Yeah we’re not starting with less than 8. We’ll get them
2021 PTV Simon v 666 (axis +15)
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Scramble from E India?
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@simon33 said in 2021 PTV Simon v 666 (axis +15):
Scramble from E India?
surprised you are going for IND too, but no, no scramble
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TripleA Manual Gamesave Post: British round 19
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19 Purchase Units - British British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Southern Persia to 82 Sea Zone 1 artillery and 3 infantry moved from Iraq to 82 Sea Zone 3 artilleries, 1 battleship, 3 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 82 Sea Zone to 40 Sea Zone 2 fighters moved from 82 Sea Zone to Eastern India 4 armour, 8 artilleries, 1 bomber, 18 fighters, 33 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western India to Eastern India 3 artilleries and 3 infantry moved from 40 Sea Zone to Eastern India Combat - British Battle in Eastern India British attack with 4 armour, 11 artilleries, 1 bomber, 20 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers Germans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; Japanese defend with 3 aaGuns, 1 armour, 18 artilleries, 12 fighters, 30 infantry, 2 marines and 8 mech_infantrys Japanese roll AA dice in Eastern India : 1/9 hits, 1.50 expected hits 1 fighter owned by the British lost in Eastern India British roll dice for 1 battleship and 3 cruisers in Eastern India, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 2 : 32/78 hits, 26.83 expected hits
Combat Hit Differential Summary :
Japanese AA : -0.50 British regular : 5.00
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@simon33 said in 2021 PTV Simon v 666 (axis +15):
TripleA Manual Gamesave Post: British round 19
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19 Purchase Units - British British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Southern Persia to 82 Sea Zone 1 artillery and 3 infantry moved from Iraq to 82 Sea Zone 3 artilleries, 1 battleship, 3 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 82 Sea Zone to 40 Sea Zone 2 fighters moved from 82 Sea Zone to Eastern India 4 armour, 8 artilleries, 1 bomber, 18 fighters, 33 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western India to Eastern India 3 artilleries and 3 infantry moved from 40 Sea Zone to Eastern India Combat - British Battle in Eastern India British attack with 4 armour, 11 artilleries, 1 bomber, 20 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers Germans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; Japanese defend with 3 aaGuns, 1 armour, 18 artilleries, 12 fighters, 30 infantry, 2 marines and 8 mech_infantrys Japanese roll AA dice in Eastern India : 1/9 hits, 1.50 expected hits 1 fighter owned by the British lost in Eastern India British roll dice for 1 battleship and 3 cruisers in Eastern India, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 2 : 32/78 hits, 26.83 expected hits
Combat Hit Differential Summary :
Japanese AA : -0.50 British regular : 5.00
max D, nice roll
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TripleA Manual Gamesave Post: British round 19
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19 Purchase Units - British British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Southern Persia to 82 Sea Zone 1 artillery and 3 infantry moved from Iraq to 82 Sea Zone 3 artilleries, 1 battleship, 3 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 82 Sea Zone to 40 Sea Zone 2 fighters moved from 82 Sea Zone to Eastern India 4 armour, 8 artilleries, 1 bomber, 18 fighters, 33 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western India to Eastern India 3 artilleries and 3 infantry moved from 40 Sea Zone to Eastern India Combat - British Battle in Eastern India British attack with 4 armour, 11 artilleries, 1 bomber, 20 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers Germans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; Japanese defend with 3 aaGuns, 1 armour, 18 artilleries, 12 fighters, 30 infantry, 2 marines and 8 mech_infantrys Japanese roll AA dice in Eastern India : 1/9 hits, 1.50 expected hits 1 fighter owned by the British lost in Eastern India British roll dice for 1 battleship and 3 cruisers in Eastern India, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 2 : 32/78 hits, 26.83 expected hits Germans roll dice for 3 aaGuns, 2 armour, 18 artilleries, 2 bombers, 13 fighters, 32 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 2 : 19/78 hits, 30.67 expected hits 29 infantry owned by the Japanese, 2 bombers owned by the Germans, 3 aaGuns owned by the Japanese and 19 infantry owned by the British lost in Eastern India British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 3 : 19/59 hits, 23.67 expected hits Germans roll dice for 2 armour, 18 artilleries, 13 fighters, 3 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 3 : 28/47 hits, 20.67 expected hits 1 infantry owned by the Japanese, 16 artilleries owned by the Japanese, 2 infantry owned by the Germans, 11 artilleries owned by the British and 17 infantry owned by the British lost in Eastern India British roll dice for 4 armour, 1 bomber, 19 fighters, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 4 : 10/31 hits, 15.33 expected hits Germans roll dice for 2 armour, 2 artilleries, 13 fighters, 2 marines and 9 mech_infantrys in Eastern India, round 4 : 12/28 hits, 14.33 expected hits
