@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 destroyers, 1 fighter, 9 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Leningrad to Vologda
              Germans take Vologda from Russians
        1 infantry moved from Leningrad to Archangel
              Germans take Archangel from Russians
        1 armour moved from Eastern India to Central India
              Germans take Central India from UK_Pacific
        1 armour moved from Central India to Eastern India
        1 artillery and 3 infantry moved from Normandy Bordeaux to 113 Sea Zone
        1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone
        1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 93 Sea Zone
        1 artillery, 2 fighters and 3 infantry moved from 93 Sea Zone to Gibraltar
    Combat - Germans
        Battle in Gibraltar
            Germans attack with 1 artillery, 2 fighters and 3 infantry
            British defend with 1 airfield, 1 harbour and 3 infantry; Americans defend with 1 fighter
                Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits
                British roll dice for 1 fighter and 3 infantry in Gibraltar, round 2 : 0/4 hits, 1.67 expected hits
                3 infantry owned by the British lost in Gibraltar
                Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 3 : 4/6 hits, 2.00 expected hits
                British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
                1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Gibraltar
            Germans win, taking Gibraltar from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 16
            Casualties for British: 3 infantry
            Casualties for Germans: 1 infantry
            Casualties for Americans: 1 fighter
    Non Combat Move - Germans
        2 fighters moved from Gibraltar to 93 Sea Zone
        3 submarines moved from 115 Sea Zone to 112 Sea Zone
        1 submarine moved from 126 Sea Zone to 112 Sea Zone
        1 submarine moved from 112 Sea Zone to 93 Sea Zone
        3 fighters moved from Leningrad to Western Germany
        1 infantry moved from Finland to Vyborg
        2 transports moved from 118 Sea Zone to 116 Sea Zone
        1 artillery and 4 infantry moved from Germany to Poland
        1 infantry moved from France to Normandy Bordeaux
        1 infantry moved from France to Normandy Bordeaux
        6 infantry moved from France to Western Germany
        1 aaGun moved from France to Holland Belgium
        5 infantry moved from Northern Italy to Yugoslavia
        11 fighters and 3 tactical_bombers moved from Ukraine to Leningrad
        22 armour and 24 mech_infantrys moved from Ukraine to Bryansk
        9 armour and 10 mech_infantrys moved from Bessarabia to Southern Belarus
        9 artilleries and 35 infantry moved from Ukraine to Bessarabia
        3 mech_infantrys moved from Romania to Southern Belarus
        1 armour and 1 mech_infantry moved from Greece to Yugoslavia
        2 infantry moved from Albania to Yugoslavia
        1 aaGun and 7 artilleries moved from Greece to Bulgaria
        1 mech_infantry moved from Greece to Romania
        1 aaGun moved from Romania to Bessarabia
        1 fighter moved from Bulgaria to Greece
        3 tactical_bombers moved from Bulgaria to Western Germany
        2 bombers moved from Malaya to Eastern India
    Place Units - Germans
        1 destroyer and 1 transport placed in 116 Sea Zone
        2 destroyers and 1 submarine placed in 99 Sea Zone
        1 infantry and 1 marine placed in Southern France
        1 fighter and 2 infantry placed in Eastern India
        3 infantry placed in Romania
        3 infantry placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,2,1,1,6,4,2,1,5
            Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,5
        Germans collect 58 PUs (6 lost to blockades); end with 58 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans regular : 1.83
British regular : -1.33
Territory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 3 tactical_bombers
Holland Belgium : 1 aaGun and 1 infantry
Poland : 1 artillery and 4 infantry
Romania : 1 factory_minor, 3 infantry and 1 mech_infantry
Germany : 1 factory_major and 3 infantry
Western Ukraine : 1 flag
Southern Belarus : 1 flag, 9 armour and 13 mech_infantrys
Bryansk : 22 armour and 24 mech_infantrys
Eastern Poland : 1 flag
Archangel : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 aaGun, 9 artilleries and 35 infantry
Ukraine : 1 flag, 1 factory_minor
Vyborg : 1 flag, 1 infantry
Baltic States : 1 flag
Vologda : 1 flag, 1 infantry
Northern Belarus : 1 flag
Leningrad : 1 flag, 2 aaGuns, 1 airfield, 5 artilleries, 11 fighters, 1 harbour, 13 infantry and 3 tactical_bombers
Kweichow : 1 flag
Szechwan : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Shan State : 1 flag
Eastern India : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Central India : 1 flag
