@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
    Purchase Units - Russians
        Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Japanese
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
        1 infantry moved from Amur to Northern Manchuria
              Chinese take Northern Manchuria from Japanese
        6 artilleries and 9 infantry moved from Amur to Korea
              Russians take Korea from Japanese
        1 artillery and 11 infantry moved from Norway to Finland
        1 fighter and 1 infantry moved from Russia to Tula
        1 fighter and 1 tactical_bomber moved from Russia to Nenetsia
        1 infantry moved from Gorky to Nenetsia
        2 artilleries and 24 infantry moved from Smolensk to Yaroslavl
    Combat - Russians
        Battle in Tula
            Russians attack with 1 fighter and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 1 infantry in Tula, round 2 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Tula, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Tula
            1 fighter owned by the Russians retreated
            Germans win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Russians: 1 infantry
        Battle in Finland
            Russians attack with 1 artillery and 11 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 artillery and 11 infantry in Finland, round 2 : 2/12 hits, 2.33 expected hits
                Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
            Russians win, taking Finland from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in Yaroslavl
            Russians attack with 2 artilleries and 24 infantry
            Germans defend with 1 infantry
                Russians roll dice for 2 artilleries and 24 infantry in Yaroslavl, round 2 : 7/26 hits, 5.00 expected hits
                Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Yaroslavl
            Russians win, taking Yaroslavl from Germans with 2 artilleries and 24 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Nenetsia
            Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits, 1.33 expected hits
                Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
            Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 fighter and 1 tactical_bomber moved from Nenetsia to Russia
        1 fighter moved from Tula to Russia
        2 infantry moved from Urals to Samara
        6 infantry moved from Komi to Samara
        1 aaGun moved from Smolensk to Yaroslavl
        8 infantry moved from Gorky to Yaroslavl
        1 armour and 1 mech_infantry moved from Gorky to Samara
        1 armour and 1 mech_infantry moved from Samara to Urals
        2 aaGuns moved from Norway to Finland
        1 aaGun moved from Amur to Korea
    Place Units - Russians
        3 infantry placed in Urals
        1 artillery and 9 infantry placed in Russia
        3 infantry placed in Siberia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
        Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
Russians regular : 0.67
Assumed no scramble to Finland.
Looks like a forgot the last plane to Tula. Doh!
@simon33 said in 2021 PTV Simon v 666 (axis +15):
Looks like a forgot the last plane to Tula. Doh!
that dude is inconsequential
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 3 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Northern Australia to South Australia
              Japanese take South Australia from ANZAC
        1 armour moved from Kwangtung to Kwangsi
              Japanese take Kwangsi from Chinese
        1 armour moved from Kwangsi to Kwangtung
        1 fighter moved from Kwangtung to Hopei
        1 infantry moved from Kiangsi to Hopei
        1 infantry moved from Honan to Tsinghai
              Japanese take Tsinghai from Chinese
    Combat - Japanese
        Battle in Hopei
            Japanese attack with 1 fighter and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Japanese win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 fighter moved from Hopei to Kwangtung
        1 infantry moved from Kiangsi to Anhwe
        1 infantry moved from Shansi to Honan
        1 artillery moved from Anhwe to Shansi
        1 infantry moved from Kiangsu to Kiangsi
        1 artillery moved from Northern Australia to 56 Sea Zone
        1 artillery and 1 transport moved from 56 Sea Zone to 36 Sea Zone
        1 marine moved from Northern Australia to 56 Sea Zone
        1 cruiser and 1 marine moved from 56 Sea Zone to 36 Sea Zone
        1 marine moved from Queensland to 55 Sea Zone
        1 battleship and 1 marine moved from 55 Sea Zone to 36 Sea Zone
        1 marine moved from Caroline Islands to 35 Sea Zone
        1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone
        2 infantry moved from Kyushu to 20 Sea Zone
        2 infantry and 1 marine moved from 20 Sea Zone to Jehol
        1 artillery and 2 marines moved from 36 Sea Zone to Davao
        2 transports moved from 35 Sea Zone to 20 Sea Zone
        2 infantry moved from Japan to 7 Sea Zone
        2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
        2 infantry moved from 20 Sea Zone to Jehol
        1 infantry moved from Gilbert Islands to 49 Sea Zone
        2 infantry moved from New Britain to 47 Sea Zone
        3 transports moved from 55 Sea Zone to 36 Sea Zone
        1 aaGun and 3 infantry moved from Kyushu to 20 Sea Zone
        2 infantry moved from 20 Sea Zone to Jehol
        1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsu
        1 aaGun moved from Kiangsi to Kwangtung
        3 fighters moved from Japan to Kwangtung
        3 carriers and 1 destroyer moved from 55 Sea Zone to 22 Sea Zone
        3 fighters and 3 tactical_bombers moved from Solomon Islands to 22 Sea Zone
        4 fighters and 2 tactical_bombers moved from 55 Sea Zone to Queensland
        1 submarine moved from 55 Sea Zone to 64 Sea Zone
        2 infantry and 1 transport moved from 47 Sea Zone to 55 Sea Zone
        1 infantry and 1 transport moved from 49 Sea Zone to 55 Sea Zone
        3 infantry moved from 55 Sea Zone to Queensland
        1 destroyer moved from 35 Sea Zone to 36 Sea Zone
        2 bombers moved from Caroline Islands to Kwangtung
        1 submarine moved from 7 Sea Zone to 5 Sea Zone
        1 carrier moved from 7 Sea Zone to 22 Sea Zone
        1 carrier, 1 destroyer and 1 fighter moved from 7 Sea Zone to 6 Sea Zone
    Place Units - Japanese
        1 factory_minor placed in Queensland
        3 infantry placed in Kwangtung
        1 artillery and 2 infantry placed in Kiangsu
        2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber placed in Japan
    Turn Complete - Japanese
        Japanese collect 55 PUs; end with 55 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.33
Territory Summary for Japanese :
Kyushu : 1 aaGun and 2 infantry
Southern Manchuria : 1 flag
Kiangsu : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 6 infantry
Shantung : 1 flag
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Jehol : 1 flag, 6 infantry and 1 marine
