Yes, scramble 2 Italian fighters, and 1 German fighter.
Thx!
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Northern Caucasus
Italians take Northern Caucasus from Russians
1 armour moved from Northern Caucasus to Rostov
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
2 fighters moved from Southern Italy to 117 Sea Zone
1 bomber moved from Ukraine to 117 Sea Zone
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in 117 Sea Zone
Italians attack with 1 bomber and 2 fighters
Russians defend with 1 cruiser
Italians roll dice for 1 bomber and 2 fighters in 117 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber and 2 fighters in 117 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 117 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Italians and 1 cruiser owned by the Russians lost in 117 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 fighter
Casualties for Russians: 1 cruiser
Non Combat Move - Italians
1 fighter moved from 117 Sea Zone to Germany
1 bomber moved from 117 Sea Zone to Western Germany
2 infantry moved from Ukraine to Kursk
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Austria to Western Germany
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Austria to Western Germany
1 infantry moved from Austria to Western Germany
1 armour and 2 artilleries moved from Libya to Tobruk
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Russians regular : 0.00
Territory Summary for Italians :
Western Germany : 1 bomber and 4 infantry
Germany : 1 fighter
Tambov : 1 flag
Kursk : 1 flag, 2 infantry
Ukraine : 2 artilleries and 3 infantry
Northern Caucasus : 1 flag
Rostov : 1 flag, 2 armour and 2 mech_infantrys
Cyprus : 1 flag, 2 infantry
Alexandria : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Tobruk : 1 armour and 2 artilleries
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 infantry
Normandy Bordeaux : 1 aaGun and 3 infantry
99 Sea Zone : 1 battleship and 2 cruisers
Greece : 1 flag
Crete : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 50 / 70
Russians : 34 / 49
Japanese : 56 / 84
Americans : 51 / 71
Chinese : 11 / 13
British : 35 / 39
UK_Pacific : 8 / 8
Italians : 19 / 19
ANZAC : 6 / 5
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@simon33 sorry about that, lesson don’t play AA drunk. Not sure what I was thinking even attacking that R CR but ultimately I paid the price of losing a fgt. Let me know if you have any questions or concerns about that entire Italian fiasco
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Eastern India to Southern Persia
1 fighter moved from Eastern India to Southern Persia
1 infantry moved from Yunnan to Kweichow
Place Units - ANZAC
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Bye bye Sydney. That will help Japan a fair bit.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
Bye bye Sydney. That will help Japan a fair bit.
let’s hope so
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Kursk to Tula
Germans take Tula from Russians
2 armour and 2 mech_infantrys moved from Ukraine to Stalingrad
2 artilleries and 7 infantry moved from Rostov to Stalingrad
11 armour and 11 mech_infantrys moved from Rostov to Southern Caucasus
Germans take Southern Caucasus from Russians
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
2 infantry moved from Denmark to 116 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 116 Sea Zone to 118 Sea Zone
2 fighters moved from 118 Sea Zone to Vyborg
2 infantry moved from 118 Sea Zone to Vyborg
2 bombers moved from Leningrad to Vyborg
1 tactical_bomber moved from Leningrad to Vyborg
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 118 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Russians lost in 118 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Vyborg
Germans attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 5/7 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Stalingrad
Germans attack with 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Stalingrad, round 2 : 3/13 hits, 3.83 expected hits
Russians roll dice for 2 infantry in Stalingrad, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 artillery and 2 infantry moved from Ukraine to Kursk