Combat Hit Differential Summary :
Japanese AA : -0.50 Germans regular : -6.67 British regular : -5.00
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TripleA Manual Gamesave Post: British round 19
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19 Purchase Units - British British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Southern Persia to 82 Sea Zone 1 artillery and 3 infantry moved from Iraq to 82 Sea Zone 3 artilleries, 1 battleship, 3 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 82 Sea Zone to 40 Sea Zone 2 fighters moved from 82 Sea Zone to Eastern India 4 armour, 8 artilleries, 1 bomber, 18 fighters, 33 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western India to Eastern India 3 artilleries and 3 infantry moved from 40 Sea Zone to Eastern India Combat - British Battle in Eastern India British attack with 4 armour, 11 artilleries, 1 bomber, 20 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers Germans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; Japanese defend with 3 aaGuns, 1 armour, 18 artilleries, 12 fighters, 30 infantry, 2 marines and 8 mech_infantrys Japanese roll AA dice in Eastern India : 1/9 hits, 1.50 expected hits 1 fighter owned by the British lost in Eastern India British roll dice for 1 battleship and 3 cruisers in Eastern India, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 2 : 32/78 hits, 26.83 expected hits Germans roll dice for 3 aaGuns, 2 armour, 18 artilleries, 2 bombers, 13 fighters, 32 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 2 : 19/78 hits, 30.67 expected hits 29 infantry owned by the Japanese, 2 bombers owned by the Germans, 3 aaGuns owned by the Japanese and 19 infantry owned by the British lost in Eastern India British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 3 : 19/59 hits, 23.67 expected hits Germans roll dice for 2 armour, 18 artilleries, 13 fighters, 3 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 3 : 28/47 hits, 20.67 expected hits 1 infantry owned by the Japanese, 16 artilleries owned by the Japanese, 2 infantry owned by the Germans, 11 artilleries owned by the British and 17 infantry owned by the British lost in Eastern India British roll dice for 4 armour, 1 bomber, 19 fighters, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 4 : 10/31 hits, 15.33 expected hits Germans roll dice for 2 armour, 2 artilleries, 13 fighters, 2 marines and 9 mech_infantrys in Eastern India, round 4 : 12/28 hits, 14.33 expected hits 2 artilleries owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 marines owned by the Japanese, 4 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans, 7 fighters owned by the British and 1 armour owned by the British lost in Eastern India British roll dice for 3 armour, 1 bomber, 12 fighters and 3 tactical_bombers in Eastern India, round 5 : 8/19 hits, 10.00 expected hits
Combat Hit Differential Summary :
Japanese AA : -0.50 Germans regular : -6.67 British regular : -7.00
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@666 said in 2021 PTV Simon v 666 (axis +15):
max D, nice roll
Yes it was, I assume the casualties until this point are ok.
Now, Do you want anything but Max D here?
Regarding the decision to attack, I feel it was necessary with the amount of air you had in E India.
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@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
max D, nice roll
Yes it was, I assume the casualties until this point are ok.
Now, Do you want anything but Max D here?
Regarding the decision to attack, I feel it was necessary with the amount of air you had in E India.
whatever you feel is best will do. thanks, gotta go to work now.
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19 Purchase Units - Americans Americans buy 1 carrier, 4 fighters and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry and 1 marine moved from Iraq to 82 Sea Zone 3 transports moved from 55 Sea Zone to 31 Sea Zone 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from 64 Sea Zone to New South Wales 8 fighters and 2 tactical_bombers moved from 55 Sea Zone to South Australia 15 fighters and 1 tactical_bomber moved from 64 Sea Zone to South Australia 1 bomber moved from New Zealand to New South Wales 1 fighter moved from New South Wales to South Australia 1 bomber moved from New Zealand to South Australia 2 artilleries, 2 infantry and 2 transports moved from 31 Sea Zone to 55 Sea Zone 2 artilleries and 2 infantry moved from 55 Sea Zone to Queensland 1 bomber moved from Western United States to 27 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Johnston Island 1 bomber moved from Western United States to Johnston Island 3 bombers and 1 fighter moved from Western India to 40 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 marine and 1 transport moved from 82 Sea Zone to 40 Sea Zone 2 infantry and 1 marine moved from 40 Sea Zone to Ceylon 4 submarines moved from 99 Sea Zone to 100 Sea Zone 1 fighter moved from 31 Sea Zone to Queensland Combat - Americans Battle in Ceylon Battle in 27 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 27 Sea Zone Americans win, taking Ceylon from Japanese with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Johnston Island Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Johnston Island, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Johnston Island Americans win, taking Johnston Island from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in New South Wales Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in