Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19
Purchase Units - British
British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Southern Persia to 82 Sea Zone
1 artillery and 3 infantry moved from Iraq to 82 Sea Zone
3 artilleries, 1 battleship, 3 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 82 Sea Zone to 40 Sea Zone
2 fighters moved from 82 Sea Zone to Eastern India
4 armour, 8 artilleries, 1 bomber, 18 fighters, 33 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western India to Eastern India
3 artilleries and 3 infantry moved from 40 Sea Zone to Eastern India
Combat - British
Battle in Eastern India
British attack with 4 armour, 11 artilleries, 1 bomber, 20 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers
Germans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; Japanese defend with 3 aaGuns, 1 armour, 18 artilleries, 12 fighters, 30 infantry, 2 marines and 8 mech_infantrys
Japanese roll AA dice in Eastern India : 1/9 hits, 1.50 expected hits
1 fighter owned by the British lost in Eastern India
British roll dice for 1 battleship and 3 cruisers in Eastern India, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 2 : 32/78 hits, 26.83 expected hits
Germans roll dice for 3 aaGuns, 2 armour, 18 artilleries, 2 bombers, 13 fighters, 32 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 2 : 19/78 hits, 30.67 expected hits
29 infantry owned by the Japanese, 2 bombers owned by the Germans, 3 aaGuns owned by the Japanese and 19 infantry owned by the British lost in Eastern India
British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 3 : 19/59 hits, 23.67 expected hits
Germans roll dice for 2 armour, 18 artilleries, 13 fighters, 3 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 3 : 28/47 hits, 20.67 expected hits
1 infantry owned by the Japanese, 16 artilleries owned by the Japanese, 2 infantry owned by the Germans, 11 artilleries owned by the British and 17 infantry owned by the British lost in Eastern India
British roll dice for 4 armour, 1 bomber, 19 fighters, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 4 : 10/31 hits, 15.33 expected hits
Germans roll dice for 2 armour, 2 artilleries, 13 fighters, 2 marines and 9 mech_infantrys in Eastern India, round 4 : 12/28 hits, 14.33 expected hits
2 artilleries owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 marines owned by the Japanese, 4 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans, 7 fighters owned by the British and 1 armour owned by the British lost in Eastern India
British roll dice for 3 armour, 1 bomber, 12 fighters and 3 tactical_bombers in Eastern India, round 5 : 8/19 hits, 10.00 expected hits
Combat Hit Differential Summary :
Japanese AA : -0.50
Germans regular : -6.67
British regular : -7.00
@666 said in 2021 PTV Simon v 666 (axis +15):
max D, nice roll
Yes it was, I assume the casualties until this point are ok.
Now, Do you want anything but Max D here?
Regarding the decision to attack, I feel it was necessary with the amount of air you had in E India.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
max D, nice roll
Yes it was, I assume the casualties until this point are ok.
Now, Do you want anything but Max D here?
Regarding the decision to attack, I feel it was necessary with the amount of air you had in E India.
whatever you feel is best will do. thanks, gotta go to work now.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry and 1 marine moved from Iraq to 82 Sea Zone
3 transports moved from 55 Sea Zone to 31 Sea Zone
1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 64 Sea Zone to New South Wales
8 fighters and 2 tactical_bombers moved from 55 Sea Zone to South Australia
15 fighters and 1 tactical_bomber moved from 64 Sea Zone to South Australia
1 bomber moved from New Zealand to New South Wales
1 fighter moved from New South Wales to South Australia
1 bomber moved from New Zealand to South Australia
2 artilleries, 2 infantry and 2 transports moved from 31 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from 55 Sea Zone to Queensland
1 bomber moved from Western United States to 27 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Johnston Island
1 bomber moved from Western United States to Johnston Island
3 bombers and 1 fighter moved from Western India to 40 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 marine and 1 transport moved from 82 Sea Zone to 40 Sea Zone
2 infantry and 1 marine moved from 40 Sea Zone to Ceylon
4 submarines moved from 99 Sea Zone to 100 Sea Zone
1 fighter moved from 31 Sea Zone to Queensland
Combat - Americans
Battle in Ceylon
Battle in 27 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 27 Sea Zone
Americans win, taking Ceylon from Japanese with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Johnston Island
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Johnston Island, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Johnston Island
Americans win, taking Johnston Island from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in New South Wales
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in New South Wales, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in New South Wales, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in New South Wales, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in New South Wales, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New South Wales