2 artilleries and 1 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 aaGun and 4 infantry moved from Northern Belarus to Novgorod
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to Novgorod
1 armour and 4 mech_infantrys moved from Leningrad to Novgorod
1 tactical_bomber moved from Vyborg to Novgorod
2 bombers moved from Vyborg to Leningrad
2 fighters moved from Vyborg to Leningrad
1 fighter moved from Western Germany to 118 Sea Zone
1 fighter moved from Western Germany to 118 Sea Zone
2 tactical_bombers moved from Western Germany to Leningrad
1 tactical_bomber moved from Western Germany to Leningrad
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
1 aaGun, 2 artilleries and 4 infantry moved from Western Germany to Germany
1 aaGun moved from Denmark to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 aaGun and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Leningrad to Novgorod
Place Units - Germans
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Romania
2 fighters placed in Western Germany
1 fighter placed in Germany
2 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : 0.67
Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Holland Belgium : 1 aaGun and 2 infantry
Romania : 1 armour, 1 factory_minor and 2 mech_infantrys
Germany : 1 aaGun, 2 artilleries, 1 factory_major, 1 fighter, 4 infantry and 2 mech_infantrys
Western Ukraine : 1 flag
Southern Caucasus : 1 flag, 11 armour and 11 mech_infantrys
Southern Belarus : 1 flag
Nenetsia : 1 flag, 1 infantry
Eastern Poland : 1 flag
Karelia : 1 flag
Kursk : 1 artillery and 2 infantry
Archangel : 1 flag
Yaroslavl : 1 flag, 1 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 2 artilleries, 1 factory_minor, 4 infantry and 3 mech_infantrys
Vyborg : 1 flag, 2 infantry
Baltic States : 1 flag
Vologda : 1 flag, 1 infantry
Northern Belarus : 1 flag
Leningrad : 1 flag, 1 airfield, 2 bombers, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Novgorod : 1 flag, 2 aaGuns, 1 armour, 3 artilleries, 12 infantry, 4 mech_infantrys and 2 tactical_bombers
Stalingrad : 1 flag, 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Tula : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Finland : 1 flag, 1 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
118 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 57 / 78
Russians : 27 / 49
Japanese : 56 / 84
Americans : 51 / 71
Chinese : 11 / 13
British : 35 / 39
UK_Pacific : 8 / 8
Italians : 19 / 19
ANZAC : 6 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
6 artilleries and 9 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 artillery and 11 infantry moved from Norway to Finland
1 fighter and 1 infantry moved from Russia to Tula
1 fighter and 1 tactical_bomber moved from Russia to Nenetsia
1 infantry moved from Gorky to Nenetsia
2 artilleries and 24 infantry moved from Smolensk to Yaroslavl
Combat - Russians
Battle in Tula
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tula, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tula, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tula
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 artillery and 11 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 11 infantry in Finland, round 2 : 2/12 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Yaroslavl
Russians attack with 2 artilleries and 24 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 24 infantry in Yaroslavl, round 2 : 7/26 hits, 5.00 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 2 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Nenetsia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Nenetsia to Russia
1 fighter moved from Tula to Russia
2 infantry moved from Urals to Samara
6 infantry moved from Komi to Samara
1 aaGun moved from Smolensk to Yaroslavl
8 infantry moved from Gorky to Yaroslavl
1 armour and 1 mech_infantry moved from Gorky to Samara
1 armour and 1 mech_infantry moved from Samara to Urals
2 aaGuns moved from Norway to Finland
1 aaGun moved from Amur to Korea
Place Units - Russians
3 infantry placed in Urals
1 artillery and 9 infantry placed in Russia
3 infantry placed in Siberia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
Russians regular : 0.67
Assumed no scramble to Finland.
Looks like a forgot the last plane to Tula. Doh!