New South Wales, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in New South Wales, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 infantry in New South Wales, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in New South Wales, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New South Wales Americans roll dice for 1 artillery and 1 bomber in New South Wales, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in New South Wales, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in New South Wales Americans win, taking New South Wales from Japanese with 1 artillery remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber and 1 infantry Casualties for Japanese: 2 infantry Battle in Queensland Americans attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Queensland, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland Americans win, taking Queensland from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in South Australia Americans attack with 1 bomber, 24 fighters and 3 tactical_bombers Japanese defend with 2 bombers, 14 fighters, 2 infantry and 6 tactical_bombers Americans roll dice for 1 bomber, 24 fighters and 3 tactical_bombers in South Australia, round 2 : 13/28 hits, 14.50 expected hits Japanese roll dice for 2 bombers, 14 fighters, 2 infantry and 6 tactical_bombers in South Australia, round 2 : 10/24 hits, 13.33 expected hits 6 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 infantry owned by the Japanese, 2 bombers owned by the Japanese and 10 fighters owned by the Americans lost in South Australia Americans roll dice for 1 bomber, 14 fighters and 3 tactical_bombers in South Australia, round 3 : 6/18 hits, 9.50 expected hits Japanese roll dice for 11 fighters in South Australia, round 3 : 5/11 hits, 7.33 expected hits 6 fighters owned by the Japanese and 5 fighters owned by the Americans lost in South Australia Americans roll dice for 1 bomber, 9 fighters and 3 tactical_bombers in South Australia, round 4 : 9/13 hits, 7.00 expected hits Japanese roll dice for 5 fighters in South Australia, round 4 : 2/5 hits, 3.33 expected hits 5 fighters owned by the Japanese and 2 fighters owned by the Americans lost in South Australia Americans win with 1 bomber, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60 Casualties for Americans: 17 fighters Casualties for Japanese: 2 bombers, 14 fighters, 2 infantry and 6 tactical_bombers Non Combat Move - Americans 1 transport moved from 64 Sea Zone to 65 Sea Zone 3 bombers moved from 40 Sea Zone to Baluchistan 2 armour moved from Iraq to Baluchistan 1 bomber moved from South Australia to Solomon Islands 8 carriers moved from 64 Sea Zone to 55 Sea Zone 7 fighters and 3 tactical_bombers moved from South Australia to 55 Sea Zone 1 bomber moved from Johnston Island to Solomon Islands 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 bomber moved from 27 Sea Zone to New Zealand 1 fighter moved from Queensland to 55 Sea Zone 1 artillery and 2 infantry moved from Central United States to Eastern United States 1 fighter moved from 82 Sea Zone to Trans-Jordan 1 fighter moved from Siberia to Southern Manchuria 1 armour and 1 mech_infantry moved from Buryatia to Southern Manchuria Place Units - Americans 2 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in 104 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Shantung to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Hopei Chinese creates battle in territory Szechwan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 4 infantry placed in Southern Manchuria Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Purchase Units - British British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Southern Persia to 82 Sea Zone 1 artillery and 3 infantry moved from Iraq to 82 Sea Zone 3 artilleries, 1 battleship, 3 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 82 Sea Zone to 40 Sea Zone 2 fighters moved from 82 Sea Zone to Eastern India 4 armour, 8 artilleries, 1 bomber, 18 fighters, 33 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western India to Eastern India 3 artilleries and 3 infantry moved from 40 Sea Zone to Eastern India Combat - British Battle in Eastern India British attack with 4 armour, 11 artilleries, 1 bomber, 20 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers Germans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; Japanese defend with 3 aaGuns, 1 armour, 18 artilleries, 12 fighters, 30 infantry, 2 marines and 8 mech_infantrys Japanese roll AA dice in Eastern India : 1/9 hits, 1.50 expected hits 1 fighter owned by the British lost in Eastern India British roll dice for 1 battleship and 3 cruisers in Eastern India, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 2 : 32/78 hits, 26.83 expected hits Germans roll dice for 3 aaGuns, 2 armour, 18 artilleries, 2 bombers, 13 fighters, 32 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 2 : 19/78 hits, 30.67 expected hits 29 infantry owned by the Japanese, 2 bombers owned by the Germans, 3 aaGuns owned by the Japanese and 19 infantry owned by the British lost in Eastern India British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 3 : 19/59 hits, 23.67 expected hits Germans roll dice for 2 armour, 18 artilleries, 13 fighters, 3 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 3 : 28/47 hits, 20.67 expected hits 1 infantry owned by the Japanese, 16 artilleries owned by the Japanese, 2 infantry owned by the Germans, 11 artilleries owned by the British and 17 infantry owned by the British lost in Eastern India