Burma : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour, 4 infantry and 1 marine
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
99 Sea Zone : 2 destroyers and 1 submarine
Finland : 1 flag, 1 infantry
Bulgaria : 1 aaGun and 7 artilleries
Yugoslavia : 1 flag, 1 armour, 7 infantry and 1 mech_infantry
112 Sea Zone : 4 submarines
116 Sea Zone : 1 destroyer and 3 transports
93 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Greece : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
Production/PUs Summary :
Germans : 64 / 71
Russians : 34 / 38
Japanese : 53 / 80
Americans : 52 / 69
Chinese : 14 / 15
British : 36 / 35
UK_Pacific : 2 / 0
Italians : 11 / 18
ANZAC : 6 / 9
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19
    Purchase Units - Russians
        Russians buy 1 airfield, 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Rostov to Kursk
              Russians take Kursk from Italians
        4 fighters moved from Nenetsia to Archangel
        1 fighter and 1 tactical_bomber moved from Russia to Archangel
        1 infantry moved from Nenetsia to Archangel
        1 submarine moved from 99 Sea Zone to 100 Sea Zone
Actually, to speed things along, I am going to assume no scramble from Leningrad. I wouldn’t.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19
    Purchase Units - Russians
        Russians buy 1 airfield, 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Rostov to Kursk
              Russians take Kursk from Italians
        4 fighters moved from Nenetsia to Archangel
        1 fighter and 1 tactical_bomber moved from Russia to Archangel
        1 infantry moved from Nenetsia to Archangel
        1 submarine moved from 99 Sea Zone to 100 Sea Zone
    Combat - Russians
        Battle in Archangel
            Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 5/7 hits, 3.33 expected hits
                Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Archangel
            Russians win, taking Archangel from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        5 fighters and 1 tactical_bomber moved from Archangel to Yaroslavl
        1 infantry moved from Smolensk to Yaroslavl
        2 artilleries and 31 infantry moved from Novgorod to Yaroslavl
        1 artillery and 5 infantry moved from Russia to Yaroslavl
        3 artilleries moved from Stalingrad to Samara
        1 armour moved from Rostov to Samara
        2 aaGuns, 14 artilleries and 70 infantry moved from Rostov to Kursk
        1 artillery moved from Inner Mongolia to Kansu
        1 aaGun, 5 artilleries and 7 infantry moved from Northern Manchuria to Southern Manchuria
        2 infantry moved from Soviet Far East to Siberia
    Place Units - Russians
        1 airfield placed in Yaroslavl
        3 infantry placed in Siberia
        1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,5,3,6,1
        Russians collect 32 PUs (4 lost to blockades); end with 32 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.67
@simon33 said in 2021 PTV Simon v 666 (axis +15):
TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19 Purchase Units - Russians Russians buy 1 airfield, 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Kursk Russians take Kursk from Italians 4 fighters moved from Nenetsia to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Nenetsia to Archangel 1 submarine moved from 99 Sea Zone to 100 Sea Zone Combat - Russians Battle in Archangel Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 5/7 hits, 3.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Archangel to Yaroslavl 1 infantry moved from Smolensk to Yaroslavl 2 artilleries and 31 infantry moved from Novgorod to Yaroslavl 1 artillery and 5 infantry moved from Russia to Yaroslavl 3 artilleries moved from Stalingrad to Samara 1 armour moved from Rostov to Samara 2 aaGuns, 14 artilleries and 70 infantry moved from Rostov to Kursk 1 artillery moved from Inner Mongolia to Kansu 1 aaGun, 5 artilleries and 7 infantry moved from Northern Manchuria to Southern Manchuria 2 infantry moved from Soviet Far East to Siberia Place Units - Russians 1 airfield placed in Yaroslavl 3 infantry placed in Siberia 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad Turn Complete - Russians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,5,3,6,1 Russians collect 32 PUs (4 lost to blockades); end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.67
really been struggling with JPN and what to do here, like last turn, I think I completely messed up last turn as japan. giving up all those trannies was a disaster, what a blunder! been working on this all morning and just can’t decide, sorry for the delay. I will complete this, this weekend Simon, it has been a great game imo. Thanks
I agree, great game. Thought I had the upper hand most of the way through but there have been a couple of points that you nearly had me, especially grabbing India for the 7th VC.
