Also, if you can let me know how to handle the land battle if I only get 1 hit, do prefer to lose the bomber first or infantry, or shall I check with you?
It’s 1 bomber, 1 tac, and 1 fighter vs 1 UK bomber and 1 French inf
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24
Purchase Units - Russians
Russians buy 3 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Saratov to Tambov
Russians take Tambov from Germans
1 infantry moved from Urals to Timguska
Russians take Timguska from Germans
1 infantry moved from Komi to Evenkiyskiy
Russians take Evenkiyskiy from Germans
3 infantry moved from Urals to Western Sinkiang
1 fighter moved from Russia to Western Sinkiang
1 infantry moved from Kazakhstan to Uzbekistan
Russians take Uzbekistan from Germans
1 infantry moved from Stalingrad to Northern Caucasus
Russians take Northern Caucasus from Germans
1 fighter moved from Russia to Baltic States
1 fighter and 1 infantry moved from Leningrad to Baltic States
1 fighter moved from Russia to Vyborg
1 infantry moved from Leningrad to Vyborg
1 fighter moved from Russia to Vyborg
1 armour and 1 mech_infantry moved from Siberia to Korea
1 fighter and 1 tactical_bomber moved from Jehol to Korea
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Germans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Western Sinkiang
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Western Sinkiang, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Western Sinkiang, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Western Sinkiang
Russians win, taking Western Sinkiang from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Baltic States
Russians attack with 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vyborg, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Korea to Siberia
1 aaGun moved from Buryatia to Northern Manchuria
1 fighter moved from Western Sinkiang to Stalingrad
20 infantry moved from Stalingrad to Northern Caucasus
1 aaGun, 22 artilleries and 34 infantry moved from Kazakhstan to Northern Caucasus
1 infantry moved from Urals to Kazakhstan
2 infantry moved from Komi to Urals
1 submarine moved from 38 Sea Zone to 21 Sea Zone
1 aaGun, 1 artillery and 14 infantry moved from Russia to Smolensk
2 fighters moved from Baltic States to Leningrad
2 fighters moved from Vyborg to Leningrad
1 artillery and 2 infantry moved from Ukraine to Bessarabia
10 infantry moved from Leningrad to Northern Belarus
Place Units - Russians
1 factory_minor placed in Leningrad
3 infantry placed in Ukraine
3 artilleries placed in Siberia
3 infantry placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,2
Russians collect 39 PUs (4 lost to blockades); end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.17
Russians regular : -0.17
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 9 Sea Zone
5 fighters moved from Japan to 22 Sea Zone
6 fighters moved from Kiangsi to 22 Sea Zone
2 fighters moved from Kiangsi to 22 Sea Zone
4 fighters moved from Kiangsi to 20 Sea Zone
4 transports moved from 7 Sea Zone to 6 Sea Zone
3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
3 artilleries and 7 infantry moved from 6 Sea Zone to Korea
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 9 Sea Zone
5 fighters moved from Japan to 22 Sea Zone
6 fighters moved from Kiangsi to 22 Sea Zone
2 fighters moved from Kiangsi to 22 Sea Zone
4 fighters moved from Kiangsi to 20 Sea Zone
4 transports moved from 7 Sea Zone to 6 Sea Zone
3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
3 artilleries and 7 infantry moved from 6 Sea Zone to Korea
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@simon33 I didn’t even notice this scramble option, but I have to ask…do you want to send any fighters to z22?
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 I didn’t even notice this scramble option, but I have to ask…do you want to send any fighters to z22?
None to SZ20, but this attack should not be possible by my reckoning. Fighters on Japan/SZ6/7 can attack and land on land, but the fighters from Kiangsi only six of those can land on the CVs. The rest can’t attack SZ22. Or did I miss something?
@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 I didn’t even notice this scramble option, but I have to ask…do you want to send any fighters to z22?