British roll dice for 4 armour, 1 bomber, 19 fighters, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 4 : 10/31 hits, 15.33 expected hits Germans roll dice for 2 armour, 2 artilleries, 13 fighters, 2 marines and 9 mech_infantrys in Eastern India, round 4 : 12/28 hits, 14.33 expected hits 2 artilleries owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 marines owned by the Japanese, 4 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans, 7 fighters owned by the British and 1 armour owned by the British lost in Eastern India British roll dice for 3 armour, 1 bomber, 12 fighters and 3 tactical_bombers in Eastern India, round 5 : 8/19 hits, 10.00 expected hits Germans roll dice for 2 armour, 13 fighters and 3 mech_infantrys in Eastern India, round 5 : 11/18 hits, 11.00 expected hits 3 fighters owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Germans, 8 fighters owned by the British and 3 armour owned by the British lost in Eastern India 3 tactical_bombers owned by the British, 1 bomber owned by the British and 4 fighters owned by the British retreated Germans win with 10 fighters remaining. Battle score for attacker is -52 Casualties for British: 4 armour, 11 artilleries, 16 fighters, 36 infantry and 4 mech_infantrys Casualties for Japanese: 3 aaGuns, 1 armour, 18 artilleries, 3 fighters, 30 infantry, 2 marines and 8 mech_infantrys Casualties for Germans: 1 armour, 2 bombers, 2 infantry and 1 mech_infantry Non Combat Move - British 2 carriers, 1 fighter and 1 submarine moved from 82 Sea Zone to 40 Sea Zone 1 armour moved from Iraq to Baluchistan 1 armour moved from Northwest Persia to Baluchistan 1 infantry moved from Baluchistan to Western India 1 bomber and 3 tactical_bombers moved from Eastern India to Western India 1 infantry moved from Iraq to 82 Sea Zone 1 artillery moved from Southern Persia to 82 Sea Zone 1 artillery and 4 infantry moved from Southern Persia to Baluchistan 1 infantry moved from Iraq to Southern Persia 2 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Anglo-Egyptian Sudan to Egypt 1 submarine moved from 95 Sea Zone to 99 Sea Zone 3 artilleries and 3 infantry moved from Northern Caucasus to Rostov 3 fighters moved from Eastern India to 40 Sea Zone 1 fighter moved from Eastern India to Western India Place Units - British 1 airfield placed in Trans-Jordan 2 artilleries and 1 infantry placed in Southern Persia 3 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,1,4,6,5,4,3,5 British collect 30 PUs (6 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -3.17 Japanese regular : -5.33 Japanese AA : -0.50 Germans regular : -6.67 British regular : -7.00
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 12 PUs; Italians buy 2 transports; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour moved from Bryansk to Eastern Poland 2 aaGuns and 15 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 transports placed in 99 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5 Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 1 armour EDIT: Adding units owned by Italians to Yugoslavia: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for Italians :
Romania : 1 infantry Bryansk : 1 flag Eastern Poland : 1 armour Bessarabia : 2 artilleries and 3 infantry Northern Italy : 2 aaGuns, 1 factory_minor and 15 infantry Southern Italy : 1 airfield, 1 factory_minor, 3 fighters and 1 harbour 99 Sea Zone : 2 transports Bulgaria : 1 flag Yugoslavia : 1 armour Greece : 2 fighters
Production/PUs Summary :
Germans : 62 / 71 Russians : 36 / 36 Japanese : 52 / 72 Americans : 52 / 68 Chinese : 16 / 16 British : 36 / 33 UK_Pacific : 2 / 0 Italians : 10 / 20 ANZAC : 6 / 0 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19 Combat Move - ANZAC 2 fighters moved from Western India to Trans-Jordan Non Combat Move - ANZAC 1 infantry moved from New Zealand to 65 Sea Zone Turn Complete - ANZAC ANZAC collect 6 PUs; end with 6 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 20
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 2 carriers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans Germans captures 36PUs while taking Russians capital Germans converts factory_major into different units 5 artilleries and 11 infantry moved from Leningrad to Archangel 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Bryansk to Tula Germans take Tula from Russians 1 armour moved from Tula to Russia Germans take Russia from Russians 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Southern France to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Algeria 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Southern France to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tunisia 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 marine moved from Southern France to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 2 tactical_bombers moved from Western Germany to 99 Sea Zone 1 fighter moved from Western Germany to 99 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from Greece to 99 Sea Zone