Americans roll dice for 1 artillery and 1 bomber in New South Wales, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in New South Wales, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in New South Wales
Americans win, taking New South Wales from Japanese with 1 artillery remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Queensland
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Queensland, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
Americans win, taking Queensland from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in South Australia
Americans attack with 1 bomber, 24 fighters and 3 tactical_bombers
Japanese defend with 2 bombers, 14 fighters, 2 infantry and 6 tactical_bombers
Americans roll dice for 1 bomber, 24 fighters and 3 tactical_bombers in South Australia, round 2 : 13/28 hits, 14.50 expected hits
Japanese roll dice for 2 bombers, 14 fighters, 2 infantry and 6 tactical_bombers in South Australia, round 2 : 10/24 hits, 13.33 expected hits
6 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 infantry owned by the Japanese, 2 bombers owned by the Japanese and 10 fighters owned by the Americans lost in South Australia
Americans roll dice for 1 bomber, 14 fighters and 3 tactical_bombers in South Australia, round 3 : 6/18 hits, 9.50 expected hits
Japanese roll dice for 11 fighters in South Australia, round 3 : 5/11 hits, 7.33 expected hits
6 fighters owned by the Japanese and 5 fighters owned by the Americans lost in South Australia
Americans roll dice for 1 bomber, 9 fighters and 3 tactical_bombers in South Australia, round 4 : 9/13 hits, 7.00 expected hits
Japanese roll dice for 5 fighters in South Australia, round 4 : 2/5 hits, 3.33 expected hits
5 fighters owned by the Japanese and 2 fighters owned by the Americans lost in South Australia
Americans win with 1 bomber, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Americans: 17 fighters
Casualties for Japanese: 2 bombers, 14 fighters, 2 infantry and 6 tactical_bombers
Non Combat Move - Americans
1 transport moved from 64 Sea Zone to 65 Sea Zone
3 bombers moved from 40 Sea Zone to Baluchistan
2 armour moved from Iraq to Baluchistan
1 bomber moved from South Australia to Solomon Islands
8 carriers moved from 64 Sea Zone to 55 Sea Zone
7 fighters and 3 tactical_bombers moved from South Australia to 55 Sea Zone
1 bomber moved from Johnston Island to Solomon Islands
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from 27 Sea Zone to New Zealand
1 fighter moved from Queensland to 55 Sea Zone
1 artillery and 2 infantry moved from Central United States to Eastern United States
1 fighter moved from 82 Sea Zone to Trans-Jordan
1 fighter moved from Siberia to Southern Manchuria
1 armour and 1 mech_infantry moved from Buryatia to Southern Manchuria
Place Units - Americans
2 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 fighters placed in 104 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Hopei
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
4 infantry placed in Southern Manchuria
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Purchase Units - British
British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Southern Persia to 82 Sea Zone
1 artillery and 3 infantry moved from Iraq to 82 Sea Zone
3 artilleries, 1 battleship, 3 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 82 Sea Zone to 40 Sea Zone
2 fighters moved from 82 Sea Zone to Eastern India
4 armour, 8 artilleries, 1 bomber, 18 fighters, 33 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western India to Eastern India
3 artilleries and 3 infantry moved from 40 Sea Zone to Eastern India
Combat - British
Battle in Eastern India
British attack with 4 armour, 11 artilleries, 1 bomber, 20 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers
Germans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; Japanese defend with 3 aaGuns, 1 armour, 18 artilleries, 12 fighters, 30 infantry, 2 marines and 8 mech_infantrys
Japanese roll AA dice in Eastern India : 1/9 hits, 1.50 expected hits
1 fighter owned by the British lost in Eastern India
British roll dice for 1 battleship and 3 cruisers in Eastern India, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 2 : 32/78 hits, 26.83 expected hits
Germans roll dice for 3 aaGuns, 2 armour, 18 artilleries, 2 bombers, 13 fighters, 32 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 2 : 19/78 hits, 30.67 expected hits
29 infantry owned by the Japanese, 2 bombers owned by the Germans, 3 aaGuns owned by the Japanese and 19 infantry owned by the British lost in Eastern India
British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 3 : 19/59 hits, 23.67 expected hits
Germans roll dice for 2 armour, 18 artilleries, 13 fighters, 3 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 3 : 28/47 hits, 20.67 expected hits
1 infantry owned by the Japanese, 16 artilleries owned by the Japanese, 2 infantry owned by the Germans, 11 artilleries owned by the British and 17 infantry owned by the British lost in Eastern India
British roll dice for 4 armour, 1 bomber, 19 fighters, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 4 : 10/31 hits, 15.33 expected hits
Germans roll dice for 2 armour, 2 artilleries, 13 fighters, 2 marines and 9 mech_infantrys in Eastern India, round 4 : 12/28 hits, 14.33 expected hits