Japan : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Kwangsi : 1 flag
Fukien : 1 flag
Davao : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 marines
Midway : 1 flag, 1 airfield
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Anhwe : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Shansi : 1 flag, 1 artillery
Honan : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Kwangtung : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Gilbert Islands : 1 flag
Borneo : 1 flag
Solomon Islands : 1 flag
Western Australia : 1 flag
South Australia : 1 flag, 1 infantry
New Guinea : 1 flag
New Britain : 1 flag
Northern Australia : 1 flag
Queensland : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Sumatra : 1 flag
64 Sea Zone : 1 submarine
76 Sea Zone : 1 submarine
Java : 1 flag
5 Sea Zone : 1 submarine
22 Sea Zone : 4 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers
Dutch New Guinea : 1 flag
Celebes : 1 flag
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine
36 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 4 transports
20 Sea Zone : 1 cruiser and 4 transports
55 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 54 / 78
Russians : 33 / 43
Japanese : 55 / 78
Americans : 51 / 71
Chinese : 10 / 13
British : 35 / 39
UK_Pacific : 8 / 8
Italians : 19 / 19
ANZAC : 5 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 3 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Northern Australia to South Australia
              Japanese take South Australia from ANZAC
        1 armour moved from Kwangtung to Kwangsi
              Japanese take Kwangsi from Chinese
        1 armour moved from Kwangsi to Kwangtung
        1 fighter moved from Kwangtung to Hopei
        1 infantry moved from Kiangsi to Hopei
        1 infantry moved from Honan to Tsinghai
              Japanese take Tsinghai from Chinese
    Combat - Japanese
        Battle in Hopei
            Japanese attack with 1 fighter and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Japanese win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 fighter moved from Hopei to Kwangtung
        1 infantry moved from Kiangsi to Anhwe
        1 infantry moved from Shansi to Honan
        1 artillery moved from Anhwe to Shansi
        1 infantry moved from Kiangsu to Kiangsi
        1 artillery moved from Northern Australia to 56 Sea Zone
        1 artillery and 1 transport moved from 56 Sea Zone to 36 Sea Zone
        1 marine moved from Northern Australia to 56 Sea Zone
        1 cruiser and 1 marine moved from 56 Sea Zone to 36 Sea Zone
        1 marine moved from Queensland to 55 Sea Zone
        1 battleship and 1 marine moved from 55 Sea Zone to 36 Sea Zone
        1 marine moved from Caroline Islands to 35 Sea Zone
        1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone
        2 infantry moved from Kyushu to 20 Sea Zone
        2 infantry and 1 marine moved from 20 Sea Zone to Jehol
        1 artillery and 2 marines moved from 36 Sea Zone to Davao
        2 transports moved from 35 Sea Zone to 20 Sea Zone
        2 infantry moved from Japan to 7 Sea Zone
        2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
        2 infantry moved from 20 Sea Zone to Jehol
        1 infantry moved from Gilbert Islands to 49 Sea Zone
        2 infantry moved from New Britain to 47 Sea Zone
        3 transports moved from 55 Sea Zone to 36 Sea Zone
        1 aaGun and 3 infantry moved from Kyushu to 20 Sea Zone
        2 infantry moved from 20 Sea Zone to Jehol
        1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsu
        1 aaGun moved from Kiangsi to Kwangtung
        3 fighters moved from Japan to Kwangtung
        3 carriers and 1 destroyer moved from 55 Sea Zone to 22 Sea Zone
        3 fighters and 3 tactical_bombers moved from Solomon Islands to 22 Sea Zone
        4 fighters and 2 tactical_bombers moved from 55 Sea Zone to Queensland
        1 submarine moved from 55 Sea Zone to 64 Sea Zone
        2 infantry and 1 transport moved from 47 Sea Zone to 55 Sea Zone
        1 infantry and 1 transport moved from 49 Sea Zone to 55 Sea Zone
        3 infantry moved from 55 Sea Zone to Queensland
        1 destroyer moved from 35 Sea Zone to 36 Sea Zone
        2 bombers moved from Caroline Islands to Kwangtung
        1 submarine moved from 7 Sea Zone to 5 Sea Zone
        1 carrier moved from 7 Sea Zone to 22 Sea Zone
        1 carrier, 1 destroyer and 1 fighter moved from 7 Sea Zone to 6 Sea Zone
    Place Units - Japanese
        1 factory_minor placed in Queensland
        3 infantry placed in Kwangtung
        1 artillery and 2 infantry placed in Kiangsu
        2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber placed in Japan
    Turn Complete - Japanese
        Japanese collect 55 PUs; end with 55 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 transport
        EDIT: Removing units owned by Japanese from Queensland: 1 infantry
        EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
        EDIT: Adding units owned by Japanese to Caroline Islands: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.33
Territory Summary for Japanese :
Kyushu : 1 aaGun and 2 infantry
Southern Manchuria : 1 flag
Kiangsu : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 6 infantry
Shantung : 1 flag
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Jehol : 1 flag, 6 infantry and 1 marine
Japan : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Kwangsi : 1 flag
Fukien : 1 flag
Davao : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 marines
Midway : 1 flag, 1 airfield
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Anhwe : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Shansi : 1 flag, 1 artillery
Honan : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Kwangtung : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Gilbert Islands : 1 flag
Borneo : 1 flag
Solomon Islands : 1 flag
Western Australia : 1 flag
South Australia : 1 flag, 1 infantry
New Guinea : 1 flag
New Britain : 1 flag
Northern Australia : 1 flag
Queensland : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
Sumatra : 1 flag
64 Sea Zone : 1 submarine
76 Sea Zone : 1 submarine
Java : 1 flag
35 Sea Zone : 1 transport
5 Sea Zone : 1 submarine
22 Sea Zone : 4 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers
Dutch New Guinea : 1 flag
Celebes : 1 flag
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine
36 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 4 transports
20 Sea Zone : 1 cruiser and 4 transports
55 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 54 / 78
Russians : 33 / 43
Japanese : 55 / 78
Americans : 51 / 71
Chinese : 10 / 13
British : 35 / 39
UK_Pacific : 8 / 8
Italians : 19 / 19
ANZAC : 5 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs; 
    Combat Move - Americans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 artillery, 1 infantry and 1 marine moved from Algeria to 94 Sea Zone
        1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 101 Sea Zone
        1 marine moved from 101 Sea Zone to Greece
