TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 I didn’t even notice this scramble option, but I have to ask…do you want to send any fighters to z22?
None to SZ20, but this attack should not be possible by my reckoning. Fighters on Japan/SZ6/7 can attack and land on land, but the fighters from Kiangsi only six of those can land on the CVs. The rest can’t attack SZ22. Or did I miss something?
you are right, only six, but I can’t find the text for this rule changes, “fighters can’t attack and then land on newly built carriers”, are we playing and old version. I thought I read that somewhere?
I wish this and the other unallowable scramble options were corrected in the game.
@666 said in 2021 PTV Simon v 666 (axis +15):
I wish this and the other unallowable scramble options were corrected in the game.
You only bought 1CV so that should only make a 2 plane difference. I think there are limitations in the checker for unallowable attacks.
It’s in the notes, 4th paragraph after “**REVISIONS FROM GLOBAL1940 BALANCE MOD RULES**”
Revised Plane Landing Rules: It is legal to land air on newly built carriers. However, it is not legal to make a combat move that is only possible because of a newly built carrier.
So it applied in the version we started.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
I wish this and the other unallowable scramble options were corrected in the game.
You only bought 1CV so that should only make a 2 plane difference. I think there are limitations in the checker for unallowable attacks.
It’s in the notes, 4th paragraph after “**REVISIONS FROM GLOBAL1940 BALANCE MOD RULES**”
Revised Plane Landing Rules: It is legal to land air on newly built carriers. However, it is not legal to make a combat move that is only possible because of a newly built carrier.
So it applied in the version we started. So…if a plane can land on land or a newly built CV, it can do either, but if it can’t land on a land territory, it can’t land on a newly built CV. Sorry, I am also encountering this in another game. G1, the tac from Poland can’t hit either British sz battles even if G buys a cv on t1, correct?
@666 A plane can land on a newly built CV but you just can’t do an attack that depends on being able to do so.
Is it clear?
@simon33 yes, thanks, I wonder how many times I haven’t abided by this or didn’t catch my opponent doing it…
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 carriers; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Yunnan
6 fighters moved from Kiangsi to 20 Sea Zone
6 fighters moved from Kiangsi to 22 Sea Zone
3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone
5 fighters moved from Japan to 22 Sea Zone
4 transports moved from 7 Sea Zone to 6 Sea Zone
3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
3 artilleries and 7 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 5 Sea Zone to 9 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 carriers; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Yunnan
6 fighters moved from Kiangsi to 20 Sea Zone
6 fighters moved from Kiangsi to 22 Sea Zone
3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone
5 fighters moved from Japan to 22 Sea Zone
4 transports moved from 7 Sea Zone to 6 Sea Zone
3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
3 artilleries and 7 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 5 Sea Zone to 9 Sea Zone
Combat - Japanese
Battle in 9 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 9 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 3 carriers, 3 destroyers, 17 fighters and 4 submarines
Americans defend with 7 carriers, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport; ANZAC defend with 2 fighters and 1 transport
Japanese roll dice for 4 submarines in 22 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 3 carriers, 3 destroyers and 17 fighters in 22 Sea Zone, round 2 : 11/20 hits, 9.50 expected hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 7 carriers, 1 destroyer, 8 fighters, 2 tactical_bombers and 2 transports in 22 Sea Zone, round 2 : 10/18 hits, 7.83 expected hits
1 submarine owned by the Americans, 3 carriers owned by the Japanese, 3 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 22 Sea Zone