2 artilleries owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 marines owned by the Japanese, 4 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans, 7 fighters owned by the British and 1 armour owned by the British lost in Eastern India
British roll dice for 3 armour, 1 bomber, 12 fighters and 3 tactical_bombers in Eastern India, round 5 : 8/19 hits, 10.00 expected hits
Germans roll dice for 2 armour, 13 fighters and 3 mech_infantrys in Eastern India, round 5 : 11/18 hits, 11.00 expected hits
3 fighters owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Germans, 8 fighters owned by the British and 3 armour owned by the British lost in Eastern India
3 tactical_bombers owned by the British, 1 bomber owned by the British and 4 fighters owned by the British retreated
Germans win with 10 fighters remaining. Battle score for attacker is -52
Casualties for British: 4 armour, 11 artilleries, 16 fighters, 36 infantry and 4 mech_infantrys
Casualties for Japanese: 3 aaGuns, 1 armour, 18 artilleries, 3 fighters, 30 infantry, 2 marines and 8 mech_infantrys
Casualties for Germans: 1 armour, 2 bombers, 2 infantry and 1 mech_infantry
Non Combat Move - British
2 carriers, 1 fighter and 1 submarine moved from 82 Sea Zone to 40 Sea Zone
1 armour moved from Iraq to Baluchistan
1 armour moved from Northwest Persia to Baluchistan
1 infantry moved from Baluchistan to Western India
1 bomber and 3 tactical_bombers moved from Eastern India to Western India
1 infantry moved from Iraq to 82 Sea Zone
1 artillery moved from Southern Persia to 82 Sea Zone
1 artillery and 4 infantry moved from Southern Persia to Baluchistan
1 infantry moved from Iraq to Southern Persia
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Anglo-Egyptian Sudan to Egypt
1 submarine moved from 95 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from Northern Caucasus to Rostov
3 fighters moved from Eastern India to 40 Sea Zone
1 fighter moved from Eastern India to Western India
Place Units - British
1 airfield placed in Trans-Jordan
2 artilleries and 1 infantry placed in Southern Persia
3 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,1,4,6,5,4,3,5
British collect 30 PUs (6 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -3.17
Japanese regular : -5.33
Japanese AA : -0.50
Germans regular : -6.67
British regular : -7.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 12 PUs;
Italians buy 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Bryansk to Eastern Poland
2 aaGuns and 15 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 transports placed in 99 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 1 armour
EDIT: Adding units owned by Italians to Yugoslavia: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for Italians :
Romania : 1 infantry
Bryansk : 1 flag
Eastern Poland : 1 armour
Bessarabia : 2 artilleries and 3 infantry
Northern Italy : 2 aaGuns, 1 factory_minor and 15 infantry
Southern Italy : 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
99 Sea Zone : 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 armour
Greece : 2 fighters
Production/PUs Summary :
Germans : 62 / 71
Russians : 36 / 36
Japanese : 52 / 72
Americans : 52 / 68
Chinese : 16 / 16
British : 36 / 33
UK_Pacific : 2 / 0
Italians : 10 / 20
ANZAC : 6 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19
Combat Move - ANZAC
2 fighters moved from Western India to Trans-Jordan
Non Combat Move - ANZAC
1 infantry moved from New Zealand to 65 Sea Zone
Turn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 carriers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
5 artilleries and 11 infantry moved from Leningrad to Archangel
1 infantry moved from Vologda to Gorky
Germans take Gorky from Russians
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour moved from Bryansk to Tula
Germans take Tula from Russians
1 armour moved from Tula to Russia
Germans take Russia from Russians
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Algeria
1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tunisia
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 marine moved from Southern France to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
2 tactical_bombers moved from Western Germany to 99 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from Greece to 99 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 carriers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
5 artilleries and 11 infantry moved from Leningrad to Archangel
1 infantry moved from Vologda to Gorky
Germans take Gorky from Russians
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour moved from Bryansk to Tula
Germans take Tula from Russians
1 armour moved from Tula to Russia
Germans take Russia from Russians
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Algeria
1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tunisia
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 marine moved from Southern France to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
2 tactical_bombers moved from Western Germany to 99 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from Greece to 99 Sea Zone
Combat - Germans
Battle in Algeria
Battle in Tunisia
Battle in Malta
Battle in 99 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers; Italians loiter and taunt
British defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the British lost in 99 Sea Zone
Germans win, taking Algeria from Americans, taking Tunisia from Americans, taking Malta from British with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in Archangel
Germans attack with 5 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 11 infantry in Archangel, round 2 : 2/16 hits, 4.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 5 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 aaGuns moved from Leningrad to Archangel
1 infantry moved from Leningrad to Northern Belarus
9 armour and 13 mech_infantrys moved from Southern Belarus to Russia
21 armour and 24 mech_infantrys moved from Bryansk to Russia
1 artillery and 4 infantry moved from Poland to Baltic States
6 infantry moved from Western Germany to 116 Sea Zone
6 infantry moved from 116 Sea Zone to Norway
2 fighters moved from 93 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from 99 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
1 artillery moved from Bulgaria to Yugoslavia
3 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
3 fighters moved from Leningrad to Western Germany
1 fighter moved from Western Germany to Gibraltar
2 fighters and 2 tactical_bombers moved from Leningrad to Greece
1 artillery moved from Bulgaria to Yugoslavia
5 artilleries moved from Bulgaria to Romania
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
6 fighters and 1 tactical_bomber moved from Leningrad to Greece
Place Units - Germans
2 carriers and 1 transport placed in 95 Sea Zone
2 destroyers and 1 transport placed in 99 Sea Zone
1 aaGun and 2 infantry placed in Eastern India
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Removing units owned by Germans from Yugoslavia: 1 armour
EDIT: Adding units owned by Germans to Southern France: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 2 artilleries
EDIT: Adding units owned by Germans to Greece: 2 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria: 1 aaGun
EDIT: Adding units owned by Germans to Romania: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 4 infantry
EDIT: Adding units owned by Germans to Albania: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,3,3,6,3,4,2,1,6,4,2,6,4,6,2,6,4,6,4,2,1,6,2,1,6,1
Germans collect 68 PUs (3 lost to blockades); end with 104 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 107 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 122 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -3.00
British regular : 0.83
Territory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Holland Belgium : 1 aaGun and 1 infantry
Romania : 1 aaGun, 3 artilleries and 1 factory_minor
Germany : 1 factory_major and 3 infantry
Norway : 6 infantry
Western Ukraine : 1 flag
Southern Belarus : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 31 armour, 1 factory_minor and 37 mech_infantrys
Archangel : 1 flag, 2 aaGuns, 5 artilleries and 10 infantry
Bessarabia : 1 flag, 1 aaGun, 9 artilleries, 38 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Vyborg : 1 flag, 1 infantry
Gorky : 1 flag, 1 infantry
Baltic States : 1 flag, 1 artillery and 4 infantry
Vologda : 1 flag
Northern Belarus : 1 flag, 1 infantry
Leningrad : 1 flag, 1 airfield and 1 harbour
Novgorod : 1 flag, 1 infantry
Tula : 1 flag
Kweichow : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
Malta : 1 flag, 1 airfield and 1 marine
Shan State : 1 flag
Eastern India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Central India : 1 flag
Burma : 1 flag
Albania : 4 infantry
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 2 infantry
Algeria : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
99 Sea Zone : 2 destroyers and 1 transport
Finland : 1 flag, 1 infantry
Yugoslavia : 1 flag, 2 artilleries, 3 infantry and 1 mech_infantry
112 Sea Zone : 4 submarines
116 Sea Zone : 1 destroyer and 3 transports
Greece : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 8 fighters and 3 tactical_bombers
95 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
96 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 71 / 122
Russians : 29 / 0
Japanese : 52 / 72
Americans : 50 / 68
Chinese : 16 / 16
British : 36 / 33
UK_Pacific : 2 / 0
Italians : 10 / 20
ANZAC : 6 / 9
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@simon33 sorry for all the edits, trying to get some games in on the weekend is tough for me…it was rushed a bit. I am sure there are some more blunders you can take advantage of.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 carriers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
5 artilleries and 11 infantry moved from Leningrad to Archangel
1 infantry moved from Vologda to Gorky
Germans take Gorky from Russians
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour moved from Bryansk to Tula
Germans take Tula from Russians
1 armour moved from Tula to Russia
Germans take Russia from Russians
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Algeria
1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tunisia
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 marine moved from Southern France to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
2 tactical_bombers moved from Western Germany to 99 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from Greece to 99 Sea Zone
Combat - Germans
