2021 PTV Simon v 666 (axis +15)

  • '19 '17 '16

    Scramble from E India?


  • @simon33 said in 2021 PTV Simon v 666 (axis +15):

    Scramble from E India?

    surprised you are going for IND too, but no, no scramble

  • '19 '17 '16

    TripleA Manual Gamesave Post: British round 19

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 19
    
        Purchase Units - British
            British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from Southern Persia to 82 Sea Zone
            1 artillery and 3 infantry moved from Iraq to 82 Sea Zone
            3 artilleries, 1 battleship, 3 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 82 Sea Zone to 40 Sea Zone
            2 fighters moved from 82 Sea Zone to Eastern India
            4 armour, 8 artilleries, 1 bomber, 18 fighters, 33 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western India to Eastern India
            3 artilleries and 3 infantry moved from 40 Sea Zone to Eastern India
    
        Combat - British
            Battle in Eastern India
                British attack with 4 armour, 11 artilleries, 1 bomber, 20 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers
                Germans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; Japanese defend with 3 aaGuns, 1 armour, 18 artilleries, 12 fighters, 30 infantry, 2 marines and 8 mech_infantrys
                    Japanese roll AA dice in Eastern India : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the British lost in Eastern India
                    British roll dice for 1 battleship and 3 cruisers in Eastern India, round 2 : 2/4 hits, 2.17 expected hits
                    British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 2 : 32/78 hits, 26.83 expected hits
    

    Combat Hit Differential Summary :

    Japanese AA : -0.50
    British regular : 5.00
    

    Savegame


  • @simon33 said in 2021 PTV Simon v 666 (axis +15):

    TripleA Manual Gamesave Post: British round 19

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 19
    
        Purchase Units - British
            British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from Southern Persia to 82 Sea Zone
            1 artillery and 3 infantry moved from Iraq to 82 Sea Zone
            3 artilleries, 1 battleship, 3 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 82 Sea Zone to 40 Sea Zone
            2 fighters moved from 82 Sea Zone to Eastern India
            4 armour, 8 artilleries, 1 bomber, 18 fighters, 33 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western India to Eastern India
            3 artilleries and 3 infantry moved from 40 Sea Zone to Eastern India
    
        Combat - British
            Battle in Eastern India
                British attack with 4 armour, 11 artilleries, 1 bomber, 20 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers
                Germans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; Japanese defend with 3 aaGuns, 1 armour, 18 artilleries, 12 fighters, 30 infantry, 2 marines and 8 mech_infantrys
                    Japanese roll AA dice in Eastern India : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the British lost in Eastern India
                    British roll dice for 1 battleship and 3 cruisers in Eastern India, round 2 : 2/4 hits, 2.17 expected hits
                    British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 2 : 32/78 hits, 26.83 expected hits
    

    Combat Hit Differential Summary :

    Japanese AA : -0.50
    British regular : 5.00
    

    Savegame

    max D, nice roll

  • '19 '17 '16

    TripleA Manual Gamesave Post: British round 19

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 19
    
        Purchase Units - British
            British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from Southern Persia to 82 Sea Zone
            1 artillery and 3 infantry moved from Iraq to 82 Sea Zone
            3 artilleries, 1 battleship, 3 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 82 Sea Zone to 40 Sea Zone
            2 fighters moved from 82 Sea Zone to Eastern India
            4 armour, 8 artilleries, 1 bomber, 18 fighters, 33 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western India to Eastern India
            3 artilleries and 3 infantry moved from 40 Sea Zone to Eastern India
    
        Combat - British
            Battle in Eastern India
                British attack with 4 armour, 11 artilleries, 1 bomber, 20 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers
                Germans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; Japanese defend with 3 aaGuns, 1 armour, 18 artilleries, 12 fighters, 30 infantry, 2 marines and 8 mech_infantrys
                    Japanese roll AA dice in Eastern India : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the British lost in Eastern India
                    British roll dice for 1 battleship and 3 cruisers in Eastern India, round 2 : 2/4 hits, 2.17 expected hits
                    British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 2 : 32/78 hits, 26.83 expected hits
                    Germans roll dice for 3 aaGuns, 2 armour, 18 artilleries, 2 bombers, 13 fighters, 32 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 2 : 19/78 hits, 30.67 expected hits
                    29 infantry owned by the Japanese, 2 bombers owned by the Germans, 3 aaGuns owned by the Japanese and 19 infantry owned by the British lost in Eastern India
                    British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 3 : 19/59 hits, 23.67 expected hits
                    Germans roll dice for 2 armour, 18 artilleries, 13 fighters, 3 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 3 : 28/47 hits, 20.67 expected hits
                    1 infantry owned by the Japanese, 16 artilleries owned by the Japanese, 2 infantry owned by the Germans, 11 artilleries owned by the British and 17 infantry owned by the British lost in Eastern India
                    British roll dice for 4 armour, 1 bomber, 19 fighters, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 4 : 10/31 hits, 15.33 expected hits
                    Germans roll dice for 2 armour, 2 artilleries, 13 fighters, 2 marines and 9 mech_infantrys in Eastern India, round 4 : 12/28 hits, 14.33 expected hits
    

    Combat Hit Differential Summary :

    Japanese AA : -0.50
    Germans regular : -6.67
    British regular : -5.00
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: British round 19