        1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus
        1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
        1 fighter moved from Gibraltar to Tunisia
        EDIT: 1 submarine moved from 94 Sea Zone to 99 Sea Zone
    Combat - Americans
        Battle in Greece
        Battle in 99 Sea Zone
            Russians attack with 1 submarine
            Italians defend with 1 battleship and 2 cruisers
            1 submarine owned by the Russians submerged
        Battle in Cyprus
            Americans attack with 1 artillery and 1 infantry
            Italians defend with 2 infantry
                Americans roll dice for 1 cruiser in Cyprus, round 2 : 1/1 hits, 0.50 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Italians lost in Cyprus
                Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 3 : 0/2 hits, 0.67 expected hits
                Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 4 : 1/2 hits, 0.67 expected hits
                Italians roll dice for 1 infantry in Cyprus, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Cyprus
            Americans winItalians winItalians win, taking Greece from Italians with 1 battleship and 2 cruisers remaining with 1 battleship and 2 cruisers remaining, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 3
            Casualties for Italians: 2 infantry
            Casualties for Americans: 1 infantry
        Battle in Tunisia
            Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
            Italians defend with 1 infantry
                Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits, 1.67 expected hits
                Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Tunisia
            Americans win, taking Tunisia from Italians with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - Americans
        1 fighter moved from Tunisia to Malta
        2 artilleries and 2 infantry moved from Western United States to 11 Sea Zone
        5 fighters and 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone
        3 fighters moved from Western United States to Hawaiian Islands
        2 artilleries, 3 carriers, 1 destroyer, 2 infantry, 6 submarines and 2 transports moved from 11 Sea Zone to 27 Sea Zone
        2 artilleries and 2 infantry moved from 27 Sea Zone to Hawaiian Islands
        2 artilleries and 2 infantry moved from Central United States to 104 Sea Zone
        1 bomber moved from Eastern United States to Scotland
        2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
        2 artilleries and 2 infantry moved from 93 Sea Zone to Gibraltar
        1 destroyer moved from 94 Sea Zone to 101 Sea Zone
        2 bombers and 2 fighters moved from Norway to Finland
        1 carrier and 1 destroyer moved from 94 Sea Zone to 101 Sea Zone
        2 fighters moved from 94 Sea Zone to Gibraltar
    Place Units - Americans
        2 carriers and 1 destroyer placed in 11 Sea Zone
        3 fighters placed in Western United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,5
        Americans collect 54 PUs; end with 55 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        4 infantry moved from Inner Mongolia to Tsinghai
        1 infantry moved from Hunan to Kiangsi
        1 fighter moved from Kweichow to Kiangsi
    Combat - Chinese
        Battle in Kiangsi
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kiangsi
            Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Tsinghai
            Chinese attack with 4 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Tsinghai
                Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Tsinghai, round 5 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Tsinghai
                Chinese roll dice for 2 infantry in Tsinghai, round 6 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 6 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Tsinghai
                Chinese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 infantry in Tsinghai, round 8 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 8 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 infantry in Tsinghai, round 9 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 9 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 infantry in Tsinghai, round 10 : 1/1 hits, 0.17 expected hits
                Japanese roll dice for 1 infantry in Tsinghai, round 10 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Tsinghai
            Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -6
            Casualties for Chinese: 3 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 infantry moved from Kweichow to Szechwan
        4 infantry moved from Kweichow to Hunan
        1 fighter moved from Kiangsi to Hunan
    Place Units - Chinese
        3 artilleries placed in Hunan
    Turn Complete - Chinese
        Chinese collect 12 PUs; end with 13 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    Purchase Units - British
        British buy 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; 
    Combat Move - British
        1 fighter and 1 tactical_bomber moved from Malta to Crete
        1 transport moved from 83 Sea Zone to 100 Sea Zone
        1 artillery and 1 infantry moved from Trans-Jordan to 100 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
        1 artillery and 1 infantry moved from 101 Sea Zone to Crete
        1 battleship and 1 cruiser moved from 83 Sea Zone to 101 Sea Zone
        1 infantry moved from British Somaliland to Italian Somaliland
              British take Italian Somaliland from Italians
        1 infantry moved from Shan State to Siam
              UK_Pacific take Siam from Japanese
        1 infantry moved from Shan State to Malaya
              UK_Pacific take Malaya from Japanese
        1 armour moved from Hunan to Kwangsi
              Chinese take Kwangsi from Japanese
        1 armour moved from Kwangsi to Hunan
        1 bomber moved from Eastern India to 76 Sea Zone
        1 destroyer moved from 73 Sea Zone to 76 Sea Zone
    Combat - British
        Battle in Crete
            British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            Italians defend with 2 infantry
                British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 2/2 hits, 1.17 expected hits
                Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Italians lost in Crete
            British win, taking Crete from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Italians: 2 infantry
        Battle in 76 Sea Zone
            British attack with 1 bomber and 1 destroyer
            Japanese defend with 1 submarine
                British roll dice for 1 bomber and 1 destroyer in 76 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 76 Sea Zone
            British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - British
        1 bomber moved from 76 Sea Zone to Kenya
        1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
        1 infantry moved from Rhodesia to Belgian Congo