Battle in Algeria
Battle in Tunisia
Battle in Malta
Battle in 99 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers; Italians loiter and taunt
British defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the British lost in 99 Sea Zone
Germans win, taking Algeria from Americans, taking Tunisia from Americans, taking Malta from British with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in Archangel
Germans attack with 5 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 11 infantry in Archangel, round 2 : 2/16 hits, 4.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 5 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 aaGuns moved from Leningrad to Archangel
1 infantry moved from Leningrad to Northern Belarus
9 armour and 13 mech_infantrys moved from Southern Belarus to Russia
21 armour and 24 mech_infantrys moved from Bryansk to Russia
1 artillery and 4 infantry moved from Poland to Baltic States
6 infantry moved from Western Germany to 116 Sea Zone
6 infantry moved from 116 Sea Zone to Norway
2 fighters moved from 93 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from 99 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
1 artillery moved from Bulgaria to Yugoslavia
3 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
3 fighters moved from Leningrad to Western Germany
1 fighter moved from Western Germany to Gibraltar
2 fighters and 2 tactical_bombers moved from Leningrad to Greece
1 artillery moved from Bulgaria to Yugoslavia
5 artilleries moved from Bulgaria to Romania
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
6 fighters and 1 tactical_bomber moved from Leningrad to Greece
Place Units - Germans
2 carriers and 1 transport placed in 95 Sea Zone
2 destroyers and 1 transport placed in 99 Sea Zone
1 aaGun and 2 infantry placed in Eastern India
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Removing units owned by Germans from Yugoslavia: 1 armour
EDIT: Adding units owned by Germans to Southern France: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 2 artilleries
EDIT: Adding units owned by Germans to Greece: 2 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria: 1 aaGun
EDIT: Adding units owned by Germans to Romania: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 4 infantry
EDIT: Adding units owned by Germans to Albania: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,3,3,6,3,4,2,1,6,4,2,6,4,6,2,6,4,6,4,2,1,6,2,1,6,1
Germans collect 68 PUs (3 lost to blockades); end with 104 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 107 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 122 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -3.00
British regular : 0.83
@simon33 one last edit, going to leave the G ss in z99…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 20
Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Kursk to Tula
Russians take Tula from Germans
1 armour and 6 infantry moved from Karelia to Vyborg
5 fighters, 1 infantry and 1 tactical_bomber moved from Yaroslavl to Novgorod
3 artilleries and 36 infantry moved from Yaroslavl to Gorky
1 armour, 5 artilleries and 8 infantry moved from Samara to Gorky
1 armour and 1 mech_infantry moved from Stalingrad to Gorky
5 artilleries and 7 infantry moved from Southern Manchuria to Korea
Combat - Russians
Battle in Novgorod
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/7 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Gorky
Russians attack with 2 armour, 8 artilleries, 44 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 8 artilleries, 44 infantry and 1 mech_infantry in Gorky, round 2 : 15/55 hits, 12.67 expected hits
Germans roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 2 armour, 8 artilleries, 43 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 armour and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 6 infantry in Vyborg, round 2 : 0/7 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 6 infantry in Vyborg, round 3 : 1/7 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 5 artilleries and 7 infantry
Japanese defend with 1 aaGun, 3 artilleries and 8 infantry
Russians roll dice for 5 artilleries and 7 infantry in Korea, round 2 : 2/12 hits, 3.67 expected hits
Japanese roll dice for 1 aaGun, 3 artilleries and 8 infantry in Korea, round 2 : 4/11 hits, 3.67 expected hits
1 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 5 artilleries and 3 infantry in Korea, round 3 : 5/8 hits, 2.67 expected hits
Japanese roll dice for 3 artilleries and 7 infantry in Korea, round 3 : 5/10 hits, 3.33 expected hits
5 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Korea
3 artilleries owned by the Russians retreated to Southern Manchuria
Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 artilleries and 7 infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Non Combat Move - Russians
1 infantry moved from Stalingrad to Samara
5 fighters and 1 tactical_bomber moved from Novgorod to Urals
1 submarine moved from 100 Sea Zone to 83 Sea Zone
1 submarine moved from 83 Sea Zone to 82 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 2.00
Germans regular : 0.67
Russians regular : -0.33
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 14 carriers, 2 cruisers, 2 fighters and 3 submarines moved from 132 Sea Zone to 40 Sea Zone
1 destroyer moved from 43 Sea Zone to 40 Sea Zone
