moved from Eastern India to Central India 1 armour and 1 mech_infantry moved from Baluchistan to Western India 1 armour and 1 mech_infantry moved from Baluchistan to Western India 2 armour and 2 mech_infantrys moved from Western India to Central India 1 infantry moved from Burma to Shan State Germans take Shan State from ANZAC 2 fighters and 2 tactical_bombers moved from Eastern India to French Indo China 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland 1 infantry moved from Romania to Eastern Poland
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@simon33 meant to attack turkmeninstein…w/3mech & 3 arm…hmmm i keep forgetting the new on site dice roller…i’ll try to figure this out.
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will do a test first