@simon33 said in 2021 PTV Simon v 666 (axis +15):
Looks like a forgot the last plane to Tula. Doh!
that dude is inconsequential
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Northern Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Kwangtung
1 fighter moved from Kwangtung to Hopei
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hopei to Kwangtung
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Shansi to Honan
1 artillery moved from Anhwe to Shansi
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Northern Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 36 Sea Zone
1 marine moved from Northern Australia to 56 Sea Zone
1 cruiser and 1 marine moved from 56 Sea Zone to 36 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 36 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry and 1 marine moved from 20 Sea Zone to Jehol
1 artillery and 2 marines moved from 36 Sea Zone to Davao
2 transports moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
1 infantry moved from Gilbert Islands to 49 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
3 transports moved from 55 Sea Zone to 36 Sea Zone
1 aaGun and 3 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsu
1 aaGun moved from Kiangsi to Kwangtung
3 fighters moved from Japan to Kwangtung
3 carriers and 1 destroyer moved from 55 Sea Zone to 22 Sea Zone
3 fighters and 3 tactical_bombers moved from Solomon Islands to 22 Sea Zone
4 fighters and 2 tactical_bombers moved from 55 Sea Zone to Queensland
1 submarine moved from 55 Sea Zone to 64 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 55 Sea Zone
3 infantry moved from 55 Sea Zone to Queensland
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Caroline Islands to Kwangtung
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 7 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in Queensland
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.33
Territory Summary for Japanese :
Kyushu : 1 aaGun and 2 infantry
Southern Manchuria : 1 flag
Kiangsu : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 6 infantry
Shantung : 1 flag
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Jehol : 1 flag, 6 infantry and 1 marine
Japan : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Kwangsi : 1 flag
Fukien : 1 flag
Davao : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 marines
Midway : 1 flag, 1 airfield
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Anhwe : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Shansi : 1 flag, 1 artillery
Honan : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Kwangtung : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Gilbert Islands : 1 flag
Borneo : 1 flag
Solomon Islands : 1 flag
Western Australia : 1 flag
South Australia : 1 flag, 1 infantry
New Guinea : 1 flag
New Britain : 1 flag
Northern Australia : 1 flag
Queensland : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Sumatra : 1 flag
64 Sea Zone : 1 submarine
76 Sea Zone : 1 submarine
Java : 1 flag
5 Sea Zone : 1 submarine
22 Sea Zone : 4 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers
Dutch New Guinea : 1 flag
Celebes : 1 flag
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine
36 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 4 transports
20 Sea Zone : 1 cruiser and 4 transports
55 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 54 / 78
Russians : 33 / 43
Japanese : 55 / 78
Americans : 51 / 71
Chinese : 10 / 13
British : 35 / 39
UK_Pacific : 8 / 8
Italians : 19 / 19
ANZAC : 5 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Northern Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Kwangtung
1 fighter moved from Kwangtung to Hopei
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hopei to Kwangtung
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Shansi to Honan
1 artillery moved from Anhwe to Shansi
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Northern Australia to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 36 Sea Zone
1 marine moved from Northern Australia to 56 Sea Zone
1 cruiser and 1 marine moved from 56 Sea Zone to 36 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 36 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry and 1 marine moved from 20 Sea Zone to Jehol
1 artillery and 2 marines moved from 36 Sea Zone to Davao
2 transports moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
1 infantry moved from Gilbert Islands to 49 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
3 transports moved from 55 Sea Zone to 36 Sea Zone
1 aaGun and 3 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsu
1 aaGun moved from Kiangsi to Kwangtung
3 fighters moved from Japan to Kwangtung
3 carriers and 1 destroyer moved from 55 Sea Zone to 22 Sea Zone
3 fighters and 3 tactical_bombers moved from Solomon Islands to 22 Sea Zone
4 fighters and 2 tactical_bombers moved from 55 Sea Zone to Queensland
1 submarine moved from 55 Sea Zone to 64 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 55 Sea Zone
3 infantry moved from 55 Sea Zone to Queensland
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Caroline Islands to Kwangtung
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 7 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in Queensland
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Queensland: 1 infantry
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Caroline Islands: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.33
Territory Summary for Japanese :
Kyushu : 1 aaGun and 2 infantry
Southern Manchuria : 1 flag