^ Not to mention that you are about to grab Moscow.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19
    Purchase Units - Japanese
        Japanese buy 5 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 submarines moved from 5 Sea Zone to 9 Sea Zone
        1 submarine moved from 6 Sea Zone to 9 Sea Zone
        1 infantry moved from Wake Island to 24 Sea Zone
        1 infantry and 1 transport moved from 24 Sea Zone to 27 Sea Zone
        1 infantry moved from 27 Sea Zone to Johnston Island
        1 infantry moved from South Australia to Queensland
        3 infantry moved from South Australia to New South Wales
        6 tactical_bombers moved from Western Australia to New South Wales
        8 fighters moved from Western Australia to New South Wales
        2 bombers moved from Western Australia to Queensland
        6 fighters moved from South Australia to Queensland
        1 infantry moved from Shansi to Anhwe
              Japanese take Anhwe from Chinese
        1 armour, 9 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
        2 infantry moved from Kwangtung to Kiangsi
        1 infantry moved from Hunan to Kiangsi
        3 fighters moved from Kwangtung to Kiangsi
Combat Hit Differential Summary :
@simon33 scramble orders?
None of them.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19
    Purchase Units - Japanese
        Japanese buy 5 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 submarines moved from 5 Sea Zone to 9 Sea Zone
        1 submarine moved from 6 Sea Zone to 9 Sea Zone
        1 infantry moved from Wake Island to 24 Sea Zone
        1 infantry and 1 transport moved from 24 Sea Zone to 27 Sea Zone
        1 infantry moved from 27 Sea Zone to Johnston Island
        1 infantry moved from South Australia to Queensland
        3 infantry moved from South Australia to New South Wales
        6 tactical_bombers moved from Western Australia to New South Wales
        8 fighters moved from Western Australia to New South Wales
        2 bombers moved from Western Australia to Queensland
        6 fighters moved from South Australia to Queensland
        1 infantry moved from Shansi to Anhwe
              Japanese take Anhwe from Chinese
        1 armour, 9 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
        2 infantry moved from Kwangtung to Kiangsi
        1 infantry moved from Hunan to Kiangsi
        3 fighters moved from Kwangtung to Kiangsi
    Combat - Japanese
        Battle in Johnston Island
        Battle in New South Wales
            Japanese attack with 8 fighters, 3 infantry and 6 tactical_bombers
            ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 2 artilleries and 1 infantry
                Japanese roll dice for 8 fighters, 3 infantry and 6 tactical_bombers in New South Wales, round 2 : 11/17 hits, 8.50 expected hits
                ANZAC roll dice for 2 artilleries and 1 infantry in New South Wales, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in New South Wales
            Japanese destroys 9PUs while taking ANZAC capital
            Japanese win, taking Johnston Island from Americans, taking New South Wales from ANZAC with 8 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 2 artilleries and 1 infantry
        Battle in Queensland
            Japanese attack with 2 bombers, 6 fighters and 1 infantry
            ANZAC defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery
                Japanese roll dice for 2 bombers, 6 fighters and 1 infantry in Queensland, round 2 : 4/9 hits, 4.17 expected hits
                ANZAC roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Americans lost in Queensland
            Japanese win, taking Queensland from ANZAC with 2 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Americans: 1 artillery