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 2 carriers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans Germans captures 36PUs while taking Russians capital Germans converts factory_major into different units 5 artilleries and 11 infantry moved from Leningrad to Archangel 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Bryansk to Tula Germans take Tula from Russians 1 armour moved from Tula to Russia Germans take Russia from Russians 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Southern France to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Algeria 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Southern France to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tunisia 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 marine moved from Southern France to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 2 tactical_bombers moved from Western Germany to 99 Sea Zone 1 fighter moved from Western Germany to 99 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from Greece to 99 Sea Zone Combat - Germans Battle in Algeria Battle in Tunisia Battle in Malta Battle in 99 Sea Zone Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers; Italians loiter and taunt British defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the British lost in 99 Sea Zone Germans win, taking Algeria from Americans, taking Tunisia from Americans, taking Malta from British with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for British: 1 submarine Battle in Archangel Germans attack with 5 artilleries and 11 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 11 infantry in Archangel, round 2 : 2/16 hits, 4.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 5 artilleries and 10 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 aaGuns moved from Leningrad to Archangel 1 infantry moved from Leningrad to Northern Belarus 9 armour and 13 mech_infantrys moved from Southern Belarus to Russia 21 armour and 24 mech_infantrys moved from Bryansk to Russia 1 artillery and 4 infantry moved from Poland to Baltic States 6 infantry moved from Western Germany to 116 Sea Zone 6 infantry moved from 116 Sea Zone to Norway 2 fighters moved from 93 Sea Zone to Gibraltar 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 96 Sea Zone 1 fighter moved from 99 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone 1 artillery moved from Bulgaria to Yugoslavia 3 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 3 fighters moved from Leningrad to Western Germany 1 fighter moved from Western Germany to Gibraltar 2 fighters and 2 tactical_bombers moved from Leningrad to Greece 1 artillery moved from Bulgaria to Yugoslavia 5 artilleries moved from Bulgaria to Romania 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 6 fighters and 1 tactical_bomber moved from Leningrad to Greece Place Units - Germans 2 carriers and 1 transport placed in 95 Sea Zone 2 destroyers and 1 transport placed in 99 Sea Zone 1 aaGun and 2 infantry placed in Eastern India Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry EDIT: Removing units owned by Germans from Yugoslavia: 1 armour EDIT: Adding units owned by Germans to Southern France: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 2 artilleries EDIT: Adding units owned by Germans to Greece: 2 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Bulgaria: 1 aaGun EDIT: Adding units owned by Germans to Romania: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 4 infantry EDIT: Adding units owned by Germans to Albania: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,3,3,6,3,4,2,1,6,4,2,6,4,6,2,6,4,6,4,2,1,6,2,1,6,1 Germans collect 68 PUs (3 lost to blockades); end with 104 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 107 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 112 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 122 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -3.00 British regular : 0.83
Territory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major, 3 fighters and 1 harbour Holland Belgium : 1 aaGun and 1 infantry Romania : 1 aaGun, 3 artilleries and 1 factory_minor Germany : 1 factory_major and 3 infantry Norway : 6 infantry Western Ukraine : 1 flag Southern Belarus : 1 flag Eastern Poland : 1 flag Russia : 1 flag, 1 airfield, 31 armour, 1 factory_minor and 37 mech_infantrys Archangel : 1 flag, 2 aaGuns, 5 artilleries and 10 infantry Bessarabia : 1 flag, 1 aaGun, 9 artilleries, 38 infantry and 1 mech_infantry Ukraine : 1 flag, 1 factory_minor Vyborg : 1 flag, 1 infantry Gorky : 1 flag, 1 infantry Baltic States : 1 flag, 1 artillery and 4 infantry Vologda : 1 flag Northern Belarus : 1 flag, 1 infantry Leningrad : 1 flag, 1 airfield and 1 harbour Novgorod : 1 flag, 1 infantry Tula : 1 flag Kweichow : 1 flag Gibraltar : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry Malta : 1 flag, 1 airfield and 1 marine Shan State : 1 flag Eastern India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Central India : 1 flag Burma : 1 flag Albania : 4 infantry Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry Tunisia : 1 flag, 2 infantry Algeria : 1 flag, 2 infantry Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry France : 1 flag, 1 airfield and 1 factory_minor 99 Sea Zone : 2 destroyers and 1 transport Finland : 1 flag, 1 infantry Yugoslavia : 1 flag, 2 artilleries, 3 infantry and 1 mech_infantry 112 Sea Zone : 4 submarines 116 Sea Zone : 1 destroyer and 3 transports Greece : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 8 fighters and 3 tactical_bombers 95 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport 96 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 71 / 122 Russians : 29 / 0 Japanese : 52 / 72 Americans : 50 / 68 Chinese : 16 / 16 British : 36 / 33 UK_Pacific : 2 / 0 Italians : 10 / 20 ANZAC : 6 / 9 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@simon33 sorry for all the edits, trying to get some games in on the weekend is tough for me…it was rushed a bit. I am sure there are some more blunders you can take advantage of.