Kiangsu : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 6 infantry
Shantung : 1 flag
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Jehol : 1 flag, 6 infantry and 1 marine
Japan : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Kwangsi : 1 flag
Fukien : 1 flag
Davao : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 marines
Midway : 1 flag, 1 airfield
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Anhwe : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Shansi : 1 flag, 1 artillery
Honan : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Kwangtung : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Gilbert Islands : 1 flag
Borneo : 1 flag
Solomon Islands : 1 flag
Western Australia : 1 flag
South Australia : 1 flag, 1 infantry
New Guinea : 1 flag
New Britain : 1 flag
Northern Australia : 1 flag
Queensland : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
Sumatra : 1 flag
64 Sea Zone : 1 submarine
76 Sea Zone : 1 submarine
Java : 1 flag
35 Sea Zone : 1 transport
5 Sea Zone : 1 submarine
22 Sea Zone : 4 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers
Dutch New Guinea : 1 flag
Celebes : 1 flag
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine
36 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 4 transports
20 Sea Zone : 1 cruiser and 4 transports
55 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 54 / 78
Russians : 33 / 43
Japanese : 55 / 78
Americans : 51 / 71
Chinese : 10 / 13
British : 35 / 39
UK_Pacific : 8 / 8
Italians : 19 / 19
ANZAC : 5 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 marine moved from Algeria to 94 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Greece
1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Tunisia
EDIT: 1 submarine moved from 94 Sea Zone to 99 Sea Zone
Combat - Americans
Battle in Greece
Battle in 99 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 battleship and 2 cruisers
1 submarine owned by the Russians submerged
Battle in Cyprus
Americans attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Cyprus, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Cyprus
Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Cyprus
Americans winItalians winItalians win, taking Greece from Italians with 1 battleship and 2 cruisers remaining with 1 battleship and 2 cruisers remaining, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Tunisia
Americans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Tunisia to Malta
2 artilleries and 2 infantry moved from Western United States to 11 Sea Zone
5 fighters and 1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 artilleries, 3 carriers, 1 destroyer, 2 infantry, 6 submarines and 2 transports moved from 11 Sea Zone to 27 Sea Zone
2 artilleries and 2 infantry moved from 27 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Central United States to 104 Sea Zone
1 bomber moved from Eastern United States to Scotland
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 94 Sea Zone to 101 Sea Zone
2 bombers and 2 fighters moved from Norway to Finland
1 carrier and 1 destroyer moved from 94 Sea Zone to 101 Sea Zone
2 fighters moved from 94 Sea Zone to Gibraltar
Place Units - Americans
2 carriers and 1 destroyer placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,5
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Kweichow to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 10 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 10 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
4 infantry moved from Kweichow to Hunan
1 fighter moved from Kiangsi to Hunan
Place Units - Chinese
3 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Malta to Crete
1 transport moved from 83 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Crete
1 battleship and 1 cruiser moved from 83 Sea Zone to 101 Sea Zone
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Hunan
1 bomber moved from Eastern India to 76 Sea Zone
1 destroyer moved from 73 Sea Zone to 76 Sea Zone
Combat - British
Battle in Crete
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 76 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 76 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 76 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 bomber moved from 76 Sea Zone to Kenya
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Southern Persia
4 artilleries and 6 infantry moved from Northwest Persia to Southern Persia
2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
2 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Crete to 101 Sea Zone
2 destroyers moved from 83 Sea Zone to 101 Sea Zone
1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 94 Sea Zone to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from 101 Sea Zone to Greece
1 fighter moved from Gibraltar to 101 Sea Zone
1 armour moved from Algeria to Tunisia
1 transport moved from 93 Sea Zone to 90 Sea Zone
2 infantry moved from British Guiana to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
4 infantry moved from Trans-Jordan to Egypt
2 artilleries and 2 infantry moved from Burma to Shan State
2 fighters moved from Hunan to Shan State
1 artillery and 2 infantry moved from Eastern India to Burma
1 aaGun and 4 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Finland
Place Units - British
2 artilleries and 1 infantry placed in Southern Persia
1 artillery and 2 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : -1.17
Japanese regular : -0.50
Italians regular : -1.33
British regular : 1.00
I didn’t quite understand that Japanese turn.