        1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
        1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Southern Persia
        4 artilleries and 6 infantry moved from Northwest Persia to Southern Persia
        2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
        1 infantry moved from Anglo-Egyptian Sudan to Egypt
        2 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone
        2 infantry moved from 101 Sea Zone to Greece
        1 fighter and 1 tactical_bomber moved from Crete to 101 Sea Zone
        2 destroyers moved from 83 Sea Zone to 101 Sea Zone
        1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 94 Sea Zone to 101 Sea Zone
        2 fighters and 1 tactical_bomber moved from 101 Sea Zone to Greece
        1 fighter moved from Gibraltar to 101 Sea Zone
        1 armour moved from Algeria to Tunisia
        1 transport moved from 93 Sea Zone to 90 Sea Zone
        2 infantry moved from British Guiana to 90 Sea Zone
        2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
        2 infantry moved from 93 Sea Zone to Gibraltar
        4 infantry moved from Trans-Jordan to Egypt
        2 artilleries and 2 infantry moved from Burma to Shan State
        2 fighters moved from Hunan to Shan State
        1 artillery and 2 infantry moved from Eastern India to Burma
        1 aaGun and 4 infantry moved from United Kingdom to Scotland
        3 fighters moved from United Kingdom to Finland
    Place Units - British
        2 artilleries and 1 infantry placed in Southern Persia
        1 artillery and 2 infantry placed in Union of South Africa
        1 artillery, 1 fighter and 1 infantry placed in United Kingdom
    Turn Complete - British
        British collect 35 PUs; end with 36 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
    Place Units - UK_Pacific
        1 artillery and 1 infantry placed in Eastern India
    Turn Complete - UK_Pacific
        UK_Pacific collect 12 PUs; end with 13 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
        Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : -1.17
Japanese regular : -0.50
Italians regular : -1.33
British regular : 1.00
I didn’t quite understand that Japanese turn.
I was able to move out to Hawaii, the Indian Ocean sub was left to die and you didn’t take Sydney.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
I didn’t quite understand that Japanese turn.
I was able to move out to Hawaii, the Indian Ocean sub was left to die and you didn’t take Sydney.
forgot to move the ss. with the way I have been killed with dice, in other games, I didn’t want to risk the air or move the navy too far from mainland china where I am getting killed. Sydney will fall, I figure, just not right away.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 mech_infantry moved from Rostov to Kazakhstan
              Italians take Kazakhstan from Russians
        1 infantry moved from Kursk to Bryansk
              Italians take Bryansk from Russians
    Combat - Italians
        Italians creates battle in territory 99 Sea Zone
    Non Combat Move - Italians
        1 cruiser moved from 99 Sea Zone to 97 Sea Zone
        1 mech_infantry moved from Alexandria to Tobruk
        2 armour and 1 mech_infantry moved from Rostov to Kazakhstan
        2 artilleries and 3 infantry moved from Ukraine to Kursk
        1 bomber moved from Western Germany to Ukraine
        1 fighter moved from Germany to Southern Italy
        1 mech_infantry moved from Southern Italy to Austria
    Place Units - Italians
        1 fighter and 2 infantry placed in Southern Italy
        1 infantry placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
        Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Western Germany : 4 infantry
Austria : 1 mech_infantry
Kazakhstan : 1 flag, 2 armour and 2 mech_infantrys
Bryansk : 1 flag, 1 infantry
Tambov : 1 flag
Kursk : 1 flag, 2 artilleries and 4 infantry
Ukraine : 1 bomber
Northern Caucasus : 1 flag
Rostov : 1 flag
Alexandria : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 11 infantry
Tobruk : 1 armour, 2 artilleries and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 aaGun and 3 infantry
99 Sea Zone : 1 battleship and 1 cruiser
97 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 54 / 78
Russians : 31 / 43
Japanese : 48 / 78
Americans : 54 / 80
Chinese : 13 / 16
British : 35 / 42
UK_Pacific : 12 / 16
Italians : 18 / 15
ANZAC : 5 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 mech_infantry moved from Rostov to Kazakhstan
              Italians take Kazakhstan from Russians
        1 infantry moved from Kursk to Bryansk
              Italians take Bryansk from Russians
    Combat - Italians
        Italians creates battle in territory 99 Sea Zone
    Non Combat Move - Italians
        1 cruiser moved from 99 Sea Zone to 97 Sea Zone
        1 mech_infantry moved from Alexandria to Tobruk
        2 armour and 1 mech_infantry moved from Rostov to Kazakhstan
        2 artilleries and 3 infantry moved from Ukraine to Kursk
        1 bomber moved from Western Germany to Ukraine
        1 fighter moved from Germany to Southern Italy
        1 mech_infantry moved from Southern Italy to Austria
    Place Units - Italians
        1 fighter and 2 infantry placed in Southern Italy
        1 infantry placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
        Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Western Germany : 4 infantry
Austria : 1 mech_infantry
Kazakhstan : 1 flag, 2 armour and 2 mech_infantrys
Bryansk : 1 flag, 1 infantry
Tambov : 1 flag
Kursk : 1 flag, 2 artilleries and 4 infantry
Ukraine : 1 bomber
Northern Caucasus : 1 flag
Rostov : 1 flag
Alexandria : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 11 infantry
Tobruk : 1 armour, 2 artilleries and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 aaGun and 3 infantry
99 Sea Zone : 1 battleship and 1 cruiser
97 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 54 / 78
Russians : 31 / 43
Japanese : 48 / 78
Americans : 54 / 80
Chinese : 13 / 16
British : 35 / 42
UK_Pacific : 12 / 16
Italians : 18 / 15
ANZAC : 5 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from Burma to Shan State
    Non Combat Move - ANZAC
        1 infantry moved from Kweichow to Hunan
        2 infantry moved from Egypt to 83 Sea Zone
        2 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone
        2 infantry moved from 101 Sea Zone to Greece
    Place Units - ANZAC
        2 infantry placed in New South Wales
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,1
        ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs
    Combat Move - French
        2 infantry moved from Egypt to Alexandria
              British take Alexandria from Italians
    Combat - French
    Non Combat Move - French
        3 infantry moved from Morocco to Algeria
        1 destroyer moved from 83 Sea Zone to 101 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 said in 2021 PTV Simon v 666 (axis +15):
I didn’t quite understand that Japanese turn.