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TripleA Manual Gamesave Post: Germans round 20
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 2 carriers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans Germans captures 36PUs while taking Russians capital Germans converts factory_major into different units 5 artilleries and 11 infantry moved from Leningrad to Archangel 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Bryansk to Tula Germans take Tula from Russians 1 armour moved from Tula to Russia Germans take Russia from Russians 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Southern France to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Algeria 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Southern France to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tunisia 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 marine moved from Southern France to 95 Sea Zone 1 cruiser and 1 marine moved from 95 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 2 tactical_bombers moved from Western Germany to 99 Sea Zone 1 fighter moved from Western Germany to 99 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from Greece to 99 Sea Zone Combat - Germans Battle in Algeria Battle in Tunisia Battle in Malta Battle in 99 Sea Zone Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers; Italians loiter and taunt British defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the British lost in 99 Sea Zone Germans win, taking Algeria from Americans, taking Tunisia from Americans, taking Malta from British with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for British: 1 submarine Battle in Archangel Germans attack with 5 artilleries and 11 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 11 infantry in Archangel, round 2 : 2/16 hits, 4.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 5 artilleries and 10 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 aaGuns moved from Leningrad to Archangel 1 infantry moved from Leningrad to Northern Belarus 9 armour and 13 mech_infantrys moved from Southern Belarus to Russia 21 armour and 24 mech_infantrys moved from Bryansk to Russia 1 artillery and 4 infantry moved from Poland to Baltic States 6 infantry moved from Western Germany to 116 Sea Zone 6 infantry moved from 116 Sea Zone to Norway 2 fighters moved from 93 Sea Zone to Gibraltar 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 96 Sea Zone 1 fighter moved from 99 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone 1 artillery moved from Bulgaria to Yugoslavia 3 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 3 fighters moved from Leningrad to Western Germany 1 fighter moved from Western Germany to Gibraltar 2 fighters and 2 tactical_bombers moved from Leningrad to Greece 1 artillery moved from Bulgaria to Yugoslavia 5 artilleries moved from Bulgaria to Romania 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 6 fighters and 1 tactical_bomber moved from Leningrad to Greece Place Units - Germans 2 carriers and 1 transport placed in 95 Sea Zone 2 destroyers and 1 transport placed in 99 Sea Zone 1 aaGun and 2 infantry placed in Eastern India Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry EDIT: Removing units owned by Germans from Yugoslavia: 1 armour EDIT: Adding units owned by Germans to Southern France: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 2 artilleries EDIT: Adding units owned by Germans to Greece: 2 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Bulgaria: 1 aaGun EDIT: Adding units owned by Germans to Romania: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 4 infantry EDIT: Adding units owned by Germans to Albania: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,3,3,6,3,4,2,1,6,4,2,6,4,6,2,6,4,6,4,2,1,6,2,1,6,1 Germans collect 68 PUs (3 lost to blockades); end with 104 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 107 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 112 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 122 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 95 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 99 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -3.00 British regular : 0.83
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@simon33 one last edit, going to leave the G ss in z99…
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 20 Combat Move - Russians 1 infantry moved from Smolensk to Bryansk Russians take Bryansk from Italians 1 infantry moved from Kursk to Tula Russians take Tula from Germans 1 armour and 6 infantry moved from Karelia to Vyborg 5 fighters, 1 infantry and 1 tactical_bomber moved from Yaroslavl to Novgorod 3 artilleries and 36 infantry moved from Yaroslavl to Gorky 1 armour, 5 artilleries and 8 infantry moved from Samara to Gorky 1 armour and 1 mech_infantry moved from Stalingrad to Gorky 5 artilleries and 7 infantry moved from Southern Manchuria to Korea Combat - Russians Battle in Novgorod Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/7 hits, 3.