None to SZ20, but this attack should not be possible by my reckoning. Fighters on Japan/SZ6/7 can attack and land on land, but the fighters from Kiangsi only six of those can land on the CVs. The rest can’t attack SZ22. Or did I miss something?
I’ll Check this again!
@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 I didn’t even notice this scramble option, but I have to ask…do you want to send any fighters to z22?
None to SZ20, but this attack should not be possible by my reckoning. Fighters on Japan/SZ6/7 can attack and land on land, but the fighters from Kiangsi only six of those can land on the CVs. The rest can’t attack SZ22. Or did I miss something?
you are right, only six, but I can’t find the text for this rule changes, “fighters can’t attack and then land on newly built carriers”, are we playing and old version. I thought I read that somewhere?
I wish this and the other unallowable scramble options were corrected in the game.
@666 said in 2021 PTV Simon v 666 (axis +15):
I wish this and the other unallowable scramble options were corrected in the game.
You only bought 1CV so that should only make a 2 plane difference. I think there are limitations in the checker for unallowable attacks.
It’s in the notes, 4th paragraph after “**REVISIONS FROM GLOBAL1940 BALANCE MOD RULES**”
Revised Plane Landing Rules: It is legal to land air on newly built carriers. However, it is not legal to make a combat move that is only possible because of a newly built carrier.
So it applied in the version we started.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
I wish this and the other unallowable scramble options were corrected in the game.
You only bought 1CV so that should only make a 2 plane difference. I think there are limitations in the checker for unallowable attacks.
It’s in the notes, 4th paragraph after “**REVISIONS FROM GLOBAL1940 BALANCE MOD RULES**”
Revised Plane Landing Rules: It is legal to land air on newly built carriers. However, it is not legal to make a combat move that is only possible because of a newly built carrier.
So it applied in the version we started. So…if a plane can land on land or a newly built CV, it can do either, but if it can’t land on a land territory, it can’t land on a newly built CV. Sorry, I am also encountering this in another game. G1, the tac from Poland can’t hit either British sz battles even if G buys a cv on t1, correct?
@666 A plane can land on a newly built CV but you just can’t do an attack that depends on being able to do so.
Is it clear?
@simon33 yes, thanks, I wonder how many times I haven’t abided by this or didn’t catch my opponent doing it…
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 carriers; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Yunnan
6 fighters moved from Kiangsi to 20 Sea Zone
6 fighters moved from Kiangsi to 22 Sea Zone
3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone
5 fighters moved from Japan to 22 Sea Zone
4 transports moved from 7 Sea Zone to 6 Sea Zone
3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
3 artilleries and 7 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 5 Sea Zone to 9 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 carriers; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Yunnan
6 fighters moved from Kiangsi to 20 Sea Zone
6 fighters moved from Kiangsi to 22 Sea Zone
3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone
5 fighters moved from Japan to 22 Sea Zone
4 transports moved from 7 Sea Zone to 6 Sea Zone
3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
3 artilleries and 7 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 5 Sea Zone to 9 Sea Zone
Combat - Japanese
Battle in 9 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 9 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 3 carriers, 3 destroyers, 17 fighters and 4 submarines
Americans defend with 7 carriers, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport; ANZAC defend with 2 fighters and 1 transport
Japanese roll dice for 4 submarines in 22 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 3 carriers, 3 destroyers and 17 fighters in 22 Sea Zone, round 2 : 11/20 hits, 9.50 expected hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 7 carriers, 1 destroyer, 8 fighters, 2 tactical_bombers and 2 transports in 22 Sea Zone, round 2 : 10/18 hits, 7.83 expected hits
1 submarine owned by the Americans, 3 carriers owned by the Japanese, 3 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 22 Sea Zone