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 19
    
        Purchase Units - British
            British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from Southern Persia to 82 Sea Zone
            1 artillery and 3 infantry moved from Iraq to 82 Sea Zone
            3 artilleries, 1 battleship, 3 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 82 Sea Zone to 40 Sea Zone
            2 fighters moved from 82 Sea Zone to Eastern India
            4 armour, 8 artilleries, 1 bomber, 18 fighters, 33 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western India to Eastern India
            3 artilleries and 3 infantry moved from 40 Sea Zone to Eastern India
    
        Combat - British
            Battle in Eastern India
                British attack with 4 armour, 11 artilleries, 1 bomber, 20 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers
                Germans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; Japanese defend with 3 aaGuns, 1 armour, 18 artilleries, 12 fighters, 30 infantry, 2 marines and 8 mech_infantrys
                    Japanese roll AA dice in Eastern India : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the British lost in Eastern India
                    British roll dice for 1 battleship and 3 cruisers in Eastern India, round 2 : 2/4 hits, 2.17 expected hits
                    British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 2 : 32/78 hits, 26.83 expected hits
                    Germans roll dice for 3 aaGuns, 2 armour, 18 artilleries, 2 bombers, 13 fighters, 32 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 2 : 19/78 hits, 30.67 expected hits
                    29 infantry owned by the Japanese, 2 bombers owned by the Germans, 3 aaGuns owned by the Japanese and 19 infantry owned by the British lost in Eastern India
                    British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 3 : 19/59 hits, 23.67 expected hits
                    Germans roll dice for 2 armour, 18 artilleries, 13 fighters, 3 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 3 : 28/47 hits, 20.67 expected hits
                    1 infantry owned by the Japanese, 16 artilleries owned by the Japanese, 2 infantry owned by the Germans, 11 artilleries owned by the British and 17 infantry owned by the British lost in Eastern India
                    British roll dice for 4 armour, 1 bomber, 19 fighters, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 4 : 10/31 hits, 15.33 expected hits
                    Germans roll dice for 2 armour, 2 artilleries, 13 fighters, 2 marines and 9 mech_infantrys in Eastern India, round 4 : 12/28 hits, 14.33 expected hits
                    2 artilleries owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 marines owned by the Japanese, 4 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans, 7 fighters owned by the British and 1 armour owned by the British lost in Eastern India
                    British roll dice for 3 armour, 1 bomber, 12 fighters and 3 tactical_bombers in Eastern India, round 5 : 8/19 hits, 10.00 expected hits
    

    Combat Hit Differential Summary :

    Japanese AA : -0.50
    Germans regular : -6.67
    British regular : -7.00
    

    Savegame

  • '19 '17 '16

    @666 said in 2021 PTV Simon v 666 (axis +15):

    max D, nice roll

    Yes it was, I assume the casualties until this point are ok.

    Now, Do you want anything but Max D here?

    Regarding the decision to attack, I feel it was necessary with the amount of air you had in E India.


  • @simon33 said in 2021 PTV Simon v 666 (axis +15):

    @666 said in 2021 PTV Simon v 666 (axis +15):

    max D, nice roll

    Yes it was, I assume the casualties until this point are ok.

    Now, Do you want anything but Max D here?

    Regarding the decision to attack, I feel it was necessary with the amount of air you had in E India.

    whatever you feel is best will do. thanks, gotta go to work now.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 marine moved from Iraq to 82 Sea Zone
            3 transports moved from 55 Sea Zone to 31 Sea Zone
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone
            1 artillery, 1 fighter and 1 infantry moved from 64 Sea Zone to New South Wales
            8 fighters and 2 tactical_bombers moved from 55 Sea Zone to South Australia
            15 fighters and 1 tactical_bomber moved from 64 Sea Zone to South Australia
            1 bomber moved from New Zealand to New South Wales
            1 fighter moved from New South Wales to South Australia
            1 bomber moved from New Zealand to South Australia
            2 artilleries, 2 infantry and 2 transports moved from 31 Sea Zone to 55 Sea Zone
            2 artilleries and 2 infantry moved from 55 Sea Zone to Queensland
            1 bomber moved from Western United States to 27 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Johnston Island
            1 bomber moved from Western United States to Johnston Island
            3 bombers and 1 fighter moved from Western India to 40 Sea Zone
            1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 marine and 1 transport moved from 82 Sea Zone to 40 Sea Zone
            2 infantry and 1 marine moved from 40 Sea Zone to Ceylon
            4 submarines moved from 99 Sea Zone to 100 Sea Zone
            1 fighter moved from 31 Sea Zone to Queensland
    
        Combat - Americans
            Battle in Ceylon
            Battle in 27 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 27 Sea Zone
                Americans win, taking Ceylon from Japanese with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Johnston Island
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Johnston Island, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Johnston Island
                Americans win, taking Johnston Island from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in New South Wales
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in New South Wales, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in New South Wales, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in New South Wales, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in New South Wales, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New South Wales
                    Americans roll dice for 1 artillery and 1 bomber in New South Wales, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in New South Wales, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in New South Wales
                Americans win, taking New South Wales from Japanese with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Queensland
                Americans attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Queensland, round 2 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
                Americans win, taking Queensland from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in South Australia
                Americans attack with 1 bomber, 24 fighters and 3 tactical_bombers
                Japanese defend with 2 bombers, 14 fighters, 2 infantry and 6 tactical_bombers
                    Americans roll dice for 1 bomber, 24 fighters and 3 tactical_bombers in South Australia, round 2 : 13/28 hits, 14.50 expected hits
                    Japanese roll dice for 2 bombers, 14 fighters, 2 infantry and 6 tactical_bombers in South Australia, round 2 : 10/24 hits, 13.33 expected hits
                    6 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 infantry owned by the Japanese, 2 bombers owned by the Japanese and 10 fighters owned by the Americans lost in South Australia
                    Americans roll dice for 1 bomber, 14 fighters and 3 tactical_bombers in South Australia, round 3 : 6/18 hits, 9.50 expected hits
                    Japanese roll dice for 11 fighters in South Australia, round 3 : 5/11 hits, 7.33 expected hits
                    6 fighters owned by the Japanese and 5 fighters owned by the Americans lost in South Australia
                    Americans roll dice for 1 bomber, 9 fighters and 3 tactical_bombers in South Australia, round 4 : 9/13 hits, 7.00 expected hits
                    Japanese roll dice for 5 fighters in South Australia, round 4 : 2/5 hits, 3.33 expected hits
                    5 fighters owned by the Japanese and 2 fighters owned by the Americans lost in South Australia
                Americans win with 1 bomber, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
                Casualties for Americans: 17 fighters
                Casualties for Japanese: 2 bombers, 14 fighters, 2 infantry and 6 tactical_bombers
    