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Gorky Russians attack with 2 armour, 8 artilleries, 44 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 8 artilleries, 44 infantry and 1 mech_infantry in Gorky, round 2 : 15/55 hits, 12.67 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 2 armour, 8 artilleries, 43 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 armour and 6 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 6 infantry in Vyborg, round 2 : 0/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 6 infantry in Vyborg, round 3 : 1/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Korea Russians attack with 5 artilleries and 7 infantry Japanese defend with 1 aaGun, 3 artilleries and 8 infantry Russians roll dice for 5 artilleries and 7 infantry in Korea, round 2 : 2/12 hits, 3.67 expected hits Japanese roll dice for 1 aaGun, 3 artilleries and 8 infantry in Korea, round 2 : 4/11 hits, 3.67 expected hits 1 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea Russians roll dice for 5 artilleries and 3 infantry in Korea, round 3 : 5/8 hits, 2.67 expected hits Japanese roll dice for 3 artilleries and 7 infantry in Korea, round 3 : 5/10 hits, 3.33 expected hits 5 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Korea 3 artilleries owned by the Russians retreated to Southern Manchuria Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 artilleries and 7 infantry Casualties for Japanese: 1 aaGun and 6 infantry Non Combat Move - Russians 1 infantry moved from Stalingrad to Samara 5 fighters and 1 tactical_bomber moved from Novgorod to Urals 1 submarine moved from 100 Sea Zone to 83 Sea Zone 1 submarine moved from 83 Sea Zone to 82 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 2.00 Germans regular : 0.67 Russians regular : -0.33
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TripleA Move Summary: Japanese round 20
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 14 carriers, 2 cruisers, 2 fighters and 3 submarines moved from 132 Sea Zone to 40 Sea Zone 1 destroyer moved from 43 Sea Zone to 40 Sea Zone 9 fighters moved from Eastern India to 40 Sea Zone 1 infantry moved from Kiangsu to Shantung Japanese take Shantung from Chinese 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Hunan to Szechwan 1 armour and 1 mech_infantry moved from Kiangsi to Szechwan 2 infantry moved from Kiangsi to Hopei 1 submarine moved from 9 Sea Zone to 26 Sea Zone 4 fighters moved from 7 Sea Zone to 26 Sea Zone 1 infantry moved from Korea to Northern Manchuria Japanese take Northern Manchuria from Chinese 2 submarines moved from 9 Sea Zone to 26 Sea Zone
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 fighters, 3 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 14 carriers, 2 cruisers, 2 fighters and 3 submarines moved from 132 Sea Zone to 40 Sea Zone 1 destroyer moved from 43 Sea Zone to 40 Sea Zone 9 fighters moved from Eastern India to 40 Sea Zone 1 infantry moved from Kiangsu to Shantung Japanese take Shantung from Chinese 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Hunan to Szechwan 1 armour and 1 mech_infantry moved from Kiangsi to Szechwan 2 infantry moved from Kiangsi to Hopei 1 submarine moved from 9 Sea Zone to 26 Sea Zone 4 fighters moved from 7 Sea Zone to 26 Sea Zone 1 infantry moved from Korea to Northern Manchuria Japanese take Northern Manchuria from Chinese 2 submarines moved from 9 Sea Zone to 26 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 4 fighters and 3 submarines Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win with 4 fighters and 2 submarines remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Hopei, round 8 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei 1 infantry owned by the Japanese retreated to Kiangsi Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Szechwan Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 40 Sea Zone Japanese attack with 2 battleships, 14 carriers, 2 cruisers, 1 destroyer, 11 fighters and 3 submarines British defend with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 1 submarine and 3 transports; Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport; ANZAC defend with 1 fighter Japanese roll dice for 3 submarines in 40 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the British Japanese roll dice for 2 battleships, 14 carriers, 2 cruisers, 1 destroyer and 11 fighters in 40 Sea Zone, round 2 : 9/16 hits, 8.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 battleship, 3 carriers, 4 cruisers, 7 destroyers, 6 fighters and 4 transports in 40 Sea Zone, round 2 : 9/21 hits, 9.50 expected hits Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese 2 destroyers owned by the British, 1 carrier owned by the Americans, 1 submarine owned by the British and 2 carriers owned by the British lost in 40 Sea Zone Japanese roll dice for 3 submarines in 40 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 14 carriers, 2 cruisers, 1 destroyer and 11 fighters in 40 Sea Zone, round 3 : 6/16 hits, 8.17 expected hits British roll dice for 1 battleship, 4 cruisers, 5 destroyers, 6 fighters and 4 transports in 40 Sea Zone, round 3 : 9/16 hits, 8.33 expected hits Units damaged: 3 carriers owned by the Japanese 1 cruiser owned by the Americans, 2 destroyers owned by the British, 3 destroyers owned by the Americans, 1 cruiser owned by the British, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 40 Sea Zone Japanese roll dice for 3 submarines in 40 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits 1 cruiser owned by the British lost in 40 Sea Zone Japanese roll dice for 2 battleships, 12 carriers, 1 cruiser and 11 fighters in 40 Sea Zone, round 4 : 6/14 hits, 7.33 expected hits British roll dice for 1 battleship, 1 cruiser and 4 transports in 40 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 6 fighters in 40 Sea Zone, round 4 : 5/6 hits, 4.00 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the British, 5 carriers owned by the Japanese, 1 submarine owned by the Japanese, 2 fighters owned by the Americans and 2 fighters owned by the British lost in 40 Sea Zone Japanese roll dice for 2 submarines in 40 Sea Zone, round 5 : 2/2 hits, 0.67 expected hits 1 transport owned by the British and 1 battleship owned by the British lost in 40 Sea Zone Japanese roll dice for 2 battleships, 7 carriers, 1 cruiser and 11 fighters in 40 Sea Zone, round 5 : 10/14 hits, 7.33 expected hits British roll dice for 1 fighter in 40 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 2 transports owned by the British, 1 transport owned by the Americans, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 40 Sea Zone Japanese win, taking 40 Sea Zone from Neutral with 2 battleships, 7 carriers, 11 fighters and 2 submarines remaining. Battle score