        Battle in 9 Sea Zone
            Japanese attack with 3 submarines
            Americans defend with 1 destroyer
                Japanese roll dice for 3 submarines in 9 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 9 Sea Zone
            Japanese win with 3 submarines remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Kiangsi
            Japanese attack with 1 armour, 3 fighters, 12 infantry and 1 mech_infantry
            Chinese defend with 1 artillery and 10 infantry
                Japanese roll dice for 1 armour, 3 fighters, 12 infantry and 1 mech_infantry in Kiangsi, round 2 : 4/17 hits, 4.33 expected hits
                Chinese roll dice for 1 artillery and 10 infantry in Kiangsi, round 2 : 5/11 hits, 3.67 expected hits
                5 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsi
                Japanese roll dice for 1 armour, 3 fighters, 7 infantry and 1 mech_infantry in Kiangsi, round 3 : 2/12 hits, 3.50 expected hits
                Chinese roll dice for 1 artillery and 6 infantry in Kiangsi, round 3 : 2/7 hits, 2.33 expected hits
                2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                Japanese roll dice for 1 armour, 3 fighters, 5 infantry and 1 mech_infantry in Kiangsi, round 4 : 4/10 hits, 3.17 expected hits
                Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 4 : 1/5 hits, 1.67 expected hits
                1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsi
                Japanese roll dice for 1 armour, 3 fighters, 4 infantry and 1 mech_infantry in Kiangsi, round 5 : 2/9 hits, 3.00 expected hits
                Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Chinese lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 1 armour, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
            Casualties for Japanese: 8 infantry
            Casualties for Chinese: 1 artillery and 10 infantry
    Non Combat Move - Japanese
        1 infantry moved from Chahar to Shansi
        1 infantry moved from Burma to Eastern India
        1 mech_infantry moved from Yunnan to Eastern India
        1 infantry moved from Kweichow to Yunnan
        1 infantry moved from Szechwan to Kweichow
        1 infantry moved from Hopei to Hunan
        2 bombers and 6 fighters moved from Queensland to South Australia
        8 fighters moved from New South Wales to South Australia
        6 tactical_bombers moved from New South Wales to South Australia
        1 destroyer moved from 40 Sea Zone to 43 Sea Zone
        3 fighters moved from 40 Sea Zone to Eastern India
        1 marine moved from Ceylon to 40 Sea Zone
        1 battleship, 3 carriers, 2 cruisers, 1 marine and 3 submarines moved from 40 Sea Zone to 132 Sea Zone
        1 marine moved from 132 Sea Zone to Malaya
        3 fighters moved from Kiangsi to 7 Sea Zone
        2 fighters moved from 20 Sea Zone to 132 Sea Zone
        2 transports moved from 20 Sea Zone to 6 Sea Zone
        2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 7 Sea Zone
        2 artilleries and 2 infantry moved from 7 Sea Zone to Japan
        1 destroyer moved from 20 Sea Zone to 7 Sea Zone
        2 carriers moved from 20 Sea Zone to 7 Sea Zone
        1 destroyer moved from 5 Sea Zone to 7 Sea Zone
        1 aaGun moved from Yunnan to Burma
    Place Units - Japanese
        2 transports placed in 7 Sea Zone
        1 fighter placed in 7 Sea Zone
        3 fighters placed in Kwangtung
        3 infantry placed in Kiangsu
        1 fighter and 3 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 6,2,3,6,5,6,1,1,3,4,3,2,5,1,6,3,2,1,3,6,1,3,6,6,2,3,4,3,5,2,3,1,6,6
            Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,5,5,4,4,4,4,3,3,5,4,4,2,2,6,6,2,5,3,3,6,5,4,6,1,3,2,3,5,6,2,5,6,4,1,4,1,5,1,6,1,2,2,6,6,4,5,4,3,6,1,3,5,5,6