        Non Combat Move - Americans
            1 transport moved from 64 Sea Zone to 65 Sea Zone
            3 bombers moved from 40 Sea Zone to Baluchistan
            2 armour moved from Iraq to Baluchistan
            1 bomber moved from South Australia to Solomon Islands
            8 carriers moved from 64 Sea Zone to 55 Sea Zone
            7 fighters and 3 tactical_bombers moved from South Australia to 55 Sea Zone
            1 bomber moved from Johnston Island to Solomon Islands
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 bomber moved from 27 Sea Zone to New Zealand
            1 fighter moved from Queensland to 55 Sea Zone
            1 artillery and 2 infantry moved from Central United States to Eastern United States
            1 fighter moved from 82 Sea Zone to Trans-Jordan
            1 fighter moved from Siberia to Southern Manchuria
            1 armour and 1 mech_infantry moved from Buryatia to Southern Manchuria
    
        Place Units - Americans
            2 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            2 fighters placed in 104 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 infantry moved from Shantung to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
            4 infantry placed in Southern Manchuria
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from Southern Persia to 82 Sea Zone
            1 artillery and 3 infantry moved from Iraq to 82 Sea Zone
            3 artilleries, 1 battleship, 3 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 82 Sea Zone to 40 Sea Zone
            2 fighters moved from 82 Sea Zone to Eastern India
            4 armour, 8 artilleries, 1 bomber, 18 fighters, 33 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western India to Eastern India
            3 artilleries and 3 infantry moved from 40 Sea Zone to Eastern India
    
        Combat - British
            Battle in Eastern India
                British attack with 4 armour, 11 artilleries, 1 bomber, 20 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers
                Germans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; Japanese defend with 3 aaGuns, 1 armour, 18 artilleries, 12 fighters, 30 infantry, 2 marines and 8 mech_infantrys
                    Japanese roll AA dice in Eastern India : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the British lost in Eastern India
                    British roll dice for 1 battleship and 3 cruisers in Eastern India, round 2 : 2/4 hits, 2.17 expected hits
                    British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 2 : 32/78 hits, 26.83 expected hits
                    Germans roll dice for 3 aaGuns, 2 armour, 18 artilleries, 2 bombers, 13 fighters, 32 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 2 : 19/78 hits, 30.67 expected hits
                    29 infantry owned by the Japanese, 2 bombers owned by the Germans, 3 aaGuns owned by the Japanese and 19 infantry owned by the British lost in Eastern India
                    British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 3 : 19/59 hits, 23.67 expected hits
                    Germans roll dice for 2 armour, 18 artilleries, 13 fighters, 3 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 3 : 28/47 hits, 20.67 expected hits
                    1 infantry owned by the Japanese, 16 artilleries owned by the Japanese, 2 infantry owned by the Germans, 11 artilleries owned by the British and 17 infantry owned by the British lost in Eastern India
                    British roll dice for 4 armour, 1 bomber, 19 fighters, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 4 : 10/31 hits, 15.33 expected hits
                    Germans roll dice for 2 armour, 2 artilleries, 13 fighters, 2 marines and 9 mech_infantrys in Eastern India, round 4 : 12/28 hits, 14.33 expected hits
                    2 artilleries owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 marines owned by the Japanese, 4 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans, 7 fighters owned by the British and 1 armour owned by the British lost in Eastern India
                    British roll dice for 3 armour, 1 bomber, 12 fighters and 3 tactical_bombers in Eastern India, round 5 : 8/19 hits, 10.00 expected hits
                    Germans roll dice for 2 armour, 13 fighters and 3 mech_infantrys in Eastern India, round 5 : 11/18 hits, 11.00 expected hits
                    3 fighters owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Germans, 8 fighters owned by the British and 3 armour owned by the British lost in Eastern India
                3 tactical_bombers owned by the British, 1 bomber owned by the British and 4 fighters owned by the British retreated
                Germans win with 10 fighters remaining. Battle score for attacker is -52
                Casualties for British: 4 armour, 11 artilleries, 16 fighters, 36 infantry and 4 mech_infantrys
                Casualties for Japanese: 3 aaGuns, 1 armour, 18 artilleries, 3 fighters, 30 infantry, 2 marines and 8 mech_infantrys
                Casualties for Germans: 1 armour, 2 bombers, 2 infantry and 1 mech_infantry
    