9 fighters moved from Eastern India to 40 Sea Zone
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Hunan to Szechwan
1 armour and 1 mech_infantry moved from Kiangsi to Szechwan
2 infantry moved from Kiangsi to Hopei
1 submarine moved from 9 Sea Zone to 26 Sea Zone
4 fighters moved from 7 Sea Zone to 26 Sea Zone
1 infantry moved from Korea to Northern Manchuria
Japanese take Northern Manchuria from Chinese
2 submarines moved from 9 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 14 carriers, 2 cruisers, 2 fighters and 3 submarines moved from 132 Sea Zone to 40 Sea Zone
1 destroyer moved from 43 Sea Zone to 40 Sea Zone
9 fighters moved from Eastern India to 40 Sea Zone
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Hunan to Szechwan
1 armour and 1 mech_infantry moved from Kiangsi to Szechwan
2 infantry moved from Kiangsi to Hopei
1 submarine moved from 9 Sea Zone to 26 Sea Zone
4 fighters moved from 7 Sea Zone to 26 Sea Zone
1 infantry moved from Korea to Northern Manchuria
Japanese take Northern Manchuria from Chinese
2 submarines moved from 9 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 4 fighters and 3 submarines
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese win with 4 fighters and 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Hopei, round 8 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
1 infantry owned by the Japanese retreated to Kiangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 40 Sea Zone
Japanese attack with 2 battleships, 14 carriers, 2 cruisers, 1 destroyer, 11 fighters and 3 submarines
British defend with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 1 submarine and 3 transports; Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport; ANZAC defend with 1 fighter
Japanese roll dice for 3 submarines in 40 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the British
Japanese roll dice for 2 battleships, 14 carriers, 2 cruisers, 1 destroyer and 11 fighters in 40 Sea Zone, round 2 : 9/16 hits, 8.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 battleship, 3 carriers, 4 cruisers, 7 destroyers, 6 fighters and 4 transports in 40 Sea Zone, round 2 : 9/21 hits, 9.50 expected hits
Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese
2 destroyers owned by the British, 1 carrier owned by the Americans, 1 submarine owned by the British and 2 carriers owned by the British lost in 40 Sea Zone
Japanese roll dice for 3 submarines in 40 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 battleships, 14 carriers, 2 cruisers, 1 destroyer and 11 fighters in 40 Sea Zone, round 3 : 6/16 hits, 8.17 expected hits
British roll dice for 1 battleship, 4 cruisers, 5 destroyers, 6 fighters and 4 transports in 40 Sea Zone, round 3 : 9/16 hits, 8.33 expected hits
Units damaged: 3 carriers owned by the Japanese
1 cruiser owned by the Americans, 2 destroyers owned by the British, 3 destroyers owned by the Americans, 1 cruiser owned by the British, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 40 Sea Zone
Japanese roll dice for 3 submarines in 40 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
1 cruiser owned by the British lost in 40 Sea Zone
Japanese roll dice for 2 battleships, 12 carriers, 1 cruiser and 11 fighters in 40 Sea Zone, round 4 : 6/14 hits, 7.33 expected hits
British roll dice for 1 battleship, 1 cruiser and 4 transports in 40 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 6 fighters in 40 Sea Zone, round 4 : 5/6 hits, 4.00 expected hits
1 fighter owned by the ANZAC, 1 cruiser owned by the British, 5 carriers owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 2 fighters owned by the British lost in 40 Sea Zone
Japanese roll dice for 2 submarines in 40 Sea Zone, round 5 : 2/2 hits, 0.67 expected hits
1 transport owned by the British and 1 battleship owned by the British lost in 40 Sea Zone
Japanese roll dice for 2 battleships, 7 carriers, 1 cruiser and 11 fighters in 40 Sea Zone, round 5 : 10/14 hits, 7.33 expected hits
British roll dice for 1 fighter in 40 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
2 transports owned by the British, 1 transport owned by the Americans, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 40 Sea Zone
Japanese win, taking 40 Sea Zone from Neutral with 2 battleships, 7 carriers, 11 fighters and 2 submarines remaining. Battle score for attacker is 108
Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport
Casualties for British: 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 1 submarine and 3 transports
Casualties for Japanese: 7 carriers, 2 cruisers, 1 destroyer and 1 submarine
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
4 fighters moved from 40 Sea Zone to Eastern India
3 fighters moved from 40 Sea Zone to Eastern India
1 aaGun moved from Burma to Eastern India
3 fighters moved from Kwangtung to Eastern India
1 marine moved from Malaya to Shan State
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Japan to 7 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 7 Sea Zone to 25 Sea Zone
2 artilleries and 4 infantry moved from 25 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to Midway
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 7 Sea Zone to 25 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
2 submarines placed in 7 Sea Zone
1 transport placed in 7 Sea Zone
Japanese undo move 2.