Japanese roll dice for 3 destroyers and 17 fighters in 22 Sea Zone, round 3 : 7/20 hits, 9.50 expected hits
Americans roll dice for 4 carriers, 1 destroyer, 8 fighters, 2 tactical_bombers and 2 transports in 22 Sea Zone, round 3 : 9/15 hits, 7.33 expected hits
6 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 11 fighters in 22 Sea Zone, round 4 : 4/11 hits, 5.50 expected hits
Americans roll dice for 8 fighters and 2 transports in 22 Sea Zone, round 4 : 7/8 hits, 5.33 expected hits
7 fighters owned by the Japanese and 4 fighters owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 4 fighters in 22 Sea Zone, round 5 : 2/4 hits, 2.00 expected hits
Americans roll dice for 4 fighters and 2 transports in 22 Sea Zone, round 5 : 1/4 hits, 2.67 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 3 fighters in 22 Sea Zone, round 6 : 1/3 hits, 1.50 expected hits
Americans roll dice for 2 fighters and 2 transports in 22 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 2 fighters in 22 Sea Zone, round 7 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 fighter and 2 transports in 22 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -18
Casualties for Japanese: 3 carriers, 3 destroyers, 16 fighters and 4 submarines
Casualties for Americans: 7 carriers, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Casualties for ANZAC: 2 fighters and 1 transport
Battle in 20 Sea Zone
Japanese attack with 6 fighters
Americans defend with 1 destroyer
Japanese roll dice for 6 fighters in 20 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 3 artilleries and 7 infantry
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 3 artilleries and 7 infantry in Korea, round 2 : 2/10 hits, 2.67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Korea, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Szechwan from Chinese to Japanese
EDIT: Turning off Edit Mode
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Szechwan
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsu to Kiangsi
4 infantry moved from Kiangsu to Fukien
1 infantry moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Hunan
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
3 fighters moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from 20 Sea Zone to Japan
2 carriers, 1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 82 Sea Zone
1 carrier and 2 fighters moved from 100 Sea Zone to 94 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 94 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 82 Sea Zone
1 carrier moved from 83 Sea Zone to 82 Sea Zone
1 carrier moved from 83 Sea Zone to 97 Sea Zone
2 fighters moved from 83 Sea Zone to 97 Sea Zone
2 submarines moved from 83 Sea Zone to 97 Sea Zone
1 battleship moved from 100 Sea Zone to 82 Sea Zone
1 battleship moved from 100 Sea Zone to 97 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,2,2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,3,4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2,5,3,4,6,2,6,4,6,3,4,3,6,3,1,1,6,3,4,5,6,2,6,5,6,5
Japanese collect 23 PUs (8 lost to blockades); end with 24 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 3.33
Japanese regular : -3.67
Russians regular : 0.00
Territory Summary for Japanese :
Kiangsu : 1 flag, 1 factory_minor
Korea : 3 artilleries and 6 infantry
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Kwangsi : 1 flag, 2 infantry
Fukien : 1 flag, 4 infantry
Midway : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 1 artillery
Kweichow : 1 mech_infantry
Hopei : 1 flag, 1 infantry
Honan : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Hunan : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Yunnan : 1 flag, 1 armour
Szechwan : 1 flag, 1 infantry
Eastern India : 1 aaGun
French Indo China : 1 flag
9 Sea Zone : 1 submarine
94 Sea Zone : 2 carriers
97 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 submarines
82 Sea Zone : 1 battleship, 4 carriers and 1 submarine
6 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 5 transports
Production/PUs Summary :
Germans : 78 / 107
Russians : 40 / 41
Japanese : 31 / 27
Americans : 61 / 87
Chinese : 14 / 16
British : 18 / 20
UK_Pacific : 1 / 0
Italians : 16 / 34
ANZAC : 18 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@simon33 ouch, that hurt
Can I add attacks to Midway and SZ3? Will assume so.
