No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
@simon33 ok that is it, sorry about the manic edits at the end…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24
Purchase Units - Russians
Russians buy 3 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Saratov to Tambov
Russians take Tambov from Germans
1 infantry moved from Urals to Timguska
Russians take Timguska from Germans
1 infantry moved from Komi to Evenkiyskiy
Russians take Evenkiyskiy from Germans
3 infantry moved from Urals to Western Sinkiang
1 fighter moved from Russia to Western Sinkiang
1 infantry moved from Kazakhstan to Uzbekistan
Russians take Uzbekistan from Germans
1 infantry moved from Stalingrad to Northern Caucasus
Russians take Northern Caucasus from Germans
1 fighter moved from Russia to Baltic States
1 fighter and 1 infantry moved from Leningrad to Baltic States
1 fighter moved from Russia to Vyborg
1 infantry moved from Leningrad to Vyborg
1 fighter moved from Russia to Vyborg
1 armour and 1 mech_infantry moved from Siberia to Korea
1 fighter and 1 tactical_bomber moved from Jehol to Korea
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Germans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Western Sinkiang
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Western Sinkiang, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Western Sinkiang, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Western Sinkiang
Russians win, taking Western Sinkiang from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Baltic States
Russians attack with 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vyborg, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Korea to Siberia
1 aaGun moved from Buryatia to Northern Manchuria
1 fighter moved from Western Sinkiang to Stalingrad
20 infantry moved from Stalingrad to Northern Caucasus
1 aaGun, 22 artilleries and 34 infantry moved from Kazakhstan to Northern Caucasus
1 infantry moved from Urals to Kazakhstan
2 infantry moved from Komi to Urals
1 submarine moved from 38 Sea Zone to 21 Sea Zone
1 aaGun, 1 artillery and 14 infantry moved from Russia to Smolensk
2 fighters moved from Baltic States to Leningrad
2 fighters moved from Vyborg to Leningrad
1 artillery and 2 infantry moved from Ukraine to Bessarabia
10 infantry moved from Leningrad to Northern Belarus
Place Units - Russians
1 factory_minor placed in Leningrad
3 infantry placed in Ukraine
3 artilleries placed in Siberia
3 infantry placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,2
Russians collect 39 PUs (4 lost to blockades); end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.17
Russians regular : -0.17
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 9 Sea Zone
5 fighters moved from Japan to 22 Sea Zone
6 fighters moved from Kiangsi to 22 Sea Zone
2 fighters moved from Kiangsi to 22 Sea Zone
4 fighters moved from Kiangsi to 20 Sea Zone
4 transports moved from 7 Sea Zone to 6 Sea Zone
3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
3 artilleries and 7 infantry moved from 6 Sea Zone to Korea
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 9 Sea Zone
5 fighters moved from Japan to 22 Sea Zone
6 fighters moved from Kiangsi to 22 Sea Zone
2 fighters moved from Kiangsi to 22 Sea Zone
4 fighters moved from Kiangsi to 20 Sea Zone
4 transports moved from 7 Sea Zone to 6 Sea Zone
3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
3 artilleries and 7 infantry moved from 6 Sea Zone to Korea
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@simon33 I didn’t even notice this scramble option, but I have to ask…do you want to send any fighters to z22?
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 I didn’t even notice this scramble option, but I have to ask…do you want to send any fighters to z22?
None to SZ20, but this attack should not be possible by my reckoning. Fighters on Japan/SZ6/7 can attack and land on land, but the fighters from Kiangsi only six of those can land on the CVs. The rest can’t attack SZ22. Or did I miss something?
@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 I didn’t even notice this scramble option, but I have to ask…do you want to send any fighters to z22?
None to SZ20, but this attack should not be possible by my reckoning. Fighters on Japan/SZ6/7 can attack and land on land, but the fighters from Kiangsi only six of those can land on the CVs. The rest can’t attack SZ22. Or did I miss something?
I’ll Check this again!
@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 I didn’t even notice this scramble option, but I have to ask…do you want to send any fighters to z22?