1 transport placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.67
Japanese regular : -0.33
British regular : 1.17
Territory Summary for Japanese :
Kyushu : 5 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Northern Manchuria : 1 flag, 1 infantry
Korea : 3 artilleries and 3 infantry
Shantung : 1 flag, 1 infantry
Caroline Islands : 1 airfield and 1 harbour
Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Kwangsi : 1 flag
Fukien : 1 flag
Davao : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield, 2 artilleries, 2 fighters and 4 infantry
Manilla : 1 flag
Aleutian Islands : 1 flag, 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Anhwe : 1 flag, 1 infantry
Kweichow : 1 infantry
Shansi : 1 flag, 1 infantry
Honan : 1 flag, 1 infantry
Kiangsi : 1 flag, 2 infantry
Hunan : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Yunnan : 1 flag, 1 infantry
Szechwan : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Shan State : 1 marine
Malaya : 1 flag, 1 harbour
Eastern India : 1 aaGun and 10 fighters
Borneo : 1 flag
Western Australia : 1 flag
South Australia : 1 flag
Victoria : 1 flag
New Britain : 1 flag
Northern Australia : 1 flag
French Indo China : 1 flag
Sumatra : 1 flag
76 Sea Zone : 1 submarine
Java : 1 flag
26 Sea Zone : 2 submarines
7 Sea Zone : 2 submarines
25 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
40 Sea Zone : 1 flag, 2 battleships, 7 carriers, 4 fighters and 2 submarines
Dutch New Guinea : 1 flag
Celebes : 1 flag
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 69 / 122
Russians : 32 / 0
Japanese : 57 / 70
Americans : 50 / 68
Chinese : 11 / 16
British : 36 / 33
UK_Pacific : 2 / 0
Italians : 9 / 20
ANZAC : 6 / 9
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
Dice Statistics:
Total
1 was rolled 635 times
2 was rolled 633 times
3 was rolled 643 times
4 was rolled 668 times
5 was rolled 632 times
6 was rolled 644 times
Average roll : 3.509
Median : 4.000
Variance : 0.236
Standard Deviation : 0.486
Total rolls : 3855
Germans Combat
1 was rolled 141 times
2 was rolled 149 times
3 was rolled 145 times
4 was rolled 134 times
5 was rolled 132 times
6 was rolled 139 times
Average roll : 3.457
Median : 3.000
Variance : 0.248
Standard Deviation : 0.498
Total rolls : 840
British Combat
1 was rolled 81 times
2 was rolled 76 times
3 was rolled 80 times
4 was rolled 91 times
5 was rolled 78 times
6 was rolled 84 times
Average roll : 3.533
Median : 4.000
Variance : 0.289
Standard Deviation : 0.538
Total rolls : 490
Italians Combat
1 was rolled 29 times
2 was rolled 30 times
3 was rolled 25 times
4 was rolled 33 times
5 was rolled 35 times
6 was rolled 36 times
Average roll : 3.654
Median : 4.000
Variance : 0.456
Standard Deviation : 0.676
Total rolls : 188
French Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.395
Median : 3.000
Variance : 0.144
Standard Deviation : 0.380
Total rolls : 38
ANZAC Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.262
Median : 3.000
Variance : 0.634
Standard Deviation : 0.796
Total rolls : 42
Americans Combat
1 was rolled 80 times
2 was rolled 69 times
3 was rolled 91 times
4 was rolled 94 times
5 was rolled 79 times
6 was rolled 78 times
Average roll : 3.523
Median : 4.000
Variance : 0.863
Standard Deviation : 0.929
Total rolls : 491
Neutral_Allies Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.714
Median : 4.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 14
Chinese Combat
1 was rolled 55 times
2 was rolled 58 times
3 was rolled 69 times
4 was rolled 67 times
5 was rolled 66 times
6 was rolled 80 times
Average roll : 3.686
Median : 4.000
Variance : 0.992
Standard Deviation : 0.996
Total rolls : 395
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.692
Median : 4.000
Variance : 0.903
Standard Deviation : 0.950
Total rolls : 13
Russians Combat
1 was rolled 103 times
2 was rolled 104 times
3 was rolled 85 times
4 was rolled 90 times
5 was rolled 105 times
6 was rolled 93 times
Average roll : 3.464
Median : 3.000
Variance : 0.617
Standard Deviation : 0.786
Total rolls : 580
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 127 times
2 was rolled 129 times
3 was rolled 127 times
4 was rolled 137 times
5 was rolled 122 times
6 was rolled 116 times
Average roll : 3.456
Median : 3.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 758
Did I forget to move the troops up from Kursk? Can I add that now?