I was able to move out to Hawaii, the Indian Ocean sub was left to die and you didn’t take Sydney.
forgot to move the ss. with the way I have been killed with dice, in other games, I didn’t want to risk the air or move the navy too far from mainland china where I am getting killed. Sydney will fall, I figure, just not right away.
And you weren’t worried about letting the USN out of their box in San Francisco?
@simon33 said in 2021 PTV Simon v 666 (axis +15):
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 said in 2021 PTV Simon v 666 (axis +15):
I didn’t quite understand that Japanese turn.
I was able to move out to Hawaii, the Indian Ocean sub was left to die and you didn’t take Sydney.
forgot to move the ss. with the way I have been killed with dice, in other games, I didn’t want to risk the air or move the navy too far from mainland china where I am getting killed. Sydney will fall, I figure, just not right away.
And you weren’t worried about letting the USN out of their box in San Francisco?
Of my pacific concerns, which there are many, they were my least. I am prone to big blunders, perhaps that J turn was one of them. Lots of options in ptv, that’s why I like it. Time and dice will tell if it was a big blunder
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
    Research Technology - Germans
    Purchase Units - Germans
        Germans repair damage of 2x factory_major; Remaining resources: 76 PUs; 
        Germans buy 1 artillery, 1 factory_minor, 16 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 unit repaired.
        2 transports moved from 118 Sea Zone to 116 Sea Zone
        1 infantry moved from Western Germany to 116 Sea Zone
        3 infantry moved from Germany to 116 Sea Zone
        4 infantry moved from 116 Sea Zone to Norway
        1 infantry moved from Stalingrad to Saratov
              Germans take Saratov from Russians
        1 infantry moved from Tula to Penza
              Germans take Penza from Russians
        1 infantry moved from Novgorod to Smolensk
              Germans take Smolensk from Russians
        1 infantry moved from Vologda to Gorky
              Germans take Gorky from Russians
        2 bombers, 2 fighters and 2 tactical_bombers moved from Leningrad to Urals
        2 armour and 2 mech_infantrys moved from Stalingrad to Urals
    Combat - Germans
        Battle in Norway
        Battle in Urals
            Germans attack with 2 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
            Russians defend with 2 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
                Germans roll dice for 2 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Urals, round 2 : 2/10 hits, 5.00 expected hits
                Russians roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Urals, round 2 : 3/7 hits, 3.00 expected hits
                2 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Urals
                Germans roll dice for 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Urals, round 3 : 4/7 hits, 3.83 expected hits
                Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Urals, round 3 : 2/5 hits, 2.33 expected hits
                2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Urals
                Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Urals, round 4 : 2/5 hits, 2.67 expected hits
                Russians roll dice for 1 armour in Urals, round 4 : 1/1 hits, 0.50 expected hits
                1 armour owned by the Russians and 1 fighter owned by the Germans lost in Urals
            Germans win, taking Norway from Russians, taking Urals from Russians with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -15
            Casualties for Germans: 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
            Casualties for Russians: 2 armour, 3 infantry and 2 mech_infantrys
        Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
    Non Combat Move - Germans
        Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
        2 bombers and 1 tactical_bomber moved from Urals to Kazakhstan
        2 bombers moved from Kazakhstan to Stalingrad
        2 infantry moved from Stalingrad to Northern Caucasus
        2 mech_infantrys moved from Ukraine to Stalingrad
        2 armour and 2 mech_infantrys moved from Southern Caucasus to Stalingrad
        9 armour and 9 mech_infantrys moved from Southern Caucasus to Kazakhstan
        1 mech_infantry moved from Ukraine to Stalingrad
        2 artilleries and 4 infantry moved from Ukraine to Kursk
        1 armour and 2 mech_infantrys moved from Romania to Ukraine
        2 tactical_bombers moved from Novgorod to Leningrad
        1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 118 Sea Zone to 116 Sea Zone
        1 infantry moved from Novgorod to Vologda
        2 aaGuns, 1 armour, 3 artilleries, 9 infantry and 4 mech_infantrys moved from Novgorod to Leningrad
        2 infantry moved from Leningrad to Archangel
        1 infantry moved from Vyborg to Karelia
        2 mech_infantrys moved from Germany to Romania
        1 mech_infantry moved from Western Germany to Slovakia Hungary
        1 artillery and 1 infantry moved from Germany to Slovakia Hungary
        2 tactical_bombers moved from Leningrad to Germany
    Place Units - Germans
        1 factory_minor placed in Stalingrad
        1 artillery and 2 infantry placed in Ukraine
        3 infantry placed in Romania
        1 submarine placed in 115 Sea Zone
        1 transport placed in 116 Sea Zone