        Non Combat Move - British
            2 carriers, 1 fighter and 1 submarine moved from 82 Sea Zone to 40 Sea Zone
            1 armour moved from Iraq to Baluchistan
            1 armour moved from Northwest Persia to Baluchistan
            1 infantry moved from Baluchistan to Western India
            1 bomber and 3 tactical_bombers moved from Eastern India to Western India
            1 infantry moved from Iraq to 82 Sea Zone
            1 artillery moved from Southern Persia to 82 Sea Zone
            1 artillery and 4 infantry moved from Southern Persia to Baluchistan
            1 infantry moved from Iraq to Southern Persia
            2 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            2 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            3 artilleries and 3 infantry moved from Northern Caucasus to Rostov
            3 fighters moved from Eastern India to 40 Sea Zone
            1 fighter moved from Eastern India to Western India
    
        Place Units - British
            1 airfield placed in Trans-Jordan
            2 artilleries and 1 infantry placed in Southern Persia
            3 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,1,4,6,5,4,3,5
            British collect 30 PUs (6 lost to blockades); end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -3.17
    Japanese regular : -5.33
    Japanese AA : -0.50
    Germans regular : -6.67
    British regular : -7.00
    

    Savegame


  • TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 12 PUs; 
            Italians buy 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Bryansk to Eastern Poland
            2 aaGuns and 15 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 transports placed in 99 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
            Italians collect 10 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bessarabia: 1 armour
            EDIT: Adding units owned by Italians to Yugoslavia: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Romania : 1 infantry
    Bryansk : 1 flag
    Eastern Poland : 1 armour
    Bessarabia : 2 artilleries and 3 infantry
    Northern Italy : 2 aaGuns, 1 factory_minor and 15 infantry
    Southern Italy : 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
    99 Sea Zone : 2 transports
    Bulgaria : 1 flag
    Yugoslavia : 1 armour
    Greece : 2 fighters
    

    Production/PUs Summary :

    Germans : 62 / 71
    Russians : 36 / 36
    Japanese : 52 / 72
    Americans : 52 / 68
    Chinese : 16 / 16
    British : 36 / 33
    UK_Pacific : 2 / 0
    Italians : 10 / 20
    ANZAC : 6 / 0
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 19
    
        Combat Move - ANZAC
            2 fighters moved from Western India to Trans-Jordan
    
        Non Combat Move - ANZAC
            1 infantry moved from New Zealand to 65 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 6 PUs; end with 6 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 20

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 2 carriers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Germans captures 36PUs while taking Russians capital
                Germans converts factory_major into different units
            5 artilleries and 11 infantry moved from Leningrad to Archangel
            1 infantry moved from Vologda to Gorky
                  Germans take Gorky from Russians
            1 infantry moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Bryansk to Tula
                  Germans take Tula from Russians
            1 armour moved from Tula to Russia
                  Germans take Russia from Russians
            1 destroyer moved from 99 Sea Zone to 96 Sea Zone
            1 transport moved from 93 Sea Zone to 95 Sea Zone
            2 infantry moved from Southern France to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Algeria
            1 transport moved from 93 Sea Zone to 95 Sea Zone
            2 infantry moved from Southern France to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tunisia
            1 cruiser moved from 93 Sea Zone to 95 Sea Zone
            1 marine moved from Southern France to 95 Sea Zone
            1 cruiser and 1 marine moved from 95 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            2 tactical_bombers moved from Western Germany to 99 Sea Zone
            1 fighter moved from Western Germany to 99 Sea Zone
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
            1 fighter moved from Greece to 99 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 2 carriers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Germans captures 36PUs while taking Russians capital
                Germans converts factory_major into different units
            5 artilleries and 11 infantry moved from Leningrad to Archangel
            1 infantry moved from Vologda to Gorky
                  Germans take Gorky from Russians
            1 infantry moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Bryansk to Tula
                  Germans take Tula from Russians
            1 armour moved from Tula to Russia
                  Germans take Russia from Russians
            1 destroyer moved from 99 Sea Zone to 96 Sea Zone
            1 transport moved from 93 Sea Zone to 95 Sea Zone
            2 infantry moved from Southern France to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Algeria
            1 transport moved from 93 Sea Zone to 95 Sea Zone
            2 infantry moved from Southern France to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tunisia
            1 cruiser moved from 93 Sea Zone to 95 Sea Zone
            1 marine moved from Southern France to 95 Sea Zone
            1 cruiser and 1 marine moved from 95 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            2 tactical_bombers moved from Western Germany to 99 Sea Zone
            1 fighter moved from Western Germany to 99 Sea Zone
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
            1 fighter moved from Greece to 99 Sea Zone
    
        Combat - Germans
            Battle in Algeria
            Battle in Tunisia
            Battle in Malta
            Battle in 99 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers; Italians loiter and taunt
                British defend with 1 submarine
                    Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the British lost in 99 Sea Zone
                Germans win, taking Algeria from Americans, taking Tunisia from Americans, taking Malta from British with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for British: 1 submarine
            Battle in Archangel
                Germans attack with 5 artilleries and 11 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 artilleries and 11 infantry in Archangel, round 2 : 2/16 hits, 4.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 5 artilleries and 10 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 aaGuns moved from Leningrad to Archangel
            1 infantry moved from Leningrad to Northern Belarus
            9 armour and 13 mech_infantrys moved from Southern Belarus to Russia
            21 armour and 24 mech_infantrys moved from Bryansk to Russia
            1 artillery and 4 infantry moved from Poland to Baltic States
            6 infantry moved from Western Germany to 116 Sea Zone
            6 infantry moved from 116 Sea Zone to Norway
            2 fighters moved from 93 Sea Zone to Gibraltar
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 93 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 96 Sea Zone
            1 fighter moved from 99 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 99 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
            1 artillery moved from Bulgaria to Yugoslavia
            3 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Romania to Bessarabia
            3 fighters moved from Leningrad to Western Germany
            1 fighter moved from Western Germany to Gibraltar
            2 fighters and 2 tactical_bombers moved from Leningrad to Greece
            1 artillery moved from Bulgaria to Yugoslavia
            5 artilleries moved from Bulgaria to Romania
            1 destroyer moved from 96 Sea Zone to 95 Sea Zone
            6 fighters and 1 tactical_bomber moved from Leningrad to Greece
    