        Japanese collect 54 PUs (5 lost to blockades); end with 54 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0.00
Americans regular : -0.33
Japanese regular : 1.33
ANZAC regular : -0.33
Territory Summary for Japanese :
Kyushu : 5 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Korea : 1 aaGun, 3 artilleries and 8 infantry
Caroline Islands : 1 airfield and 1 harbour
Jehol : 1 flag
Japan : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Kwangsi : 1 flag
Fukien : 1 flag
Johnston Island : 1 flag, 1 harbour and 1 infantry
Davao : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Manilla : 1 flag
Aleutian Islands : 1 flag, 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Anhwe : 1 flag, 1 infantry
Kweichow : 1 infantry
Chahar : 1 flag
Hopei : 1 flag
Shansi : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 armour, 4 infantry and 1 mech_infantry
Hunan : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 factory_minor, 3 fighters and 1 harbour
Yunnan : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 1 marine
Eastern India : 3 aaGuns, 1 armour, 18 artilleries, 12 fighters, 30 infantry, 2 marines and 8 mech_infantrys
Borneo : 1 flag
Ceylon : 1 flag
Burma : 1 aaGun
Western Australia : 1 flag
South Australia : 1 flag, 2 bombers, 14 fighters, 2 infantry and 6 tactical_bombers
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Victoria : 1 flag
New Britain : 1 flag
Northern Australia : 1 flag
Queensland : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
French Indo China : 1 flag
9 Sea Zone : 3 submarines
Sumatra : 1 flag
76 Sea Zone : 1 submarine
Java : 1 flag
43 Sea Zone : 1 destroyer
7 Sea Zone : 2 carriers, 3 destroyers, 4 fighters and 4 transports
Dutch New Guinea : 1 flag
Celebes : 1 flag
27 Sea Zone : 1 transport
132 Sea Zone : 2 battleships, 14 carriers, 2 cruisers, 2 fighters and 3 submarines
Production/PUs Summary :
Germans : 63 / 71
Russians : 36 / 36
Japanese : 59 / 72
Americans : 52 / 69
Chinese : 12 / 15
British : 36 / 35
UK_Pacific : 2 / 0
Italians : 10 / 18
ANZAC : 2 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19
    Purchase Units - Americans
        Americans buy 1 carrier, 4 fighters and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        2 infantry and 1 marine moved from Iraq to 82 Sea Zone
        3 transports moved from 55 Sea Zone to 31 Sea Zone
        1 transport moved from 64 Sea Zone to 55 Sea Zone
        1 artillery and 1 infantry moved from New Guinea to 55 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone
        1 artillery, 1 fighter and 1 infantry moved from 64 Sea Zone to New South Wales
        8 fighters and 2 tactical_bombers moved from 55 Sea Zone to South Australia
        15 fighters and 1 tactical_bomber moved from 64 Sea Zone to South Australia
        1 bomber moved from New Zealand to New South Wales
        1 fighter moved from New South Wales to South Australia
        1 bomber moved from New Zealand to South Australia
        2 artilleries, 2 infantry and 2 transports moved from 31 Sea Zone to 55 Sea Zone
        2 artilleries and 2 infantry moved from 55 Sea Zone to Queensland
        1 bomber moved from Western United States to 27 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 31 Sea Zone
        1 artillery and 1 infantry moved from 31 Sea Zone to Johnston Island
        1 bomber moved from Western United States to Johnston Island
        3 bombers and 1 fighter moved from Western India to 40 Sea Zone
        1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 marine and 1 transport moved from 82 Sea Zone to 40 Sea Zone
        2 infantry and 1 marine moved from 40 Sea Zone to Ceylon
        4 submarines moved from 99 Sea Zone to 100 Sea Zone