        5 infantry placed in Germany
        6 infantry placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
        Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
        Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : -3.50
Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Holland Belgium : 1 aaGun and 2 infantry
Romania : 1 factory_minor, 3 infantry and 2 mech_infantrys
Slovakia Hungary : 1 artillery, 1 infantry and 1 mech_infantry
Germany : 1 aaGun, 1 artillery, 1 factory_major, 1 fighter, 5 infantry and 2 tactical_bombers
Norway : 4 infantry
Western Ukraine : 1 flag
Kazakhstan : 9 armour, 9 mech_infantrys and 1 tactical_bomber
Southern Caucasus : 1 flag
Southern Belarus : 1 flag
Nenetsia : 1 flag
Smolensk : 1 flag, 1 infantry
Eastern Poland : 1 flag
Karelia : 1 flag, 1 infantry
Kursk : 3 artilleries and 6 infantry
Archangel : 1 flag, 2 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Urals : 1 flag, 1 armour
Vyborg : 1 flag, 1 infantry
Gorky : 1 flag, 1 infantry
Baltic States : 1 flag
Vologda : 1 flag, 1 infantry
Penza : 1 flag, 1 infantry
Saratov : 1 flag, 1 infantry
Northern Belarus : 1 flag
Leningrad : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 harbour, 9 infantry and 4 mech_infantrys
Northern Caucasus : 2 infantry
Novgorod : 1 flag, 1 infantry
Stalingrad : 1 flag, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 4 infantry and 5 mech_infantrys
Tula : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
France : 1 flag, 1 airfield and 1 factory_minor
115 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
116 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 63 / 84
Russians : 22 / 43
Japanese : 48 / 78
Americans : 54 / 80
Chinese : 13 / 16
British : 35 / 42
UK_Pacific : 12 / 16
Italians : 18 / 15
ANZAC : 5 / 2
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
Dice Statistics:
Total
        1 was rolled 182 times
        2 was rolled 154 times
        3 was rolled 166 times
        4 was rolled 196 times
        5 was rolled 147 times
        6 was rolled 177 times
    Average roll : 3.492
    Median : 4.000
    Variance : 1.635
    Standard Deviation : 1.279
    Total rolls : 1022
Null / Other
        1 was rolled 37 times
        2 was rolled 27 times
        3 was rolled 24 times
        4 was rolled 32 times
        5 was rolled 31 times
        6 was rolled 30 times
    Average roll : 3.459
    Median : 4.000
    Variance : 0.549
    Standard Deviation : 0.741
    Total rolls : 181
Germans Combat
        1 was rolled 39 times
        2 was rolled 43 times
        3 was rolled 33 times
        4 was rolled 43 times
        5 was rolled 37 times
        6 was rolled 40 times
    Average roll : 3.494
    Median : 4.000
    Variance : 0.311
    Standard Deviation : 0.558
    Total rolls : 235
British Combat
        1 was rolled 15 times
        2 was rolled 7 times
        3 was rolled 11 times
        4 was rolled 10 times
        5 was rolled 7 times
        6 was rolled 15 times
    Average roll : 3.492
    Median : 3.000
    Variance : 1.013
    Standard Deviation : 1.006
    Total rolls : 65
Italians Combat
        1 was rolled 8 times
        2 was rolled 4 times
        3 was rolled 11 times
        4 was rolled 12 times
        5 was rolled 11 times
        6 was rolled 14 times
    Average roll : 3.933
    Median : 4.000
    Variance : 1.051
    Standard Deviation : 1.025
    Total rolls : 60
Americans Combat
        1 was rolled 6 times
        2 was rolled 6 times
        3 was rolled 10 times
        4 was rolled 11 times
        5 was rolled 1 times
        6 was rolled 8 times
    Average roll : 3.452
    Median : 3.000
    Variance : 1.561
    Standard Deviation : 1.249
    Total rolls : 42
Neutral_Axis Combat
        1 was rolled 1 times
        2 was rolled 1 times
        3 was rolled 1 times
        5 was rolled 1 times
        6 was rolled 2 times
    Average roll : 3.833
    Median : 4.000
    Variance : 0.400
    Standard Deviation : 0.632
    Total rolls : 6
Japanese Combat
        1 was rolled 15 times
        2 was rolled 19 times
        3 was rolled 30 times
        4 was rolled 24 times
        5 was rolled 8 times
        6 was rolled 11 times
    Average roll : 3.224
    Median : 3.000
    Variance : 3.197
    Standard Deviation : 1.788
    Total rolls : 107
French Combat
        1 was rolled 4 times
        2 was rolled 7 times
        3 was rolled 7 times
        4 was rolled 4 times
        5 was rolled 3 times
        6 was rolled 3 times
    Average roll : 3.143
    Median : 3.000
    Variance : 0.642
    Standard Deviation : 0.801
    Total rolls : 28
ANZAC Combat
        1 was rolled 1 times
        2 was rolled 2 times
        3 was rolled 2 times
        4 was rolled 2 times
    Average roll : 2.714
    Median : 3.000
    Variance : 0.806
    Standard Deviation : 0.898
    Total rolls : 7
Neutral_Allies Combat
        1 was rolled 4 times
        3 was rolled 1 times
        4 was rolled 3 times
        5 was rolled 3 times
        6 was rolled 3 times
    Average roll : 3.714
    Median : 4.000
    Variance : 0.872
    Standard Deviation : 0.934
    Total rolls : 14
Chinese Combat
        1 was rolled 15 times
        2 was rolled 10 times
        3 was rolled 12 times
        4 was rolled 22 times
        5 was rolled 14 times
        6 was rolled 21 times
    Average roll : 3.777
    Median : 4.000
    Variance : 1.262
    Standard Deviation : 1.123
    Total rolls : 94
UK_Pacific Combat