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 31 Sea Zone to 11 Sea Zone
1 artillery moved from Johnston Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Paulau
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery moved from Queensland to Northern Australia
ANZAC take Northern Australia from Japanese
1 artillery, 1 infantry and 2 transports moved from 55 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Davao
1 infantry moved from 36 Sea Zone to Manilla
1 armour, 1 fighter and 1 mech_infantry moved from Southern Manchuria to Anhwe
2 armour moved from Baluchistan to Central India
Americans take Central India from Germans
Combat - Americans
Battle in Caroline Islands
Battle in Manilla
Battle in Davao
Battle in Paulau
Battle in Anhwe
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Anhwe, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Anhwe, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win, taking Caroline Islands from Japanese, taking Manilla from Japanese, taking Davao from Japanese, taking Paulau from Japanese, taking Anhwe from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Anhwe to Chahar
1 infantry and 1 transport moved from 65 Sea Zone to 47 Sea Zone
15 submarines moved from 55 Sea Zone to 43 Sea Zone
1 carrier moved from 31 Sea Zone to 66 Sea Zone
4 fighters moved from 55 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 66 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 104 Sea Zone to 105 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Quebec
2 transports moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 105 Sea Zone
1 fighter moved from Eastern United States to 66 Sea Zone
2 bombers moved from Solomon Islands to Queensland
3 bombers moved from Baluchistan to Northern Sinkiang
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 fighter moved from Trans-Jordan to Western Sinkiang
EDIT: 2 aaGuns, 14 artilleries and 70 infantry moved from Kursk to Bryansk
3 carriers, 1 destroyer and 3 fighters moved from 55 Sea Zone to 35 Sea Zone
4 carriers, 1 fighter and 3 tactical_bombers moved from 55 Sea Zone to 36 Sea Zone
2 carriers moved from 55 Sea Zone to 35 Sea Zone
2 destroyers moved from 55 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 64 Sea Zone to 35 Sea Zone
1 bomber moved from New Zealand to Queensland
4 submarines moved from 100 Sea Zone to 82 Sea Zone
1 carrier moved from 55 Sea Zone to 36 Sea Zone
1 carrier moved from 55 Sea Zone to 36 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 105 Sea Zone to 109 Sea Zone
Place Units - Americans
1 carrier placed in 104 Sea Zone
1 tactical_bomber placed in Eastern United States
1 armour, 1 artillery, 2 fighters and 4 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Shansi
4 artilleries and 4 infantry moved from Southern Manchuria to Northern Manchuria
1 infantry moved from Southern Manchuria to Northern Manchuria
Combat - Chinese
Battle in Northern Manchuria
Chinese attack with 4 artilleries and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 5 infantry in Northern Manchuria, round 2 : 3/9 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Northern Manchuria
Chinese win, taking Northern Manchuria from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shansi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shansi, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Jehol to Anhwe
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs
Purchase Units - British
British buy 1 destroyer, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
3 armour, 30 artilleries, 40 infantry and 1 mech_infantry moved from Rostov to Ukraine
British take Ukraine from Germans
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from 83 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Iraq to Southern Persia
2 armour, 1 artillery and 4 infantry moved from Baluchistan to Central India
1 fighter moved from Western India to Trans-Jordan
1 tactical_bomber moved from Western India to Trans-Jordan
3 aaGuns, 1 bomber, 1 infantry and 2 tactical_bombers moved from Western India to Central India
2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
Place Units - British
1 destroyer placed in 109 Sea Zone
1 tactical_bomber placed in United Kingdom
3 infantry placed in Southern Persia
2 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,6,6,4,4,2,5,6
British collect 36 PUs (2 lost to blockades); end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -0.67
Japanese regular : -0.67
@simon33 said in 2021 PTV Simon v 666 (axis +15):
Did I forget to move the troops up from Kursk? Can I add that now?
Assumed this is ok.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
@simon33 said in 2021 PTV Simon v 666 (axis +15):
Did I forget to move the troops up from Kursk? Can I add that now?
Assumed this is ok.
sure
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 8 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 99 Sea Zone
2 infantry moved from Northern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
2 infantry moved from 101 Sea Zone to Cyprus
2 infantry moved from 100 Sea Zone to Crete
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 8 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 99 Sea Zone
2 infantry moved from Northern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
2 infantry moved from 101 Sea Zone to Cyprus
2 infantry moved from 100 Sea Zone to Crete
Combat - Italians
Battle in Cyprus
Battle in Crete
Non Combat Move - Italians
3 fighters moved from Southern Italy to Gibraltar
2 artilleries and 3 infantry moved from Bessarabia to Romania
2 aaGuns and 11 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Eastern Poland to Yugoslavia
Place Units - Italians
2 transports placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Romania : 2 artilleries and 4 infantry
Gibraltar : 3 fighters
Cyprus : 1 flag, 2 infantry
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
99 Sea Zone : 2 transports
100 Sea Zone : 1 transport
Bulgaria : 1 flag
Yugoslavia : 2 aaGuns, 2 armour and 11 infantry
Greece : 2 fighters
Crete : 1 flag, 2 infantry
101 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 66 / 122
Russians : 32 / 0
Japanese : 50 / 70
Americans : 54 / 74
Chinese : 14 / 15
British : 38 / 36
UK_Pacific : 2 / 0
Italians : 9 / 30
ANZAC : 7 / 9
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0