        Place Units - Germans
            2 carriers and 1 transport placed in 95 Sea Zone
            2 destroyers and 1 transport placed in 99 Sea Zone
            1 aaGun and 2 infantry placed in Eastern India
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
            EDIT: Removing units owned by Germans from Yugoslavia: 1 armour
            EDIT: Adding units owned by Germans to Southern France: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Romania: 2 artilleries
            EDIT: Adding units owned by Germans to Greece: 2 artilleries
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bulgaria: 1 aaGun
            EDIT: Adding units owned by Germans to Romania: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Yugoslavia: 4 infantry
            EDIT: Adding units owned by Germans to Albania: 4 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,3,3,6,3,4,2,1,6,4,2,6,4,6,2,6,4,6,4,2,1,6,2,1,6,1
            Germans collect 68 PUs (3 lost to blockades); end with 104 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 107 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -3.00
    British regular : 0.83
    

    Territory Summary for Germans :

    Western Germany : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
    Holland Belgium : 1 aaGun and 1 infantry
    Romania : 1 aaGun, 3 artilleries and 1 factory_minor
    Germany : 1 factory_major and 3 infantry
    Norway : 6 infantry
    Western Ukraine : 1 flag
    Southern Belarus : 1 flag
    Eastern Poland : 1 flag
    Russia : 1 flag, 1 airfield, 31 armour, 1 factory_minor and 37 mech_infantrys
    Archangel : 1 flag, 2 aaGuns, 5 artilleries and 10 infantry
    Bessarabia : 1 flag, 1 aaGun, 9 artilleries, 38 infantry and 1 mech_infantry
    Ukraine : 1 flag, 1 factory_minor
    Vyborg : 1 flag, 1 infantry
    Gorky : 1 flag, 1 infantry
    Baltic States : 1 flag, 1 artillery and 4 infantry
    Vologda : 1 flag
    Northern Belarus : 1 flag, 1 infantry
    Leningrad : 1 flag, 1 airfield and 1 harbour
    Novgorod : 1 flag, 1 infantry
    Tula : 1 flag
    Kweichow : 1 flag
    Gibraltar : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
    Malta : 1 flag, 1 airfield and 1 marine
    Shan State : 1 flag
    Eastern India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
    Central India : 1 flag
    Burma : 1 flag
    Albania : 4 infantry
    Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
    Tunisia : 1 flag, 2 infantry
    Algeria : 1 flag, 2 infantry
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    99 Sea Zone : 2 destroyers and 1 transport
    Finland : 1 flag, 1 infantry
    Yugoslavia : 1 flag, 2 artilleries, 3 infantry and 1 mech_infantry
    112 Sea Zone : 4 submarines
    116 Sea Zone : 1 destroyer and 3 transports
    Greece : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 8 fighters and 3 tactical_bombers
    95 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
    96 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
    

    Production/PUs Summary :

    Germans : 71 / 122
    Russians : 29 / 0
    Japanese : 52 / 72
    Americans : 50 / 68
    Chinese : 16 / 16
    British : 36 / 33
    UK_Pacific : 2 / 0
    Italians : 10 / 20
    ANZAC : 6 / 9
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • @simon33 sorry for all the edits, trying to get some games in on the weekend is tough for me…it was rushed a bit. I am sure there are some more blunders you can take advantage of.


  • TripleA Manual Gamesave Post: Germans round 20

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 2 carriers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Germans captures 36PUs while taking Russians capital
                Germans converts factory_major into different units
            5 artilleries and 11 infantry moved from Leningrad to Archangel
            1 infantry moved from Vologda to Gorky
                  Germans take Gorky from Russians
            1 infantry moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Bryansk to Tula
                  Germans take Tula from Russians
            1 armour moved from Tula to Russia
                  Germans take Russia from Russians
            1 destroyer moved from 99 Sea Zone to 96 Sea Zone
            1 transport moved from 93 Sea Zone to 95 Sea Zone
            2 infantry moved from Southern France to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Algeria
            1 transport moved from 93 Sea Zone to 95 Sea Zone
            2 infantry moved from Southern France to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tunisia
            1 cruiser moved from 93 Sea Zone to 95 Sea Zone
            1 marine moved from Southern France to 95 Sea Zone
            1 cruiser and 1 marine moved from 95 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Malta
            2 tactical_bombers moved from Western Germany to 99 Sea Zone
            1 fighter moved from Western Germany to 99 Sea Zone
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
            1 fighter moved from Greece to 99 Sea Zone
    