Japanese roll dice for 3 destroyers and 17 fighters in 22 Sea Zone, round 3 : 7/20 hits, 9.50 expected hits
Americans roll dice for 4 carriers, 1 destroyer, 8 fighters, 2 tactical_bombers and 2 transports in 22 Sea Zone, round 3 : 9/15 hits, 7.33 expected hits
6 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 11 fighters in 22 Sea Zone, round 4 : 4/11 hits, 5.50 expected hits
Americans roll dice for 8 fighters and 2 transports in 22 Sea Zone, round 4 : 7/8 hits, 5.33 expected hits
7 fighters owned by the Japanese and 4 fighters owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 4 fighters in 22 Sea Zone, round 5 : 2/4 hits, 2.00 expected hits
Americans roll dice for 4 fighters and 2 transports in 22 Sea Zone, round 5 : 1/4 hits, 2.67 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 3 fighters in 22 Sea Zone, round 6 : 1/3 hits, 1.50 expected hits
Americans roll dice for 2 fighters and 2 transports in 22 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 2 fighters in 22 Sea Zone, round 7 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 fighter and 2 transports in 22 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -18
Casualties for Japanese: 3 carriers, 3 destroyers, 16 fighters and 4 submarines
Casualties for Americans: 7 carriers, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Casualties for ANZAC: 2 fighters and 1 transport
Battle in 20 Sea Zone
Japanese attack with 6 fighters
Americans defend with 1 destroyer
Japanese roll dice for 6 fighters in 20 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 3 artilleries and 7 infantry
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 3 artilleries and 7 infantry in Korea, round 2 : 2/10 hits, 2.67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Korea, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Szechwan from Chinese to Japanese
EDIT: Turning off Edit Mode
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Szechwan
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsu to Kiangsi
4 infantry moved from Kiangsu to Fukien
1 infantry moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Hunan
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
3 fighters moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from 20 Sea Zone to Japan
2 carriers, 1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 82 Sea Zone
1 carrier and 2 fighters moved from 100 Sea Zone to 94 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 94 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 82 Sea Zone
1 carrier moved from 83 Sea Zone to 82 Sea Zone
1 carrier moved from 83 Sea Zone to 97 Sea Zone
2 fighters moved from 83 Sea Zone to 97 Sea Zone
2 submarines moved from 83 Sea Zone to 97 Sea Zone
1 battleship moved from 100 Sea Zone to 82 Sea Zone
1 battleship moved from 100 Sea Zone to 97 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,2,2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,3,4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2,5,3,4,6,2,6,4,6,3,4,3,6,3,1,1,6,3,4,5,6,2,6,5,6,5
Japanese collect 23 PUs (8 lost to blockades); end with 24 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 3.33
Japanese regular : -3.67
Russians regular : 0.00
Territory Summary for Japanese :
Kiangsu : 1 flag, 1 factory_minor
Korea : 3 artilleries and 6 infantry
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Kwangsi : 1 flag, 2 infantry
Fukien : 1 flag, 4 infantry
Midway : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 1 artillery
Kweichow : 1 mech_infantry
Hopei : 1 flag, 1 infantry
Honan : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Hunan : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Yunnan : 1 flag, 1 armour
Szechwan : 1 flag, 1 infantry
Eastern India : 1 aaGun
French Indo China : 1 flag
9 Sea Zone : 1 submarine
94 Sea Zone : 2 carriers
97 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 submarines
82 Sea Zone : 1 battleship, 4 carriers and 1 submarine
6 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 5 transports
Production/PUs Summary :
Germans : 78 / 107
Russians : 40 / 41
Japanese : 31 / 27
Americans : 61 / 87
Chinese : 14 / 16
British : 18 / 20
UK_Pacific : 1 / 0
Italians : 16 / 34
ANZAC : 18 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@simon33 ouch, that hurt
Can I add attacks to Midway and SZ3? Will assume so.
1DD in SZ3: [dice 1d6]
1sub: [dice 1d6]
1d6: 6
1d6: 3
1DD in SZ3: [dice 1d6]
1sub: [dice 1d6]
1d6: 5
1d6: 5
1DD in SZ3: [dice 1d6]
1sub: [dice 1d6]
1d6: 2
1d6: 5