for attacker is 108 Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport Casualties for British: 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 1 submarine and 3 transports Casualties for Japanese: 7 carriers, 2 cruisers, 1 destroyer and 1 submarine Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 4 fighters moved from 40 Sea Zone to Eastern India 3 fighters moved from 40 Sea Zone to Eastern India 1 aaGun moved from Burma to Eastern India 3 fighters moved from Kwangtung to Eastern India 1 marine moved from Malaya to Shan State 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from Japan to 7 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 7 Sea Zone to 25 Sea Zone 2 artilleries and 4 infantry moved from 25 Sea Zone to Midway 2 fighters moved from 26 Sea Zone to Midway 1 carrier moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 2 destroyers moved from 7 Sea Zone to 25 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Kiangsi Place Units - Japanese 2 submarines placed in 7 Sea Zone 1 transport placed in 7 Sea Zone Japanese undo move 2. 1 transport placed in 6 Sea Zone 3 fighters placed in Japan 3 mech_infantrys placed in Kwangtung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.67 Japanese regular : -0.33 British regular : 1.17
Territory Summary for Japanese :
Kyushu : 5 infantry Kiangsu : 1 flag, 1 factory_minor and 3 infantry Northern Manchuria : 1 flag, 1 infantry Korea : 3 artilleries and 3 infantry Shantung : 1 flag, 1 infantry Caroline Islands : 1 airfield and 1 harbour Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry Kwangsi : 1 flag Fukien : 1 flag Davao : 1 flag, 1 airfield and 1 harbour Midway : 1 flag, 1 airfield, 2 artilleries, 2 fighters and 4 infantry Manilla : 1 flag Aleutian Islands : 1 flag, 1 infantry Guam : 1 flag, 1 airfield Wake Island : 1 flag, 1 airfield Anhwe : 1 flag, 1 infantry Kweichow : 1 infantry Shansi : 1 flag, 1 infantry Honan : 1 flag, 1 infantry Kiangsi : 1 flag, 2 infantry Hunan : 1 flag, 1 infantry Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Yunnan : 1 flag, 1 infantry Szechwan : 1 flag, 1 armour, 1 infantry and 1 mech_infantry Shan State : 1 marine Malaya : 1 flag, 1 harbour Eastern India : 1 aaGun and 10 fighters Borneo : 1 flag Western Australia : 1 flag South Australia : 1 flag Victoria : 1 flag New Britain : 1 flag Northern Australia : 1 flag French Indo China : 1 flag Sumatra : 1 flag 76 Sea Zone : 1 submarine Java : 1 flag 26 Sea Zone : 2 submarines 7 Sea Zone : 2 submarines 25 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports 40 Sea Zone : 1 flag, 2 battleships, 7 carriers, 4 fighters and 2 submarines Dutch New Guinea : 1 flag Celebes : 1 flag 6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 69 / 122 Russians : 32 / 0 Japanese : 57 / 70 Americans : 50 / 68 Chinese : 11 / 16 British : 36 / 33 UK_Pacific : 2 / 0 Italians : 9 / 20 ANZAC : 6 / 9 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
Dice Statistics:
Total 1 was rolled 635 times 2 was rolled 633 times 3 was rolled 643 times 4 was rolled 668 times 5 was rolled 632 times 6 was rolled 644 times Average roll : 3.509 Median : 4.000 Variance : 0.236 Standard Deviation : 0.486 Total rolls : 3855 Germans Combat 1 was rolled 141 times 2 was rolled 149 times 3 was rolled 145 times 4 was rolled 134 times 5 was rolled 132 times 6 was rolled 139 times Average roll : 3.457 Median : 3.000 Variance : 0.248 Standard Deviation : 0.498 Total rolls : 840 British Combat 1 was rolled 81 times 2 was rolled 76 times 3 was rolled 80 times 4 was rolled 91 times 5 was rolled 78 times 6 was rolled 84 times Average roll : 3.533 Median : 4.000 Variance : 0.289 Standard Deviation : 0.538 Total rolls : 490 Italians Combat 1 was rolled 29 times 2 was rolled 30 times 3 was rolled 25 times 4 was rolled 33 times 5 was rolled 35 times 6 was rolled 36 times Average roll : 3.654 Median : 4.000 Variance : 0.456 Standard Deviation : 0.676 Total rolls : 188 French Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 7 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.395 Median : 3.000 Variance : 0.144 Standard Deviation : 0.380 Total rolls : 38 ANZAC Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 9 times 4 was rolled 10 times 5 was rolled 5 times 6 was rolled 4 times Average roll : 3.262 Median : 3.000 Variance : 0.634 Standard Deviation : 0.796 Total rolls : 42 Americans Combat 1 was rolled 80 times 2 was rolled 69 times 3 was rolled 91 times 4 was rolled 94 times 5 was rolled 79 times 6 was rolled 78 times Average roll : 3.523 Median : 4.000 Variance : 0.863 Standard Deviation : 0.929 Total rolls : 491 Neutral_Allies Combat 1 was rolled 4 times 3 was rolled 1 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.714 Median : 4.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 55 times 2 was rolled 58 times 3 was rolled 69 times 4 was rolled 67 times 5 was rolled 66 times 6 was rolled 80 times Average roll : 3.686 Median : 4.000 Variance : 0.992 Standard Deviation : 0.996 Total rolls : 395 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 4 times 6 was rolled 3 times Average roll : 3.692 Median : 4.000 Variance : 0.903 Standard Deviation : 0.950 Total rolls : 13 Russians Combat 1 was rolled 103 times 2 was rolled 104 times 3 was rolled 85 times 4 was rolled 90 times 5 was rolled 105 times 6 was rolled 93 times Average roll : 3.464 Median : 3.000 Variance : 0.617 Standard Deviation : 0.786 Total rolls : 580 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.833 Median : 4.000 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 127 times 2 was rolled 129 times 3 was rolled 127 times 4 was rolled 137 times 5 was rolled 122 times 6 was rolled 116 times Average roll : 3.456 Median : 3.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 758
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Did I forget to move the troops up from Kursk? Can I add that now?