        Combat - Germans
            Battle in Algeria
            Battle in Tunisia
            Battle in Malta
            Battle in 99 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers; Italians loiter and taunt
                British defend with 1 submarine
                    Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the British lost in 99 Sea Zone
                Germans win, taking Algeria from Americans, taking Tunisia from Americans, taking Malta from British with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for British: 1 submarine
            Battle in Archangel
                Germans attack with 5 artilleries and 11 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 artilleries and 11 infantry in Archangel, round 2 : 2/16 hits, 4.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 5 artilleries and 10 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 aaGuns moved from Leningrad to Archangel
            1 infantry moved from Leningrad to Northern Belarus
            9 armour and 13 mech_infantrys moved from Southern Belarus to Russia
            21 armour and 24 mech_infantrys moved from Bryansk to Russia
            1 artillery and 4 infantry moved from Poland to Baltic States
            6 infantry moved from Western Germany to 116 Sea Zone
            6 infantry moved from 116 Sea Zone to Norway
            2 fighters moved from 93 Sea Zone to Gibraltar
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 93 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 96 Sea Zone
            1 fighter moved from 99 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 99 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
            1 artillery moved from Bulgaria to Yugoslavia
            3 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Romania to Bessarabia
            3 fighters moved from Leningrad to Western Germany
            1 fighter moved from Western Germany to Gibraltar
            2 fighters and 2 tactical_bombers moved from Leningrad to Greece
            1 artillery moved from Bulgaria to Yugoslavia
            5 artilleries moved from Bulgaria to Romania
            1 destroyer moved from 96 Sea Zone to 95 Sea Zone
            6 fighters and 1 tactical_bomber moved from Leningrad to Greece
    
        Place Units - Germans
            2 carriers and 1 transport placed in 95 Sea Zone
            2 destroyers and 1 transport placed in 99 Sea Zone
            1 aaGun and 2 infantry placed in Eastern India
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
            EDIT: Removing units owned by Germans from Yugoslavia: 1 armour
            EDIT: Adding units owned by Germans to Southern France: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Romania: 2 artilleries
            EDIT: Adding units owned by Germans to Greece: 2 artilleries
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bulgaria: 1 aaGun
            EDIT: Adding units owned by Germans to Romania: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Yugoslavia: 4 infantry
            EDIT: Adding units owned by Germans to Albania: 4 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,3,3,6,3,4,2,1,6,4,2,6,4,6,2,6,4,6,4,2,1,6,2,1,6,1
            Germans collect 68 PUs (3 lost to blockades); end with 104 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 107 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 122 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 95 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 99 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -3.00
    British regular : 0.83
    

    Savegame


  • @simon33 one last edit, going to leave the G ss in z99…

  • '19 '17 '16

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 20
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Bryansk
                  Russians take Bryansk from Italians
            1 infantry moved from Kursk to Tula
                  Russians take Tula from Germans
            1 armour and 6 infantry moved from Karelia to Vyborg
            5 fighters, 1 infantry and 1 tactical_bomber moved from Yaroslavl to Novgorod
            3 artilleries and 36 infantry moved from Yaroslavl to Gorky
            1 armour, 5 artilleries and 8 infantry moved from Samara to Gorky
            1 armour and 1 mech_infantry moved from Stalingrad to Gorky
            5 artilleries and 7 infantry moved from Southern Manchuria to Korea
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/7 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Gorky
                Russians attack with 2 armour, 8 artilleries, 44 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 8 artilleries, 44 infantry and 1 mech_infantry in Gorky, round 2 : 15/55 hits, 12.67 expected hits
                    Germans roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Gorky
                Russians win, taking Gorky from Germans with 2 armour, 8 artilleries, 43 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                Russians attack with 1 armour and 6 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 6 infantry in Vyborg, round 2 : 0/7 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 6 infantry in Vyborg, round 3 : 1/7 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Korea
                Russians attack with 5 artilleries and 7 infantry
                Japanese defend with 1 aaGun, 3 artilleries and 8 infantry
                    Russians roll dice for 5 artilleries and 7 infantry in Korea, round 2 : 2/12 hits, 3.67 expected hits
                    Japanese roll dice for 1 aaGun, 3 artilleries and 8 infantry in Korea, round 2 : 4/11 hits, 3.67 expected hits
                    1 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
                    Russians roll dice for 5 artilleries and 3 infantry in Korea, round 3 : 5/8 hits, 2.67 expected hits
                    Japanese roll dice for 3 artilleries and 7 infantry in Korea, round 3 : 5/10 hits, 3.33 expected hits
                    5 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Korea
                3 artilleries owned by the Russians retreated to Southern Manchuria
                Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 artilleries and 7 infantry
                Casualties for Japanese: 1 aaGun and 6 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Stalingrad to Samara
            5 fighters and 1 tactical_bomber moved from Novgorod to Urals
            1 submarine moved from 100 Sea Zone to 83 Sea Zone
            1 submarine moved from 83 Sea Zone to 82 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 2.00
    Germans regular : 0.67
    Russians regular : -0.33
    