I was able to move out to Hawaii, the Indian Ocean sub was left to die and you didn’t take Sydney.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
I didn’t quite understand that Japanese turn.
I was able to move out to Hawaii, the Indian Ocean sub was left to die and you didn’t take Sydney.
forgot to move the ss. with the way I have been killed with dice, in other games, I didn’t want to risk the air or move the navy too far from mainland china where I am getting killed. Sydney will fall, I figure, just not right away.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Kursk to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Italians creates battle in territory 99 Sea Zone
Non Combat Move - Italians
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Alexandria to Tobruk
2 armour and 1 mech_infantry moved from Rostov to Kazakhstan
2 artilleries and 3 infantry moved from Ukraine to Kursk
1 bomber moved from Western Germany to Ukraine
1 fighter moved from Germany to Southern Italy
1 mech_infantry moved from Southern Italy to Austria
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Western Germany : 4 infantry
Austria : 1 mech_infantry
Kazakhstan : 1 flag, 2 armour and 2 mech_infantrys
Bryansk : 1 flag, 1 infantry
Tambov : 1 flag
Kursk : 1 flag, 2 artilleries and 4 infantry
Ukraine : 1 bomber
Northern Caucasus : 1 flag
Rostov : 1 flag
Alexandria : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 11 infantry
Tobruk : 1 armour, 2 artilleries and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 aaGun and 3 infantry
99 Sea Zone : 1 battleship and 1 cruiser
97 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 54 / 78
Russians : 31 / 43
Japanese : 48 / 78
Americans : 54 / 80
Chinese : 13 / 16
British : 35 / 42
UK_Pacific : 12 / 16
Italians : 18 / 15
ANZAC : 5 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Kursk to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Italians creates battle in territory 99 Sea Zone
Non Combat Move - Italians
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Alexandria to Tobruk
2 armour and 1 mech_infantry moved from Rostov to Kazakhstan
2 artilleries and 3 infantry moved from Ukraine to Kursk
1 bomber moved from Western Germany to Ukraine
1 fighter moved from Germany to Southern Italy
1 mech_infantry moved from Southern Italy to Austria
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Western Germany : 4 infantry
Austria : 1 mech_infantry
Kazakhstan : 1 flag, 2 armour and 2 mech_infantrys
Bryansk : 1 flag, 1 infantry
Tambov : 1 flag
Kursk : 1 flag, 2 artilleries and 4 infantry
Ukraine : 1 bomber
Northern Caucasus : 1 flag
Rostov : 1 flag
Alexandria : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 11 infantry
Tobruk : 1 armour, 2 artilleries and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 aaGun and 3 infantry
99 Sea Zone : 1 battleship and 1 cruiser
97 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 54 / 78
Russians : 31 / 43
Japanese : 48 / 78
Americans : 54 / 80
Chinese : 13 / 16
British : 35 / 42
UK_Pacific : 12 / 16
Italians : 18 / 15
ANZAC : 5 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Burma to Shan State
Non Combat Move - ANZAC
1 infantry moved from Kweichow to Hunan
2 infantry moved from Egypt to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Greece
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,1
ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Move - French
2 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
3 infantry moved from Morocco to Algeria
1 destroyer moved from 83 Sea Zone to 101 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@666 said in 2021 PTV Simon v 666 (axis +15):
@simon33 said in 2021 PTV Simon v 666 (axis +15):
I didn’t quite understand that Japanese turn.
I was able to move out to Hawaii, the Indian Ocean sub was left to die and you didn’t take Sydney.
forgot to move the ss. with the way I have been killed with dice, in other games, I didn’t want to risk the air or move the navy too far from mainland china where I am getting killed. Sydney will fall, I figure, just not right away.
And you weren’t worried about letting the USN out of their box in San Francisco?