        1 fighter moved from 31 Sea Zone to Queensland
    Combat - Americans
        Battle in Ceylon
        Battle in 27 Sea Zone
            Americans attack with 1 bomber
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 27 Sea Zone
            Americans win, taking Ceylon from Japanese with 1 bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 transport
        Battle in Johnston Island
            Americans attack with 1 artillery, 1 bomber and 1 infantry
            Japanese defend with 1 harbour and 1 infantry
                Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Johnston Island, round 2 : 1/3 hits, 1.17 expected hits
                Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Johnston Island
            Americans win, taking Johnston Island from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in New South Wales
            Americans attack with 1 artillery, 1 bomber and 1 infantry
            Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                Americans roll dice for 1 artillery, 1 bomber and 1 infantry in New South Wales, round 2 : 0/3 hits, 1.17 expected hits
                Japanese roll dice for 2 infantry in New South Wales, round 2 : 0/2 hits, 0.67 expected hits
                Americans roll dice for 1 artillery, 1 bomber and 1 infantry in New South Wales, round 3 : 1/3 hits, 1.17 expected hits
                Japanese roll dice for 2 infantry in New South Wales, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New South Wales
                Americans roll dice for 1 artillery and 1 bomber in New South Wales, round 4 : 1/2 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in New South Wales, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in New South Wales
            Americans win, taking New South Wales from Japanese with 1 artillery remaining. Battle score for attacker is -9
            Casualties for Americans: 1 bomber and 1 infantry
            Casualties for Japanese: 2 infantry
        Battle in Queensland
            Americans attack with 2 artilleries, 1 fighter and 2 infantry
            Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Queensland, round 2 : 3/5 hits, 1.83 expected hits
                Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
            Americans win, taking Queensland from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in South Australia
            Americans attack with 1 bomber, 24 fighters and 3 tactical_bombers
            Japanese defend with 2 bombers, 14 fighters, 2 infantry and 6 tactical_bombers
                Americans roll dice for 1 bomber, 24 fighters and 3 tactical_bombers in South Australia, round 2 : 13/28 hits, 14.50 expected hits
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : 1.67
Assumed no scramble from E India.
OOL in SA? Can I assume Max D?
@simon33 said in 2021 PTV Simon v 666 (axis +15):
Assumed no scramble from E India.
OOL in SA? Can I assume Max D?
yeah, sure, WTH…
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19
    Purchase Units - British
        British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 artilleries moved from Southern Persia to 82 Sea Zone
        1 artillery and 3 infantry moved from Iraq to 82 Sea Zone
        3 artilleries, 1 battleship, 3 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 82 Sea Zone to 40 Sea Zone
        2 fighters moved from 82 Sea Zone to Eastern India
        4 armour, 8 artilleries, 1 bomber, 18 fighters, 33 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western India to Eastern India
        3 artilleries and 3 infantry moved from 40 Sea Zone to Eastern India
Scramble from E India?
@simon33 said in 2021 PTV Simon v 666 (axis +15):
Scramble from E India?