1DD in SZ3: [dice 1d6]
1sub: [dice 1d6]
1d6: 6
1d6: 3
1DD in SZ3: [dice 1d6]
1sub: [dice 1d6]
1d6: 5
1d6: 5
1DD in SZ3: [dice 1d6]
1sub: [dice 1d6]
1d6: 2
1d6: 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 8 artilleries, 9 infantry and 1 marine moved from Iceland to 126 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 113 Sea Zone
1 armour, 7 artilleries, 1 cruiser, 8 infantry, 1 marine and 8 transports moved from 126 Sea Zone to 113 Sea Zone
1 armour, 7 artilleries, 8 infantry and 1 marine moved from 113 Sea Zone to Normandy Bordeaux
2 bombers and 3 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
3 bombers moved from Eastern Sinkiang to Yunnan
1 fighter moved from 132 Sea Zone to Yunnan
4 submarines moved from 40 Sea Zone to 38 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 8 artilleries, 2 bombers, 3 fighters, 9 infantry and 1 marine
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 8 artilleries, 2 bombers, 3 fighters, 9 infantry and 1 marine in Normandy Bordeaux, round 2 : 12/24 hits, 8.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 8 artilleries, 2 bombers, 3 fighters, 9 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
Americans attack with 3 bombers and 1 fighter
Japanese defend with 1 armour
Americans roll dice for 3 bombers and 1 fighter in Yunnan, round 2 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan
Americans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 9 Sea Zone: 1 submarine
EDIT: Changing ownership of Midway from Japanese to Americans
EDIT: Turning off Edit Mode
3 bombers moved from Yunnan to Kansu
1 destroyer moved from 132 Sea Zone to 20 Sea Zone
2 carriers, 1 fighter, 1 tactical_bomber and 2 transports moved from 132 Sea Zone to 35 Sea Zone
1 submarine moved from 132 Sea Zone to 21 Sea Zone
8 submarines moved from 132 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Midway
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
4 carriers, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 126 Sea Zone to 113 Sea Zone
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
2 bombers and 1 fighter moved from Normandy Bordeaux to United Kingdom
3 fighters moved from Iceland to 113 Sea Zone
2 tactical_bombers moved from 113 Sea Zone to United Kingdom
2 tactical_bombers moved from 104 Sea Zone to 113 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 4 carriers, 1 destroyer, 1 infantry and 1 transport moved from 104 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Iceland
3 tactical_bombers moved from Eastern United States to Iceland
1 fighter moved from Ceylon to Malaya
Place Units - Americans
1 destroyer placed in 11 Sea Zone
3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers placed in Eastern United States
1 destroyer placed in 104 Sea Zone
1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,2
Americans collect 62 PUs (1 lost to blockades); end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
4 infantry moved from Eastern Sinkiang to Northern Sinkiang
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Anhwe to Honan
2 artilleries and 2 infantry moved from Anhwe to Hopei
5 artilleries and 14 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Northern Sinkiang
Chinese attack with 4 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Northern Sinkiang, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Northern Sinkiang, round 3 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Northern Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Northern Sinkiang
Chinese roll dice for 3 infantry in Northern Sinkiang, round 4 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Northern Sinkiang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Northern Sinkiang, round 5 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Northern Sinkiang, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Northern Sinkiang
Chinese win, taking Yunnan from Japanese, taking Northern Sinkiang from Germans with 3 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 5 artilleries and 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 14 infantry in Kiangsi, round 2 : 4/19 hits, 4.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 5 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Honan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Northern Manchuria
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs
Purchase Units - British
British buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 126 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
Non Combat Move - British
1 infantry moved from Rostov to Ukraine
3 aaGuns, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber moved from Baluchistan to Central India
Place Units - British
2 fighters placed in 113 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 3,4
British collect 16 PUs (2 lost to blockades); end with 16 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 4.67
Japanese regular : -0.50
Germans regular : -0.67
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 factory_upgrade and 3 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
2 transports moved from 83 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Greece to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
2 artilleries and 2 infantry moved from 100 Sea Zone to Syria
1 bomber moved from Gibraltar to Syria
1 infantry moved from Morocco to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to Brazil
1 armour moved from Gold Coast to French Central Africa