None to SZ20, but this attack should not be possible by my reckoning. Fighters on Japan/SZ6/7 can attack and land on land, but the fighters from Kiangsi only six of those can land on the CVs. The rest can’t attack SZ22. Or did I miss something?
you are right, only six, but I can’t find the text for this rule changes, “fighters can’t attack and then land on newly built carriers”, are we playing and old version. I thought I read that somewhere?
I wish this and the other unallowable scramble options were corrected in the game.
@666 said in 2021 PTV Simon v 666 (axis +15):
I wish this and the other unallowable scramble options were corrected in the game.
You only bought 1CV so that should only make a 2 plane difference. I think there are limitations in the checker for unallowable attacks.
It’s in the notes, 4th paragraph after “**REVISIONS FROM GLOBAL1940 BALANCE MOD RULES**”
Revised Plane Landing Rules: It is legal to land air on newly built carriers. However, it is not legal to make a combat move that is only possible because of a newly built carrier.
So it applied in the version we started.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
I wish this and the other unallowable scramble options were corrected in the game.
You only bought 1CV so that should only make a 2 plane difference. I think there are limitations in the checker for unallowable attacks.
It’s in the notes, 4th paragraph after “**REVISIONS FROM GLOBAL1940 BALANCE MOD RULES**”
Revised Plane Landing Rules: It is legal to land air on newly built carriers. However, it is not legal to make a combat move that is only possible because of a newly built carrier.So it applied in the version we started. So…if a plane can land on land or a newly built CV, it can do either, but if it can’t land on a land territory, it can’t land on a newly built CV. Sorry, I am also encountering this in another game. G1, the tac from Poland can’t hit either British sz battles even if G buys a cv on t1, correct?
@666 A plane can land on a newly built CV but you just can’t do an attack that depends on being able to do so.
Is it clear?
@simon33 yes, thanks, I wonder how many times I haven’t abided by this or didn’t catch my opponent doing it…
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 carriers; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Yunnan
6 fighters moved from Kiangsi to 20 Sea Zone
6 fighters moved from Kiangsi to 22 Sea Zone
3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone
5 fighters moved from Japan to 22 Sea Zone
4 transports moved from 7 Sea Zone to 6 Sea Zone
3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
3 artilleries and 7 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 5 Sea Zone to 9 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 carriers; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Yunnan
6 fighters moved from Kiangsi to 20 Sea Zone
6 fighters moved from Kiangsi to 22 Sea Zone
3 carriers, 3 destroyers, 6 fighters and 4 submarines moved from 7 Sea Zone to 22 Sea Zone
5 fighters moved from Japan to 22 Sea Zone
4 transports moved from 7 Sea Zone to 6 Sea Zone
3 artilleries and 7 infantry moved from Japan to 6 Sea Zone
3 artilleries and 7 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 5 Sea Zone to 9 Sea Zone
Combat - Japanese
Battle in 9 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 9 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 3 carriers, 3 destroyers, 17 fighters and 4 submarines
Americans defend with 7 carriers, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport; ANZAC defend with 2 fighters and 1 transport
Japanese roll dice for 4 submarines in 22 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 3 carriers, 3 destroyers and 17 fighters in 22 Sea Zone, round 2 : 11/20 hits, 9.50 expected hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 7 carriers, 1 destroyer, 8 fighters, 2 tactical_bombers and 2 transports in 22 Sea Zone, round 2 : 10/18 hits, 7.83 expected hits
1 submarine owned by the Americans, 3 carriers owned by the Japanese, 3 carriers owned by the Americans and 4 submarines owned by the Japanese lost in 22 Sea Zone
Japanese roll dice for 3 destroyers and 17 fighters in 22 Sea Zone, round 3 : 7/20 hits, 9.50 expected hits
Americans roll dice for 4 carriers, 1 destroyer, 8 fighters, 2 tactical_bombers and 2 transports in 22 Sea Zone, round 3 : 9/15 hits, 7.33 expected hits