        2 was rolled 1 times
        4 was rolled 1 times
    Average roll : 3.000
    Median : 3.000
    Variance : 1.333
    Standard Deviation : 1.155
    Total rolls : 2
Russians Combat
        1 was rolled 37 times
        2 was rolled 27 times
        3 was rolled 24 times
        4 was rolled 32 times
        5 was rolled 31 times
        6 was rolled 30 times
    Average roll : 3.459
    Median : 4.000
    Variance : 0.549
    Standard Deviation : 0.741
    Total rolls : 181
another extremely lopsided battle… -3.5, this is why I am gun shy
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 13 infantry; Remaining resources: 4 PUs; 
    Combat Move - Russians
        1 artillery and 10 infantry moved from Finland to Norway
        1 infantry moved from Yaroslavl to Novgorod
        1 infantry moved from Samara to Urals
        1 fighter and 1 tactical_bomber moved from Russia to Urals
        1 artillery and 20 infantry moved from Yaroslavl to Vologda
        1 artillery and 11 infantry moved from Yaroslavl to Gorky
        1 infantry moved from Samara to Penza
        1 infantry moved from Russia to Smolensk
        1 fighter moved from Russia to Smolensk
        1 fighter moved from Russia to Penza
        6 infantry moved from Samara to Gorky
        2 artilleries moved from Russia to Gorky
        5 infantry moved from Russia to Gorky
    Combat - Russians
        Russians creates battle in territory 99 Sea Zone
        Battle in Novgorod
            Russians attack with 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Novgorod
            Germans win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Russians: 1 infantry
        Battle in 99 Sea Zone
            Russians attack with 1 submarine
            Italians defend with 1 battleship and 1 cruiser
            1 submarine owned by the Russians submerged
        Battle in Gorky
            Russians attack with 3 artilleries and 22 infantry
            Germans defend with 1 infantry
                Russians roll dice for 3 artilleries and 22 infantry in Gorky, round 2 : 7/25 hits, 5.17 expected hits
                Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Gorky
            Russians winItalians winItalians win with 1 battleship and 1 cruiser remaining with 1 battleship and 1 cruiser remaining, taking Gorky from Germans with 3 artilleries and 22 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Norway
            Russians attack with 1 artillery and 10 infantry
            Germans defend with 4 infantry
                Russians roll dice for 1 artillery and 10 infantry in Norway, round 2 : 3/11 hits, 2.17 expected hits
                Germans roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 1.33 expected hits
                3 infantry owned by the Germans lost in Norway
                Russians roll dice for 1 artillery and 10 infantry in Norway, round 3 : 1/11 hits, 2.17 expected hits
                Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Norway
            Russians win, taking Norway from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 12
            Casualties for Germans: 4 infantry
        Battle in Penza
            Russians attack with 1 fighter and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 1 infantry in Penza, round 2 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Penza
            Russians win, taking Penza from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Urals
            Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Germans defend with 1 armour
                Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1.33 expected hits
                Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Germans lost in Urals
            Russians win, taking Urals from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Germans: 1 armour
        Battle in Smolensk
            Russians attack with 1 fighter and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
            Russians win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in Vologda
            Russians attack with 1 artillery and 20 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 artillery and 20 infantry in Vologda, round 2 : 2/21 hits, 3.83 expected hits
                Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Vologda
            Russians win, taking Vologda from Germans with 1 artillery and 20 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 fighter moved from Smolensk to Russia
        2 infantry moved from Russia to Gorky
        1 aaGun moved from Yaroslavl to Gorky
        1 fighter moved from Penza to Russia
        1 fighter and 1 tactical_bomber moved from Urals to Russia
        1 aaGun, 6 artilleries and 9 infantry moved from Korea to Amur
        1 infantry moved from Northern Manchuria to Amur
        2 aaGuns moved from Finland to Norway
    Place Units - Russians
        10 infantry placed in Russia
        3 infantry placed in Siberia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,5
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,1,6
        Russians collect 28 PUs (2 lost to blockades); end with 32 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -1.83
Russians regular : -0.17
Thought about Australia and perhaps you were being wise. Although I’m not sure about building an IC on Queensland.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
Thought about Australia and perhaps you were being wise. Although I’m not sure about building an IC on Queensland.