surprised you are going for IND too, but no, no scramble
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19
    Purchase Units - British
        British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 artilleries moved from Southern Persia to 82 Sea Zone
        1 artillery and 3 infantry moved from Iraq to 82 Sea Zone
        3 artilleries, 1 battleship, 3 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 82 Sea Zone to 40 Sea Zone
        2 fighters moved from 82 Sea Zone to Eastern India
        4 armour, 8 artilleries, 1 bomber, 18 fighters, 33 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western India to Eastern India
        3 artilleries and 3 infantry moved from 40 Sea Zone to Eastern India
    Combat - British
        Battle in Eastern India
            British attack with 4 armour, 11 artilleries, 1 bomber, 20 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers
            Germans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; Japanese defend with 3 aaGuns, 1 armour, 18 artilleries, 12 fighters, 30 infantry, 2 marines and 8 mech_infantrys
                Japanese roll AA dice in Eastern India : 1/9 hits, 1.50 expected hits
                1 fighter owned by the British lost in Eastern India
                British roll dice for 1 battleship and 3 cruisers in Eastern India, round 2 : 2/4 hits, 2.17 expected hits
                British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 2 : 32/78 hits, 26.83 expected hits
Combat Hit Differential Summary :
Japanese AA : -0.50
British regular : 5.00
@simon33 said in 2021 PTV Simon v 666 (axis +15):
TripleA Manual Gamesave Post: British round 19
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19 Purchase Units - British British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Southern Persia to 82 Sea Zone 1 artillery and 3 infantry moved from Iraq to 82 Sea Zone 3 artilleries, 1 battleship, 3 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 82 Sea Zone to 40 Sea Zone 2 fighters moved from 82 Sea Zone to Eastern India 4 armour, 8 artilleries, 1 bomber, 18 fighters, 33 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western India to Eastern India 3 artilleries and 3 infantry moved from 40 Sea Zone to Eastern India Combat - British Battle in Eastern India British attack with 4 armour, 11 artilleries, 1 bomber, 20 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers Germans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; Japanese defend with 3 aaGuns, 1 armour, 18 artilleries, 12 fighters, 30 infantry, 2 marines and 8 mech_infantrys Japanese roll AA dice in Eastern India : 1/9 hits, 1.50 expected hits 1 fighter owned by the British lost in Eastern India British roll dice for 1 battleship and 3 cruisers in Eastern India, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 2 : 32/78 hits, 26.83 expected hitsCombat Hit Differential Summary :
Japanese AA : -0.50 British regular : 5.00
max D, nice roll
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 19
    Purchase Units - British
        British buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 artilleries moved from Southern Persia to 82 Sea Zone
        1 artillery and 3 infantry moved from Iraq to 82 Sea Zone
        3 artilleries, 1 battleship, 3 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 82 Sea Zone to 40 Sea Zone
        2 fighters moved from 82 Sea Zone to Eastern India
        4 armour, 8 artilleries, 1 bomber, 18 fighters, 33 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Western India to Eastern India
        3 artilleries and 3 infantry moved from 40 Sea Zone to Eastern India
    Combat - British
        Battle in Eastern India
            British attack with 4 armour, 11 artilleries, 1 bomber, 20 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers
            Germans defend with 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; Japanese defend with 3 aaGuns, 1 armour, 18 artilleries, 12 fighters, 30 infantry, 2 marines and 8 mech_infantrys
                Japanese roll AA dice in Eastern India : 1/9 hits, 1.50 expected hits
                1 fighter owned by the British lost in Eastern India
                British roll dice for 1 battleship and 3 cruisers in Eastern India, round 2 : 2/4 hits, 2.17 expected hits
                British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 2 : 32/78 hits, 26.83 expected hits
                Germans roll dice for 3 aaGuns, 2 armour, 18 artilleries, 2 bombers, 13 fighters, 32 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 2 : 19/78 hits, 30.67 expected hits
                29 infantry owned by the Japanese, 2 bombers owned by the Germans, 3 aaGuns owned by the Japanese and 19 infantry owned by the British lost in Eastern India
                British roll dice for 4 armour, 11 artilleries, 1 bomber, 19 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 3 : 19/59 hits, 23.67 expected hits
                Germans roll dice for 2 armour, 18 artilleries, 13 fighters, 3 infantry, 2 marines and 9 mech_infantrys in Eastern India, round 3 : 28/47 hits, 20.67 expected hits
                1 infantry owned by the Japanese, 16 artilleries owned by the Japanese, 2 infantry owned by the Germans, 11 artilleries owned by the British and 17 infantry owned by the British lost in Eastern India
                British roll dice for 4 armour, 1 bomber, 19 fighters, 4 mech_infantrys and 3 tactical_bombers in Eastern India, round 4 : 10/31 hits, 15.33 expected hits
                Germans roll dice for 2 armour, 2 artilleries, 13 fighters, 2 marines and 9 mech_infantrys in Eastern India, round 4 : 12/28 hits, 14.33 expected hits
Combat Hit Differential Summary :
Japanese AA : -0.50
Germans regular : -6.67
British regular : -5.00