6 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese and 4 carriers owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 11 fighters in 22 Sea Zone, round 4 : 4/11 hits, 5.50 expected hits
Americans roll dice for 8 fighters and 2 transports in 22 Sea Zone, round 4 : 7/8 hits, 5.33 expected hits
7 fighters owned by the Japanese and 4 fighters owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 4 fighters in 22 Sea Zone, round 5 : 2/4 hits, 2.00 expected hits
Americans roll dice for 4 fighters and 2 transports in 22 Sea Zone, round 5 : 1/4 hits, 2.67 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 3 fighters in 22 Sea Zone, round 6 : 1/3 hits, 1.50 expected hits
Americans roll dice for 2 fighters and 2 transports in 22 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 2 fighters in 22 Sea Zone, round 7 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 fighter and 2 transports in 22 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -18
Casualties for Japanese: 3 carriers, 3 destroyers, 16 fighters and 4 submarines
Casualties for Americans: 7 carriers, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Casualties for ANZAC: 2 fighters and 1 transport
Battle in 20 Sea Zone
Japanese attack with 6 fighters
Americans defend with 1 destroyer
Japanese roll dice for 6 fighters in 20 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 3 artilleries and 7 infantry
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 3 artilleries and 7 infantry in Korea, round 2 : 2/10 hits, 2.67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Korea, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Szechwan from Chinese to Japanese
EDIT: Turning off Edit Mode
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Szechwan
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsu to Kiangsi
4 infantry moved from Kiangsu to Fukien
1 infantry moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Hunan
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
3 fighters moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from 20 Sea Zone to Japan
2 carriers, 1 fighter and 1 tactical_bomber moved from 83 Sea Zone to 82 Sea Zone
1 carrier and 2 fighters moved from 100 Sea Zone to 94 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 94 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 82 Sea Zone
1 carrier moved from 83 Sea Zone to 82 Sea Zone
1 carrier moved from 83 Sea Zone to 97 Sea Zone
2 fighters moved from 83 Sea Zone to 97 Sea Zone
2 submarines moved from 83 Sea Zone to 97 Sea Zone
1 battleship moved from 100 Sea Zone to 82 Sea Zone
1 battleship moved from 100 Sea Zone to 97 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 2,2,2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,3,4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 6,2,5,3,4,6,2,6,4,6,3,4,3,6,3,1,1,6,3,4,5,6,2,6,5,6,5
Japanese collect 23 PUs (8 lost to blockades); end with 24 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 3.33
Japanese regular : -3.67
Russians regular : 0.00
Territory Summary for Japanese :
Kiangsu : 1 flag, 1 factory_minor
Korea : 3 artilleries and 6 infantry
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Kwangsi : 1 flag, 2 infantry
Fukien : 1 flag, 4 infantry
Midway : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 1 artillery
Kweichow : 1 mech_infantry
Hopei : 1 flag, 1 infantry
Honan : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Hunan : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Yunnan : 1 flag, 1 armour
Szechwan : 1 flag, 1 infantry
Eastern India : 1 aaGun
French Indo China : 1 flag
9 Sea Zone : 1 submarine
94 Sea Zone : 2 carriers
97 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 submarines
82 Sea Zone : 1 battleship, 4 carriers and 1 submarine
6 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 5 transports
Production/PUs Summary :
Germans : 78 / 107
Russians : 40 / 41
Japanese : 31 / 27
Americans : 61 / 87
Chinese : 14 / 16
British : 18 / 20
UK_Pacific : 1 / 0
Italians : 16 / 34
ANZAC : 18 / 27
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@simon33 ouch, that hurt
Can I add attacks to Midway and SZ3? Will assume so.
1DD in SZ3: [dice 1d6]
1sub: [dice 1d6]
1d6: 6
1d6: 3
1DD in SZ3: [dice 1d6]
1sub: [dice 1d6]
1d6: 5
1d6: 5
1DD in SZ3: [dice 1d6]
1sub: [dice 1d6]