Big blunders, it is what I do… :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
    Purchase Units - Japanese
        Japanese buy 1 armour, 1 artillery, 1 carrier, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 transport moved from 35 Sea Zone to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 infantry moved from 6 Sea Zone to Korea
        1 infantry moved from Chahar to Inner Mongolia
              Japanese take Inner Mongolia from Chinese
        1 infantry moved from Honan to Tsinghai
        1 infantry moved from Anhwe to Hopei
              Japanese take Hopei from Chinese
        1 infantry moved from Kiangsu to Kiangsi
        4 fighters moved from Kwangtung to Kiangsi
        2 bombers moved from Kwangtung to Tsinghai
        1 infantry moved from South Australia to Victoria
              Japanese take Victoria from ANZAC
        1 armour moved from Kwangtung to Kwangsi
              Japanese take Kwangsi from Chinese
        1 armour moved from Kwangsi to Kwangtung
    Combat - Japanese
        Battle in Korea
        Battle in Tsinghai
            Japanese attack with 2 bombers and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 2 : 0/3 hits, 1.17 expected hits
                Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 3 : 0/3 hits, 1.17 expected hits
                Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Tsinghai
            2 bombers owned by the Japanese retreated
            Chinese win, taking Korea from Russians with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Japanese: 1 infantry
        Battle in Kiangsi
            Japanese attack with 4 fighters and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 4 fighters and 1 infantry in Kiangsi, round 2 : 2/5 hits, 2.17 expected hits
                Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        2 marines moved from Davao to 36 Sea Zone
        1 battleship, 1 cruiser and 2 marines moved from 36 Sea Zone to 35 Sea Zone
        2 marines moved from 35 Sea Zone to Caroline Islands
        1 destroyer moved from 6 Sea Zone to 17 Sea Zone
        1 carrier, 1 fighter and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
        3 carriers moved from 22 Sea Zone to 35 Sea Zone
        1 tactical_bomber moved from 22 Sea Zone to Caroline Islands
        1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers moved from 22 Sea Zone to 7 Sea Zone
        1 marine moved from Jehol to 20 Sea Zone
        1 cruiser and 1 marine moved from 20 Sea Zone to 35 Sea Zone
        1 marine moved from 35 Sea Zone to Caroline Islands
        1 destroyer moved from 36 Sea Zone to 35 Sea Zone
        4 fighters moved from Kiangsi to Kwangtung
        2 bombers moved from Tsinghai to Kwangtung
        1 artillery moved from Shansi to Honan
        1 infantry moved from Jehol to Chahar
        1 infantry moved from Jehol to Shansi
        1 infantry moved from Jehol to Anhwe
        1 infantry moved from Jehol to Southern Manchuria
        2 infantry moved from Jehol to Anhwe
        1 artillery moved from Davao to 36 Sea Zone
        1 artillery and 2 transports moved from 36 Sea Zone to 21 Sea Zone
        1 artillery moved from Kwangtung to 21 Sea Zone
        2 infantry moved from Kwangtung to 21 Sea Zone
        2 artilleries moved from Kiangsu to 20 Sea Zone
        2 infantry moved from Kyushu to 20 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
        4 artilleries and 4 infantry moved from 35 Sea Zone to Caroline Islands
        1 battleship and 1 transport moved from 55 Sea Zone to 35 Sea Zone
        2 transports moved from 36 Sea Zone to 7 Sea Zone
        1 transport moved from 20 Sea Zone to 7 Sea Zone
        2 infantry moved from Japan to 7 Sea Zone
        2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
        1 transport moved from 20 Sea Zone to 7 Sea Zone
        1 artillery and 1 infantry moved from Japan to 7 Sea Zone
        2 infantry moved from 20 Sea Zone to Jehol
        1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
        1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsu
        1 infantry moved from Japan to Kyushu
        1 artillery moved from Japan to Kyushu
        1 aaGun and 5 infantry moved from Kiangsu to Fukien
    Place Units - Japanese
        1 carrier placed in 7 Sea Zone
        1 artillery and 2 infantry placed in Queensland
        3 infantry placed in Kwangtung
        1 armour and 2 mech_infantrys placed in Kiangsu
        9 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 56 PUs; end with 56 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
        Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Queensland: 1 infantry
        EDIT: Adding units owned by Japanese to South Australia: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -2.50
Territory Summary for Japanese :
Kyushu : 1 aaGun, 1 artillery and 1 infantry
Southern Manchuria : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Korea : 1 infantry
Shantung : 1 flag
Caroline Islands : 1 aaGun, 1 airfield, 4 artilleries, 1 harbour, 5 infantry, 3 marines and 1 tactical_bomber
Jehol : 1 flag, 2 infantry
Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Kwangsi : 1 flag
Fukien : 1 flag, 1 aaGun and 5 infantry
Davao : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Anhwe : 1 flag, 3 infantry
Kansu : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Shansi : 1 flag, 1 infantry
Honan : 1 flag, 1 artillery
Kiangsi : 1 flag, 1 infantry
Kwangtung : 1 flag, 2 aaGuns, 1 armour, 3 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Inner Mongolia : 1 flag, 1 infantry
Gilbert Islands : 1 flag
Borneo : 1 flag
Solomon Islands : 1 flag
Western Australia : 1 flag
South Australia : 1 flag, 1 infantry
New Guinea : 1 flag
Victoria : 1 flag, 1 infantry
New Britain : 1 flag
Northern Australia : 1 flag
Queensland : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Sumatra : 1 flag
64 Sea Zone : 1 submarine
Java : 1 flag
7 Sea Zone : 3 carriers, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 5 transports
5 Sea Zone : 1 submarine
Dutch New Guinea : 1 flag
Celebes : 1 flag
6 Sea Zone : 1 transport
17 Sea Zone : 1 destroyer
20 Sea Zone : 2 transports
55 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 55 / 84
Russians : 27 / 43
Japanese : 56 / 79
Americans : 54 / 80
Chinese : 9 / 16
British : 35 / 42
UK_Pacific : 12 / 16
Italians : 18 / 15
ANZAC : 4 / 2
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0