    Savegame


  • TripleA Move Summary: Japanese round 20

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 14 carriers, 2 cruisers, 2 fighters and 3 submarines moved from 132 Sea Zone to 40 Sea Zone
            1 destroyer moved from 43 Sea Zone to 40 Sea Zone
            9 fighters moved from Eastern India to 40 Sea Zone
            1 infantry moved from Kiangsu to Shantung
                  Japanese take Shantung from Chinese
            1 infantry moved from Anhwe to Honan
                  Japanese take Honan from Chinese
            1 infantry moved from Kiangsi to Hopei
            1 infantry moved from Hunan to Szechwan
            1 armour and 1 mech_infantry moved from Kiangsi to Szechwan
            2 infantry moved from Kiangsi to Hopei
            1 submarine moved from 9 Sea Zone to 26 Sea Zone
            4 fighters moved from 7 Sea Zone to 26 Sea Zone
            1 infantry moved from Korea to Northern Manchuria
                  Japanese take Northern Manchuria from Chinese
            2 submarines moved from 9 Sea Zone to 26 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 14 carriers, 2 cruisers, 2 fighters and 3 submarines moved from 132 Sea Zone to 40 Sea Zone
            1 destroyer moved from 43 Sea Zone to 40 Sea Zone
            9 fighters moved from Eastern India to 40 Sea Zone
            1 infantry moved from Kiangsu to Shantung
                  Japanese take Shantung from Chinese
            1 infantry moved from Anhwe to Honan
                  Japanese take Honan from Chinese
            1 infantry moved from Kiangsi to Hopei
            1 infantry moved from Hunan to Szechwan
            1 armour and 1 mech_infantry moved from Kiangsi to Szechwan
            2 infantry moved from Kiangsi to Hopei
            1 submarine moved from 9 Sea Zone to 26 Sea Zone
            4 fighters moved from 7 Sea Zone to 26 Sea Zone
            1 infantry moved from Korea to Northern Manchuria
                  Japanese take Northern Manchuria from Chinese
            2 submarines moved from 9 Sea Zone to 26 Sea Zone
    
        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 4 fighters and 3 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                Japanese win with 4 fighters and 2 submarines remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Hopei
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 8 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                1 infantry owned by the Japanese retreated to Kiangsi
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 40 Sea Zone
                Japanese attack with 2 battleships, 14 carriers, 2 cruisers, 1 destroyer, 11 fighters and 3 submarines
                British defend with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 1 submarine and 3 transports; Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport; ANZAC defend with 1 fighter
                    Japanese roll dice for 3 submarines in 40 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the British
                    Japanese roll dice for 2 battleships, 14 carriers, 2 cruisers, 1 destroyer and 11 fighters in 40 Sea Zone, round 2 : 9/16 hits, 8.17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 battleship, 3 carriers, 4 cruisers, 7 destroyers, 6 fighters and 4 transports in 40 Sea Zone, round 2 : 9/21 hits, 9.50 expected hits
                Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    2 destroyers owned by the British, 1 carrier owned by the Americans, 1 submarine owned by the British and 2 carriers owned by the British lost in 40 Sea Zone
                    Japanese roll dice for 3 submarines in 40 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships, 14 carriers, 2 cruisers, 1 destroyer and 11 fighters in 40 Sea Zone, round 3 : 6/16 hits, 8.17 expected hits
                    British roll dice for 1 battleship, 4 cruisers, 5 destroyers, 6 fighters and 4 transports in 40 Sea Zone, round 3 : 9/16 hits, 8.33 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    1 cruiser owned by the Americans, 2 destroyers owned by the British, 3 destroyers owned by the Americans, 1 cruiser owned by the British, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 40 Sea Zone
                    Japanese roll dice for 3 submarines in 40 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                    1 cruiser owned by the British lost in 40 Sea Zone
                    Japanese roll dice for 2 battleships, 12 carriers, 1 cruiser and 11 fighters in 40 Sea Zone, round 4 : 6/14 hits, 7.33 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 4 transports in 40 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    British roll dice for 6 fighters in 40 Sea Zone, round 4 : 5/6 hits, 4.00 expected hits
                    1 fighter owned by the ANZAC, 1 cruiser owned by the British, 5 carriers owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 2 fighters owned by the British lost in 40 Sea Zone
                    Japanese roll dice for 2 submarines in 40 Sea Zone, round 5 : 2/2 hits, 0.67 expected hits
                    1 transport owned by the British and 1 battleship owned by the British lost in 40 Sea Zone
                    Japanese roll dice for 2 battleships, 7 carriers, 1 cruiser and 11 fighters in 40 Sea Zone, round 5 : 10/14 hits, 7.33 expected hits
                    British roll dice for 1 fighter in 40 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    2 transports owned by the British, 1 transport owned by the Americans, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 40 Sea Zone
                Japanese win, taking 40 Sea Zone from Neutral with 2 battleships, 7 carriers, 11 fighters and 2 submarines remaining. Battle score for attacker is 108
                Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport
                Casualties for British: 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 1 submarine and 3 transports
                Casualties for Japanese: 7 carriers, 2 cruisers, 1 destroyer and 1 submarine
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - Japanese
            4 fighters moved from 40 Sea Zone to Eastern India
            3 fighters moved from 40 Sea Zone to Eastern India
            1 aaGun moved from Burma to Eastern India
            3 fighters moved from Kwangtung to Eastern India
            1 marine moved from Malaya to Shan State
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 7 Sea Zone
            2 infantry moved from Japan to 7 Sea Zone
            2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 7 Sea Zone to 25 Sea Zone
            2 artilleries and 4 infantry moved from 25 Sea Zone to Midway
            2 fighters moved from 26 Sea Zone to Midway
            1 carrier moved from 7 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 7 Sea Zone to 6 Sea Zone
            2 destroyers moved from 7 Sea Zone to 25 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Kiangsi
    
        Place Units - Japanese
            2 submarines placed in 7 Sea Zone
            1 transport placed in 7 Sea Zone
            Japanese undo move 2.
            1 transport placed in 6 Sea Zone
            3 fighters placed in Japan
            3 mech_infantrys placed in Kwangtung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.67
    Japanese regular : -0.33
    British regular : 1.17
    

    Territory Summary for Japanese :