Italians take French Central Africa from French
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 factory_upgrade and 3 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
2 transports moved from 83 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Greece to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
2 artilleries and 2 infantry moved from 100 Sea Zone to Syria
1 bomber moved from Gibraltar to Syria
1 infantry moved from Morocco to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to Brazil
1 armour moved from Gold Coast to French Central Africa
Italians take French Central Africa from French
Combat - Italians
Battle in Brazil
Battle in Syria
Italians attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 armour
Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Syria, round 2 : 0/5 hits, 1.83 expected hits
Americans roll dice for 1 armour in Syria, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Syria, round 3 : 3/5 hits, 1.83 expected hits
Americans roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Syria
Italians win, taking Brazil from British, taking Syria from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 bomber moved from Syria to Trans-Jordan
1 infantry moved from Tobruk to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
1 infantry moved from Sardinia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
2 destroyers moved from 97 Sea Zone to 94 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to Yugoslavia
Place Units - Italians
Units in Northern Italy being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -0.67
Territory Summary for Italians :
Romania : 4 infantry
Gibraltar : 2 aaGuns, 3 fighters and 5 infantry
Cyprus : 1 flag
Trans-Jordan : 1 bomber
Anglo-Egyptian Sudan : 1 flag, 1 infantry
Nigeria : 1 flag
Gold Coast : 1 flag
Northern Italy : 1 factory_upgrade and 4 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag, 2 artilleries and 1 infantry
Southern France : 1 infantry
Morocco : 1 flag
French West Africa : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 armour
100 Sea Zone : 2 transports
94 Sea Zone : 2 destroyers, 2 fighters and 1 transport
97 Sea Zone : 1 marine
Bulgaria : 1 flag
Yugoslavia : 1 armour and 1 mech_infantry
Brazil : 1 flag, 1 infantry
88 Sea Zone : 1 transport
Greece : 1 infantry
83 Sea Zone : 1 transport
Crete : 1 flag
Production/PUs Summary :
Germans : 75 / 107
Russians : 40 / 41
Japanese : 24 / 27
Americans : 62 / 92
Chinese : 22 / 23
British : 16 / 16
UK_Pacific : 1 / 0
Italians : 20 / 43
ANZAC : 18 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 factory_upgrade and 3 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
2 transports moved from 83 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Greece to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
2 artilleries and 2 infantry moved from 100 Sea Zone to Syria
1 bomber moved from Gibraltar to Syria
1 infantry moved from Morocco to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to Brazil
1 armour moved from Gold Coast to French Central Africa
Italians take French Central Africa from French
Combat - Italians
Battle in Brazil
Battle in Syria
Italians attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 armour
Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Syria, round 2 : 0/5 hits, 1.83 expected hits
Americans roll dice for 1 armour in Syria, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Syria, round 3 : 3/5 hits, 1.83 expected hits
Americans roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Syria
Italians win, taking Brazil from British, taking Syria from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 bomber moved from Syria to Trans-Jordan
1 infantry moved from Tobruk to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
1 infantry moved from Sardinia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
2 destroyers moved from 97 Sea Zone to 94 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to Yugoslavia
Place Units - Italians
Units in Northern Italy being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -0.67
Territory Summary for Italians :
Romania : 4 infantry
Gibraltar : 2 aaGuns, 3 fighters and 5 infantry
Cyprus : 1 flag
Trans-Jordan : 1 bomber
Anglo-Egyptian Sudan : 1 flag, 1 infantry
Nigeria : 1 flag
Gold Coast : 1 flag
Northern Italy : 1 factory_upgrade and 4 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag, 2 artilleries and 1 infantry
Southern France : 1 infantry
Morocco : 1 flag
French West Africa : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 armour
100 Sea Zone : 2 transports
94 Sea Zone : 2 destroyers, 2 fighters and 1 transport
97 Sea Zone : 1 marine
Bulgaria : 1 flag
Yugoslavia : 1 armour and 1 mech_infantry
Brazil : 1 flag, 1 infantry
88 Sea Zone : 1 transport
Greece : 1 infantry
83 Sea Zone : 1 transport
Crete : 1 flag
Production/PUs Summary :
Germans : 75 / 107
Russians : 40 / 41
Japanese : 24 / 27
Americans : 62 / 92
Chinese : 22 / 23
British : 16 / 16
UK_Pacific : 1 / 0
Italians : 20 / 43
ANZAC : 18 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Malaya to Shan State
ANZAC take Shan State from Germans
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 132 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from Baluchistan to Central India
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer placed in 55 Sea Zone
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
2 infantry moved from Ukraine to Bessarabia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@simon33 25th turn…wow