    Kyushu : 5 infantry
    Kiangsu : 1 flag, 1 factory_minor and 3 infantry
    Northern Manchuria : 1 flag, 1 infantry
    Korea : 3 artilleries and 3 infantry
    Shantung : 1 flag, 1 infantry
    Caroline Islands : 1 airfield and 1 harbour
    Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
    Kwangsi : 1 flag
    Fukien : 1 flag
    Davao : 1 flag, 1 airfield and 1 harbour
    Midway : 1 flag, 1 airfield, 2 artilleries, 2 fighters and 4 infantry
    Manilla : 1 flag
    Aleutian Islands : 1 flag, 1 infantry
    Guam : 1 flag, 1 airfield
    Wake Island : 1 flag, 1 airfield
    Anhwe : 1 flag, 1 infantry
    Kweichow : 1 infantry
    Shansi : 1 flag, 1 infantry
    Honan : 1 flag, 1 infantry
    Kiangsi : 1 flag, 2 infantry
    Hunan : 1 flag, 1 infantry
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Yunnan : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
    Shan State : 1 marine
    Malaya : 1 flag, 1 harbour
    Eastern India : 1 aaGun and 10 fighters
    Borneo : 1 flag
    Western Australia : 1 flag
    South Australia : 1 flag
    Victoria : 1 flag
    New Britain : 1 flag
    Northern Australia : 1 flag
    French Indo China : 1 flag
    Sumatra : 1 flag
    76 Sea Zone : 1 submarine
    Java : 1 flag
    26 Sea Zone : 2 submarines
    7 Sea Zone : 2 submarines
    25 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
    40 Sea Zone : 1 flag, 2 battleships, 7 carriers, 4 fighters and 2 submarines
    Dutch New Guinea : 1 flag
    Celebes : 1 flag
    6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
    

    Production/PUs Summary :

    Germans : 69 / 122
    Russians : 32 / 0
    Japanese : 57 / 70
    Americans : 50 / 68
    Chinese : 11 / 16
    British : 36 / 33
    UK_Pacific : 2 / 0
    Italians : 9 / 20
    ANZAC : 6 / 9
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Dice Statistics:

    Total
            1 was rolled 635 times
            2 was rolled 633 times
            3 was rolled 643 times
            4 was rolled 668 times
            5 was rolled 632 times
            6 was rolled 644 times
        Average roll : 3.509
        Median : 4.000
        Variance : 0.236
        Standard Deviation : 0.486
        Total rolls : 3855
    
    Germans Combat
            1 was rolled 141 times
            2 was rolled 149 times
            3 was rolled 145 times
            4 was rolled 134 times
            5 was rolled 132 times
            6 was rolled 139 times
        Average roll : 3.457
        Median : 3.000
        Variance : 0.248
        Standard Deviation : 0.498
        Total rolls : 840
    
    British Combat
            1 was rolled 81 times
            2 was rolled 76 times
            3 was rolled 80 times
            4 was rolled 91 times
            5 was rolled 78 times
            6 was rolled 84 times
        Average roll : 3.533
        Median : 4.000
        Variance : 0.289
        Standard Deviation : 0.538
        Total rolls : 490
    
    Italians Combat
            1 was rolled 29 times
            2 was rolled 30 times
            3 was rolled 25 times
            4 was rolled 33 times
            5 was rolled 35 times
            6 was rolled 36 times
        Average roll : 3.654
        Median : 4.000
        Variance : 0.456
        Standard Deviation : 0.676
        Total rolls : 188
    
    French Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 7 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 6 times
        Average roll : 3.395
        Median : 3.000
        Variance : 0.144
        Standard Deviation : 0.380
        Total rolls : 38
    
    ANZAC Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 9 times
            4 was rolled 10 times
            5 was rolled 5 times
            6 was rolled 4 times
        Average roll : 3.262
        Median : 3.000
        Variance : 0.634
        Standard Deviation : 0.796
        Total rolls : 42
    
    Americans Combat
            1 was rolled 80 times
            2 was rolled 69 times
            3 was rolled 91 times
            4 was rolled 94 times
            5 was rolled 79 times
            6 was rolled 78 times
        Average roll : 3.523
        Median : 4.000
        Variance : 0.863
        Standard Deviation : 0.929
        Total rolls : 491
    
    Neutral_Allies Combat
            1 was rolled 4 times
            3 was rolled 1 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3.714
        Median : 4.000
        Variance : 0.872
        Standard Deviation : 0.934
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 55 times
            2 was rolled 58 times
            3 was rolled 69 times
            4 was rolled 67 times
            5 was rolled 66 times
            6 was rolled 80 times
        Average roll : 3.686
        Median : 4.000
        Variance : 0.992
        Standard Deviation : 0.996
        Total rolls : 395
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.692
        Median : 4.000
        Variance : 0.903
        Standard Deviation : 0.950
        Total rolls : 13
    
    Russians Combat
            1 was rolled 103 times
            2 was rolled 104 times
            3 was rolled 85 times
            4 was rolled 90 times
            5 was rolled 105 times
            6 was rolled 93 times
        Average roll : 3.464
        Median : 3.000
        Variance : 0.617
        Standard Deviation : 0.786
        Total rolls : 580
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.833
        Median : 4.000
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 127 times
            2 was rolled 129 times
            3 was rolled 127 times
            4 was rolled 137 times
            5 was rolled 122 times
            6 was rolled 116 times
        Average roll : 3.456
        Median : 3.000
        Variance : 0.327
        Standard Deviation : 0.572
        Total rolls : 758
    

    Savegame

  • '19 '17 '16

    Did I forget to move the troops up from Kursk? Can I add that now?

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